添加远征每日重置
This commit is contained in:
@@ -5,9 +5,9 @@ import { ExpeditionRecordModel } from '../../../db/ExpeditionRecord';
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import { ExpeditionWarRecordModel } from '../../../db/ExpeditionWarRecord';
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import { ExpeditionPointModel } from '../../../db/ExpeditionPoint';
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import { RoleModel } from '../../../db/Role';
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import { calculateSumCE, genCode, setLocalHours } from '../../../pubUtils/util';
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import { matchPlayers, matchRobots, getPointRewardStatus, getCEScaleAndRange } from '../../../services/expeditionService';
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import { EXPEDITION_INCREASE_POINT } from '../../../consts/consts';
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import { calculateSumCE, genCode } from '../../../pubUtils/util';
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import { matchPlayers, matchRobots, getPointRewardStatus, getCEScaleAndRange, getResetRemainCnt } from '../../../services/expeditionService';
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import { EXPEDITION_CONST } from '../../../consts/consts';
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import { WarReward } from '../../../services/warRewardService';
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import { handleFixedReward } from '../../../services/rewardService';
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import { getAp, setAp } from '../../../services/actionPointService';
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@@ -31,14 +31,13 @@ export class ExpeditionBattleHandler {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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// 每日刷新,刷新关卡进度,宝箱进度,武将状态
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let now = new Date();
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let today = setLocalHours(0, now);
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let expeditionRecord = await ExpeditionRecordModel.getTodayRecord(roleId, today);
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if(!expeditionRecord) { // 每天新建一条记录
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let code = genCode(8);
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expeditionRecord = await ExpeditionRecordModel.createTodayRecord(code, {
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roleId, roleName, time: today, heroes: []
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// 获取远征关卡状态
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let expeditionRecord = await ExpeditionRecordModel.getCurRecord(roleId);
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if(!expeditionRecord) { // 首次新建一条记录
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// 我方战力(暂定)
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let myCe = await calculateSumCE(roleId, 1, { num: 5 });
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expeditionRecord = await ExpeditionRecordModel.createRecord({
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roleId, roleName, heroes: [], myCe
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});
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}
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@@ -50,15 +49,54 @@ export class ExpeditionBattleHandler {
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curLv = expeditionWarRecord[expeditionWarRecord.length - 1].expeditionId;
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}
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// 重置次数
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let role = await RoleModel.findByRoleId(roleId);
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let curTime = new Date();
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let {resetCnt} = await getResetRemainCnt(curTime, roleId, role);
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// 点数,和宝箱领取状态
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let pointRewards = await getPointRewardStatus(roleId);
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let pointRewards = await getPointRewardStatus(roleId, role);
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return resResult(STATUS.SUCCESS, {
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expeditionCode,
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curLv,
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expeditionWarRecord,
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pointRewards,
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heroes
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heroes,
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resetCnt
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});
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}
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/**
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* 重置远征本
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* 每天5点可以重置远征本 */
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async resetStatus(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let curTime = new Date();
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let {needRefresh, resetCnt} = await getResetRemainCnt(curTime, roleId);
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if(resetCnt <= 0) {
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return resResult(STATUS.EXPEDITION_RESET_NUM_NOT_ENOUGH)
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}
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await ExpeditionRecordModel.hideRecord(roleId); // 刷掉旧关卡
