活动:转盘
This commit is contained in:
@@ -1,7 +1,7 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { FIRST_GIFT_STATE, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { getPlayerFirstGiftData } from '../../../services/activity/firstGiftService';
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import { getPlayerFirstGiftData, getPlayerFirstGiftDataShow } from '../../../services/activity/firstGiftService';
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import { RoleModel } from '../../../db/Role';
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import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { ActivityFirstGiftModel } from '../../../db/ActivityFirstGift';
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@@ -30,7 +30,7 @@ export class FirstGiftHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerFirstGiftData(activityId, serverId, roleId);
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let playerData = await getPlayerFirstGiftDataShow(activityId, serverId, roleId);
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if (!playerData) {
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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@@ -0,0 +1,98 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { getPlayerLuckyTurntableDataShow, getPlayerLuckyTurntableData } from '../../../services/activity/luckyTurntableService';
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import { addItems, combineItems, handleCost } from '../../../services/rewardService';
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import { ActivityTurntableModel } from '../../../db/ActivityTurntableRec';
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import { pick } from 'underscore';
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import { addReward, stringToRewardInter, stringToRewardParam } from '../../../services/activity/giftPackageService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new LuckyTurntableHandler(app);
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}
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export class LuckyTurntableHandler {
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constructor(private app: Application) {
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}
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/************************幸运转盘****************************/
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/**
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* @description 幸运转盘活动
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* @param {{ activityId: number, }} msg
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* @param {BackendSession} session
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* @memberof LuckyTurntableHandler
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*/
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async getTurntableData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerLuckyTurntableDataShow(activityId, serverId, roleId);
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if (!playerData) {
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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return resResult(STATUS.SUCCESS, { playerData });
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}
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/**
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* @description 转转盘
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* @param {{ activityId: number, }} msg
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* @param {BackendSession} session
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* @memberof LuckyTurntableHandler
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*/
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async pull(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerLuckyTurntableData(activityId, serverId, roleId);
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if (!playerData) {
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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let cost = playerData.getCost(count);
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let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let { result, records, goodResult } = playerData.pull(roleName, count);
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await ActivityTurntableModel.updateData(serverId, activityId, roleId, pick(playerData, ['todayCount', 'count', 'records', 'greatRewardCount']));
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let goods = await addItems(roleId, roleName, sid, goodResult, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
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return resResult(STATUS.SUCCESS, { result, records, goods: combineItems(goods) });
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}
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/**
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* @description 领宝箱
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* @param {{ activityId: number, boxCount: number }} msg
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* @param {BackendSession} session
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* @memberof LuckyTurntableHandler
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*/
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async receiveBox(msg: { activityId: number, boxCount: number }, session: BackendSession) {
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const { activityId, boxCount } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerLuckyTurntableData(activityId, serverId, roleId);
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if (!playerData) {
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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let canReceive = playerData.canReceive(boxCount);
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if(!canReceive) return resResult(STATUS.BOX_CAN_NOT_RECEIVE);
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let box = playerData.findBox(boxCount);
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let rewardArray = stringToRewardParam(box.reward)
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE);
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await ActivityTurntableModel.receiveBox(serverId, activityId, roleId, boxCount);
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return resResult(STATUS.SUCCESS, { ...result, box: {...box, isReceived: true} });
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}
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}
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@@ -1,5 +1,5 @@
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import { ACTIVITY_TYPE, STATUS } from '../../consts';
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import { getPlayerFirstGiftData } from './firstGiftService';
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import { getPlayerFirstGiftDataShow } from './firstGiftService';
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import { getPlayerSignInData, } from './signInService';
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import { getPlayerGrowthFundData, } from './growthFundService';
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import { getPlayerLimitPackageData, } from './limitPackageService';
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@@ -78,7 +78,7 @@ export async function getActivity(serverId: number, roleId: string, activityId:
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}
