添加排行榜
This commit is contained in:
@@ -8,8 +8,8 @@ import { resResult, reduceCe, genCode } from '../../../pubUtils/util';
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import { SystemConfigModel } from '../../../db/SystemConfig'
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import { PvpDefenseModel, PvpDefenseType, OppPlayers } from '../../../db/PvpDefense';
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import { oppHeroesDefenseInter, pvpEndParamInter } from '../../../pubUtils/interface';
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import { PVP_HERO_POS } from '../../../consts';
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import { oppHeroesDefenseInter, pvpEndParamInter, RankParam } from '../../../pubUtils/interface';
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import { PVP_HERO_POS, REDIS_KEY } from '../../../consts';
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import { HeroType, HeroModel } from '../../../db/Hero';
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import { CeAttrNumber } from '../../../db/generalField';
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@@ -17,6 +17,8 @@ import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { PvpRecordModel, HeroesRecord } from '../../../db/PvpRecord';
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import { setPvpDefResult } from '../../../services/timeTaskService';
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import { existsRank, initRank, getRank, setRank, getMyRank } from '../../../services/redisService';
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export default function(app: Application) {
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return new PvpHandler(app);
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}
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@@ -25,17 +27,10 @@ export class PvpHandler {
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constructor(private app: Application) {
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}
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async test(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId);
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const result = await initPvpInfo(role);
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return resResult(STATUS.SUCCESS, {result});
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}
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async getData (msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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let oppPlayers = getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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let oppPlayers = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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let {warId, seasonNum, seasonEndTime} = await SystemConfigModel.findSystemConfig();
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let {heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry} = pvpDefense;
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if (pvpDefense.seasonNum !== seasonNum) {
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@@ -44,7 +39,7 @@ export class PvpHandler {
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if (isFirstEntry) {
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await PvpDefenseModel.updateInfo(roleId, {isFirstEntry:false});
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}
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let myRank = 999;//TODO去redis中获取
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let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);//去redis中获取排名
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let data = {warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry}
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return resResult(STATUS.SUCCESS, data);
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}
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@@ -59,7 +54,9 @@ export class PvpHandler {
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let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv);
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers });
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let result = getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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// TODO 刷新次数及消耗
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return resResult(STATUS.SUCCESS, { oppPlayers: result, refOppCnt: 0 });
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}
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@@ -146,6 +143,8 @@ export class PvpHandler {
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let checkHeroes = await checkBattleHeroesByHid(roleId, heroes);
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if(!checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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// TODO 检查挑战次数
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const pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
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if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
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let { oppPlayers } = pvpDefense;
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@@ -256,15 +255,6 @@ export class PvpHandler {
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const role = await RoleModel.findByRoleId(roleId);
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let newOppPlayers: Array<OppPlayers> = await refreshEnemies(role, score, pLv);
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers: newOppPlayers, heroScores, score, pLv, winStreakNum });
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let result = getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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// 更新battleRecord
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: isSuccess?1:2 }
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}, true);
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let oppRole;
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if(curOpp.isRobot) {
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oppRole = { ...curOpp.robot, title: 1, topFiveCe: curOpp.robot.defCe};
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@@ -279,9 +269,23 @@ export class PvpHandler {
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roleId: oppRole.roleId, roleName: oppRole.roleName, lv: oppRole.lv, sHid: oppRole.sHid, headHid: oppRole.headHid, title: oppRole.title, ce: oppRole.topFiveCe, heroes: myHeroRecords, isSuccess: !isSuccess, score: 0
