修改天梯和共斗的返回值

This commit is contained in:
liangtongchuan
2020-10-16 23:48:30 +08:00
parent a027317124
commit 7a490916f1
3 changed files with 44 additions and 109 deletions

View File

@@ -1,4 +1,6 @@
import { STATUS } from './../../../consts/statusCode';
import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
export default function(app: Application) {
return new ComBattleHandler(app);
@@ -31,13 +33,7 @@ export class ComBattleHandler {
sid: tsid
}]);
return {
code: 200,
data: {
users,
battleId
}
}
return resResult(STATUS.SUCCESS, { users, battleId });
}
/**
@@ -59,17 +55,11 @@ export class ComBattleHandler {
if (users.indexOf(roleId) === -1) {
channel.add(roleId, sid);
} else {
return {
code: 202,
data: '不能重复加入'
};
return resResult(STATUS.COM_BATTLE_DUP_ENTER);
}
channel.pushMessage('onAddBattle', {users});
return {
code: 200,
data: users
}
return resResult(STATUS.SUCCESS, { users });
}
async hurtHp(msg: {battleId: string, bossHurt: number, actorHurt: [{ actorId: number, actorHurt: number}]}, session: BackendSession) {
@@ -87,9 +77,6 @@ export class ComBattleHandler {
}
channel.pushMessage('bossHp', {bossHp: this.bossHp}, undefined);
return {
code: 200,
data: this.bossHp
}
return resResult(STATUS.SUCCESS, { bossHp: this.bossHp});
}
}

View File

@@ -1,3 +1,4 @@
import { STATUS } from './../../../consts/statusCode';
import { TOWER_TASK_CONST } from './../../../consts/consts';
import { TowerTaskRecModel } from './../../../db/TowerTaskRec';
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
@@ -6,7 +7,7 @@ import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { getTaskById, getTaskIdByQuality, getTowerDataByLv } from '../../../pubUtils/gamedata';
import { decodeArrayStr, decodeIdCntArrayStr, getRandEelm } from '../../../pubUtils/util';
import { decodeArrayStr, decodeIdCntArrayStr, getRandEelm, resResult } from '../../../pubUtils/util';
import { calcuHangUpReward, checkTaskConditions } from '../../../services/battleService';
import { handleFixedReward } from '../../../services/rewardService';
@@ -36,18 +37,15 @@ export class TowerBattleHandler {
const sts = decodeArrayStr(warIds).map(id => {
return {warId: parseInt(id), status: false};
});
await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts});
return { code: 201, data: '天梯记录异常' };
towerRec = await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts});
// return { code: 201, data: '天梯记录异常' };
}
const data = {
curLv: towerLv,
usedHeroes: towerRec.heroes,
progress: towerRec.warStatus
};
return {
code: 200,
data
}
return resResult(STATUS.SUCCESS, data);
}
/**
@@ -59,34 +57,23 @@ export class TowerBattleHandler {
let roleId = session.get('roleId');
let { towerLv } = await RoleModel.findByRoleId(roleId);
if (msg.towerLv !== towerLv) {
return {code: 201, data: '只能重置当前层'};
return resResult(STATUS.TOWER_RESET_ERR);
}
const record = await TowerRecordModel.resetRecordByLv(roleId, towerLv);
if (!record) {
return { code: 201, data: '重置错误'};
return resResult(STATUS.TOWER_NOT_FOUND);
}
return { code: 200, data: { record } };
return resResult(STATUS.SUCCESS, record);
}
async checkHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
const { multi, timeReward } = await calcuHangUpReward(roleId);
if (multi == 0) {
return {
code: 201,
data: {
msg: '尚未到可收取时间',
}
}
return resResult(STATUS.TOWER_HANG_UP_NOT_VALID);
}
const rewards = decodeIdCntArrayStr(timeReward, multi);
return {
code: 200,
data: {
msg: '成功',
rewards: Array.from(rewards, item => ({[item[0]]: item[1]}))
}
};
return resResult(STATUS.SUCCESS, {rewards: Array.from(rewards, item => ({[item[0]]: item[1]}))});
}
async recHangUpRewards(msg: {}, session: BackendSession) {
@@ -94,64 +81,32 @@ export class TowerBattleHandler {
let roleName = session.get('roleName');
const { multi, timeReward, endLv, endTime } = await calcuHangUpReward(roleId);
if (multi == 0) {
return {
code: 201,
data: {
msg: '尚未到可收取时间',
}
}
return resResult(STATUS.TOWER_HANG_UP_NOT_VALID);
}
const goods = await handleFixedReward(roleId, roleName, timeReward, multi);
const newRec = await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime);
return {
code : 200,
data: {
msg: '成功',
goods, hangUpRec: newRec
}
}
return resResult(STATUS.SUCCESS, { goods, hangUpRec: newRec });
}
async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
if (msg.speedUpCnt <= 0) {
return {
code: 201,
data: {
msg: '加速参数错误',
}
};
return resResult(STATUS.WRONG_PARMS);
}
const curTime = new Date();
const { multi, timeReward, endLv } = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime);
if (multi <= 0) {
return {
code: 201,
data: {
msg: '今日加速次数不足'
}
};
resResult(STATUS.TOWER_NOT_ENOUGH_HANG_UP_TIME);
}
const role = await RoleModel.hangUpSpdUp(roleId, multi, curTime);
if (!role) {
return {
code: 201,
data: {
msg: '不满足加速条件'
}
};
return resResult(STATUS.TOWER_HANG_UP_FAILED);
}
const spdUpRec = await HangUpSpdUpRecModel.updateRec(roleId, roleName, multi, endLv);
const goods = await handleFixedReward(roleId, roleName, timeReward, multi);
return {
code : 200,
data: {
msg: '成功',
goods, rewardLv: endLv, spdUpRec
}
};
return resResult(STATUS.SUCCESS, { goods, rewardLv: endLv, spdUpRec });
}
async getTasks(msg: {}, session: BackendSession) {
@@ -167,20 +122,14 @@ export class TowerBattleHandler {
})
curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, taskIds);
}
return {
code: 200,
data: {
msg: '成功',
curTasks
}
}
return resResult(STATUS.SUCCESS, { curTasks });
}
async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
let roleId = session.get('roleId');
const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
return { code: 201, data: {msg: '没有可用派遣任务'}};
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
let usedHeroes = [];
const tasksCode = [];
@@ -190,7 +139,7 @@ export class TowerBattleHandler {
});
for (let task of msg.tasks) {
if (task.heroes.length > TOWER_TASK_CONST.MAX_HEROES_NUM) {
return { code: 201, data: {msg: '一个任务最多派遣三个武将'}};
return resResult(STATUS.TOWER_TASK_MAX_HERO);
}
if (usedHeroes.length > 0) {
let used = false;
@@ -200,25 +149,19 @@ export class TowerBattleHandler {
}
})
if (used) {
return { code: 201, data: {msg: '武将已经派遣到其他任务'}};
return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
}
}
if (tasksCode.indexOf(task.taskCode) === -1) {
return { code: 201, data: {msg: '未找到此任务编号'}};
return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND);
}
}
const curTime = new Date();
const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, msg.tasks, curTime);
if (!recs || recs.length === 0) {
return { code: 201, data: {msg: '任务更新失败,请检查任务编号'}};
}
return {
code: 200,
data: {
msg: '派遣成功',
tasks: recs
}
return resResult(STATUS.TOWER_TASK_SEND_ERR);
}
return resResult(STATUS.SUCCESS, { tasks: recs });
}
async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
@@ -230,13 +173,13 @@ export class TowerBattleHandler {
const curTime = new Date();
const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
return { code: 201, data: {msg: '没有可用派遣任务'}};
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
const compTasks = [];
let goods = [];
for (let task of curTasks) {
if (task.batchCode !== msg.batchCode) {
return { code: 201, data: {msg: '派遣编码错误'}};
return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND);
}
if ((allFlag || task.taskCode === msg.taskCode) && task.status === 1) {
let {completeTime, reward, bonusCondition, bonus} = getTaskById(task.taskId);
@@ -253,12 +196,6 @@ export class TowerBattleHandler {
}
}
await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
return {
code: 200,
data: {
msg: '成功',
compTasks, goods
}
}
return resResult(STATUS.SUCCESS, { compTasks, goods });
}
}

