天梯派遣刷新逻辑

This commit is contained in:
luying
2020-11-11 17:09:54 +08:00
parent 7fa9fe99ee
commit 76e8157ad3
7 changed files with 126 additions and 89 deletions
+50 -19
View File
@@ -6,12 +6,13 @@ import { BattleRecordModel } from './../db/BattleRecord';
import { TowerRecordModel } from './../db/TowerRecord';
import { RoleModel } from './../db/Role';
import { getHeroInfoById, getJobInfoById, getTowerDataByLv, getTaskById, getGamedata } from "../pubUtils/gamedata"
import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal, getRandomWithWeight, getRefTime, decodeStrSingle } from '../pubUtils/util';
import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal, getRandomWithWeight, getRefTime, decodeStrSingle, genCode } from '../pubUtils/util';
import { handleFixedReward } from './rewardService';
import { STATUS } from '../consts/statusCode';
import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
import TowerTaskRec, { TowerTaskRecModel } from '../db/TowerTaskRec';
import { PvpDefenseModel } from '../db/PvpDefense';
import { Document } from 'mongoose';
export async function checkTowerWar(roleId: string, battleId: number, heroes: Array<number>) {
const battleIdStr = `${battleId}`;
@@ -250,10 +251,10 @@ export async function checkTaskConditions(roleId: string, heroes: Array<number>,
* @param towerLv 玩家层数
* @param roleId 玩家id
* @param roleName 玩家名
* @param hideNum 隐藏的任务数量
*/
export async function createCurTasks(towerLv: number, roleId: string, roleName: string) {
export async function createCurTasks(towerLv: number, batchCode: string, roleId: string, roleName: string, hideNum: number) {
let taskIds = [];
let randomList = [];
let dicTask = getGamedata('dic_zyz_search');
for(let task of dicTask) {
@@ -264,16 +265,25 @@ export async function createCurTasks(towerLv: number, roleId: string, roleName:
randomList.push(task);
}
}
for(let i = 0; i < TOWER_TASK_CONST.RAND_CNT; i++) {
let list = randomList.filter(cur => !taskIds.includes(cur.taskId));
let {dic: tmp} = getRandomWithWeight(list);
if(tmp) {
taskIds.push(tmp.taskId);
let returnTasks = new Array();
let showNum = TOWER_TASK_CONST.RAND_CNT - hideNum;
const arr = [{refreshStatus: 0, num: hideNum}, {refreshStatus: 1, num: showNum}];
for(let {refreshStatus, num} of arr) {
let taskIds = [];
for(let i = 0; i < num; i++) {
let list = randomList.filter(cur => !taskIds.includes(cur.taskId));
let {dic: tmp} = getRandomWithWeight(list);
if(tmp) {
taskIds.push(tmp.taskId);
}
}
const curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, batchCode, taskIds, refreshStatus);
if(refreshStatus == 1) {
returnTasks = curTasks;
}
}
const curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, taskIds);
return curTasks
return returnTasks;
}
export function getRemainTime(curTime: Date) {
@@ -284,18 +294,39 @@ export function getRemainTime(curTime: Date) {
export function treatTask(recs: Array<any>, curTime: Date) {
return recs.map(cur => {
let { heroes, batchCode, taskId, taskCode, status, completeTime} = cur;
let remainTime = 0;
if(status == 1) {
// console.log(curTime.getTime(), completeTime.getTime())
remainTime = Math.floor((completeTime.getTime() - curTime.getTime())/1000);
if(remainTime < 0) {
status = 2; remainTime = 0;
}
}
return { heroes, batchCode, taskId, taskCode, status, completeTime, remainTime }
let getStatusResult = getTaskStatus(status, completeTime, curTime);
return { heroes, batchCode, taskId, taskCode, completeTime, ...getStatusResult }
});
}
// 刷新任务,正在进行中的部分保留,没有进行中的刷掉
export function getDoingOrWaitingTasks (taskList: Array<any>, curTime: Date) {
let doingTaskCode = new Array<string>(), waitingTaskCode = new Array<string>();
for(let task of taskList) {
let {status} = getTaskStatus(task.status, task.completeTime, curTime);
if(status == 1||status == 2) {
doingTaskCode.push(task.taskCode);
} else if(status == 0|| status == 3) {
waitingTaskCode.push(task.taskCode);
}
}
return {doingTaskCode, waitingTaskCode}
}
export function getTaskStatus(status: number, completeTime: Date, curTime: Date) {
let remainTime = 0;
if(status == 1) {
// console.log(curTime.getTime(), completeTime.getTime())
remainTime = Math.floor((completeTime.getTime() - curTime.getTime())/1000);
if(remainTime < 0) {
status = 2; remainTime = 0;
}
}
return {status, remainTime}
}
export async function getTasksReward(roleId: string, curTime: Date) {
let oldTasks = await TowerTaskRecModel.getCurTasks(roleId);
let goods = [];