fix 觉醒计算战力NaN
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@@ -233,7 +233,7 @@ export class HeroHandler {
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return resResult(STATUS.ROLE_QUALITY_NOT_ENOUGH);
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}
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// 根据dic_zyz_hero_wake 计算需要花的碎片并检查碎片数量
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const curDicHeroStar = getHeroWakeByQuality(quality, oldColorStar)
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const curDicHeroStar = getHeroWakeByQuality(dicHero.quality, oldColorStar)
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if(!curDicHeroStar) return resResult(STATUS.ROLE_INFO_NOT_FOUND);
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let {fragmentNum, consume} = curDicHeroStar;
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