天梯派遣刷新逻辑
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@@ -7,8 +7,8 @@ import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { getTaskById, getTowerDataByLv } from '../../../pubUtils/gamedata';
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import { decodeArrayStr, resResult, shouldRefresh, calculateNum } from '../../../pubUtils/util';
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import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getTasksReward } from '../../../services/battleService';
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import { decodeArrayStr, resResult, shouldRefresh, calculateNum, getRefTime, genCode } from '../../../pubUtils/util';
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import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getTasksReward, getTaskStatus, getDoingOrWaitingTasks } from '../../../services/battleService';
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import { handleFixedReward, handleReward } from '../../../services/rewardService';
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export default function(app: Application) {
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@@ -137,17 +137,23 @@ export class TowerBattleHandler {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let curTime = new Date();
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let { towerLv, towerTaskReCnt = 0, towerTaskRefTime = curTime } = await RoleModel.findByRoleId(roleId);
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let needRefresh = shouldRefresh(towerTaskRefTime, curTime, TOWER_TASK_CONST.REFRESH_TIME);
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let { towerLv, towerTaskRefTime } = await RoleModel.findByRoleId(roleId);
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
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const needRefresh = shouldRefresh(towerTaskRefTime, curTime, TOWER_TASK_CONST.REFRESH_TIME);
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if(needRefresh) {
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towerTaskReCnt = 0;
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}
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let costGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt}, 200);
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
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if (!curTasks || curTasks.length == 0) {
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curTasks = await createCurTasks(towerLv, roleId, roleName);
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const batchCode = genCode(8);
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await RoleModel.resetTowerCnt(roleId, curTime); // 重置派遣次数
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let {waitingTaskCode, doingTaskCode} = getDoingOrWaitingTasks(curTasks, curTime);
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await TowerTaskRecModel.hideTask(roleId, waitingTaskCode); // 隐藏没有在做的任务
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await TowerTaskRecModel.updateBatchCode(roleId, doingTaskCode, batchCode); // 更新留下来的旧任务的batchCode
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await createCurTasks(towerLv, batchCode, roleId, roleName, doingTaskCode.length); // 新建任务
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curTasks = await TowerTaskRecModel.getCurTasks(roleId);
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}
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let refRemainTime = getRemainTime(curTime);
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let costGold = TOWER_TASK_CONST.COST_GOLD;
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold: costGold });
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}
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@@ -156,36 +162,34 @@ export class TowerBattleHandler {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let curTime = new Date();
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let { towerLv, towerTaskReCnt = 0, towerTaskRefTime = curTime } = await RoleModel.findByRoleId(roleId);
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let needRefresh = shouldRefresh(towerTaskRefTime, curTime, TOWER_TASK_CONST.REFRESH_TIME);
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if(needRefresh) {
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towerTaskReCnt = 0;
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let { towerLv, towerTaskCnt = 0 } = await RoleModel.findByRoleId(roleId);
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if(TOWER_TASK_CONST.MAX_TASK_REF_CNT <= towerTaskCnt) { // 每派遣一个任务加一,最多8个完成任务
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return resResult(STATUS.TOWER_REF_CNT_NOT_ENOUGH);
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}
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let costGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt}, 200);
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let costGold = TOWER_TASK_CONST.COST_GOLD;
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let {gold} = await RoleModel.findByRoleId(roleId);
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if(costGold > gold) {
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return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
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}
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await RoleModel.increaseTowerRefCnt(roleId, needRefresh, curTime);
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// tmp: 将刷掉的旧任务的奖励发送到邮件中
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let oldReward = await getTasksReward(roleId, curTime);
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console.log(JSON.stringify(oldReward));
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await TowerTaskRecModel.refreshTask(roleId); // 刷掉旧的任务
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// 只刷掉当前面板上没有做派遣的任务
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const batchCode = genCode(8);
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
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let {waitingTaskCode, doingTaskCode} = getDoingOrWaitingTasks(curTasks, curTime);
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await TowerTaskRecModel.hideTask(roleId, waitingTaskCode); // 隐藏没有在做的任务
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await TowerTaskRecModel.updateBatchCode(roleId, doingTaskCode, batchCode); // 更新留下来的旧任务的batchCode
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await createCurTasks(towerLv, batchCode, roleId, roleName, 0);
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curTasks = await TowerTaskRecModel.getCurTasks(roleId);
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let curTasks = await createCurTasks(towerLv, roleId, roleName); // 刷出新的任务
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let nextCostGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt + 1}, 200);
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let refRemainTime = getRemainTime(curTime);
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime});
