登录:初始登录onEntryData添加try catch
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@@ -105,108 +105,113 @@ export async function pushData(hasInit: boolean, role: RoleType, session: Fronte
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}
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export async function getModuleData(type: string, data: { role: RoleType, session: FrontendOrBackendSession }, guildData: { hasGuild: boolean, guild?: GuildType, userGuild?: UserGuildType, guildResult?: any } = { hasGuild: false }) {
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let { role, session } = data;
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const { roleId, serverId, roleName, guildCode } = role;
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let { hasGuild, guild, userGuild, guildResult } = guildData;
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switch (type) {
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case 'role':
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let heros = await HeroModel.findByRole(role.roleId, [], HERO_SELECT.ENTRY, true);
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let jewels = await JewelModel.findbyRole(role.roleId, JEWEL_SELECT.ENTRY);
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let items = await ItemModel.findbyRole(role.roleId, ITEM_SELECT.ENTRY);
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let skins = await SkinModel.findbyRole(role.roleId, SKIN_SELECT.ENTRY);
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try {
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let { role, session } = data;
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const { roleId, serverId, roleName, guildCode } = role;
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let { hasGuild, guild, userGuild, guildResult } = guildData;
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switch (type) {
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case 'role':
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let heros = await HeroModel.findByRole(role.roleId, [], HERO_SELECT.ENTRY, true);
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let jewels = await JewelModel.findbyRole(role.roleId, JEWEL_SELECT.ENTRY);
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let items = await ItemModel.findbyRole(role.roleId, ITEM_SELECT.ENTRY);
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let skins = await SkinModel.findbyRole(role.roleId, SKIN_SELECT.ENTRY);
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role['heros'] = heros.map(hero => new HeroParam(hero));
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role['jewels'] = jewels;
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role['consumeGoods'] = items;
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role['skins'] = skins;
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let apJson = await getAp(role.roleId, '', role.lv);
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role['apJson'] = apJson;
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role['heros'] = heros.map(hero => new HeroParam(hero));
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role['jewels'] = jewels;
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role['consumeGoods'] = items;
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role['skins'] = skins;
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let apJson = await getAp(role.roleId, '', role.lv);
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role['apJson'] = apJson;
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if (!role.showLineup) role.showLineup = role.topLineup.map(cur => cur.hid);
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role.heads = role.heads.filter(cur => cur.status);
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role.frames = role.frames.filter(cur => cur.status);
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role.spines = role.spines.filter(cur => cur.status);
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return pick(role, ENTERY_ROLE_PICK);
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case 'shop': // 商店
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return await getAllShopList(roleId);
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case 'rank': // 排名
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const rewards = await getRankFirstReward(role, serverId);
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return { rewards }
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case 'mail': // 邮件
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return await getMails(roleId, serverId);
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case 'friend': // 好友
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const friendList = await getFriendList(role);
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const applyList = await getApplyList(roleId);
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return { friendList, applyList }
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case 'daily': // 每日
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return await getDailyBattleList(role);
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case 'expedition': // 远征
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return await getExpeditionStatus(roleId, roleName, true);
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case 'tower': // 镇念塔
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return await getTowerEntryData(role);
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case 'comBattle': // 寻宝
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const assistCnt = await getAllAssistCnt(roleId);
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const blueprts = await Item.findByRoleAndType(roleId, CONSUME_TYPE.BLUEPRT);
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return { assistCnt, blueprts }
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case 'dungeon': // 秘境
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return await getDungeonData(role);
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case 'pvp': // pvp
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return await getPvpEntryData(roleId);
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case 'gacha':
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const { gachaHasGuide } = role;
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const gachalist = await getGachaList(roleId);
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const visitList = await getVisitedHeroList(roleId);
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return { hasInit: !!gachaHasGuide, gachalist, visitList }
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case 'school':
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return await getSchoolList(roleId);
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case 'guild':
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let invitation = await getInvitationList(roleId, '');
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return { ...guildResult, invitation };
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case 'auction':
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return hasGuild ? await getAuction(guildCode, session) : null;
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case 'train':
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if (hasGuild) {
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let trainInstance = await getGuildTrainInstance(roleId, guild, userGuild);
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let trainBoxRewards = await getTrainBoxRewardsResult(guildCode);
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return { trainInstance, trainBoxRewards }
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}
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break;
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case 'boss':
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if (hasGuild) {
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return await getBossInstanceInfo(userGuild, guild);
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}
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return null;
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case 'wishPool':
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return hasGuild ? await getWishPool(userGuild) : null;
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case 'donate':
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if (hasGuild) {
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const { guildCode: code, donateCnt, receiveBoxs } = userGuild;
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let { donateFund, reports, donationLv } = await getDonation(code, guild);
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return { receiveBoxs, donateFund, reports, donateCnt: donateCnt || 0, donationLv };
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}
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break;
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case 'task':
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let tasks = await getCurTask(role.roleId, session);
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let pvpTask = await getPvpTask(role.roleId);
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return {...tasks, pvpTask}
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case 'chat':
