时间:整理时间方法
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@@ -1,9 +1,9 @@
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import { Application, BackendSession } from 'pinus';
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import { resResult, genCode, getRandSingleEelm } from '../../../pubUtils/util';
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import { STATUS, TASK_TYPE, AUCTION_SOURCE } from '../../../consts';
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import { STATUS, TASK_TYPE } from '../../../consts';
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import { BossInstanceModel } from '../../../db/BossInstance';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { nowSeconds, getTodayZeroPoint } from '../../../pubUtils/timeUtil';
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import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil';
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import { getBossInstanceInfo, bossResult, checkBossBattleMemberExists, pushBossHpMessage, getBossInstanceWhenEnd, addBossInstance } from '../../../services/guildBossService';
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import { findWhere } from 'underscore'
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import { GUILD_STRUCTURE, GUILD_BOSS_STATUS, GUILD_POINT_WAYS } from '../../../consts/constModules/guildConst';
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@@ -16,7 +16,6 @@ import { getBossByLv } from '../../../pubUtils/data';
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import { lockData } from '../../../services/redLockService';
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import { pushGuildBossSucMsg } from '../../../services/chatService';
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import { checkTask } from '../../../services/taskService';
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import { genAuction } from '../../../services/auctionService';
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export default function (app: Application) {
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return new GuildHandler(app);
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@@ -75,7 +74,7 @@ export class GuildHandler {
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if (!!res.err)
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return resResult(STATUS.REDLOCK_ERR);
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let bossInstance = await BossInstanceModel.findBossInstance(code);
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if (!!bossInstance && ( bossInstance.bossHp > 0 || bossInstance.startTime >= getTodayZeroPoint() )) {
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if (!!bossInstance && ( bossInstance.bossHp > 0 || bossInstance.startTime >= getZeroPoint() )) {
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res.releaseCallback();
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return resResult(STATUS.GUILD_SCRIPT_IS_OPENED_TODAY);
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}
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@@ -116,7 +115,7 @@ export class GuildHandler {
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if (bossInstance.bossHp <= 0)
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return resResult(STATUS.GUILD_SCRIPT_IS_COMPLETE);
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let myRank = findWhere(bossInstance.ranks, {roleId});
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if (!!myRank && myRank.time > getTodayZeroPoint())
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if (!!myRank && myRank.time > getZeroPoint())
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return resResult(STATUS.GUILD_SCRIPT_IS_BATTLED);
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let { warId, ranks } = bossInstance;
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const battleCode = genCode(8); // 关卡唯一值
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