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold:costGold, refRemainTime});
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}
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async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
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let roleId = session.get('roleId');
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const curTime = new Date();
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const curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前一批的任务
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前一批的任务
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if (!curTasks || curTasks.length == 0) {
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return resResult(STATUS.TOWER_TASK_NOT_FOUND);
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}
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@@ -203,7 +207,7 @@ export class TowerBattleHandler {
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return resResult(STATUS.TOWER_TASK_MISSING)
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}
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let taskInfo = getTaskById(curTask.taskId);
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if (task.heroes.length > taskInfo.actorNeeded) { // 武将数,从策划表中读取
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if (task.heroes.length == taskInfo.actorNeeded) { // 武将数,从策划表中读取
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return resResult(STATUS.TOWER_TASK_MAX_HERO);
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}
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if (tasksCode.indexOf(task.taskCode) === -1) {
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@@ -222,9 +226,11 @@ export class TowerBattleHandler {
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if (!recs || recs.length === 0) {
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return resResult(STATUS.TOWER_TASK_SEND_ERR);
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}
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await RoleModel.increaseTowerCnt(roleId, tasks.length)
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let refRemainTime = getRemainTime(curTime);
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return resResult(STATUS.SUCCESS, { tasks: treatTask(recs, curTime), refRemainTime });
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curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
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return resResult(STATUS.SUCCESS, { tasks: treatTask(curTasks, curTime), refRemainTime });
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}
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async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
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@@ -234,7 +240,7 @@ export class TowerBattleHandler {
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let allFlag = !msg.taskCode;
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const curTime = new Date();
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const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
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if (!curTasks || curTasks.length == 0) {
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return resResult(STATUS.TOWER_TASK_NOT_FOUND);
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}
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@@ -258,10 +264,12 @@ export class TowerBattleHandler {
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}
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}
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}
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const rec = await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
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await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
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await TowerTaskRecModel.showTask(roleId, msg.batchCode, compTasks.length);
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let refRemainTime = getRemainTime(curTime);
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return resResult(STATUS.SUCCESS, { compTasks: treatTask(rec, curTime), goods, refRemainTime });
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curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
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return resResult(STATUS.SUCCESS, { compTasks: treatTask(curTasks, curTime), goods, refRemainTime });
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}
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@@ -6,12 +6,13 @@ import { BattleRecordModel } from './../db/BattleRecord';
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import { TowerRecordModel } from './../db/TowerRecord';
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import { RoleModel } from './../db/Role';
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import { getHeroInfoById, getJobInfoById, getTowerDataByLv, getTaskById, getGamedata } from "../pubUtils/gamedata"
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import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal, getRandomWithWeight, getRefTime, decodeStrSingle } from '../pubUtils/util';
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import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal, getRandomWithWeight, getRefTime, decodeStrSingle, genCode } from '../pubUtils/util';
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import { handleFixedReward } from './rewardService';
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import { STATUS } from '../consts/statusCode';
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import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
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import TowerTaskRec, { TowerTaskRecModel } from '../db/TowerTaskRec';
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import { PvpDefenseModel } from '../db/PvpDefense';
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import { Document } from 'mongoose';
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export async function checkTowerWar(roleId: string, battleId: number, heroes: Array<number>) {
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const battleIdStr = `${battleId}`;
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@@ -250,10 +251,10 @@ export async function checkTaskConditions(roleId: string, heroes: Array<number>,
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* @param towerLv 玩家层数
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* @param roleId 玩家id
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* @param roleName 玩家名
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* @param hideNum 隐藏的任务数量
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*/
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export async function createCurTasks(towerLv: number, roleId: string, roleName: string) {
