活动:转盘

This commit is contained in:
luying
2022-03-01 20:39:12 +08:00
parent c8c64f7e48
commit 7ab714ec25
11 changed files with 415 additions and 4 deletions

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@@ -1,7 +1,7 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { FIRST_GIFT_STATE, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { getPlayerFirstGiftData } from '../../../services/activity/firstGiftService';
import { getPlayerFirstGiftData, getPlayerFirstGiftDataShow } from '../../../services/activity/firstGiftService';
import { RoleModel } from '../../../db/Role';
import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { ActivityFirstGiftModel } from '../../../db/ActivityFirstGift';
@@ -30,7 +30,7 @@ export class FirstGiftHandler {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerFirstGiftData(activityId, serverId, roleId);
let playerData = await getPlayerFirstGiftDataShow(activityId, serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}

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@@ -0,0 +1,98 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { getPlayerLuckyTurntableDataShow, getPlayerLuckyTurntableData } from '../../../services/activity/luckyTurntableService';
import { addItems, combineItems, handleCost } from '../../../services/rewardService';
import { ActivityTurntableModel } from '../../../db/ActivityTurntableRec';
import { pick } from 'underscore';
import { addReward, stringToRewardInter, stringToRewardParam } from '../../../services/activity/giftPackageService';
export default function (app: Application) {
new HandlerService(app, {});
return new LuckyTurntableHandler(app);
}
export class LuckyTurntableHandler {
constructor(private app: Application) {
}
/************************幸运转盘****************************/
/**
* @description 幸运转盘活动
* @param {{ activityId: number, }} msg
* @param {BackendSession} session
* @memberof LuckyTurntableHandler
*/
async getTurntableData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerLuckyTurntableDataShow(activityId, serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
return resResult(STATUS.SUCCESS, { playerData });
}
/**
* @description 转转盘
* @param {{ activityId: number, }} msg
* @param {BackendSession} session
* @memberof LuckyTurntableHandler
*/
async pull(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerLuckyTurntableData(activityId, serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
let cost = playerData.getCost(count);
let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let { result, records, goodResult } = playerData.pull(roleName, count);
await ActivityTurntableModel.updateData(serverId, activityId, roleId, pick(playerData, ['todayCount', 'count', 'records', 'greatRewardCount']));
let goods = await addItems(roleId, roleName, sid, goodResult, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
return resResult(STATUS.SUCCESS, { result, records, goods: combineItems(goods) });
}
/**
* @description 领宝箱
* @param {{ activityId: number, boxCount: number }} msg
* @param {BackendSession} session
* @memberof LuckyTurntableHandler
*/
async receiveBox(msg: { activityId: number, boxCount: number }, session: BackendSession) {
const { activityId, boxCount } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerLuckyTurntableData(activityId, serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
let canReceive = playerData.canReceive(boxCount);
if(!canReceive) return resResult(STATUS.BOX_CAN_NOT_RECEIVE);
let box = playerData.findBox(boxCount);
let rewardArray = stringToRewardParam(box.reward)
let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE);
await ActivityTurntableModel.receiveBox(serverId, activityId, roleId, boxCount);
return resResult(STATUS.SUCCESS, { ...result, box: {...box, isReceived: true} });
}
}

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@@ -1,5 +1,5 @@
import { ACTIVITY_TYPE, STATUS } from '../../consts';
import { getPlayerFirstGiftData } from './firstGiftService';
import { getPlayerFirstGiftDataShow } from './firstGiftService';
import { getPlayerSignInData, } from './signInService';
import { getPlayerGrowthFundData, } from './growthFundService';
import { getPlayerLimitPackageData, } from './limitPackageService';
@@ -78,7 +78,7 @@ export async function getActivity(serverId: number, roleId: string, activityId:
}
case ACTIVITY_TYPE.FIRST_GIFT://首冲礼包活动 14
{
activityData = await getPlayerFirstGiftData(activityId, serverId, roleId);
activityData = await getPlayerFirstGiftDataShow(activityId, serverId, roleId);
break;
}
case ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE://新手限定RMB购买礼包 15

View File

@@ -52,6 +52,21 @@ export async function getPlayerFirstGiftData(activityId: number, serverId: numbe
return playerData;
}
/**
* 获取可显示的数据
* @param activityId
* @param serverId
* @param roleId
* @returns
*/
export async function getPlayerFirstGiftDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getPlayerFirstGiftData(activityId, serverId, roleId);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}
/**
* 记录玩家首充记录
* @param {RoleType} role 玩家数据

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@@ -0,0 +1,34 @@
import { ActivityTurntableModel } from "../../db/ActivityTurntableRec";
import { RoleModel } from "../../db/Role";
import { LuckyTurntableData } from "../../domain/activityField/luckyTurntableField";
import { shouldRefresh } from "../../pubUtils/util";
import { getActivityById } from "./activityService";
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerLuckyTurntableData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let playerRecord = await ActivityTurntableModel.findByActivityId(serverId, activityId, roleId);
if(playerRecord && shouldRefresh(playerRecord.refTodayCount, new Date())) {
playerRecord = await ActivityTurntableModel.refreshTodayCount(serverId, activityId, roleId);
}
let { createTime } = await RoleModel.findByRoleId(roleId);
let playerData = new LuckyTurntableData(activityData, createTime);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
export async function getPlayerLuckyTurntableDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getPlayerLuckyTurntableData(activityId, serverId, roleId);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}

