天梯派遣刷新逻辑

This commit is contained in:
luying
2020-11-11 17:09:54 +08:00
parent 7fa9fe99ee
commit 76e8157ad3
7 changed files with 126 additions and 89 deletions

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@@ -7,8 +7,8 @@ import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { getTaskById, getTowerDataByLv } from '../../../pubUtils/gamedata';
import { decodeArrayStr, resResult, shouldRefresh, calculateNum } from '../../../pubUtils/util';
import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getTasksReward } from '../../../services/battleService';
import { decodeArrayStr, resResult, shouldRefresh, calculateNum, getRefTime, genCode } from '../../../pubUtils/util';
import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getTasksReward, getTaskStatus, getDoingOrWaitingTasks } from '../../../services/battleService';
import { handleFixedReward, handleReward } from '../../../services/rewardService';
export default function(app: Application) {
@@ -137,17 +137,23 @@ export class TowerBattleHandler {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let curTime = new Date();
let { towerLv, towerTaskReCnt = 0, towerTaskRefTime = curTime } = await RoleModel.findByRoleId(roleId);
let needRefresh = shouldRefresh(towerTaskRefTime, curTime, TOWER_TASK_CONST.REFRESH_TIME);
let { towerLv, towerTaskRefTime } = await RoleModel.findByRoleId(roleId);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
const needRefresh = shouldRefresh(towerTaskRefTime, curTime, TOWER_TASK_CONST.REFRESH_TIME);
if(needRefresh) {
towerTaskReCnt = 0;
}
let costGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt}, 200);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
curTasks = await createCurTasks(towerLv, roleId, roleName);
const batchCode = genCode(8);
await RoleModel.resetTowerCnt(roleId, curTime); // 重置派遣次数
let {waitingTaskCode, doingTaskCode} = getDoingOrWaitingTasks(curTasks, curTime);
await TowerTaskRecModel.hideTask(roleId, waitingTaskCode); // 隐藏没有在做的任务
await TowerTaskRecModel.updateBatchCode(roleId, doingTaskCode, batchCode); // 更新留下来的旧任务的batchCode
await createCurTasks(towerLv, batchCode, roleId, roleName, doingTaskCode.length); // 新建任务
curTasks = await TowerTaskRecModel.getCurTasks(roleId);
}
let refRemainTime = getRemainTime(curTime);
let costGold = TOWER_TASK_CONST.COST_GOLD;
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold: costGold });
}
@@ -156,36 +162,34 @@ export class TowerBattleHandler {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let curTime = new Date();
let { towerLv, towerTaskReCnt = 0, towerTaskRefTime = curTime } = await RoleModel.findByRoleId(roleId);
let needRefresh = shouldRefresh(towerTaskRefTime, curTime, TOWER_TASK_CONST.REFRESH_TIME);
if(needRefresh) {
towerTaskReCnt = 0;
let { towerLv, towerTaskCnt = 0 } = await RoleModel.findByRoleId(roleId);
if(TOWER_TASK_CONST.MAX_TASK_REF_CNT <= towerTaskCnt) { // 每派遣一个任务加一最多8个完成任务
return resResult(STATUS.TOWER_REF_CNT_NOT_ENOUGH);
}
let costGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt}, 200);
let costGold = TOWER_TASK_CONST.COST_GOLD;
let {gold} = await RoleModel.findByRoleId(roleId);
if(costGold > gold) {
return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
}
await RoleModel.increaseTowerRefCnt(roleId, needRefresh, curTime);
// tmp: 将刷掉的旧任务的奖励发送到邮件中
let oldReward = await getTasksReward(roleId, curTime);
console.log(JSON.stringify(oldReward));
await TowerTaskRecModel.refreshTask(roleId); // 刷掉旧的任务
// 只刷掉当前面板上没有做派遣的任务