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// 我方战力(暂定)
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let myCe = await calculateSumCE(roleId, 1, { num: 5 });
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// 每一关的挑战状态
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let { expeditionCode, heroes } = await ExpeditionRecordModel.createRecord({
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roleId, roleName, heroes: [], myCe
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});
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await RoleModel.increaseExpeditionResetCnt(roleId, needRefresh, curTime);
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return resResult(STATUS.SUCCESS, {
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expeditionCode,
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curLv: 0,
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expeditionWarRecord: [],
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heroes,
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resetCnt: resetCnt - 1
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});
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}
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@@ -72,12 +110,10 @@ export class ExpeditionBattleHandler {
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// const roleName = session.get('roleName');
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const { expeditionCode, expeditionId } = msg;
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let { myCe } = await ExpeditionRecordModel.getExpeditionRecordByCode(expeditionCode);
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
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if(!expeditionWarRecord) { // 如果没有信息
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// 计算我方战斗力(最高五人)
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let myCe = await calculateSumCE(roleId, 1, { num: 5 });
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console.log(myCe);
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let enemyObj = {
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enemyFrom: 0,
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enemyId: '',
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@@ -139,7 +175,7 @@ export class ExpeditionBattleHandler {
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if(!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
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}
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let checkHeroes = checkBattleHeroes(roleId, heroes);
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let checkHeroes = await checkBattleHeroes(roleId, heroes);
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if(!checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
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@@ -177,7 +213,7 @@ export class ExpeditionBattleHandler {
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* 战斗结算
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* 结算战斗奖励,更新远征状态
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*/
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async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{actorId: number, hp: number, ap: number}>, enemies: Array<{dataId: number, hp: number, ap: number}>, star: number }, session: BackendSession) {
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async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{dataId: number, hp: number, ap: number}>, enemies: Array<{dataId: number, hp: number, ap: number}>, star: number }, session: BackendSession) {
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const { expeditionCode, battleCode, battleId, expeditionId, isSuccess, heroes, star, enemies } = msg;
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let roleId = session.get('roleId');
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@@ -198,8 +234,8 @@ export class ExpeditionBattleHandler {
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let flag = 1; // 对比hero信息
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let { record: { heroes: dbHeroes } } = BattleRecord;
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for(let {actorId} of heroes) {
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if(dbHeroes.indexOf(actorId) == -1) flag = 0;
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for(let {dataId} of heroes) {
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if(dbHeroes.indexOf(dataId) == -1) flag = 0;
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}
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if(!flag) {
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return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
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@@ -226,7 +262,7 @@ export class ExpeditionBattleHandler {
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$set: { status: isSuccess?1: 2, star }
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}, true);
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// 更新点数
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let role = await RoleModel.increaseExpeditionPoint(roleId, isSuccess?EXPEDITION_INCREASE_POINT:0);
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let role = await RoleModel.increaseExpeditionPoint(roleId, isSuccess?EXPEDITION_CONST.INCREASE_POINT:0);
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let { expeditionPoint = 0 } = role;
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// 关卡奖励
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@@ -25,7 +25,7 @@ export class NormalBattleHandler {
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}
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// 获取关卡列表
