活动:转盘

This commit is contained in:
luying
2022-03-04 09:47:24 +08:00
parent c8c64f7e48
commit 7ab714ec25
11 changed files with 415 additions and 4 deletions
@@ -1,7 +1,7 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { FIRST_GIFT_STATE, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { getPlayerFirstGiftData } from '../../../services/activity/firstGiftService';
import { getPlayerFirstGiftData, getPlayerFirstGiftDataShow } from '../../../services/activity/firstGiftService';
import { RoleModel } from '../../../db/Role';
import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { ActivityFirstGiftModel } from '../../../db/ActivityFirstGift';
@@ -30,7 +30,7 @@ export class FirstGiftHandler {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerFirstGiftData(activityId, serverId, roleId);
let playerData = await getPlayerFirstGiftDataShow(activityId, serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
@@ -0,0 +1,98 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { getPlayerLuckyTurntableDataShow, getPlayerLuckyTurntableData } from '../../../services/activity/luckyTurntableService';
import { addItems, combineItems, handleCost } from '../../../services/rewardService';
import { ActivityTurntableModel } from '../../../db/ActivityTurntableRec';
import { pick } from 'underscore';
import { addReward, stringToRewardInter, stringToRewardParam } from '../../../services/activity/giftPackageService';
export default function (app: Application) {
new HandlerService(app, {});
return new LuckyTurntableHandler(app);
}
export class LuckyTurntableHandler {
constructor(private app: Application) {
}
/************************幸运转盘****************************/
/**
* @description 幸运转盘活动
* @param {{ activityId: number, }} msg
* @param {BackendSession} session
* @memberof LuckyTurntableHandler
*/
async getTurntableData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerLuckyTurntableDataShow(activityId, serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
return resResult(STATUS.SUCCESS, { playerData });
}
/**
* @description 转转盘
* @param {{ activityId: number, }} msg
* @param {BackendSession} session
* @memberof LuckyTurntableHandler
*/
async pull(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerLuckyTurntableData(activityId, serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
let cost = playerData.getCost(count);
let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let { result, records, goodResult } = playerData.pull(roleName, count);
await ActivityTurntableModel.updateData(serverId, activityId, roleId, pick(playerData, ['todayCount', 'count', 'records', 'greatRewardCount']));
let goods = await addItems(roleId, roleName, sid, goodResult, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
return resResult(STATUS.SUCCESS, { result, records, goods: combineItems(goods) });
}
/**
* @description 领宝箱
* @param {{ activityId: number, boxCount: number }} msg
* @param {BackendSession} session
* @memberof LuckyTurntableHandler
*/
async receiveBox(msg: { activityId: number, boxCount: number }, session: BackendSession) {
const { activityId, boxCount } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerLuckyTurntableData(activityId, serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
let canReceive = playerData.canReceive(boxCount);
if(!canReceive) return resResult(STATUS.BOX_CAN_NOT_RECEIVE);
let box = playerData.findBox(boxCount);
let rewardArray = stringToRewardParam(box.reward)
let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE);
await ActivityTurntableModel.receiveBox(serverId, activityId, roleId, boxCount);
return resResult(STATUS.SUCCESS, { ...result, box: {...box, isReceived: true} });
}
}
@@ -1,5 +1,5 @@
import { ACTIVITY_TYPE, STATUS } from '../../consts';
import { getPlayerFirstGiftData } from './firstGiftService';
import { getPlayerFirstGiftDataShow } from './firstGiftService';
import { getPlayerSignInData, } from './signInService';
import { getPlayerGrowthFundData, } from './growthFundService';
import { getPlayerLimitPackageData, } from './limitPackageService';
@@ -78,7 +78,7 @@ export async function getActivity(serverId: number, roleId: string, activityId:
}
case ACTIVITY_TYPE.FIRST_GIFT://首冲礼包活动 14
{
activityData = await getPlayerFirstGiftData(activityId, serverId, roleId);
activityData = await getPlayerFirstGiftDataShow(activityId, serverId, roleId);
break;
}
case ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE://新手限定RMB购买礼包 15
@@ -52,6 +52,21 @@ export async function getPlayerFirstGiftData(activityId: number, serverId: numbe
return playerData;
}
/**
* 获取可显示的数据
* @param activityId
* @param serverId
* @param roleId
* @returns
*/
export async function getPlayerFirstGiftDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getPlayerFirstGiftData(activityId, serverId, roleId);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}
/**
* 记录玩家首充记录
* @param {RoleType} role 玩家数据
@@ -0,0 +1,34 @@
import { ActivityTurntableModel } from "../../db/ActivityTurntableRec";
import { RoleModel } from "../../db/Role";
import { LuckyTurntableData } from "../../domain/activityField/luckyTurntableField";
import { shouldRefresh } from "../../pubUtils/util";
import { getActivityById } from "./activityService";
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerLuckyTurntableData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let playerRecord = await ActivityTurntableModel.findByActivityId(serverId, activityId, roleId);
if(playerRecord && shouldRefresh(playerRecord.refTodayCount, new Date())) {
playerRecord = await ActivityTurntableModel.refreshTodayCount(serverId, activityId, roleId);
}
let { createTime } = await RoleModel.findByRoleId(roleId);
let playerData = new LuckyTurntableData(activityData, createTime);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
export async function getPlayerLuckyTurntableDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getPlayerLuckyTurntableData(activityId, serverId, roleId);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}