时间:整理时间方法
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@@ -24,6 +24,7 @@ import { checkTaskInComBattleEnd } from './taskService';
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import { getRewardByBlueprtId, gameData, comBtlRangeByLv, getBossHpByBlueprtId } from '../pubUtils/data';
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import { getFriendPointObject } from '../pubUtils/itemUtils';
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import { DicWar } from '../pubUtils/dictionary/DicWar';
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import { getZeroPointD } from '../pubUtils/timeUtil';
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/**
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* 在给定的品质列表中随机返回一定数量的藏宝图Id
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@@ -170,7 +171,7 @@ export async function getRealReward(blueprtId: number, roleSt: RoleStatus) {
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}
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export async function getAssistTimesByQuality(roleId: string, qualityArr?: number[]) {
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let teams = await ComBattleTeamModel.getAssistTeamsByTime(roleId, qualityArr, new Date(new Date().setHours(0, 0, 0, 0)), true);
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let teams = await ComBattleTeamModel.getAssistTeamsByTime(roleId, qualityArr, getZeroPointD(), true);
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let cntMap = new Map<number, number>();
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teams.forEach(team => {
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if (team && team.quality && team.roleStatus) {
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