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const worldMsgs = await recentWorldMsgs(serverId);
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const sysMsgs = await recentSysMsgs(serverId);
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const guildMsgs = await recentGuildMsgs(guildCode);
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const recentPrivateChats = await recentPrivateChatInfos(roleId, roleName);
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return { worldMsgs, sysMsgs, guildMsgs, recentPrivateChats };
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case 'event':
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return await getEvent(role.eventStatus, roleId, roleName);
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case 'battle':
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return await getBattleListOfMain(role);
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case 'guildActivity':
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return getAllGuildActivityStatus(role.guildCode, role.serverId);
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case 'chapter':
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return getMainChapter(role);
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case 'survey':
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return await getSurvey(role.roleId, role.lv);
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default:
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return null;
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if (!role.showLineup) role.showLineup = role.topLineup.map(cur => cur.hid);
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role.heads = role.heads.filter(cur => cur.status);
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role.frames = role.frames.filter(cur => cur.status);
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role.spines = role.spines.filter(cur => cur.status);
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return pick(role, ENTERY_ROLE_PICK);
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case 'shop': // 商店
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return await getAllShopList(roleId);
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case 'rank': // 排名
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const rewards = await getRankFirstReward(role, serverId);
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return { rewards }
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case 'mail': // 邮件
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return await getMails(roleId, serverId);
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case 'friend': // 好友
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const friendList = await getFriendList(role);
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const applyList = await getApplyList(roleId);
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return { friendList, applyList }
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case 'daily': // 每日
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return await getDailyBattleList(role);
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case 'expedition': // 远征
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return await getExpeditionStatus(roleId, roleName, true);
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case 'tower': // 镇念塔
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return await getTowerEntryData(role);
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case 'comBattle': // 寻宝
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const assistCnt = await getAllAssistCnt(roleId);
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const blueprts = await Item.findByRoleAndType(roleId, CONSUME_TYPE.BLUEPRT);
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return { assistCnt, blueprts }
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case 'dungeon': // 秘境
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return await getDungeonData(role);
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case 'pvp': // pvp
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return await getPvpEntryData(roleId);
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case 'gacha':
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const { gachaHasGuide } = role;
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const gachalist = await getGachaList(roleId);
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const visitList = await getVisitedHeroList(roleId);
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return { hasInit: !!gachaHasGuide, gachalist, visitList }
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case 'school':
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return await getSchoolList(roleId);
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case 'guild':
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let invitation = await getInvitationList(roleId, '');
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return { ...guildResult, invitation };
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case 'auction':
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return hasGuild ? await getAuction(guildCode, session) : null;
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case 'train':
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if (hasGuild) {
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let trainInstance = await getGuildTrainInstance(roleId, guild, userGuild);
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let trainBoxRewards = await getTrainBoxRewardsResult(guildCode);
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return { trainInstance, trainBoxRewards }
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}
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break;
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case 'boss':
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if (hasGuild) {
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return await getBossInstanceInfo(userGuild, guild);
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}
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return null;
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case 'wishPool':
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return hasGuild ? await getWishPool(userGuild) : null;
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case 'donate':
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if (hasGuild) {
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const { guildCode: code, donateCnt, receiveBoxs } = userGuild;
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let { donateFund, reports, donationLv } = await getDonation(code, guild);
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return { receiveBoxs, donateFund, reports, donateCnt: donateCnt || 0, donationLv };
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}
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break;
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case 'task':
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let tasks = await getCurTask(role.roleId, session);
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let pvpTask = await getPvpTask(role.roleId);
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return {...tasks, pvpTask}
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case 'chat':
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const worldMsgs = await recentWorldMsgs(serverId);
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const sysMsgs = await recentSysMsgs(serverId);
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const guildMsgs = await recentGuildMsgs(guildCode);
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const recentPrivateChats = await recentPrivateChatInfos(roleId, roleName);
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return { worldMsgs, sysMsgs, guildMsgs, recentPrivateChats };
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case 'event':
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return await getEvent(role.eventStatus, roleId, roleName);
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case 'battle':
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return await getBattleListOfMain(role);
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case 'guildActivity':
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return getAllGuildActivityStatus(role.guildCode, role.serverId);
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case 'chapter':
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return getMainChapter(role);
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case 'survey':
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return await getSurvey(role.roleId, role.lv);
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default:
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return null;
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}
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} catch (e) {
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console.error(e.stack);
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return false
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}
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}
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