名将擂台:刷新对手
This commit is contained in:
@@ -244,6 +244,7 @@ export enum REDIS_KEY {
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SURVEY_CHANNEL = 'survey', // 文件频道
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USER_CHANNEL = 'userChannel', // 玩家登录频道
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USER_CODE = 'userCode', // 玩家userCode对应roleId
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LADDER = 'ladder', // 名将擂台
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}
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// 各排行榜对应hash的key
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@@ -536,6 +537,10 @@ export const FILENAME = {
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DIC_TOWER_PVP_SUB_ATTR: 'dic_tower_pvp_subattr',
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DIC_SYSTEM_OPEN_TIME: 'dic_zyz_systemOpenTime',
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DIC_MAIN_WAR_REWARD: 'dic_zyz_mainCity_reward',
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DIC_LADDER_DIFFICULTRATIO: 'dic_zyz_ladder_difficultRatio',
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DIC_LADDER_RANKREWARD: 'dic_zyz_ladder_rankReward',
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DIC_GK_LADDER: 'dic_zyz_gk_ladder',
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DIC_LADDER_MATCH: 'dic_zyz_ladderMatch',
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}
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export const WAR_RELATE_TABLES = [
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@@ -556,7 +561,8 @@ export const WAR_RELATE_TABLES = [
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FILENAME.DIC_GK_NEWHERO,
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FILENAME.DIC_GK_PROBATION,
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FILENAME.DIC_GK_ARMY_TRAIN,
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FILENAME.DIC_GK_ARMY_BOSS
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FILENAME.DIC_GK_ARMY_BOSS,
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FILENAME.DIC_GK_LADDER,
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]
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// 装备栏强化类型
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@@ -1,6 +1,6 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, mongoose, Ref } from '@typegoose/typegoose';
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import { LadderDefense, } from '../domain/battleField/ladder';
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import { LadderDefense, LadderOppPlayerInDB } from '../domain/battleField/ladder';
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import Role from './Role';
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@index({ roleId: 1 })
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@@ -19,6 +19,9 @@ export default class LadderMatch extends BaseModel {
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@prop({ required: true, default: null, _id: false })
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defense: LadderDefense;
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@prop({ required: true, type: LadderOppPlayerInDB, default: [], _id: false })
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oppPlayers: LadderOppPlayerInDB[];
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@prop({ required: true, default: () => { return new Date() } })
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refDaily: Date; // 每日刷新,控制refOppCnt和setAttackCnt
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@prop({ required: true, default: 0 })
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@@ -46,6 +49,19 @@ export default class LadderMatch extends BaseModel {
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const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId }, { $set: params}, { new: true }).lean();
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return defense;
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}
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public static async findAll(serverId: number) {
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let result: LadderMatchType[] = [], latestTime = new Date();
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while(latestTime) {
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let ladderMatch = await LadderMatchModel.find({ serverId, rank: { $gt: 0 }, createdAt: { $lt: latestTime } })
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.sort({ createdAt: -1 })
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.populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt')
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.limit(1000);
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result.push(...ladderMatch);
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latestTime = ladderMatch[ladderMatch.length - 1]?.createdAt;
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}
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return result
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}
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}
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export const LadderMatchModel = getModelForClass(LadderMatch);
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@@ -4,7 +4,9 @@ import Hero from '../../db/Hero';
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import { LadderMatchType } from "../../db/LadderMatch";
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import { LadderMatchRecType } from "../../db/LadderMatchRec";
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import { RoleType } from "../../db/Role";
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import { EXTERIOR } from "../../pubUtils/dicParam";
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import { EXTERIOR, LADDER } from "../../pubUtils/dicParam";
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import { DicLadderDifficultRatio } from "../../pubUtils/dictionary/DicLadderDifficultRatio";
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import { RoleRankInfo } from "../rank";
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// ladderMatch表
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export class LadderDefenseHero {
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@@ -134,7 +136,7 @@ export class LadderDefenseReturn {
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}
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export class LadderOppPlayerReturn {
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rank: number; // 对手拍名
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rank: number; // 对手排名
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roleId: string; // 对手玩家id
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roleName: string; // 对手玩家名
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head: number; // 头像
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@@ -144,6 +146,33 @@ export class LadderOppPlayerReturn {
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title: number; // 对手爵位
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defCe: number; // 对手防守阵容战力
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isRobot: boolean; // 是否是机器人