const batchCode = genCode(8);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
let {waitingTaskCode, doingTaskCode} = getDoingOrWaitingTasks(curTasks, curTime);
await TowerTaskRecModel.hideTask(roleId, waitingTaskCode); // 隐藏没有在做的任务
await TowerTaskRecModel.updateBatchCode(roleId, doingTaskCode, batchCode); // 更新留下来的旧任务的batchCode
await createCurTasks(towerLv, batchCode, roleId, roleName, 0);
curTasks = await TowerTaskRecModel.getCurTasks(roleId);
let curTasks = await createCurTasks(towerLv, roleId, roleName); // 刷出新的任务
let nextCostGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt + 1}, 200);
let refRemainTime = getRemainTime(curTime);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime});
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold:costGold, refRemainTime});
}
async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
let roleId = session.get('roleId');
const curTime = new Date();
const curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前一批的任务
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前一批的任务
if (!curTasks || curTasks.length == 0) {
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
@@ -203,7 +207,7 @@ export class TowerBattleHandler {
return resResult(STATUS.TOWER_TASK_MISSING)
}
let taskInfo = getTaskById(curTask.taskId);
if (task.heroes.length > taskInfo.actorNeeded) { // 武将数,从策划表中读取
if (task.heroes.length == taskInfo.actorNeeded) { // 武将数,从策划表中读取
return resResult(STATUS.TOWER_TASK_MAX_HERO);
}
if (tasksCode.indexOf(task.taskCode) === -1) {
@@ -222,9 +226,11 @@ export class TowerBattleHandler {
if (!recs || recs.length === 0) {
return resResult(STATUS.TOWER_TASK_SEND_ERR);
}
await RoleModel.increaseTowerCnt(roleId, tasks.length)
let refRemainTime = getRemainTime(curTime);
return resResult(STATUS.SUCCESS, { tasks: treatTask(recs, curTime), refRemainTime });
curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
return resResult(STATUS.SUCCESS, { tasks: treatTask(curTasks, curTime), refRemainTime });
}
async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
@@ -234,7 +240,7 @@ export class TowerBattleHandler {
let allFlag = !msg.taskCode;
const curTime = new Date();
const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
@@ -258,10 +264,12 @@ export class TowerBattleHandler {
}
}
}
const rec = await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
await TowerTaskRecModel.showTask(roleId, msg.batchCode, compTasks.length);
let refRemainTime = getRemainTime(curTime);
return resResult(STATUS.SUCCESS, { compTasks: treatTask(rec, curTime), goods, refRemainTime });
curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
return resResult(STATUS.SUCCESS, { compTasks: treatTask(curTasks, curTime), goods, refRemainTime });
}

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@@ -6,12 +6,13 @@ import { BattleRecordModel } from './../db/BattleRecord';
import { TowerRecordModel } from './../db/TowerRecord';
import { RoleModel } from './../db/Role';
import { getHeroInfoById, getJobInfoById, getTowerDataByLv, getTaskById, getGamedata } from "../pubUtils/gamedata"
import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal, getRandomWithWeight, getRefTime, decodeStrSingle } from '../pubUtils/util';
import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal, getRandomWithWeight, getRefTime, decodeStrSingle, genCode } from '../pubUtils/util';
import { handleFixedReward } from './rewardService';
import { STATUS } from '../consts/statusCode';
import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