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async checkBattle(msg: {battleId: number, heroes: Array<any> }, session: BackendSession) {
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async checkBattle(msg: {battleId: number, heroes: Array<number> }, session: BackendSession) {
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const { battleId, heroes } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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@@ -50,7 +50,7 @@ export class NormalBattleHandler {
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if(!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
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}
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let checkHeroes = checkBattleHeroes(roleId, heroes);
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let checkHeroes = await checkBattleHeroes(roleId, heroes);
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if(!checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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const battleCode = genCode(8); // 关卡唯一值
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@@ -177,7 +177,8 @@ export class TowerBattleHandler {
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let curTasks = await createCurTasks(towerLv, roleId, roleName); // 刷出新的任务
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let nextCostGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt + 1}, 200);
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold});
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let refRemainTime = getRemainTime(curTime);
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime});
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}
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async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
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@@ -209,7 +210,7 @@ export class TowerBattleHandler {
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return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND);
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}
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if (usedHeroes.length > 0) { // 是否在其他任务重使用了武将
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let used = !!task.heroes.find(hid => usedHeroes.indexOf(hid) !== -1);
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let used = !!task.heroes.find(seqId => usedHeroes.indexOf(seqId) !== -1);
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if (used) {
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return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
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}
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@@ -221,7 +222,9 @@ export class TowerBattleHandler {
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if (!recs || recs.length === 0) {
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return resResult(STATUS.TOWER_TASK_SEND_ERR);
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}
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return resResult(STATUS.SUCCESS, { tasks: treatTask(recs, curTime) });
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let refRemainTime = getRemainTime(curTime);
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return resResult(STATUS.SUCCESS, { tasks: treatTask(recs, curTime), refRemainTime });
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}
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async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
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@@ -256,7 +259,9 @@ export class TowerBattleHandler {
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}
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}
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const rec = await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
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return resResult(STATUS.SUCCESS, { compTasks: treatTask(rec, curTime), goods });
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let refRemainTime = getRemainTime(curTime);
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return resResult(STATUS.SUCCESS, { compTasks: treatTask(rec, curTime), goods, refRemainTime });
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}
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@@ -5,8 +5,8 @@ import { HANG_UP_CONSTS, TOWER_TASK_CONST } from './../consts/consts';
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import { BattleRecordModel } from './../db/BattleRecord';
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import { TowerRecordModel } from './../db/TowerRecord';
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import { RoleModel } from './../db/Role';
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import { getHeroInfoById, getJobInfoById, getTowerDataByLv, getTaskById, getTaskIdByFloor } from "../pubUtils/gamedata"
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import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal, getRandomWithWeight, getRefTime } from '../pubUtils/util';
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import { getHeroInfoById, getJobInfoById, getTowerDataByLv, getTaskById, getGamedata } from "../pubUtils/gamedata"
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import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal, getRandomWithWeight, getRefTime, decodeStrSingle } from '../pubUtils/util';
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import { handleFixedReward } from './rewardService';
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import { STATUS } from '../consts/statusCode';