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}})
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// 更新battleRecord
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: isSuccess?1:2 }
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}, true);
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// TODO 增加挑战次数
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers: newOppPlayers, heroScores, score, pLv, winStreakNum });
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let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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// 加入排行榜
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let params = new RankParam(roleName, role.lv, role.vLv, role.headHid, role.sHid, role.title);
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await setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
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let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);
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return resResult(STATUS.SUCCESS, {
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battleCode, isSuccess,
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score, pLv, myRank: 0,
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score, pLv, myRank,
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heroScores: showHeroScores,
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oppPlayers: result
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});
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@@ -333,5 +337,26 @@ export class PvpHandler {
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}
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}
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async getRank(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId')
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const hasRank = await existsRank(REDIS_KEY.PVP_RANK, serverId);
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if(!hasRank) await initRank(serverId);
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let {ranks, myRank} = await getRank(REDIS_KEY.PVP_RANK, 0, roleId);
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if(!myRank) {
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let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
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let role = await RoleModel.findByRoleId(roleId);
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let { lv, vLv, headHid, sHid, title} = role;
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let rankRank = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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myRank = {
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rank: 0, roleId, ...rankRank, num: pvpDefense.score, str: ''
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}
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}
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return resResult(STATUS.SUCCESS, { ranks: ranks.slice(0, 100), myRank });
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}
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}
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@@ -12,6 +12,7 @@ import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurT
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import { handleFixedReward, addItems, handleCost } from '../../../services/rewardService';
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import { checkBattleHeroes } from '../../../services/normalBattleService';
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import { getRank, setRank, initRank, existsRank } from '../../../services/redisService';
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import { RankParam } from '../../../pubUtils/interface';
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export default function(app: Application) {
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return new TowerBattleHandler(app);
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@@ -33,8 +34,9 @@ export class TowerBattleHandler {
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towerLv = 1;
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let role = await RoleModel.towerLvUp(roleId);
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// 更新redis
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let { roleName, towerUpTime, lv, vLv } = role;
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await setRank(REDIS_KEY.TOWER_RANK, serverId, roleId, towerLv, towerUpTime.getTime(), {roleName, lv, vLv, guildName:"", head: "zhaoyun"});
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let { roleName, towerUpTime, lv, vLv, headHid, sHid, title } = role;
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let rankRank = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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await setRank(REDIS_KEY.TOWER_RANK, serverId, roleId, towerLv, towerUpTime.getTime(), rankRank);
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}
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let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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@@ -85,6 +85,7 @@ export class EntryHandler {
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let apJson = await getAp(Date.now(), role.roleId);
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role['apJson'] = apJson;
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role['ce'] = reduceCe(role.ce);
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role['topFiveCe'] = reduceCe(role.topFiveCe);
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return resResult(STATUS.SUCCESS, { role });
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}
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@@ -11,6 +11,7 @@ import { STATUS } from '../consts/statusCode';
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import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
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import { TowerTaskRecModel } from '../db/TowerTaskRec';
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import { setRank } from './redisService';
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import { RankParam } from '../pubUtils/interface';
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export async function checkTowerWar(roleId: string, battleId: number, heroes: Array<number>) {