import TowerTaskRec, { TowerTaskRecModel } from '../db/TowerTaskRec';
import { PvpDefenseModel } from '../db/PvpDefense';
import { Document } from 'mongoose';
export async function checkTowerWar(roleId: string, battleId: number, heroes: Array<number>) {
const battleIdStr = `${battleId}`;
@@ -250,10 +251,10 @@ export async function checkTaskConditions(roleId: string, heroes: Array<number>,
* @param towerLv 玩家层数
* @param roleId 玩家id
* @param roleName 玩家名
* @param hideNum 隐藏的任务数量
*/
export async function createCurTasks(towerLv: number, roleId: string, roleName: string) {
export async function createCurTasks(towerLv: number, batchCode: string, roleId: string, roleName: string, hideNum: number) {
let taskIds = [];
let randomList = [];
let dicTask = getGamedata('dic_zyz_search');
for(let task of dicTask) {
@@ -264,16 +265,25 @@ export async function createCurTasks(towerLv: number, roleId: string, roleName:
randomList.push(task);
}
}
for(let i = 0; i < TOWER_TASK_CONST.RAND_CNT; i++) {
let returnTasks = new Array();
let showNum = TOWER_TASK_CONST.RAND_CNT - hideNum;
const arr = [{refreshStatus: 0, num: hideNum}, {refreshStatus: 1, num: showNum}];
for(let {refreshStatus, num} of arr) {
let taskIds = [];
for(let i = 0; i < num; i++) {
let list = randomList.filter(cur => !taskIds.includes(cur.taskId));
let {dic: tmp} = getRandomWithWeight(list);
if(tmp) {
taskIds.push(tmp.taskId);
}
}
const curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, batchCode, taskIds, refreshStatus);
if(refreshStatus == 1) {
returnTasks = curTasks;
}
}
const curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, taskIds);
return curTasks
return returnTasks;
}
export function getRemainTime(curTime: Date) {
@@ -284,6 +294,27 @@ export function getRemainTime(curTime: Date) {
export function treatTask(recs: Array<any>, curTime: Date) {
return recs.map(cur => {
let { heroes, batchCode, taskId, taskCode, status, completeTime} = cur;
let getStatusResult = getTaskStatus(status, completeTime, curTime);
return { heroes, batchCode, taskId, taskCode, completeTime, ...getStatusResult }
});
}
// 刷新任务,正在进行中的部分保留,没有进行中的刷掉
export function getDoingOrWaitingTasks (taskList: Array<any>, curTime: Date) {
let doingTaskCode = new Array<string>(), waitingTaskCode = new Array<string>();
for(let task of taskList) {
let {status} = getTaskStatus(task.status, task.completeTime, curTime);
if(status == 1||status == 2) {
doingTaskCode.push(task.taskCode);
} else if(status == 0|| status == 3) {
waitingTaskCode.push(task.taskCode);
}
}
return {doingTaskCode, waitingTaskCode}
}
export function getTaskStatus(status: number, completeTime: Date, curTime: Date) {
let remainTime = 0;
if(status == 1) {
// console.log(curTime.getTime(), completeTime.getTime())
@@ -292,8 +323,8 @@ export function treatTask(recs: Array<any>, curTime: Date) {
status = 2; remainTime = 0;
}
}
return { heroes, batchCode, taskId, taskCode, status, completeTime, remainTime }
});
return {status, remainTime}
}
export async function getTasksReward(roleId: string, curTime: Date) {

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@@ -145,8 +145,10 @@ export const HANG_UP_CONSTS = {
export const TOWER_TASK_CONST = {
REFRESH_TIME: 5,
RAND_CNT: 5,
MAX_HEROES_NUM: 3
RAND_CNT: 8,
MAX_TASK_REF_CNT: 8, // 完成的派遣人数最多
MAX_HEROES_NUM: 3,
COST_GOLD: 50
}
export const DAILY_CONST = {

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@@ -68,6 +68,7 @@ export const STATUS = {