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case ACTIVITY_TYPE.FIRST_GIFT://首冲礼包活动 14
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{
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activityData = await getPlayerFirstGiftData(activityId, serverId, roleId);
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activityData = await getPlayerFirstGiftDataShow(activityId, serverId, roleId);
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break;
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}
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case ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE://新手限定RMB购买礼包 15
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@@ -52,6 +52,21 @@ export async function getPlayerFirstGiftData(activityId: number, serverId: numbe
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return playerData;
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}
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/**
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* 获取可显示的数据
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* @param activityId
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* @param serverId
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* @param roleId
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* @returns
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*/
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export async function getPlayerFirstGiftDataShow(activityId: number, serverId: number, roleId: string) {
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let playerData = await getPlayerFirstGiftData(activityId, serverId, roleId);
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if(playerData && playerData.canShow && playerData.canShow()) {
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return playerData.getShowResult();
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}
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return null
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}
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/**
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* 记录玩家首充记录
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* @param {RoleType} role 玩家数据
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34
game-server/app/services/activity/luckyTurntableService.ts
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34
game-server/app/services/activity/luckyTurntableService.ts
Normal file
@@ -0,0 +1,34 @@
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import { ActivityTurntableModel } from "../../db/ActivityTurntableRec";
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import { RoleModel } from "../../db/Role";
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import { LuckyTurntableData } from "../../domain/activityField/luckyTurntableField";
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import { shouldRefresh } from "../../pubUtils/util";
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import { getActivityById } from "./activityService";
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerLuckyTurntableData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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let playerRecord = await ActivityTurntableModel.findByActivityId(serverId, activityId, roleId);
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if(playerRecord && shouldRefresh(playerRecord.refTodayCount, new Date())) {
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playerRecord = await ActivityTurntableModel.refreshTodayCount(serverId, activityId, roleId);
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}
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let playerData = new LuckyTurntableData(activityData, createTime);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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export async function getPlayerLuckyTurntableDataShow(activityId: number, serverId: number, roleId: string) {
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let playerData = await getPlayerLuckyTurntableData(activityId, serverId, roleId);
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if(playerData && playerData.canShow && playerData.canShow()) {
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return playerData.getShowResult();
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}
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return null
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}
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@@ -52,6 +52,7 @@ export enum ACTIVITY_TYPE {
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NEW_HERO_GIFTS = 37, //新将好礼(很多红包,用积分兑换一遍结束)
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NEW_HERO_GK = 38, //新将演绎 (配置N个武将,每个武将有X个关卡;活动期间,*天(时间自定义)开启每个武将对应的一个关卡,只有第一次通关会获得奖励)
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NEW_HERO_GACHA = 39, //新将擢迁(新武将抽卡)
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LUCKY_TURNTABLE = 40, // 幸运转盘
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}
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/**
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@@ -960,6 +960,7 @@ export enum ITEM_CHANGE_REASON {
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EQUIP_STARUP = 138, // 装备升星
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COMPOSE_STONE = 139, // 合成地玉石
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REBIRTH = 140, // 武将重生
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ACT_TURNTABLE_PULL = 141, // 转盘
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}
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export enum TA_EVENT {
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@@ -254,6 +254,7 @@ export const STATUS = {
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AP_BUY_TIMES_LACK: { code: 30007, simStr: '购买次数不足' },
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CONSUME_TYPE_ERR: { code: 30008, simStr: '道具类型错误' },
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DB_DATA_NOT_FOUND: { code: 30009, simStr: '数据库数据未找到' },
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BOX_CAN_NOT_RECEIVE: { code: 30010, simStr: '宝箱不可领取' },
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// 武将养成通用 30100 - 30199
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73
shared/db/ActivityTurntableRec.ts
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73
shared/db/ActivityTurntableRec.ts
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@@ -0,0 +1,73 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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export class TurntableRecord {
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@prop({ required: true })
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roleName: string;
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@prop({ required: true })
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gid: number;
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@prop({ required: true })
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count: number;
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}
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/**
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* 幸运转盘活动
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*/
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@index({ roleId: 1 })
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export default class Activity_Turntable_Rec extends BaseModel {
