寻宝:先创建在匹配真人的匹配
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@@ -14,8 +14,8 @@ import { resResult, getRandSingleEelm, cal } from '../../../pubUtils/util';
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import { RoleStatus, ComBattleTeamModel, ComBattleTeamType, BossHp, ComRoleStatusHero } from '../../../db/ComBattleTeam';
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import { ItemModel, ItemType } from '../../../db/Item';
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import { addItems, handleCost } from '../../../services/role/rewardService';
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import { checkRoleInQueue, getServerName, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService';
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import { getRandBlueprtId, clearComBtlTimer, getFrd, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam, handleComBtlProgress, getComBattleFriendAdd, teammateInBlackList, blueprtIdValid, hasEnoughBlueprt, addRoleToTeam, addRoleStToTeam, addValidSearchingRoles, validToJoin, addRobotsToTeam, addRobotsLater, teamIsFullToStart, oneTeamNotInBlack, getAllAssistCnt, checkHasMyTeam, checkTeamStatusAndSend, getComBtlLvByPlayerLv } from '../../../services/comBattleService';
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import { checkRoleInQueue, getServerName, rmCreatedTeamFromRedis, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService';
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import { getRandBlueprtId, clearComBtlTimer, getFrd, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam, handleComBtlProgress, getComBattleFriendAdd, teammateInBlackList, blueprtIdValid, hasEnoughBlueprt, addRoleToTeam, addRoleStToTeam, addValidSearchingRoles, validToJoin, addRobotsToTeam, addRobotsLater, teamIsFullToStart, oneTeamNotInBlack, getAllAssistCnt, checkHasMyTeam, checkTeamStatusAndSend, getComBtlLvByPlayerLv, addToSearchingTeams } from '../../../services/comBattleService';
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import { setAp } from '../../../services/actionPointService';
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import { roleLevelup } from '../../../services/normalBattleService';
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import { getSimpleRoleInfo } from '../../../services/roleService';
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@@ -122,6 +122,10 @@ export class ComBattleHandler {
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}
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let teamCode = session.get('teamCode');
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let hasAdd = await addToSearchingTeams(roleId, sid, lvs);
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if(hasAdd) return(STATUS.SUCCESS);
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await setTeamSearchReq(roleId, sid, lvs);
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let thiz = this;
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// 倒计时匹配两个机器人
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@@ -408,6 +412,7 @@ export class ComBattleHandler {
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let team = await ComBattleTeamModel.updateStatusByCode(teamCode, teamStatus.status, teamStatus.startTime, teamStatus.endTime, teamStatus.hasTimeExtraReward);
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if (!team) return resResult(STATUS.COM_BATTLE_START_ERR);
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rmCreatedTeamFromRedis(teamCode, teamStatus.lv);
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clearComBtlTimer(teamCode, this.teamDisTimer); // 战斗开始停止解散计时
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await getComBattleFriendAdd(teamStatus.roleStatus);
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sendMessageToTeam(teamCode, PUSH_ROUTE.COMBATTLE_START, {teamCode, roleStatus: teamStatus.roleStatus});
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@@ -1,7 +1,7 @@
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import { Application, ChannelService, FrontendSession, RemoterClass, HandlerService, pinus, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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import { handleComBtlProgress } from '../../../services/comBattleService';
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import { handleComBtlProgress, _addToSearchingTeams } from '../../../services/comBattleService';
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import { MemComBtlTeam } from '../../../domain/battleField/ComBattleTeamField';
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import { errlogger } from '../../../util/logger';
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@@ -34,4 +34,14 @@ export class ComBattleRemote {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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public async addToSearchingTeams(teamCode: string, roleId: string, sid: string) {
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try {
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await _addToSearchingTeams(teamCode, roleId, sid);
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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}
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@@ -13,7 +13,7 @@ import { Channel, ChannelService, pinus } from 'pinus';
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import { TREASURE, EXTERIOR, FRIEND } from '../pubUtils/dicParam';
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import { getFriendLvAdd } from './friendService';
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import { getRoleIds } from '../pubUtils/friendUtil';
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import { getTeamSearchByLv, rmRoleFromQueue } from './redisService';
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import { getComTeamSidByCode, getCreatedTeamByLv, getTeamSearchByLv, rmCreatedTeamFromRedis, rmRoleFromQueue, setCreatedTeamToRedis } from './redisService';
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import { getRewardByBlueprtId, gameData, getBossHpByBlueprtId, getDicBlueprtById } from '../pubUtils/data';
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import { getZeroPointD, nowSeconds } from '../pubUtils/timeUtil';
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import { addItems, getFriendPointObject, handleCost } from './role/rewardService';
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@@ -392,6 +392,7 @@ export async function dismissTeam(teamStatus: MemComBtlTeam, teamMap: Map<string
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let rmSt = teamMap.delete(teamCode);
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if (!rmSt) return resResult(STATUS.COM_BATTLE_DISSMISS_ERR);
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rmCreatedTeamFromRedis(teamCode, teamStatus.lv);
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sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_DISMISS, { teamCode });
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delTeamChannel(teamCode);
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clearComBtlTimer(teamCode, teamDisTimer); // 队伍解散停止解散计时
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@@ -533,6 +534,10 @@ export function addRoleStToTeam(comTeam: MemComBtlTeam, roleSt: RoleStatus) {
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const { roleStatus = [], roleIds = [] } = comTeam;
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comTeam.roleStatus = [roleSt, ...roleStatus];
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comTeam.roleIds = [roleSt.roleId, ...roleIds];
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if(!validToJoin(comTeam)) { // 无人可匹配时,删除存在redis中的匹配信息
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rmCreatedTeamFromRedis(comTeam.teamCode, comTeam.lv);
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}
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}
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/**
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@@ -558,6 +563,31 @@ export async function addValidSearchingRoles(comTeam: MemComBtlTeam) {
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}
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}
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export async function addToSearchingTeams(roleId: string, sid: string, lvs: number[]) {
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let teamCodes = await getCreatedTeamByLv(lvs);
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if(teamCodes.length <= 0) return false;