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const battleIdStr = `${battleId}`;
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@@ -71,8 +72,9 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb
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if (inc === 1) {
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let role = await RoleModel.towerLvUp(roleId);
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// 更新redis
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let { roleName, towerLv, towerUpTime, lv, vLv } = role;
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await setRank(REDIS_KEY.TOWER_RANK, serverId, roleId, towerLv, towerUpTime.getTime(), {roleName, lv, vLv, guildName:"", head: "zhaoyun"});
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let { roleName, towerLv, towerUpTime, lv, vLv, headHid, sHid, title } = role;
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let rankRank = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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await setRank(REDIS_KEY.TOWER_RANK, serverId, roleId, towerLv, towerUpTime.getTime(), rankRank);
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const nextTowerInfo = getTowerDataByLv(towerLv + 1);
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if (nextTowerInfo) {
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@@ -3,14 +3,15 @@
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*/
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import { PvpDefenseModel, Heroes, OppPlayers, Robot, PvpDefenseType, HeroScores } from '../db/PvpDefense';
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import { RoleType } from '../db/Role';
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import { PVP_HERO_POS, ROBOT_NAME } from '../consts';
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import { PVP_HERO_POS, ROBOT_NAME, REDIS_KEY } from '../consts';
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import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
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import { getRandomIndexByLen, genCode, getRandomByLen } from '../pubUtils/util';
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import { oppPlayersInter } from '../pubUtils/interface';
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import { oppPlayersInter, RankParam } from '../pubUtils/interface';
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import { gameData, getPLvByScore } from "../pubUtils/data";
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import { PVP } from '../pubUtils/dicParam';
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import { SystemConfigModel } from '../db/SystemConfig'
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import { setRank, getMyRank } from './redisService';
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const _ = require('underscore');
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@@ -33,7 +34,12 @@ export async function initPvpInfo(role: RoleType) {
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let {warId, seasonNum } = await SystemConfigModel.findSystemConfig();
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let challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
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let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe: role.topFiveCe, seasonNum, warId, challengeCnt });
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//加入排行榜 TODO
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//加入排行榜
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let { roleId, roleName, lv, vLv, headHid, sHid, title } = role;
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let params = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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await setRank(REDIS_KEY.PVP_RANK, 0, roleId, result.score, result.updatedAt.getTime(), params);
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return result;
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}
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@@ -51,7 +57,7 @@ export async function checkPvp(role: RoleType) {
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* @param oppPlayers pvpDefense表中的oppPlayers字段,需要populate过的
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* @param pLv 玩家本人的队伍等级
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*/
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export function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number) {
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export async function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number) {
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let result = new Array<oppPlayersInter>();
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for(let {pos, isRobot, oppDef, robot} of oppPlayers) {
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let dicOpponent = dicPvpOpponent.get(pos);
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@@ -68,10 +74,11 @@ export function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number) {
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let role = <RoleType>opp.role;
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let { roleId, roleName, headHid, sHid } = role;
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let { pLv, defCe } = opp;
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let rankLv = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);
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result.push({
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pos, roleId, roleName, headHid, sHid, pLv, defCe,
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addScore: dicOpponent.score,
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rankLv: 0, // TODO读取排名
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rankLv, // 读取排名
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plusScore: getPlusScore(winStreakNum)
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});
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}
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@@ -108,7 +115,9 @@ async function matchPlayer(oppPlayers: OppPlayers[], roleId: string, pLv: number
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let result = range[index];
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if(!result) return false;
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if(result.roleId == roleId) {
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console.log(range.length)