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constructor(rank: number, isRobot: boolean) {
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this.rank = rank;
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this.isRobot = isRobot;
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}
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setByRedis(param: RoleRankInfo, defCe: number) {
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this.roleId = param.roleId;
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this.roleName = param.roleName;
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this.head = param.head;
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this.frame = param.frame;
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this.spine = param.spine;
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this.lv = param.lv;
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this.title = param.title;
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this.defCe = defCe;
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}
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setByRobot(ladderDifficultRatio: DicLadderDifficultRatio) {
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this.roleId = `robot${this.rank}`;
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this.roleName = LADDER.LADDER_ROBOT_NAME;
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this.frame = EXTERIOR.EXTERIOR_FACECASE;
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this.head = ladderDifficultRatio.head;
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this.spine = ladderDifficultRatio.spine;
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this.lv = ladderDifficultRatio.level;
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this.title = 1;
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this.defCe = ladderDifficultRatio.ce;
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}
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}
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export class LadderDataReturn {
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@@ -180,4 +209,13 @@ export class LadderDataReturn {
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this.oppPlayers = oppPlayers;
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}
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}
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export class LadderOppPlayerInDB {
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@prop({ required: true })
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rank: number;
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@prop({ required: true })
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roleId: string;
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@prop({ required: true })
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isRobot: boolean;
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}
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@@ -306,6 +306,7 @@ export class KeyName {
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case REDIS_KEY.GATE_ACTIVITY:
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case REDIS_KEY.RACE_ACTIVITY:
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case REDIS_KEY.TOWER_RANK:
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case REDIS_KEY.LADDER:
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return `${this.key}:${this.serverId}`;
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case REDIS_KEY.HERO_RANK:
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return `${this.key}:${this.serverId}:${this.hid}`;
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@@ -107,6 +107,9 @@ import { dicTowerPvpSubAttr, loadTowerPvpSubAttr } from './dictionary/DicTowerPv
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import { dicSystemOpenTime, loadSystemOpenTime } from "./dictionary/DicSystemOpenTime";
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import { dicRandomEffectPoolPlan, loadRandomEffectPoolPlan } from './dictionary/DicRandomEffectPoolPlan';
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import { dicMainWarRewardByChapter, loadMainWarReward } from './dictionary/DicMainWarReward';
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import { dicLadderMatch, loadLadderMatch } from "./dictionary/DicLadderMatch";
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import { dicLadderDifficultRatio, loadLadderDifficultRatio } from "./dictionary/DicLadderDifficultRatio";
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import { dicLadderRankReward, loadLadderRankReward } from "./dictionary/DicLadderRankReward";
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export const gameData = {
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daily: dicDaily,
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@@ -270,6 +273,9 @@ export const gameData = {
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sysOpenTime: dicSystemOpenTime,
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randomEffectPoolPlan: dicRandomEffectPoolPlan,
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ladderConsume: new Array<{id: number, count: number, times: number}>(),
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ladderMatch: dicLadderMatch,
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ladderDifficultRatio: dicLadderDifficultRatio,
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ladderRankReward: dicLadderRankReward
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -981,6 +987,16 @@ export function decodeLadderBuyCost() {
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}
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}
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export function getDicLadderMatchByMyRank(myRank: number) {
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for(let dic of gameData.ladderMatch) {
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let { rankMin, rankMax } = dic;
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if(rankMin < myRank && (rankMax >= myRank || rankMax == -1) ) {
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return dic;
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}
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}
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return null
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}
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// 初始加载
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function initDatas() {
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parseDicParam();
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@@ -1154,6 +1170,9 @@ function loadDatas() {
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loadSystemOpenTime();
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loadRandomEffectPoolPlan();
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loadMainWarReward();
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loadLadderMatch();
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loadLadderDifficultRatio();
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loadLadderRankReward();
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}
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// 重载dicParam