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let {lv, teamCode} = getRandSingleEelm(teamCodes);
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let battleServer = await getComTeamSidByCode(lv, teamCode);
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if(!battleServer) return false;
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return await pinus.app.rpc.battle.comBattleRemote.addToSearchingTeams.toServer(battleServer, teamCode, roleId, sid);
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}
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export async function _addToSearchingTeams(teamCode: string, roleId: string, sid: string) {
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let teamMap = pinus.app.get('teamMap');
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let teamStatus: MemComBtlTeam = teamMap && teamMap.get(teamCode);
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if(!teamStatus) return false;
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if(!validToJoin(teamStatus, roleId)) return false;
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const st = await getValidTeammateRoleSt(roleId, teamStatus.roleIds, teamStatus.ceLimit, sid);
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if (!st) return false;
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addRoleStToTeam(teamStatus, st);
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await rmRoleFromQueue(roleId, sid); // 匹配成功后删除redis中该用户的匹配记录
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addUserToTeamChannel(teamCode, false, roleId, sid);
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sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_JOIN, { teamInfo: teamStatus });
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}
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/**
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* @description 判断队伍是否处于可加入状态
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* @export
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@@ -613,11 +643,13 @@ export async function addRobotsToTeam(comTeam: MemComBtlTeam, roleId: string, ro
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*/
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export async function addRobotsLater(comTeam: MemComBtlTeam, roleInfo: RoleType, teamMap: Map<string, MemComBtlTeam>, teamDisTimer: Map<string, NodeJS.Timer>) {
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const teamStatus = comTeam;
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const { teamCode } = teamStatus;
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const { teamCode, lv: blueprtLv } = teamStatus;
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const { roleId, lv } = roleInfo;
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let { topLineupCe = 1000 } = roleInfo;
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if (validToJoin(teamStatus)) {
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if (validToJoin(teamStatus)) { // 如果可以匹配
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await setCreatedTeamToRedis(teamCode, blueprtLv);
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const robotCnt = 3 - teamStatus.roleIds.length;
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for (let robotIdx = 0; robotIdx < robotCnt; robotIdx++) {
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const joinTime = getRandValueByMinMax(COM_BTL_CONST.MIN_CAP_TIME, COM_BTL_CONST.MAX_CAP_TIME, 0);
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@@ -226,6 +226,19 @@ export async function rmRoleFromQueue(roleId: string, sid: string, lvs?: number[
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await redisClient().multi(cmds).execAsync();
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}
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function getComCreateTeamKey(lv: number) {
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return `${REDIS_KEY.COM_TEAM_CREATED_TEAM}:${lv}`;
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}
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export async function setCreatedTeamToRedis(teamCode: string, lv: number) {
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let sid = pinus.app.getCurServer().id;
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await redisClient().hsetAsync(getComCreateTeamKey(lv), teamCode, sid);
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}
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export async function rmCreatedTeamFromRedis(teamCode: string, lv: number) {
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await redisClient().hdelAsync(getComCreateTeamKey(lv), teamCode);
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}
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/**
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* @description 在寻宝匹配队列中随机两个玩家
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* @export
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@@ -249,6 +262,20 @@ export async function getTeamSearchByLv(lv: number) {
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return res;
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}
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export async function getCreatedTeamByLv(lvs: number[]) {
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let team: {lv: number, teamCode: string}[] = [];
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for(let lv of lvs) {
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let teams = await redisClient().hkeysAsync(getComCreateTeamKey(lv));
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team.push(...teams.map(teamCode => ({ lv, teamCode })));
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}
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return team;
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}
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export async function getComTeamSidByCode(lv: number, teamCode: string) {
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let sid = await redisClient().hgetAsync(getComCreateTeamKey(lv), teamCode);
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return sid
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}
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/**
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* @description 检查玩家是否在某个队列中等待寻宝匹配
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* @export
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@@ -274,6 +301,7 @@ export async function checkRoleInQueue(roleId: string, sid: string, lvs: number[
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*/
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export async function clearComBtlQueue() {
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await delKeys(REDIS_KEY.COM_TEAM_SEARCH_PRE);
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await delKeys(REDIS_KEY.COM_TEAM_CREATED_TEAM);
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}
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export function setRedis(key: string, data: string) {
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@@ -209,6 +209,7 @@ export enum REDIS_KEY {
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USER_INFO ="userInfo", // 玩家缓存信息
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TOWER_RANK ="towerRank", // 天梯排行榜
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COM_TEAM_SEARCH_PRE ='comTeamSerQ', // 匹配中的玩家,按品质分
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COM_TEAM_CREATED_TEAM ='comTeamCreate', // 匹配中的队伍,按品质分
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PVP_RANK ="pvpRank", // pvp排行榜
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GUILD_INFO ="guildInfo", // 公会信息
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GUILD_ACTIVE_RANK ="guildActiveRank", // 公会周活跃排行榜
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@@ -78,6 +78,8 @@ declare module 'redis' {
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subscribeAsync(...channels: string[]): Promise<number>;
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// 返回hash字段数量
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hlenAsync(key: string): Promise<number>;
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// 返回hash键
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hkeysAsync(key: string): Promise<string[]>;
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}
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export interface Multi extends Commands<Multi> {
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execAsync(...args: any[]): Promise<any>;
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