TOWER_GOLD_NOT_ENOUGH: { code: 20516, simStr: '元宝不足' },
TOWER_TASK_MISSING: { code: 20517, simStr: '未找到该任务' },
TOWER_HANG_UP_NOT_START: { code: 20518, simStr: '挂机尚未开启' },
TOWER_REF_CNT_NOT_ENOUGH: { code: 20518, simStr: '派遣次数不足' },
// 共斗 20600 - 20699
COM_BATTLE_DUP_ENTER: { code: 20601, simStr: '不能重复加入' },
// 养成相关状态 30000 - 39999

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@@ -110,7 +110,7 @@ export default class Role extends BaseModel {
lastSpdUpTime: Date; // 最后一次挂机加速时间
@prop({ required: true, default: 0})
towerTaskReCnt: number; // 刷新派遣任务的次数,向上累加,消耗元宝和这个相关
towerTaskCnt: number; // 刷新派遣任务的次数,向上累加,每天8个
@prop({ required: true, default: new Date()})
towerTaskRefTime: Date; // 刷新派遣任务的时间
@@ -251,15 +251,14 @@ export default class Role extends BaseModel {
return result;
}
// 刷新派遣任务次数增长
public static async increaseTowerRefCnt(roleId: string, needRefresh: boolean, curTime: Date, lean = true) {
let role = null;
if (needRefresh) {
role = await RoleModel.findOneAndUpdate({roleId}, {towerTaskReCnt: 1, towerTaskRefTime: curTime}, {new: true}).lean(lean);
} else {
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskReCnt: 1}}, {new: true}).lean(lean);
// 重置派遣次数
public static async resetTowerCnt(roleId: string, curTime: Date, lean = true) {
const role = await RoleModel.findOneAndUpdate({roleId}, {towerTaskCnt: 0, towerTaskRefTime: curTime}, {new: true}).lean(lean);
return role;
}
// 刷新派遣任务次数增长
public static async increaseTowerCnt(roleId: string, num: number, lean = true) {
const role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskCnt: num}}, {new: true}).lean(lean);
return role;
}

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@@ -31,7 +31,7 @@ export default class TowerTaskRec extends BaseModel {
@prop({ required: true, default: 0})
status: number; // 派遣任务当前状态0-可派遣1-已派遣2-已完成3-已领取
@prop({ required: true, default: 1})
refreshStatus: number; // 派遣任务是否显示 0-不显示,被刷新掉了 1-显示
refreshStatus: number; // 派遣任务是否显示 -1-刷掉 0-隐藏 1-显示
@prop({ required: true, type: Number, default: [] })
heroes: Array<number>; // 此批派遣使用的全部武将
@@ -45,18 +45,15 @@ export default class TowerTaskRec extends BaseModel {
completeTime: Date; // 派遣结束时间
public static async getCurTasks(roleId: string, lean = true) {
let curTime = new Date();
const refTime = getRefTime(curTime, TOWER_TASK_CONST.REFRESH_TIME);
const recs = await TowerTaskRecModel.find({roleId, createdAt: {$gte: refTime}, refreshStatus: 1}).sort({createdAt: 1}).lean(lean);
const recs = await TowerTaskRecModel.find({roleId, refreshStatus: 1}).sort({createdAt: 1}).lean(lean);
return recs;
}
public static async createTasks(roleId: string, roleName: string, taskIds: Array<number>/*, lean = true*/) {
const batchCode = genCodeTmp(8);
public static async createTasks(roleId: string, roleName: string, batchCode: string, taskIds: Array<number>, refreshStatus: number) {
const tasksData = taskIds.map(id => {
const taskModel = new TowerTaskRecModel();
const taskCode = genCodeTmp(6);
const taskData = Object.assign(taskModel.toJSON(), {batchCode, taskId: id, taskCode, roleId, roleName});
const taskData = Object.assign(taskModel.toJSON(), {batchCode, taskId: id, taskCode, roleId, roleName, refreshStatus});
return taskData;
});
const recs = await TowerTaskRecModel.insertMany(tasksData, {ordered: false});
@@ -70,11 +67,9 @@ export default class TowerTaskRec extends BaseModel {
public static async sendHeroes(_roleId: string, batchCode: string, tasks: Array<{taskCode:string, heroes: Array<number>, completeTime: number}>, sendTime: Date, lean = true) {