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range.splice(index, 1);
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console.log(JSON.stringify(range))
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if(range.length <= 0) return false;
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index = getRandomIndexByLen(range.length);
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result = range[index];
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@@ -1,10 +1,12 @@
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import { GOOD_QUALITY } from './../consts';
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import { RoleModel } from "../db/Role";
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import { RoleModel, RoleType } from "../db/Role";
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import * as Redis from 'redis';
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import {REDIS_KEY} from '../consts'
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import { GameModel } from "../db/Game";
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import { promisifyAll } from 'bluebird';
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import { pinus } from 'pinus';
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import { PvpDefenseModel } from '../db/PvpDefense';
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import { RankParam } from '../pubUtils/interface';
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/**
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* 在服务重新启动时,将信息存入redis
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@@ -13,6 +15,7 @@ export async function initAllRank() {
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const client: Redis.RedisClient = pinus.app.get('redis');
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const serverList = await GameModel.getAllServerList();
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await client.delAsync(REDIS_KEY.USER_INFO);
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await client.delAsync(REDIS_KEY.PVP_RANK);
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for(let {id} of serverList) {
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await client.delAsync(getKeyName(REDIS_KEY.TOWER_RANK, id));
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await initRank(id);
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@@ -23,13 +26,27 @@ export async function initRank(serverId: number) {
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// console.log('*****', 'initRank')
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const client: Redis.RedisClient = pinus.app.get('redis');
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await client.expireAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), 30 * 24 * 60 * 60);
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await client.expireAsync(REDIS_KEY.PVP_RANK, 30 * 24 * 60 * 60);
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await client.expireAsync(REDIS_KEY.USER_INFO, 30 * 24 * 60 * 60);
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let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv']);
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for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime} of ranks) {
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let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv', 'headHid', 'sHid', 'title', 'updatedAt']);
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for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime, headHid, sHid, title} of ranks) {
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// console.log(roleId);
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await client.zaddAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId);
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await redisUserInfoAdd(roleId, {roleName, lv, vLv, guildName:"", head: "zhaoyun"});
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let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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await redisUserInfoAdd(roleId, rankPram);
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}
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let pvpRank = await PvpDefenseModel.getRank();
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for(let {roleId, role: _role, score, updatedAt } of pvpRank) {
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let role = <RoleType>_role;
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let { roleName, headHid, sHid, title, lv, vLv } = role;
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await client.zaddAsync(getKeyName(REDIS_KEY.PVP_RANK), encodeScoreWithTime(score, updatedAt?updatedAt.getTime():0), roleId);
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const hasCurUser = await client.hexistsAsync(REDIS_KEY.USER_INFO, roleId);
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if(!hasCurUser) {
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let rankPram = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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await redisUserInfoAdd(roleId, rankPram);
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}
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}
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}
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@@ -40,8 +57,12 @@ export async function existsRank(key: string, serverId: number) {
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return result;
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}
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export function getKeyName(key: string, serverId: number) {
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return `${key}:${serverId}`;
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export function getKeyName(key: string, serverId?: number) {
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if(serverId) {
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return `${key}:${serverId}`;
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} else {
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return key;
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}
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}
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// 更新玩家信息
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@@ -58,21 +79,21 @@ export async function redisUserInfoUpdate(roleId: string, arr: Array<{field: str
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}