View File

@@ -49,7 +49,18 @@ export const STATUS = {
TOWER_WRONG_BATTLE_ID: { code: 20503, simStr: '战斗 Id 异常' },
TOWER_DUPLICATE_HERO: { code: 20504, simStr: '使用了重复的武将' },
TOWER_DUPLICATE_CHALLENGE: { code: 20505, simStr: '天梯关卡不能重复挑战' },
TOWER_NOT_FOUND: { code: 20506, simStr: '没有找到合适的天梯记录' },
TOWER_HANG_UP_NOT_VALID: { code: 20507, simStr: '尚未到可收取时间' },
TOWER_NOT_ENOUGH_HANG_UP_TIME: { code: 20508, simStr: '今日加速次数不足' },
TOWER_HANG_UP_FAILED: { code: 20509, simStr: '不满足加速条件' },
TOWER_TASK_NOT_FOUND: { code: 20510, simStr: '没有可用派遣任务' },
TOWER_TASK_MAX_HERO: { code: 20511, simStr: '超过派遣武将最大人数' },
TOWER_TASK_HERO_HAS_USED: { code: 20512, simStr: '武将已经派遣到其他任务' },
TOWER_TASK_CODE_NOT_FOUND: { code: 20513, simStr: '未找到此任务编号' },
TOWER_TASK_SEND_ERR: { code: 20514, simStr: '任务派遣失败,请检查任务编号' },
TOWER_TASK_BATCH_NOT_FOUND: { code: 20515, simStr: '派遣编码错误' },
// 共斗 20600 - 20699
COM_BATTLE_DUP_ENTER: { code: 20601, simStr: '不能重复加入' },
// 养成相关状态 30000 - 39999
// 社交相关状态 40000 - 49999
// 运营模块相关状态 50000 - 59999