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import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
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@@ -197,15 +197,16 @@ async function checkCond(roleId: string, heroes, type: number, param: number, cn
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switch (type) {
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case 1:
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for(let hid of heroes) {
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const rec = await HeroModel.findByHidAndRole(hid, roleId);
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for(let seqId of heroes) {
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const rec = await HeroModel.findBySeqIdAndRole(seqId, roleId);
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if (rec.star >= param) {
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heroCnt++;
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}
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}
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break;
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case 2:
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for(let hid of heroes) {
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for(let seqId of heroes) {
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let {hid} = await HeroModel.findBySeqIdAndRole(seqId, roleId);
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const hInfo = getHeroInfoById(hid);
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if (hInfo.camp === param) {
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heroCnt++;
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@@ -213,7 +214,8 @@ async function checkCond(roleId: string, heroes, type: number, param: number, cn
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}
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break;
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case 3:
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for(let hid of heroes) {
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for(let seqId of heroes) {
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let {hid} = await HeroModel.findBySeqIdAndRole(seqId, roleId);
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const hInfo = getHeroInfoById(hid);
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if (getJobInfoById(hInfo.jobid) === param) {
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heroCnt++;
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@@ -252,8 +254,16 @@ export async function checkTaskConditions(roleId: string, heroes: Array<number>,
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export async function createCurTasks(towerLv: number, roleId: string, roleName: string) {
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let taskIds = [];
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const taskList = getTaskIdByFloor(towerLv)||[];
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const randomList = taskList.map(taskId => getTaskById(taskId));
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let randomList = [];
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let dicTask = getGamedata('dic_zyz_search');
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for(let task of dicTask) {
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let {suitFloor} = task;
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let {min, max} = decodeStrSingle('suitLevel', suitFloor);
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let flag = max?(towerLv >= min && towerLv <= max): (towerLv >= min);
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if(flag) {
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randomList.push(task);
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}
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}
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for(let i = 0; i < TOWER_TASK_CONST.RAND_CNT; i++) {
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let list = randomList.filter(cur => !taskIds.includes(cur.taskId));
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let {dic: tmp} = getRandomWithWeight(list);
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@@ -1,11 +1,11 @@
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import { ExpeditionPointModel } from '../db/ExpeditionPoint';
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import { RoleModel } from '../db/Role';
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import Role, { RoleModel } from '../db/Role';
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import { PvpDefenseModel } from '../db/PvpDefense';
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import { getWarJsons, getGamedata } from '../pubUtils/gamedata';
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import { decodeStr, resResult, setLocalHours } from '../pubUtils/util';
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import { WAR_JSON_ATTRIBUTE_TYPE } from '../consts/consts';
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import { decodeStr, resResult, setLocalHours, shouldRefresh } from '../pubUtils/util';
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import { WAR_JSON_ATTRIBUTE_TYPE, EXPEDITION_CONST } from '../consts/consts';
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// 匹配玩家
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@@ -95,8 +95,10 @@ export function decodeWarJsonAttribute(attribute) {
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}
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// 远征累计点数获取
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export async function getPointRewardStatus(roleId: string) {