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@@ -0,0 +1,59 @@
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// 邮件内容
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import {decodeArrayListStr, parseGoodStr, readFileAndParse} from '../util'
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import { FILENAME } from '../../consts'
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import { RewardInter } from '../interface';
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export interface DicLadderDifficultRatio {
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// id
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readonly id: number;
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// 排名
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readonly rank: number;
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// 强度倍率
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readonly value: number;
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// 次级属性
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readonly secondAttrLevel: number;
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// 等级
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readonly level: number;
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// 关卡id
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readonly gkId: number;
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// 头像
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readonly head: number;
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// 形象
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readonly spine: number;
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// 胜利奖励
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readonly randomWinReward: { id: number, count: number, weight: number }[];
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// 失败奖励
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readonly randomFailReward: { id: number, count: number, weight: number }[];
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// 突破奖励
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readonly onceReward: RewardInter[];
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// 战力
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readonly ce: number;
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}
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export const dicLadderDifficultRatio = new Map<number, DicLadderDifficultRatio>();
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export function loadLadderDifficultRatio() {
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dicLadderDifficultRatio.clear();
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let arr = readFileAndParse(FILENAME.DIC_LADDER_DIFFICULTRATIO);
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arr.forEach(o => {
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o.gkId = parseInt(o.gkId);
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o.randomWinReward = parseRewardWithWeight(o.randomWinReward);
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o.randomFailReward = parseRewardWithWeight(o.randomFailReward);
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o.onceReward = parseGoodStr(o.onceReward)
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dicLadderDifficultRatio.set(o.id, o);
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});
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arr = undefined;
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}
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function parseRewardWithWeight(str: string) {
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let result = new Array<{ id: number, count: number, weight: number }>();
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if (!str) return result;
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let decodeArr = decodeArrayListStr(str);
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for (let [id, count, weight] of decodeArr) {
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if (isNaN(parseInt(id)) || isNaN(parseInt(count)) || isNaN(parseInt(weight))) {
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throw new Error('data table format wrong');
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}
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result.push({ id: parseInt(id), count: parseInt(count), weight: parseInt(weight) });
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}
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return result
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}
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@@ -0,0 +1,41 @@
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// 名将擂台匹配范围
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import { parseNumberList, readFileAndParse} from '../util'
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import { FILENAME } from '../../consts'
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export interface DicLadderMatch {
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// id
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readonly id: number;
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// 最低排名
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readonly rankMin: number;
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// 最高排名
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readonly rankMax: number;
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// 玩家随机范围往前数最多多少人
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readonly rangeBeforeMax: number;
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// 玩家随机范围往后数最多多少人
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readonly rangeAfterMax: number;
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// 玩家随机范围往前随多少人
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readonly rangeBeforeNum: number;
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// 玩家随机范围往后随多少人
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readonly rangeAfterNum: number;
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// 玩家随机间隔
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readonly gap: { min: number, max: number };
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// 是否可以挑战前十
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readonly topChallenge: number;
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}
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export const dicLadderMatch: DicLadderMatch[] = [];
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export function loadLadderMatch() {
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dicLadderMatch.splice(0, dicLadderMatch.length);
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let arr = readFileAndParse(FILENAME.DIC_LADDER_MATCH);
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arr.forEach(o => {
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o.gap = parseGap(o.interval);
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dicLadderMatch.push(o);
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});
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arr = undefined;
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}
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function parseGap(str: string) {
