添加一个物品消耗通用方法

This commit is contained in:
luying
2020-12-08 19:36:02 +08:00
parent 28bc9118bc
commit 758f1dad01
6 changed files with 110 additions and 8 deletions
+59 -2
View File
@@ -1,11 +1,14 @@
import { GOOD_TYPE, ITID, CURRENCY, CURRENCY_TYPE, COUNTER } from './../consts/consts';
import { EquipModel } from './../db/Equip';
import { CounterModel } from './../db/Counter';
import { decodeStr } from '../pubUtils/util';
import { decodeStr, resResult } from '../pubUtils/util';
import { getGoodById } from '../pubUtils/gamedata';
import { RoleModel } from '../db/Role';
import Role, { RoleModel } from '../db/Role';
import { setAp } from './actionPointService';
import { ItemModel } from '../db/Item';
import { ChannelService } from 'pinus';
import { isRegExp } from 'util';
import { STATUS } from '../consts/statusCode';
export async function handleFixedReward(roleId: string, roleName: string, rewardStr: string, multi: number) {
let reward = decodeStr('fixReward', rewardStr);
@@ -119,4 +122,58 @@ async function rewardCurrency (roleId: string, dicGood: any, data: {id:number,cn
currencyType: dicCurrency.type
});
return goods;
}
export async function handleCost(channelService: ChannelService, roleId: string, sid: string, goods: Array<{id: number, count: number}>) {
// 检查道具数量
let role, costGold = 0, costCoin = 0, items = new Array<{id: number, count: number}>(), ids = new Array<number>() ;
for(let {id, count} of goods) {
let goodInfo = getGoodById(id);
if(goodInfo.goodType == GOOD_TYPE.CONSUMES|| goodInfo.goodType == GOOD_TYPE.SCRIPT) { // 消耗品
let {isCurrency} = ITID.get(goodInfo.itid);
if(isCurrency) { // 货币
if(!role) role = await RoleModel.findByRoleId(roleId);
let dicCurrency = CURRENCY.get(id);
if(dicCurrency.type == CURRENCY_TYPE.GOLD) { // 处理元宝
if(role.gold < count + costGold) return false;
costGold += count;
} else if(dicCurrency.type == CURRENCY_TYPE.COIN) { // 处理铜币
if(role.coin < count + costCoin) return false;
costCoin += count;
}
} else {
let findItem = items.find(cur => cur.id == id);
if(findItem) {
findItem.count += count;
} else {
items.push({id, count}); ids.push(id);
}
}
}
}
for(let {id, count} of items) {
let item = await ItemModel.findbyRoleAndGidAndCount(roleId, id, count);
if(!item) return false
}
// 推送参数
let gold = 0, coin = 0, resultGoods = [];
if(costGold > 0) {
role = await RoleModel.costGold(roleId, costGold);
if(role) gold = role.gold;
}
if(costCoin > 0) {
role = await RoleModel.costCoin(roleId, costCoin);
if(role) coin = role.coin;
}
if(items.length > 0) {
let {hasError, result} = await ItemModel.decreaseItems(roleId, items);
if(hasError) return;
resultGoods = result;
}
let uids = [{uid: roleId, sid}];
channelService.pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, {goods: resultGoods, gold, coin} ), uids);
return true
}