let recs = new Array();
let curTime = new Date();
const refTime = getRefTime(curTime, TOWER_TASK_CONST.REFRESH_TIME);
for (let {taskCode, heroes, completeTime} of tasks) {
const rec = await TowerTaskRecModel.findOneAndUpdate(
{batchCode, taskCode: taskCode, createdAt: {$gte: refTime}},
{batchCode, taskCode: taskCode, refreshStatus: 1},
{heroes: heroes, status: 1, sendTime, completeTime: new Date(sendTime.getTime() + completeTime * 1000)},
{new: true}).lean(lean);
@@ -84,25 +79,24 @@ export default class TowerTaskRec extends BaseModel {
}
public static async finishTask(batchCode: string, tasks: Array<string>, lean = true) {
let recs = new Array();
// const refTime = getRefTime();
for (let task of tasks) {
const rec = await TowerTaskRecModel.findOneAndUpdate(
{batchCode, taskCode: task},
{status: 3},
{new: true}).lean(lean);
recs.push(rec);
}
const recs = await TowerTaskRecModel.updateMany({batchCode, taskCode: {$in:tasks}}, {status: 3, refreshStatus: -1}).lean(lean);
return recs;
}
// 刷掉旧任务
public static async refreshTask(roleId: string, lean = true) {
let curTime = new Date();
const refTime = getRefTime(curTime, TOWER_TASK_CONST.REFRESH_TIME);
// 将隐藏的任务显示出来 0=>1
public static async showTask(roleId: string, bactchCode: string, num: number, lean = true) {
const recs = await TowerTaskRecModel.updateMany({roleId, refreshStatus: 0}, {bactchCode, refreshStatus: 1}).sort({createdAt: 1}).limit(num).lean(lean);
return recs;
}
// 刷掉旧任务 1=>-1
public static async hideTask(roleId: string, taskIds: Array<string>, lean = true) {
// console.log(refTime)
const recs = await TowerTaskRecModel.updateMany({roleId, createdAt: {$gte: refTime}, refreshStatus: 1}, {refreshStatus: 0}, {new: true}).lean(lean);
const recs = await TowerTaskRecModel.updateMany({roleId, taskCode: {$in: taskIds}, refreshStatus: 1}, {refreshStatus: -1}).lean(lean);
return recs;
}
public static async updateBatchCode(roleId: string, taskIds: Array<string>, batchCode: string, lean = true) {
const recs = await TowerTaskRecModel.updateMany({roleId, taskCode: {$in: taskIds}}, {batchCode}).lean(lean);
return recs;
}

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@@ -179,9 +179,11 @@ export function deltaDays(preTime: Date, proTime: Date): number {
* @param deltaDay 间隔几天刷新,默认每天刷新(deltaDay = 1)
*/
export function shouldRefresh(preTime: Date, now: Date, hour: number, deltaDay = 1): boolean {
if(!preTime) return true;
let curTime = new Date(now.getTime());
let refeshTime = setLocalHours(hour, curTime);
if (refeshTime - preTime.getTime() > deltaDay * 24 * 60 * 60 * 1000 && curTime.getTime() >= refeshTime) {
console.log(refeshTime - preTime.getTime())
if (refeshTime - preTime.getTime() > (deltaDay>=1?deltaDay-1:0) * 24 * 60 * 60 * 1000 && curTime.getTime() >= refeshTime) {
return true;
}
return false;
@@ -306,7 +308,7 @@ export function calculateNum(ratio: {A: number, B: number}, params: {num: number
export function setLocalHours(hour: number, curTime = new Date()) {
// curTime: 格林威治时间
let offset = curTime.getTimezoneOffset(); // 格林威治时间和本地时间之间的时差(分)
let localTime = new Date(curTime.getTime() - offset * 60 * 1000 + 8 * 60 * 60 * 1000); // 中国时间
let localTime = new Date(curTime.getTime() + offset * 60 * 1000 + 8 * 60 * 60 * 1000); // 中国时间
localTime.setUTCHours(hour, 0, 0, 0); // 中国的几点
return localTime.getTime() + offset * 60 * 1000 - 8 * 60 * 60 * 1000; // 回到格林威治时间
return localTime.getTime() - offset * 60 * 1000 - 8 * 60 * 60 * 1000; // 回到格林威治时间
}