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let arr = parseNumberList(str);
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return { min: arr[0], max: arr[1] }
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}
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@@ -0,0 +1,27 @@
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// 名将擂台每天22点排名奖励
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import {parseGoodStr, readFileAndParse} from '../util'
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import { FILENAME } from '../../consts'
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import { RewardInter } from '../interface';
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export interface DicLadderRankReward {
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// id
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readonly id: number;
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// 最低排名
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readonly rankMin: number;
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// 最高排名
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readonly rankMax: number;
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// 突破奖励
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readonly reward: RewardInter[];
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}
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export const dicLadderRankReward: DicLadderRankReward[] = [];
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export function loadLadderRankReward() {
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dicLadderRankReward.splice(0, dicLadderRankReward.length);
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let arr = readFileAndParse(FILENAME.DIC_LADDER_DIFFICULTRATIO);
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arr.forEach(o => {
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o.reward = parseGoodStr(o.reward)
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dicLadderRankReward.push(o);
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});
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arr = undefined;
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}
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@@ -48,6 +48,8 @@ declare module 'redis' {
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zaddAsync(key: string, score: number, member: string): Promise<number>;
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// 返回有序集中指定分数区间内的成员,分数从高到低排序
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zrevrangebyscoreAsync(key: string, max: (string|number), min: (string|number), withscores?: string, limit?:string, offset?: number, count?:number): Promise<string[]>;
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// 返回有序集中指定分数区间内的成员,分数从高到低排序
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zrangebyscoreAsync(key: string, max: (string|number), min: (string|number), withscores?: string, limit?:string, offset?: number, count?:number): Promise<string[]>;
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// 获取有序集合的成员数
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zcardAsync(key: string): Promise<number>;
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// 移除有序集合中给定的排名区间的所有成员
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@@ -0,0 +1,112 @@
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[
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{
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"war_id": 4601,
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"dispatchJsonId": 4601,
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"bg_img": 9965,
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"mapid": 9965,
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"script_id": 0,
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"warType": 21,
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"gk_name": "天梯模板1",
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"lvLimted": 1,
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"turnLimted": 10,
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"forcedCharactor": "&",
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"fobiddenCharactor": "&",
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"heroInUI": "1&307",
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"victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高",
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"loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军",
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"starInfoInUI": "无",
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"cost": 0,
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"recommendedPower": 0,
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"previousGk": 0,
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"needPrepare": 1,
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"HeroNum": "6&6"
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},
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{
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"war_id": 4602,
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"dispatchJsonId": 4602,
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"bg_img": 9965,
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"mapid": 9965,
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"script_id": 0,
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"warType": 21,
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"gk_name": "天梯模板2",
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"lvLimted": 1,
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"turnLimted": 10,
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"forcedCharactor": "&",
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"fobiddenCharactor": "&",
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"heroInUI": "1&307",
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"victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高",
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"loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军",
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"starInfoInUI": "无",
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"cost": 0,
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"recommendedPower": 0,
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"previousGk": 0,
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"needPrepare": 1,
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"HeroNum": "6&6"
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},
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{
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"war_id": 4603,
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"dispatchJsonId": 4603,
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"bg_img": 9965,
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"mapid": 9965,
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"script_id": 0,
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"warType": 21,
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"gk_name": "天梯模板3",
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"lvLimted": 1,
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"turnLimted": 10,