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let role = await RoleModel.findByRoleId(roleId);
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export async function getPointRewardStatus(roleId: string, role?: Role) {
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if(!role) {
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role = await RoleModel.findByRoleId(roleId);
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}
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let {expeditionPoint = 0} = role;
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let dicExpeditionPoint = getGamedata('dic_expedition_point');
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let pointRewards = {
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@@ -115,3 +117,22 @@ export async function getPointRewardStatus(roleId: string) {
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}
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return pointRewards
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}
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export async function getResetRemainCnt(curTime: Date, roleId: string, role?: Role, ) {
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if(!role) {
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role = await RoleModel.findByRoleId(roleId);
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}
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let { expeditionResetCnt, expeditionResetRefTime } = role;
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let needRefresh = !expeditionResetRefTime || shouldRefresh(expeditionResetRefTime, curTime, EXPEDITION_CONST.REFRESH_TIME);
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if(needRefresh) {
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expeditionResetCnt = 0; expeditionResetRefTime = curTime;
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}
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let maxCnt = EXPEDITION_CONST.RESET_CNT;
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return {
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resetCnt: maxCnt - expeditionResetCnt,
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needRefresh
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};
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}
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@@ -30,8 +30,8 @@ export async function roleLevelup(roleId: string, kingExp: number) {
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export async function checkBattleHeroes(roleId: string, heroes: Array<number>) {
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let flag = true;
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for(let hid of heroes) {
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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for(let seqId of heroes) {
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let hero = await HeroModel.findBySeqIdAndRole(seqId, roleId);
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if(!hero) flag = false;
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}
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return flag;
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@@ -133,7 +133,6 @@ export const EVENT_ANSWER_STATUS = {
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};
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export const EVENT_START_BATTLE = 101;
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export const EXPEDITION_INCREASE_POINT = 2; // 远征每成功一次累计的点数
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export const HANG_UP_CONSTS = {
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ENABLE_LV: 2, // 第几层开始可以挂机
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@@ -154,6 +153,12 @@ export const DAILY_CONST = {
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REFRESH_TIME: 5
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}
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export const EXPEDITION_CONST = {
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REFRESH_TIME: 5, // 重置次数刷新时间
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INCREASE_POINT: 2, // 远征每成功一次累计的点数
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RESET_CNT: 1 // 可以免费重置的次数
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}
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export const WAR_JSON_ATTRIBUTE_TYPE = {
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"1": "hp", // 生命
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"2": "atk", // 物攻
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@@ -48,6 +48,7 @@ export const STATUS = {
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EXPEDITION_POINT_NOT_ENOUGH: { code: 20408, simStr: '点数不足' },
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EXPEDITION_POINT_RECORD_NOT_FOUND: { code: 20409, simStr: '点数宝箱已刷新' },
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EXPEDITION_POINT_NEED_ALL_RECEIVED: { code: 20410, simStr: '宝箱需要领取完才可以刷新' },
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EXPEDITION_RESET_NUM_NOT_ENOUGH: { code: 20411, simStr: '重置次数不足'},
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// 天梯 20500 - 20599
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TOWER_RESET_ERR: { code: 20501, simStr: '只能重置当前层' },
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TOWER_INFO_NOT_FOUND: { code: 20502, simStr: '镇念塔层数异常' },
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@@ -1,9 +1,10 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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import { genCode } from '../pubUtils/util';
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class Heroes {