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@prop({ required: true })
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activityId: number; // 活动id
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@prop({ required: true })
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serverId: number; // 区id
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@prop({ required: true })
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roleId: string; // 用户id
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@prop({ required: true })
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count: number; // 抽卡次数
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@prop({ required: true })
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greatRewardCount: number; // 中头奖次数
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@prop({ required: true })
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todayCount: number; // 本日抽卡
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@prop({ required: true })
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refTodayCount: Date; // 本日抽卡刷新时间
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@prop({ required: true, type: TurntableRecord })
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records: TurntableRecord[]; // 本日抽卡刷新时间
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@prop({ required: true, type: Number })
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box: number[]; // 宝箱已领取次数
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public static async findByActivityId(serverId: number, activityId: number, roleId: string) {
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let rec: ActivityTurntableModelType = await ActivityTurntableModel.findOne({ roleId, activityId, serverId }).lean();
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return rec;
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}
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public static async updateData(serverId: number, activityId: number, roleId: string, update: ActivityTurntableModelTypeParam) {
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let rec: ActivityTurntableModelType = await ActivityTurntableModel.findOneAndUpdate({ roleId, activityId, serverId }, { $set: update }, { upsert: true, new: true }).lean();
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return rec;
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}
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public static async refreshTodayCount(serverId: number, activityId: number, roleId: string) {
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let rec: ActivityTurntableModelType = await ActivityTurntableModel.findOneAndUpdate({ roleId, activityId, serverId }, {$set: { todayCount: 0, refTodayCount: new Date() }}).lean();
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return rec;
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}
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public static async receiveBox(serverId: number, activityId: number, roleId: string, boxCount: number) {
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let rec: ActivityTurntableModelType = await ActivityTurntableModel.findOneAndUpdate({ roleId, activityId, serverId }, {$addToSet: { box: boxCount }}, { new: true }).lean();
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return rec;
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}
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}
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export const ActivityTurntableModel = getModelForClass(Activity_Turntable_Rec);
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export interface ActivityTurntableModelType extends Pick<DocumentType<Activity_Turntable_Rec>, keyof Activity_Turntable_Rec> { }
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export type ActivityTurntableModelTypeParam = Partial<ActivityTurntableModelType>; // 将所有字段变成可选项
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@@ -1,4 +1,5 @@
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import moment = require('moment');
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import { pick } from 'underscore';
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import { FIRST_GIFT_STATE } from '../../consts';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityFirstGiftModelType } from '../../db/ActivityFirstGift';
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@@ -136,6 +137,10 @@ export class FirstGiftData extends ActivityBase {
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}
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}
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public getShowResult() {
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return pick(this, 'list');
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}
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constructor(activityData: ActivityModelType, createTime: number) {
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super(activityData, createTime)
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this.initData(activityData.data)
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183
shared/domain/activityField/luckyTurntableField.ts
Normal file
183
shared/domain/activityField/luckyTurntableField.ts
Normal file
@@ -0,0 +1,183 @@
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import { pick } from 'underscore';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityTurntableModelType, TurntableRecord } from '../../db/ActivityTurntableRec';
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import { RewardInter } from '../../pubUtils/interface';
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import { getRandEelmWithWeight, parseGoodStr } from '../../pubUtils/util';
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import { ActivityBase } from './activityField';
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/************** 在数据库中的格式 ***********/
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interface TurntablePoolInDb {
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id: number; // 奖池id
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gid: number; // 物品id
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count: number; // 道具数量
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weight: number; // 权重
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}
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interface TurntableFloorInDb { // 保底,每sum次必出count个头奖,头奖:权重最低的一项
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sum: number;
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count: number;
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}
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interface TurntableBoxInDb {
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count: number; // 次数
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reward: string; // 奖励 type&id&count
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}
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interface TurntableInDb {
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cost: string; // 抽1次的消耗,id&count
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freeCount: number; // 免费次数
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pool: TurntablePoolInDb[]; // 奖池
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floor: TurntableFloorInDb; // 保底
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box: TurntableBoxInDb[];
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}