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"forcedCharactor": "&",
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"fobiddenCharactor": "&",
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"heroInUI": "1&307",
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"victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高",
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"loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军",
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"starInfoInUI": "无",
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"cost": 0,
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"recommendedPower": 0,
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"previousGk": 0,
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"needPrepare": 1,
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"HeroNum": "6&6"
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},
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{
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"war_id": 4604,
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"dispatchJsonId": 4604,
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"bg_img": 9965,
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"mapid": 9965,
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"script_id": 0,
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"warType": 21,
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"gk_name": "天梯模板4",
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"lvLimted": 1,
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"turnLimted": 10,
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"forcedCharactor": "&",
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"fobiddenCharactor": "&",
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"heroInUI": "1&307",
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"victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高",
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"loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军",
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"starInfoInUI": "无",
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"cost": 0,
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"recommendedPower": 0,
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"previousGk": 0,
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"needPrepare": 1,
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"HeroNum": "6&6"
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},
|
||||
{
|
||||
"war_id": 4605,
|
||||
"dispatchJsonId": 4605,
|
||||
"bg_img": 9965,
|
||||
"mapid": 9965,
|
||||
"script_id": 0,
|
||||
"warType": 21,
|
||||
"gk_name": "天梯模板5",
|
||||
"lvLimted": 1,
|
||||
"turnLimted": 10,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"heroInUI": "1&307",
|
||||
"victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高",
|
||||
"loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0,
|
||||
"needPrepare": 1,
|
||||
"HeroNum": "6&6"
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,112 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"rankMin": 0,
|
||||
"rankMax": 1,
|
||||
"rangeBeforeMax": 0,
|
||||
"rangeAfterMax": 0,
|
||||
"rangeBeforeNum": 0,
|
||||
"rangeAfterNum": 0,
|
||||
"interval": "0&0",
|
||||
"topChallenge": 1
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"rankMin": 1,
|
||||
"rankMax": 10,
|
||||
"rangeBeforeMax": 0,
|
||||
"rangeAfterMax": 0,
|
||||
"rangeBeforeNum": 0,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "0&0",
|
||||
"topChallenge": 1
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"rankMin": 10,
|
||||
"rankMax": 20,
|
||||
"rangeBeforeMax": 5,
|
||||
"rangeAfterMax": 1,
|
||||
"rangeBeforeNum": 3,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "0&5",
|
||||
"topChallenge": 1
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"rankMin": 20,
|
||||
"rankMax": 50,
|
||||
"rangeBeforeMax": 10,
|
||||
"rangeAfterMax": 1,
|
||||
"rangeBeforeNum": 5,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "0&5",
|
||||
"topChallenge": 0
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"rankMin": 50,
|
||||
"rankMax": 100,
|
||||
"rangeBeforeMax": 30,
|
||||
"rangeAfterMax": 5,
|
||||
"rangeBeforeNum": 5,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "3&6",
|
||||
"topChallenge": 0
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"rankMin": 100,
|
||||
"rankMax": 200,
|
||||
"rangeBeforeMax": 50,
|
||||
"rangeAfterMax": 10,
|
||||
"rangeBeforeNum": 5,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "5&10",
|
||||
"topChallenge": 0
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"rankMin": 200,
|
||||
"rankMax": 500,
|
||||
"rangeBeforeMax": 100,
|
||||
"rangeAfterMax": 50,
|
||||
"rangeBeforeNum": 5,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "10&20",
|
||||
"topChallenge": 0
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"rankMin": 500,
|
||||
"rankMax": 1000,
|
||||
"rangeBeforeMax": 200,
|
||||
"rangeAfterMax": 100,
|
||||
"rangeBeforeNum": 5,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "20&40",
|
||||
"topChallenge": 0
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"rankMin": 1000,
|
||||
"rankMax": 2000,
|
||||
"rangeBeforeMax": 300,
|
||||
"rangeAfterMax": 100,
|
||||
"rangeBeforeNum": 5,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "30&60",
|
||||
"topChallenge": 0
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"rankMin": 2000,
|
||||
"rankMax": -1,
|
||||
"rangeBeforeMax": 500,
|
||||
"rangeAfterMax": 100,
|
||||
"rangeBeforeNum": 5,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "50&100",
|
||||
"topChallenge": 0
|
||||
}
|
||||
]
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,56 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"rankMin": 0,
|
||||
"rankMax": 1,
|
||||
"reward": "31002&1000"
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"rankMin": 1,
|
||||
"rankMax": 10,
|
||||
"reward": "31002&1000"
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"rankMin": 10,
|
||||
"rankMax": 50,
|
||||
"reward": "31002&1000"
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"rankMin": 50,
|
||||
"rankMax": 100,
|
||||
"reward": "31002&1000"
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"rankMin": 100,
|
||||
"rankMax": 200,
|
||||
"reward": "31002&1000"
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"rankMin": 200,
|
||||
"rankMax": 500,
|
||||
"reward": "31002&1000"
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"rankMin": 500,
|
||||
"rankMax": 1000,
|
||||
"reward": "31002&1000"
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"rankMin": 1000,
|
||||
"rankMax": 2000,
|
||||
"reward": "31002&1000"
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"rankMin": 2000,
|
||||
"rankMax": -1,
|
||||
"reward": "31002&1000"
|
||||
}
|
||||
]
|
||||
@@ -43,7 +43,7 @@
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"name": "主线推进 ",
|
||||
"name": "主线推进",
|
||||
"group": 2,
|
||||
"groupName": "玩法",
|
||||
"general": 0
|
||||
@@ -61,5 +61,12 @@
|
||||
"group": 2,
|
||||
"groupName": "玩法",
|
||||
"general": 0
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"name": "名将擂台",
|
||||
"group": 2,
|
||||
"groupName": "玩法",
|
||||
"general": 0
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user