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@@ -52,6 +52,7 @@ export enum ACTIVITY_TYPE {
NEW_HERO_GIFTS = 37, //新将好礼(很多红包,用积分兑换一遍结束)
NEW_HERO_GK = 38, //新将演绎 (配置N个武将每个武将有X个关卡活动期间*天(时间自定义)开启每个武将对应的一个关卡,只有第一次通关会获得奖励)
NEW_HERO_GACHA = 39, //新将擢迁(新武将抽卡)
LUCKY_TURNTABLE = 40, // 幸运转盘
}
/**

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@@ -960,6 +960,7 @@ export enum ITEM_CHANGE_REASON {
EQUIP_STARUP = 138, // 装备升星
COMPOSE_STONE = 139, // 合成地玉石
REBIRTH = 140, // 武将重生
ACT_TURNTABLE_PULL = 141, // 转盘
}
export enum TA_EVENT {

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@@ -254,6 +254,7 @@ export const STATUS = {
AP_BUY_TIMES_LACK: { code: 30007, simStr: '购买次数不足' },
CONSUME_TYPE_ERR: { code: 30008, simStr: '道具类型错误' },
DB_DATA_NOT_FOUND: { code: 30009, simStr: '数据库数据未找到' },
BOX_CAN_NOT_RECEIVE: { code: 30010, simStr: '宝箱不可领取' },
// 武将养成通用 30100 - 30199

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@@ -0,0 +1,73 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
export class TurntableRecord {
@prop({ required: true })
roleName: string;
@prop({ required: true })
gid: number;
@prop({ required: true })
count: number;
}
/**
* 幸运转盘活动
*/
@index({ roleId: 1 })
export default class Activity_Turntable_Rec extends BaseModel {
@prop({ required: true })
activityId: number; // 活动id
@prop({ required: true })
serverId: number; // 区id
@prop({ required: true })
roleId: string; // 用户id
@prop({ required: true })
count: number; // 抽卡次数
@prop({ required: true })
greatRewardCount: number; // 中头奖次数
@prop({ required: true })
todayCount: number; // 本日抽卡
@prop({ required: true })
refTodayCount: Date; // 本日抽卡刷新时间
@prop({ required: true, type: TurntableRecord })
records: TurntableRecord[]; // 本日抽卡刷新时间
@prop({ required: true, type: Number })
box: number[]; // 宝箱已领取次数
public static async findByActivityId(serverId: number, activityId: number, roleId: string) {
let rec: ActivityTurntableModelType = await ActivityTurntableModel.findOne({ roleId, activityId, serverId }).lean();
return rec;
}
public static async updateData(serverId: number, activityId: number, roleId: string, update: ActivityTurntableModelTypeParam) {
let rec: ActivityTurntableModelType = await ActivityTurntableModel.findOneAndUpdate({ roleId, activityId, serverId }, { $set: update }, { upsert: true, new: true }).lean();
return rec;
}
public static async refreshTodayCount(serverId: number, activityId: number, roleId: string) {
let rec: ActivityTurntableModelType = await ActivityTurntableModel.findOneAndUpdate({ roleId, activityId, serverId }, {$set: { todayCount: 0, refTodayCount: new Date() }}).lean();
return rec;
}
public static async receiveBox(serverId: number, activityId: number, roleId: string, boxCount: number) {
let rec: ActivityTurntableModelType = await ActivityTurntableModel.findOneAndUpdate({ roleId, activityId, serverId }, {$addToSet: { box: boxCount }}, { new: true }).lean();
return rec;
}
}
export const ActivityTurntableModel = getModelForClass(Activity_Turntable_Rec);
export interface ActivityTurntableModelType extends Pick<DocumentType<Activity_Turntable_Rec>, keyof Activity_Turntable_Rec> { }
export type ActivityTurntableModelTypeParam = Partial<ActivityTurntableModelType>; // 将所有字段变成可选项

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@@ -1,4 +1,5 @@
import moment = require('moment');
import { pick } from 'underscore';
import { FIRST_GIFT_STATE } from '../../consts';
import { ActivityModelType } from '../../db/Activity';
import { ActivityFirstGiftModelType } from '../../db/ActivityFirstGift';
@@ -136,6 +137,10 @@ export class FirstGiftData extends ActivityBase {
}
}
public getShowResult() {
return pick(this, 'list');
}
constructor(activityData: ActivityModelType, createTime: number) {
super(activityData, createTime)
this.initData(activityData.data)