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@prop({ required: true })
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hid: number; // 敌人id
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seqId: number; // 唯一id
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@prop({ required: true })
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hp: number; // 血量
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@prop({ required: true })
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@@ -13,7 +14,7 @@ class Heroes {
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/**
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* 远征记录
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*/
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@index({ roleId: 1 })
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@index({ roleId: 1, status: 1 })
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@index({ expeditionCode: 1 })
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export default class ExpeditionRecord extends BaseModel {
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@@ -24,18 +25,27 @@ export default class ExpeditionRecord extends BaseModel {
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@prop({ required: true, default: '' })
|
||||
expeditionCode: string; // 远征的唯一标识
|
||||
@prop({ required: true, default: 0 })
|
||||
time: number; // 时间
|
||||
myCe: number; // 我方在重置时的战力
|
||||
@prop({ required: true, type: Heroes, default: [] })
|
||||
heroes: Array<Heroes>; // 我方已出场武将
|
||||
@prop({ required: true, default: 1 })
|
||||
status: number; // 状态 1-显示 0-不显示
|
||||
|
||||
|
||||
public static async getTodayRecord(roleId: string, time: number, lean = true) {
|
||||
const result = await ExpeditionRecordModel.findOne({ roleId, time }).lean(lean);
|
||||
public static async getCurRecord(roleId: string, lean = true) {
|
||||
const result = await ExpeditionRecordModel.findOne({ roleId, status: 1 }).lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async createTodayRecord(expeditionCode: string, params: { roleId: string, roleName: string, time: number, heroes: Array<Heroes> }, lean = true) {
|
||||
const result = await ExpeditionRecordModel.findOneAndUpdate({ expeditionCode }, params, { new: true, upsert: true }).lean(lean);
|
||||
public static async createRecord(params: { roleId: string, roleName: string, heroes: Array<{seqId: number, hp: number, ap: number}>, myCe: number }, lean = true) {
|
||||
const code = genCode(8);
|
||||
|
||||
const result = await ExpeditionRecordModel.findOneAndUpdate({ expeditionCode: code }, {...params, status: 1}, { new: true, upsert: true }).lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async hideRecord(roleId: string, lean = true) {
|
||||
const result = await ExpeditionRecordModel.findOneAndUpdate({ roleId, status: 1 }, { status: 0 }, { new: true }).lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -44,22 +54,22 @@ export default class ExpeditionRecord extends BaseModel {
|
||||
return result
|
||||
}
|
||||
|
||||
public static async updateHeroStatus(expeditionCode: string, oldHeroes: Array<Heroes>, heroes: Array<{actorId: number, hp: number, ap: number}>, lean=true) {
|
||||
public static async updateHeroStatus(expeditionCode: string, oldHeroes: Array<Heroes>, heroes: Array<{dataId: number, hp: number, ap: number}>, lean=true) {
|
||||
let pushArr = new Array(), updateArr = new Array();
|
||||
for(let hero of heroes) {
|
||||
let {actorId, hp, ap} = hero;
|
||||
let obj = oldHeroes.find(cur => cur.hid == actorId);
|
||||
let {dataId, hp, ap} = hero;
|
||||
let obj = oldHeroes.find(cur => cur.seqId == dataId);
|
||||
|
||||
if(!!obj) {
|
||||
updateArr.push({hid: actorId, hp, ap});
|
||||
updateArr.push({seqId: dataId, hp, ap});
|
||||
} else {
|
||||
pushArr.push({hid: actorId, hp, ap})
|
||||
pushArr.push({seqId: dataId, hp, ap})
|
||||
}
|
||||
}
|
||||
for(let {hid, hp, ap} of updateArr) {
|
||||
for(let {seqId, hp, ap} of updateArr) {
|
||||
await ExpeditionRecordModel.findOneAndUpdate(
|
||||
{expeditionCode, 'heroes.hid': hid },
|
||||
{$set: {'heroes.$.hid': hid, 'heroes.$.hp': hp, 'heroes.$.ap': ap}}
|
||||
{expeditionCode, 'heroes.seqId': seqId },
|
||||
{$set: {'heroes.$.seqId': seqId, 'heroes.$.hp': hp, 'heroes.$.ap': ap}}
|
||||
)
|
||||
}
|
||||
const result = await ExpeditionRecordModel.findOneAndUpdate(
|
||||
|
||||
@@ -57,6 +57,10 @@ export default class Hero extends BaseModel {
|
||||
return heros || [];
|
||||
}
|
||||
|
||||
public static async findBySeqIdAndRole(seqId: number, roleId: string, lean = true) {
|
||||
const hero = await HeroModel.findOne({ seqId, roleId }).lean(lean);
|
||||
return hero;
|
||||
}
|
||||
public static async findByHidAndRole(hid: number, roleId: string, lean = true) {
|
||||
const hero = await HeroModel.findOne({ hid, roleId }).lean(lean);
|
||||
return hero;
|
||||
|
||||
@@ -114,11 +114,17 @@ export default class Role extends BaseModel {
|
||||
@prop({ required: true, default: new Date()})
|
||||
towerTaskRefTime: Date; // 刷新派遣任务的时间
|
||||
|
||||
@prop({ required: true })
|
||||
// 奇遇事件相关
|
||||
@prop({ required: true, default: 0 })
|
||||
eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启
|
||||
|
||||
@prop({ required: true })
|
||||
// 远征相关
|
||||
@prop({ required: true, default: 0 })
|
||||
expeditionPoint: number; // 远征点数
|
||||
@prop({ required: true, default: 0 })
|
||||
expeditionResetCnt: number; // 远征重置次数
|
||||
@prop({ required: true, default: new Date() })
|
||||
expeditionResetRefTime: Date; // 远征重置次数刷新时间
|
||||
|
||||
|
||||
public static async findByUid(uid: number, serverId: number, lean = true) {
|
||||
@@ -250,13 +256,25 @@ export default class Role extends BaseModel {
|
||||
|
||||
let role = null;
|
||||
if (needRefresh) {
|
||||
