添加一个物品消耗通用方法

This commit is contained in:
luying
2020-12-08 19:36:02 +08:00
parent 28bc9118bc
commit 758f1dad01
6 changed files with 110 additions and 8 deletions

View File

@@ -646,7 +646,7 @@ export class ComBattleHandler {
// 战斗胜利队长扣减藏宝图
if (result && teamStatus.capId != 'robot') {
let res = await ItemModel.decreaseItems(teamStatus.capId, [{id: teamStatus.blueprtId, count: 1}]);
if (!res) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
if (res.hasError) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
}
channel.pushMessage('onTeamComplete', {teamCode, result});
this.teamMap.delete(teamCode);
@@ -810,7 +810,7 @@ export class ComBattleHandler {
});
// 消耗藏宝图和寻宝币
const rec = await ItemModel.decreaseItems(roleId, original);
if(!rec) {
if(rec.hasError) {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
}

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@@ -0,0 +1,31 @@
import {Application, BackendSession, createTcpMailBox, ChannelService} from 'pinus';
import { handleCost } from '../../../services/rewardService';
import { resResult } from '../../../pubUtils/util';
import { STATUS } from '../../../consts/statusCode';
export default function(app: Application) {
return new HeroHandler(app);
}
export class HeroHandler {
constructor(private app: Application) {
}
private channelService: ChannelService = this.app.get('channelService');
public async test(msg: { id: number, count: number}, session: BackendSession) {
let roleId: string = session.get('roleId');
let roleName: string = session.get('roleName');
let sid: string = session.get('sid');
let {id, count} = msg;
let result = await handleCost(this.channelService, roleId, sid, [{id, count}] );
if(!result) {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
}
return resResult(STATUS.SUCCESS);
}
}

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@@ -1,11 +1,14 @@
import { GOOD_TYPE, ITID, CURRENCY, CURRENCY_TYPE, COUNTER } from './../consts/consts';
import { EquipModel } from './../db/Equip';
import { CounterModel } from './../db/Counter';
import { decodeStr } from '../pubUtils/util';
import { decodeStr, resResult } from '../pubUtils/util';
import { getGoodById } from '../pubUtils/gamedata';
import { RoleModel } from '../db/Role';
import Role, { RoleModel } from '../db/Role';
import { setAp } from './actionPointService';
import { ItemModel } from '../db/Item';
import { ChannelService } from 'pinus';
import { isRegExp } from 'util';
import { STATUS } from '../consts/statusCode';
export async function handleFixedReward(roleId: string, roleName: string, rewardStr: string, multi: number) {
let reward = decodeStr('fixReward', rewardStr);
@@ -119,4 +122,58 @@ async function rewardCurrency (roleId: string, dicGood: any, data: {id:number,cn
currencyType: dicCurrency.type
});
return goods;
}
export async function handleCost(channelService: ChannelService, roleId: string, sid: string, goods: Array<{id: number, count: number}>) {
// 检查道具数量
let role, costGold = 0, costCoin = 0, items = new Array<{id: number, count: number}>(), ids = new Array<number>() ;
for(let {id, count} of goods) {
let goodInfo = getGoodById(id);
if(goodInfo.goodType == GOOD_TYPE.CONSUMES|| goodInfo.goodType == GOOD_TYPE.SCRIPT) { // 消耗品
let {isCurrency} = ITID.get(goodInfo.itid);
if(isCurrency) { // 货币
if(!role) role = await RoleModel.findByRoleId(roleId);
let dicCurrency = CURRENCY.get(id);
if(dicCurrency.type == CURRENCY_TYPE.GOLD) { // 处理元宝
if(role.gold < count + costGold) return false;
costGold += count;
} else if(dicCurrency.type == CURRENCY_TYPE.COIN) { // 处理铜币
if(role.coin < count + costCoin) return false;
costCoin += count;
}
} else {
let findItem = items.find(cur => cur.id == id);
if(findItem) {
findItem.count += count;
} else {
items.push({id, count}); ids.push(id);
}
}
}
}
for(let {id, count} of items) {
let item = await ItemModel.findbyRoleAndGidAndCount(roleId, id, count);
if(!item) return false
}
// 推送参数
let gold = 0, coin = 0, resultGoods = [];
if(costGold > 0) {
role = await RoleModel.costGold(roleId, costGold);
if(role) gold = role.gold;
}
if(costCoin > 0) {
role = await RoleModel.costCoin(roleId, costCoin);
if(role) coin = role.coin;
}
if(items.length > 0) {
let {hasError, result} = await ItemModel.decreaseItems(roleId, items);
if(hasError) return;
resultGoods = result;
}
let uids = [{uid: roleId, sid}];
channelService.pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, {goods: resultGoods, gold, coin} ), uids);
return true
}

View File

@@ -51,4 +51,12 @@ export enum ABI_TYPE{
/**属性固定值加成(百分比) */
TYPE102 = 102,
}
export enum ABI_STAGE {
HP = 1,
ATK = 2,
DEF = 3,
MDEF = 4,
AGI = 5,
LUK = 6
}

View File

@@ -49,10 +49,11 @@ export default class Item extends BaseModel {
}
public static async decreaseItems(roleId: string, items: Array<{id: number, count: number}>, lean = true) {
let updateItems = new Array<{id: number, count: number}>(), hasError: boolean = false;
let updateItems = new Array<{id: number, count: number}>(), hasError: boolean = false, result = new Array();
for(let {id, count} of items) {
const rec = await ItemModel.findOneAndUpdate({roleId, id, count: {$gte: count} },{ $inc: { count: -1 * count }}, {new: true}).lean(lean);
if(rec) {
result.push(rec);
updateItems.push({id, count});
} else {
hasError = true; break;
@@ -62,9 +63,9 @@ export default class Item extends BaseModel {
for(let {id, count} of updateItems) {
await ItemModel.findOneAndUpdate({roleId, id },{ $inc: { count }}, {new: true}).lean(lean);
}
return false
return {hasError: true}
} else {
return true
return {hasError: false, result}
}
}

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@@ -242,6 +242,11 @@ export default class Role extends BaseModel {
return result;
}
public static async costCoin(roleId: string, cnt: number, lean = true) {
let result = await RoleModel.findOneAndUpdate({roleId, coin: {$gte: cnt}}, { $inc: { coin: -cnt } }, { "new": true}).lean(lean);
return result;
}
public static async costGold(roleId: string, cnt: number, lean = true) {
let result = await RoleModel.findOneAndUpdate({roleId, gold: {$gte: cnt}}, { $inc: { gold: -cnt, totalCost: cnt } }, { "new": true}).lean(lean);
return result;