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@@ -0,0 +1,183 @@
import { pick } from 'underscore';
import { ActivityModelType } from '../../db/Activity';
import { ActivityTurntableModelType, TurntableRecord } from '../../db/ActivityTurntableRec';
import { RewardInter } from '../../pubUtils/interface';
import { getRandEelmWithWeight, parseGoodStr } from '../../pubUtils/util';
import { ActivityBase } from './activityField';
/************** 在数据库中的格式 ***********/
interface TurntablePoolInDb {
id: number; // 奖池id
gid: number; // 物品id
count: number; // 道具数量
weight: number; // 权重
}
interface TurntableFloorInDb { // 保底每sum次必出count个头奖头奖权重最低的一项
sum: number;
count: number;
}
interface TurntableBoxInDb {
count: number; // 次数
reward: string; // 奖励 type&id&count
}
interface TurntableInDb {
cost: string; // 抽1次的消耗id&count
freeCount: number; // 免费次数
pool: TurntablePoolInDb[]; // 奖池
floor: TurntableFloorInDb; // 保底
box: TurntableBoxInDb[];
}
/************** 给客户端返回的数据 ***********/
// 转盘数据
export class LuckyTurntablePool {
id: number; // 奖池项唯一id
gid: number; // 物品id
count: number; // 物品数量
weight: number; // 权重-最好填写整数会自动做加和如weight为1,2则他们的概率为1/3和2/3
constructor(data: TurntablePoolInDb) {
this.id = data.id;
this.gid = data.gid;
this.count = data.count;
this.weight = data.weight;
}
public getShowResult() {
return pick(this, ['id', 'gid', 'count']);
}
}
export class LuckyTurntableBox {
count: number; // 次数
reward: string; // 奖励
isReceived: boolean = false; // 是否已领取
constructor(data: TurntableBoxInDb) {
this.count = data.count;
this.reward = data.reward;
}
public setReceived(box: number[] = []) {
if(box.indexOf(this.count) != -1) {
this.isReceived = true;
}
}
}
// 新云转盘活动数据
export class LuckyTurntableData extends ActivityBase {
cost: string; // 抽1次的消耗
freeCount: number; // 免费次数
pool: LuckyTurntablePool[] = [];
greateReward: LuckyTurntablePool; // 头奖weight最小的那一个
box: LuckyTurntableBox[] = [];
floor: { // 保底
sum: number;
count: number;
};
todayCount: number = 0; // 今天抽了几次
count: number = 0; // 一共抽了几次
records: TurntableRecord[] = []; // 奖励记录
greatRewardCount: number = 0; // 中头奖次数
public getCost(count: number) {
if(this.todayCount < this.freeCount) {
count -= this.freeCount - this.todayCount;
}
let cost = parseGoodStr(this.cost);
return cost.map(cur => ({...cur, count: cur.count * count}));
}
public pull(roleName: string, count: number) {
let records: TurntableRecord[] = [];
let result: number[] = [];
let goodResult: RewardInter[] = [];
for(let i = 0; i < count; i++) {
let pool = this.pool;
let numNow = this.count % this.floor.sum;
let getNumNow = this.greatRewardCount % this.floor.count;
if(getNumNow >= this.floor.count) { // 不再抽到
pool = this.pool.filter(cur => cur.id != this.greateReward.id);
if(pool.length <= 0) pool = this.pool;
} else if (this.floor.sum - numNow - getNumNow <= this.floor.count) { // 到最后几个了,直接给保底
pool = [this.greateReward];
}
let { dic: randResult } = getRandEelmWithWeight(this.pool);
if(randResult) {
this.count++;
this.todayCount++;
let record = { roleName, gid: randResult.gid, count: randResult.count };
records.push(record);
this.records.push(record);
result.push(randResult.id);
goodResult.push({ id: randResult.gid, count: randResult.count });
if(randResult.id == this.greateReward.id) {
this.greatRewardCount++
}
}
}
return { result, records, goodResult };
}
// 宝箱是否可以领取
public canReceive(boxCount: number) {
if(this.count < boxCount) return false;
let box = this.box.find(cur => cur.count == boxCount);
if(!box) return false
if(box.isReceived) return false;
return true;
}
public findBox(boxCount: number) {
let box = this.box.find(cur => cur.count == boxCount);
return box;
}
public setPlayerRecords(playerData: ActivityTurntableModelType) {
if(!playerData) return null
let { todayCount, count, records, box, greatRewardCount } = playerData;
this.todayCount = todayCount;
this.count = count;
this.records = records;
for(let boxData of this.box) {
boxData.setReceived(box);
}
this.greatRewardCount = greatRewardCount;
}
public initData(data: string) {
let dataObj: TurntableInDb = JSON.parse(data);
this.cost = dataObj.cost;
this.freeCount = dataObj.freeCount;
for(let pool of dataObj.pool) {
let poolObj = new LuckyTurntablePool(pool);
this.pool.push(poolObj);
if(!this.greateReward || this.greateReward.weight > poolObj.weight) {
this.greateReward = poolObj;
}
}
for(let box of dataObj.box) {
this.box.push(new LuckyTurntableBox(box));
}
this.floor = dataObj.floor;
}
public getShowResult() {
return {
...pick(this, ['cost', 'freeCount', 'todayCount', 'count', 'box', 'records']),
pool: this.pool.map(pool => pool.getShowResult())
}
}
constructor(activityData: ActivityModelType, createTime: number) {
super(activityData, createTime)
this.initData(activityData.data)
}
}