寻宝:先创建在匹配真人的匹配

This commit is contained in:
luying
2022-08-24 19:11:28 +08:00
parent e6ea277b2b
commit 75db5714d2
6 changed files with 84 additions and 6 deletions
+35 -3
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@@ -13,7 +13,7 @@ import { Channel, ChannelService, pinus } from 'pinus';
import { TREASURE, EXTERIOR, FRIEND } from '../pubUtils/dicParam';
import { getFriendLvAdd } from './friendService';
import { getRoleIds } from '../pubUtils/friendUtil';
import { getTeamSearchByLv, rmRoleFromQueue } from './redisService';
import { getComTeamSidByCode, getCreatedTeamByLv, getTeamSearchByLv, rmCreatedTeamFromRedis, rmRoleFromQueue, setCreatedTeamToRedis } from './redisService';
import { getRewardByBlueprtId, gameData, getBossHpByBlueprtId, getDicBlueprtById } from '../pubUtils/data';
import { getZeroPointD, nowSeconds } from '../pubUtils/timeUtil';
import { addItems, getFriendPointObject, handleCost } from './role/rewardService';
@@ -392,6 +392,7 @@ export async function dismissTeam(teamStatus: MemComBtlTeam, teamMap: Map<string
let rmSt = teamMap.delete(teamCode);
if (!rmSt) return resResult(STATUS.COM_BATTLE_DISSMISS_ERR);
rmCreatedTeamFromRedis(teamCode, teamStatus.lv);
sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_DISMISS, { teamCode });
delTeamChannel(teamCode);
clearComBtlTimer(teamCode, teamDisTimer); // 队伍解散停止解散计时
@@ -533,6 +534,10 @@ export function addRoleStToTeam(comTeam: MemComBtlTeam, roleSt: RoleStatus) {
const { roleStatus = [], roleIds = [] } = comTeam;
comTeam.roleStatus = [roleSt, ...roleStatus];
comTeam.roleIds = [roleSt.roleId, ...roleIds];
if(!validToJoin(comTeam)) { // 无人可匹配时,删除存在redis中的匹配信息
rmCreatedTeamFromRedis(comTeam.teamCode, comTeam.lv);
}
}
/**
@@ -558,6 +563,31 @@ export async function addValidSearchingRoles(comTeam: MemComBtlTeam) {
}
}
export async function addToSearchingTeams(roleId: string, sid: string, lvs: number[]) {
let teamCodes = await getCreatedTeamByLv(lvs);
if(teamCodes.length <= 0) return false;
let {lv, teamCode} = getRandSingleEelm(teamCodes);
let battleServer = await getComTeamSidByCode(lv, teamCode);
if(!battleServer) return false;
return await pinus.app.rpc.battle.comBattleRemote.addToSearchingTeams.toServer(battleServer, teamCode, roleId, sid);
}
export async function _addToSearchingTeams(teamCode: string, roleId: string, sid: string) {
let teamMap = pinus.app.get('teamMap');
let teamStatus: MemComBtlTeam = teamMap && teamMap.get(teamCode);
if(!teamStatus) return false;
if(!validToJoin(teamStatus, roleId)) return false;
const st = await getValidTeammateRoleSt(roleId, teamStatus.roleIds, teamStatus.ceLimit, sid);
if (!st) return false;
addRoleStToTeam(teamStatus, st);
await rmRoleFromQueue(roleId, sid); // 匹配成功后删除redis中该用户的匹配记录
addUserToTeamChannel(teamCode, false, roleId, sid);
sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_JOIN, { teamInfo: teamStatus });
}
/**
* @description 判断队伍是否处于可加入状态
* @export
@@ -613,11 +643,13 @@ export async function addRobotsToTeam(comTeam: MemComBtlTeam, roleId: string, ro
*/
export async function addRobotsLater(comTeam: MemComBtlTeam, roleInfo: RoleType, teamMap: Map<string, MemComBtlTeam>, teamDisTimer: Map<string, NodeJS.Timer>) {
const teamStatus = comTeam;
const { teamCode } = teamStatus;
const { teamCode, lv: blueprtLv } = teamStatus;
const { roleId, lv } = roleInfo;
let { topLineupCe = 1000 } = roleInfo;
if (validToJoin(teamStatus)) {
if (validToJoin(teamStatus)) { // 如果可以匹配
await setCreatedTeamToRedis(teamCode, blueprtLv);
const robotCnt = 3 - teamStatus.roleIds.length;
for (let robotIdx = 0; robotIdx < robotCnt; robotIdx++) {
const joinTime = getRandValueByMinMax(COM_BTL_CONST.MIN_CAP_TIME, COM_BTL_CONST.MAX_CAP_TIME, 0);
+28
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@@ -226,6 +226,19 @@ export async function rmRoleFromQueue(roleId: string, sid: string, lvs?: number[
await redisClient().multi(cmds).execAsync();
}
function getComCreateTeamKey(lv: number) {
return `${REDIS_KEY.COM_TEAM_CREATED_TEAM}:${lv}`;
}
export async function setCreatedTeamToRedis(teamCode: string, lv: number) {
let sid = pinus.app.getCurServer().id;
await redisClient().hsetAsync(getComCreateTeamKey(lv), teamCode, sid);
}
export async function rmCreatedTeamFromRedis(teamCode: string, lv: number) {
await redisClient().hdelAsync(getComCreateTeamKey(lv), teamCode);
}
/**
* @description 在寻宝匹配队列中随机两个玩家
* @export
@@ -249,6 +262,20 @@ export async function getTeamSearchByLv(lv: number) {
return res;
}
export async function getCreatedTeamByLv(lvs: number[]) {
let team: {lv: number, teamCode: string}[] = [];
for(let lv of lvs) {
let teams = await redisClient().hkeysAsync(getComCreateTeamKey(lv));
team.push(...teams.map(teamCode => ({ lv, teamCode })));
}
return team;
}
export async function getComTeamSidByCode(lv: number, teamCode: string) {
let sid = await redisClient().hgetAsync(getComCreateTeamKey(lv), teamCode);
return sid
}
/**
* @description 检查玩家是否在某个队列中等待寻宝匹配
* @export
@@ -274,6 +301,7 @@ export async function checkRoleInQueue(roleId: string, sid: string, lvs: number[
*/
export async function clearComBtlQueue() {
await delKeys(REDIS_KEY.COM_TEAM_SEARCH_PRE);
await delKeys(REDIS_KEY.COM_TEAM_CREATED_TEAM);
}
export function setRedis(key: string, data: string) {