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// 添加玩家信息缓存
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export async function redisUserInfoAdd(roleId: string, params: {roleName: string, lv: number, vLv: number, guildName: string, head: string}) {
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export async function redisUserInfoAdd(roleId: string, params: RankParam) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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let value = JSON.stringify(params);
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return await client.hsetAsync(REDIS_KEY.USER_INFO, roleId, value);
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}
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// 更新排行榜
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export async function setRank(key: string, serverId: number, roleId: string, score: number, timestamp: number, params: {roleName: string, lv: number, vLv: number, guildName: string, head: string}) {
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// 更新排行榜, 如pvp这样跨服的,serverId传0
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export async function setRank(key: string, serverId: number, roleId: string, score: number, timestamp: number, params: RankParam, limit = 100) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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// 更新分数
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const _score = encodeScoreWithTime(score, timestamp);
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await client.zaddAsync(getKeyName(key, serverId), _score, roleId);
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// 移除100名以外
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await client.zremrangebyrankAsync(getKeyName(key, serverId), 100, 10000);
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await client.zremrangebyrankAsync(getKeyName(key, serverId), limit, 10000);
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// 如果没有信息,更新玩家信息
|
||||
const hasCurUser = await client.hexistsAsync(REDIS_KEY.USER_INFO, roleId);
|
||||
if(!hasCurUser) {
|
||||
@@ -99,16 +120,23 @@ export async function getRank(key: string, serverId: number, roleId: string) {
|
||||
return {ranks, myRank}
|
||||
}
|
||||
|
||||
// 获取我的排名
|
||||
export async function getMyRank(key: string, serverId: number, roleId: string) {
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
let myRank = await client.zrevrankAsync(getKeyName(key, serverId), roleId);
|
||||
return myRank + 1;
|
||||
}
|
||||
|
||||
// 有序排行综合时间和得分排序
|
||||
function encodeScoreWithTime(score: number, timestamp: number): number {
|
||||
// value = score * Math.power(10, 14) + max_time - timestamp
|
||||
let timelen = 13;
|
||||
let timelen = 10;
|
||||
let pow = Math.pow(10, timelen + 1);
|
||||
return score * pow + pow - 1 - timestamp
|
||||
return score * pow + pow - 1 - Math.floor(timestamp/1000)
|
||||
}
|
||||
|
||||
function decodeScoreWithTime(num: string): number {
|
||||
let timelen = 13;
|
||||
let timelen = 10;
|
||||
let pow = Math.pow(10, timelen + 1);
|
||||
let _num = parseInt(num);
|
||||
return Math.floor(_num/pow);
|
||||
@@ -184,7 +212,7 @@ export async function checkRoleInQueue(roleId: string, sid: string, qualityArr:
|
||||
export async function clearComBtlQueue() {
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
for (let q of GOOD_QUALITY) {
|
||||
client.delAsync(`${REDIS_KEY.COM_TEAM_SEARCH_PRE}${q}`);
|
||||
await client.delAsync(`${REDIS_KEY.COM_TEAM_SEARCH_PRE}${q}`);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,6 +17,8 @@ declare module 'redis' {
|
||||
hsetAsync(key: string, field: string, value: string): Promise<number>;
|
||||
// 获取存储在哈希表中指定字段的值
|
||||
hgetAsync(key: string, field: string): Promise<string>;
|
||||
// 获取存储在哈希表中指定字段的值。
|
||||
hexistsAsync(key: string, field: string): Promise<number>;
|
||||
|
||||
// 移除并返回集合中的一个随机元素
|
||||
spopAsync(key: string, count?: number): Promise<number>;
|
||||
@@ -35,8 +37,10 @@ declare module 'redis' {
|
||||
zcardAsync(key: string): Promise<number>;
|
||||
// 移除有序集合中给定的排名区间的所有成员
|
||||
zremrangebyrankAsync(key: string, start: number, stop: number): Promise<number>;
|
||||
// 获取存储在哈希表中指定字段的值。
|
||||
hexistsAsync(key: string, field: string): Promise<number>;
|
||||
// 返回有序集中指定成员的排名,从小到大
|
||||
zrankAsync(key: string, field: string): Promise<number>;
|
||||
// 返回有序集中指定成员的排名,从大到小
|
||||
zrevrankAsync(key: string, field: string): Promise<number>;
|
||||
}
|
||||
export interface Multi extends Commands<Multi> {
|
||||
execAsync(...args: any[]): Promise<any>;
|
||||
|
||||
@@ -220,6 +220,7 @@ export const REDIS_KEY = {
|
||||
USER_INFO: "userInfo", // 玩家缓存信息
|
||||
TOWER_RANK: "towerRank", // 天梯排行榜
|
||||
COM_TEAM_SEARCH_PRE: 'comTeamSerQ', // 匹配中的玩家,按品质分
|
||||
PVP_RANK: "pvpRank", // pvp排行榜
|
||||
}
|
||||
|
||||
export const FUNC_OPT_TYPE = {
|
||||
|
||||
@@ -321,6 +321,7 @@ export const REDIS_KEY = {
|
||||
USER_INFO: "userInfo", // 玩家缓存信息
|
||||
TOWER_RANK: "towerRank", // 天梯排行榜
|
||||
COM_TEAM_SEARCH_PRE: 'comTeamSerQ', // 匹配中的玩家,按品质分
|
||||
PVP_RANK: 'pvpRank'
|
||||
}
|
||||
|
||||
export const FUNC_OPT_TYPE = {
|
||||
|
||||
@@ -226,6 +226,14 @@ export default class PvpDefense extends BaseModel {
|
||||
let result: Array<PvpDefenseType> = await PvpDefenseModel.find().sort({ score: -1 }).limit(limitNum).lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async getRank(page = 1, limit = 1000, lean = true) {
|
||||
let sortBy = { score: -1, updatedAt: 1 };
|
||||
const ranks: PvpDefenseType[] = await PvpDefenseModel.find().limit(limit).skip(page - 1).select('roleId role score updatedAt')
|
||||
.populate('role', 'roleId roleName headHid sHid title lv vLv')
|
||||
.sort(sortBy).limit(limit).skip((page - 1) * limit).lean(lean);
|
||||
return ranks;
|
||||
}
|
||||
}
|
||||
|
||||
export const PvpDefenseModel = getModelForClass(PvpDefense);
|
||||
|
||||
@@ -95,4 +95,24 @@ export interface pvpEndParamInter {
|
||||
damage: number;
|
||||
heal: number;
|
||||
underDamage: number;
|
||||
}
|
||||
|
||||
export class RankParam {
|
||||
roleName: string;
|
||||
lv: number;
|
||||
vLv: number;
|
||||
guildName: string = "";
|
||||
head: string = 'zhaoyun';
|
||||
headHid: number = 19;
|
||||
sHid: number = 19;
|
||||
title: number;
|
||||
|
||||
constructor(roleName: string, lv: number, vLv: number, headHid: number, sHid: number, title: number) {
|
||||
this.roleName = roleName;
|
||||
this.lv = lv;
|
||||
this.vLv = vLv;
|
||||
this.headHid = headHid;
|
||||
this.sHid = sHid;
|
||||
this.title = title;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user