role = await RoleModel.findOneAndUpdate({roleId}, {towerTaskReCnt: 0, towerTaskRefTime: curTime}, {new: true}).lean(lean);
|
||||
role = await RoleModel.findOneAndUpdate({roleId}, {towerTaskReCnt: 1, towerTaskRefTime: curTime}, {new: true}).lean(lean);
|
||||
} else {
|
||||
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskReCnt: 1}}, {new: true}).lean(lean);
|
||||
}
|
||||
return role;
|
||||
}
|
||||
|
||||
// 刷新远征重置次数
|
||||
public static async increaseExpeditionResetCnt(roleId: string, needRefresh: boolean, curTime: Date, lean = true) {
|
||||
|
||||
let role = null;
|
||||
if (needRefresh) {
|
||||
role = await RoleModel.findOneAndUpdate({roleId}, {expeditionResetCnt: 1, expeditionResetRefTime: curTime}, {new: true}).lean(lean);
|
||||
} else {
|
||||
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {expeditionResetCnt: 1}}, {new: true}).lean(lean);
|
||||
}
|
||||
return role;
|
||||
}
|
||||
|
||||
// 获取排行榜
|
||||
public static async getRank(type: string, fields: Array<string>, page = 1, limit = 100, lean = true) {
|
||||
let sortBy = {};
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
import fs = require('fs');
|
||||
import path = require('path');
|
||||
import { decodeStr, decodeStrSingle } from './util';
|
||||
|
||||
let gamedata = {};
|
||||
const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event', 'dic_zyz_gk_tower', 'dic_zyz_gk_expedition']; // 关卡相关的表
|
||||
const allWarInfos = new Map<number, any>();
|
||||
const towerInfos = new Map<number, any>();
|
||||
const towerTaskInfos = new Map<number, any>();
|
||||
const towerTasksByFloor = new Map<number, Array<number>>();
|
||||
const heroInfos = new Map<number, any>();
|
||||
const jobInfos = new Map<number, any>();
|
||||
const levelInfos = new Map<number, {sum: number, cur: number}>();
|
||||
@@ -41,9 +39,6 @@ function parseTowerTaskData() {
|
||||
towerTaskData.forEach(elem => {
|
||||
if (elem && elem.taskId) {
|
||||
towerTaskInfos.set(elem.taskId, elem);
|
||||
let tasks = towerTasksByFloor.get(elem.suitFloor) || [];
|
||||
tasks.push(elem.taskId);
|
||||
towerTasksByFloor.set(elem.suitFloor, tasks);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -154,11 +149,6 @@ export function getTaskById(tid: number) {
|
||||
return taskInfo;
|
||||
}
|
||||
|
||||
export function getTaskIdByFloor(floor: number) {
|
||||
const taskIds = towerTasksByFloor.get(floor);
|
||||
return taskIds;
|
||||
}
|
||||
|
||||
export function getHeroInfoById(hid: number) {
|
||||
const heroInfo = heroInfos.get(hid);
|
||||
return heroInfo;
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"termsForAdd": "1&2&2|2&2&1|3&1&1",
|
||||
"actorNeeded": 2,
|
||||
"completeTime": 60,
|
||||
"suitFloor": 1,
|
||||
"suitFloor": "1&",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
@@ -20,7 +20,7 @@
|
||||
"termsForAdd": "2&1&1|3&2&1",
|
||||
"actorNeeded": 2,
|
||||
"completeTime": 60,
|
||||
"suitFloor": 1,
|
||||
"suitFloor": "1&",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
@@ -32,7 +32,7 @@
|
||||
"termsForAdd": "2&3&1|3&3&1",
|
||||
"actorNeeded": 2,
|
||||
"completeTime": 60,
|
||||
"suitFloor": 1,
|
||||
"suitFloor": "1&",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
@@ -44,7 +44,7 @@
|
||||
"termsForAdd": "2&4&1|3&4&1",
|
||||
"actorNeeded": 2,
|
||||
"completeTime": 60,
|
||||
"suitFloor": 1,
|
||||
"suitFloor": "1&",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
@@ -56,7 +56,7 @@
|
||||
"termsForAdd": "1&1&1|2&4&1|3&5&1",
|
||||
"actorNeeded": 2,
|
||||
"completeTime": 60,
|
||||
"suitFloor": 1,
|
||||
"suitFloor": "1&",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
@@ -68,7 +68,7 @@
|
||||
"termsForAdd": "3&6&1",
|
||||
"actorNeeded": 2,
|
||||
"completeTime": 60,
|
||||
"suitFloor": 1,
|
||||
"suitFloor": "1&",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
@@ -80,7 +80,7 @@
|
||||
"termsForAdd": "3&7&1",
|
||||
"actorNeeded": 2,
|
||||
"completeTime": 60,
|
||||
"suitFloor": 1,
|
||||
"suitFloor": "1&",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
@@ -92,7 +92,7 @@
|
||||
"termsForAdd": "3&8&2",
|
||||
"actorNeeded": 3,
|
||||
"completeTime": 60,
|
||||
"suitFloor": 1,
|
||||
"suitFloor": "10&",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
@@ -104,7 +104,7 @@
|
||||
"termsForAdd": "1&1&1|2&1&1|3&1&1",
|
||||
"actorNeeded": 3,
|
||||
"completeTime": 60,
|
||||
"suitFloor": 1,
|
||||
"suitFloor": "10&",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
@@ -116,7 +116,7 @@
|
||||
"termsForAdd": "1&2&1|2&2&1|3&2&1",
|
||||
"actorNeeded": 3,
|
||||
"completeTime": 120,
|
||||
"suitFloor": 1,
|
||||
"suitFloor": "10&",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
@@ -128,7 +128,7 @@
|
||||
"termsForAdd": "1&1&1|2&3&1|3&3&1",
|
||||
"actorNeeded": 3,
|
||||
"completeTime": 120,
|
||||
"suitFloor": 1,
|
||||
"suitFloor": "10&",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
@@ -140,7 +140,7 @@
|
||||
"termsForAdd": "1&2&1|2&4&1|3&4&1",
|
||||
"actorNeeded": 3,
|
||||
"completeTime": 120,
|
||||
"suitFloor": 1,
|
||||
"suitFloor": "10&",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
@@ -152,7 +152,7 @@
|
||||
"termsForAdd": "1&1&1|2&1&1|3&5&1",
|
||||
"actorNeeded": 3,
|
||||
"completeTime": 120,
|
||||
"suitFloor": 1,
|
||||
"suitFloor": "10&",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
@@ -164,7 +164,7 @@
|
||||
"termsForAdd": "1&2&1|2&2&1|3&6&1",
|
||||
"actorNeeded": 3,
|
||||
"completeTime": 120,
|
||||
"suitFloor": 1,
|
||||
"suitFloor": "10&",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
@@ -176,7 +176,7 @@
|
||||
"termsForAdd": "1&1&1|2&3&1|3&7&1",
|
||||
"actorNeeded": 3,
|
||||
"completeTime": 120,
|
||||
"suitFloor": 1,
|
||||
"suitFloor": "10&",
|
||||
"weight": 1
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user