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/************** 给客户端返回的数据 ***********/
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// 转盘数据
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export class LuckyTurntablePool {
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id: number; // 奖池项唯一id
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gid: number; // 物品id
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count: number; // 物品数量
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weight: number; // 权重-最好填写整数,会自动做加和,如weight为1,2,则他们的概率为1/3和2/3
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constructor(data: TurntablePoolInDb) {
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this.id = data.id;
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this.gid = data.gid;
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this.count = data.count;
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this.weight = data.weight;
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}
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public getShowResult() {
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return pick(this, ['id', 'gid', 'count']);
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}
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}
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export class LuckyTurntableBox {
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count: number; // 次数
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reward: string; // 奖励
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isReceived: boolean = false; // 是否已领取
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constructor(data: TurntableBoxInDb) {
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this.count = data.count;
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this.reward = data.reward;
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}
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public setReceived(box: number[] = []) {
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if(box.indexOf(this.count) != -1) {
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this.isReceived = true;
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}
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}
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}
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// 新云转盘活动数据
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export class LuckyTurntableData extends ActivityBase {
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cost: string; // 抽1次的消耗
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freeCount: number; // 免费次数
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pool: LuckyTurntablePool[] = [];
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greateReward: LuckyTurntablePool; // 头奖,weight最小的那一个
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box: LuckyTurntableBox[] = [];
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floor: { // 保底
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sum: number;
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count: number;
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};
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todayCount: number = 0; // 今天抽了几次
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count: number = 0; // 一共抽了几次
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records: TurntableRecord[] = []; // 奖励记录
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greatRewardCount: number = 0; // 中头奖次数
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public getCost(count: number) {
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if(this.todayCount < this.freeCount) {
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count -= this.freeCount - this.todayCount;
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}
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let cost = parseGoodStr(this.cost);
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return cost.map(cur => ({...cur, count: cur.count * count}));
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}
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public pull(roleName: string, count: number) {
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let records: TurntableRecord[] = [];
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let result: number[] = [];
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let goodResult: RewardInter[] = [];
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for(let i = 0; i < count; i++) {
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let pool = this.pool;
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let numNow = this.count % this.floor.sum;
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let getNumNow = this.greatRewardCount % this.floor.count;
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if(getNumNow >= this.floor.count) { // 不再抽到
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pool = this.pool.filter(cur => cur.id != this.greateReward.id);
|
||||
if(pool.length <= 0) pool = this.pool;
|
||||
} else if (this.floor.sum - numNow - getNumNow <= this.floor.count) { // 到最后几个了,直接给保底
|
||||
pool = [this.greateReward];
|
||||
}
|
||||
let { dic: randResult } = getRandEelmWithWeight(this.pool);
|
||||
if(randResult) {
|
||||
this.count++;
|
||||
this.todayCount++;
|
||||
let record = { roleName, gid: randResult.gid, count: randResult.count };
|
||||
records.push(record);
|
||||
this.records.push(record);
|
||||
result.push(randResult.id);
|
||||
goodResult.push({ id: randResult.gid, count: randResult.count });
|
||||
if(randResult.id == this.greateReward.id) {
|
||||
this.greatRewardCount++
|
||||
}
|
||||
}
|
||||
}
|
||||
return { result, records, goodResult };
|
||||
}
|
||||
|
||||
// 宝箱是否可以领取
|
||||
public canReceive(boxCount: number) {
|
||||
if(this.count < boxCount) return false;
|
||||
let box = this.box.find(cur => cur.count == boxCount);
|
||||
if(!box) return false
|
||||
if(box.isReceived) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public findBox(boxCount: number) {
|
||||
let box = this.box.find(cur => cur.count == boxCount);
|
||||
return box;
|
||||
}
|
||||
|
||||
public setPlayerRecords(playerData: ActivityTurntableModelType) {
|
||||
if(!playerData) return null
|
||||
let { todayCount, count, records, box, greatRewardCount } = playerData;
|
||||
this.todayCount = todayCount;
|
||||
this.count = count;
|
||||
this.records = records;
|
||||
for(let boxData of this.box) {
|
||||
boxData.setReceived(box);
|
||||
}
|
||||
this.greatRewardCount = greatRewardCount;
|
||||
}
|
||||
|
||||
public initData(data: string) {
|
||||
let dataObj: TurntableInDb = JSON.parse(data);
|
||||
this.cost = dataObj.cost;
|
||||
this.freeCount = dataObj.freeCount;
|
||||
for(let pool of dataObj.pool) {
|
||||
let poolObj = new LuckyTurntablePool(pool);
|
||||
this.pool.push(poolObj);
|
||||
if(!this.greateReward || this.greateReward.weight > poolObj.weight) {
|
||||
this.greateReward = poolObj;
|
||||
}
|
||||
}
|
||||
for(let box of dataObj.box) {
|
||||
this.box.push(new LuckyTurntableBox(box));
|
||||
}
|
||||
this.floor = dataObj.floor;
|
||||
}
|
||||
|
||||
public getShowResult() {
|
||||
return {
|
||||
...pick(this, ['cost', 'freeCount', 'todayCount', 'count', 'box', 'records']),
|
||||
pool: this.pool.map(pool => pool.getShowResult())
|
||||
}
|
||||
}
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number) {
|
||||
super(activityData, createTime)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user