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export async function createCurTasks(towerLv: number, batchCode: string, roleId: string, roleName: string, hideNum: number) {
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let taskIds = [];
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let randomList = [];
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let dicTask = getGamedata('dic_zyz_search');
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for(let task of dicTask) {
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@@ -264,16 +265,25 @@ export async function createCurTasks(towerLv: number, roleId: string, roleName:
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randomList.push(task);
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}
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}
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for(let i = 0; i < TOWER_TASK_CONST.RAND_CNT; i++) {
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let list = randomList.filter(cur => !taskIds.includes(cur.taskId));
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let {dic: tmp} = getRandomWithWeight(list);
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if(tmp) {
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taskIds.push(tmp.taskId);
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let returnTasks = new Array();
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let showNum = TOWER_TASK_CONST.RAND_CNT - hideNum;
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const arr = [{refreshStatus: 0, num: hideNum}, {refreshStatus: 1, num: showNum}];
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for(let {refreshStatus, num} of arr) {
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let taskIds = [];
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for(let i = 0; i < num; i++) {
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let list = randomList.filter(cur => !taskIds.includes(cur.taskId));
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let {dic: tmp} = getRandomWithWeight(list);
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if(tmp) {
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taskIds.push(tmp.taskId);
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}
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}
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const curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, batchCode, taskIds, refreshStatus);
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if(refreshStatus == 1) {
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returnTasks = curTasks;
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}
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}
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const curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, taskIds);
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return curTasks
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return returnTasks;
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}
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export function getRemainTime(curTime: Date) {
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@@ -284,18 +294,39 @@ export function getRemainTime(curTime: Date) {
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export function treatTask(recs: Array<any>, curTime: Date) {
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return recs.map(cur => {
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let { heroes, batchCode, taskId, taskCode, status, completeTime} = cur;
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let remainTime = 0;
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if(status == 1) {
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// console.log(curTime.getTime(), completeTime.getTime())
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remainTime = Math.floor((completeTime.getTime() - curTime.getTime())/1000);
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if(remainTime < 0) {
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status = 2; remainTime = 0;
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}
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}
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return { heroes, batchCode, taskId, taskCode, status, completeTime, remainTime }
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let getStatusResult = getTaskStatus(status, completeTime, curTime);
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return { heroes, batchCode, taskId, taskCode, completeTime, ...getStatusResult }
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});
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}
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// 刷新任务,正在进行中的部分保留,没有进行中的刷掉
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export function getDoingOrWaitingTasks (taskList: Array<any>, curTime: Date) {
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let doingTaskCode = new Array<string>(), waitingTaskCode = new Array<string>();
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for(let task of taskList) {
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let {status} = getTaskStatus(task.status, task.completeTime, curTime);
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if(status == 1||status == 2) {
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doingTaskCode.push(task.taskCode);
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} else if(status == 0|| status == 3) {
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waitingTaskCode.push(task.taskCode);
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}
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}
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return {doingTaskCode, waitingTaskCode}
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}
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export function getTaskStatus(status: number, completeTime: Date, curTime: Date) {
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let remainTime = 0;
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if(status == 1) {
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// console.log(curTime.getTime(), completeTime.getTime())
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remainTime = Math.floor((completeTime.getTime() - curTime.getTime())/1000);
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if(remainTime < 0) {
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status = 2; remainTime = 0;
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}
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}
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return {status, remainTime}
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}
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export async function getTasksReward(roleId: string, curTime: Date) {
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let oldTasks = await TowerTaskRecModel.getCurTasks(roleId);
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let goods = [];
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