时间:整理时间方法
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+5
-5
@@ -1,10 +1,10 @@
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import { HANG_UP_CONSTS, ROLE_TERAPH, ROLE_SELECT, ABI_TYPE } from './../consts';
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import { HANG_UP_CONSTS, ROLE_TERAPH, ROLE_SELECT, ABI_TYPE, TIME_OUTPUT_TYPE } from './../consts';
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose';
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import User from './User';
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import { shouldRefresh, reduceCe } from '../pubUtils/util';
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import { initRoleAtrr } from '../pubUtils/playerCe';
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import { nowSeconds, getBeforeDayDate } from '../pubUtils/timeUtil';
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import { nowSeconds, getTimeFunD } from '../pubUtils/timeUtil';
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import { Figure } from '../domain/dbGeneral';
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import { EXTERIOR } from '../pubUtils/dicParam';
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import Hero from './Hero';
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@@ -360,7 +360,7 @@ export default class Role extends BaseModel {
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const result = await RoleModel.findOne({ roleId }).lean(lean);
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const lastSpdUpTime = result?.lastSpdUpTime;
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let role: RoleType;
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if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime, HANG_UP_CONSTS.REFRESH_TIME, 1) && cnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) {
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if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime) && cnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) {
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role = await RoleModel.findOneAndUpdate({ roleId }, { hangUpSpdUpCnt: HANG_UP_CONSTS.MAX_SPD_UP_CNT - cnt, lastSpdUpTime: curTime }, { new: true }).lean(lean);
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} else {
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role = await RoleModel.findOneAndUpdate({ roleId, hangUpSpdUpCnt: { $gte: cnt } }, { $inc: { hangUpSpdUpCnt: -cnt }, lastSpdUpTime: curTime }, { new: true }).lean(lean);
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@@ -634,8 +634,8 @@ export default class Role extends BaseModel {
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// 获取战力在中位数的玩家
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public static async getMedianRole(serverId: number) {
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let yesterday = getBeforeDayDate(1);
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const roles: RoleType[] = await RoleModel.find({ serverId, updatedAt: { $gte: new Date(yesterday) } })
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let yesterday = <Date>getTimeFunD().getBeforeDayWithHour(1);
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const roles: RoleType[] = await RoleModel.find({ serverId, updatedAt: { $gte: yesterday } })
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.select('topLineup')
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.sort({ ce: -1 }).lean();
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return roles[Math.floor(roles.length / 2)]
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