活动:转盘
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@@ -1,4 +1,5 @@
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import moment = require('moment');
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import { pick } from 'underscore';
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import { FIRST_GIFT_STATE } from '../../consts';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityFirstGiftModelType } from '../../db/ActivityFirstGift';
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@@ -136,6 +137,10 @@ export class FirstGiftData extends ActivityBase {
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}
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}
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public getShowResult() {
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return pick(this, 'list');
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}
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constructor(activityData: ActivityModelType, createTime: number) {
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super(activityData, createTime)
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this.initData(activityData.data)
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183
shared/domain/activityField/luckyTurntableField.ts
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183
shared/domain/activityField/luckyTurntableField.ts
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@@ -0,0 +1,183 @@
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import { pick } from 'underscore';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityTurntableModelType, TurntableRecord } from '../../db/ActivityTurntableRec';
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import { RewardInter } from '../../pubUtils/interface';
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import { getRandEelmWithWeight, parseGoodStr } from '../../pubUtils/util';
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import { ActivityBase } from './activityField';
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/************** 在数据库中的格式 ***********/
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interface TurntablePoolInDb {
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id: number; // 奖池id
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gid: number; // 物品id
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count: number; // 道具数量
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weight: number; // 权重
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}
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interface TurntableFloorInDb { // 保底,每sum次必出count个头奖,头奖:权重最低的一项
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sum: number;
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count: number;
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}
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interface TurntableBoxInDb {
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count: number; // 次数
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reward: string; // 奖励 type&id&count
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}
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interface TurntableInDb {
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cost: string; // 抽1次的消耗,id&count
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freeCount: number; // 免费次数
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pool: TurntablePoolInDb[]; // 奖池
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floor: TurntableFloorInDb; // 保底
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box: TurntableBoxInDb[];
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}
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/************** 给客户端返回的数据 ***********/
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// 转盘数据
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export class LuckyTurntablePool {
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id: number; // 奖池项唯一id
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gid: number; // 物品id
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count: number; // 物品数量
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weight: number; // 权重-最好填写整数,会自动做加和,如weight为1,2,则他们的概率为1/3和2/3
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constructor(data: TurntablePoolInDb) {
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this.id = data.id;
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this.gid = data.gid;
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this.count = data.count;
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this.weight = data.weight;
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}
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public getShowResult() {
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return pick(this, ['id', 'gid', 'count']);
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}
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}
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export class LuckyTurntableBox {
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count: number; // 次数
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reward: string; // 奖励
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isReceived: boolean = false; // 是否已领取
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constructor(data: TurntableBoxInDb) {
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this.count = data.count;
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this.reward = data.reward;
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}
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public setReceived(box: number[] = []) {
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if(box.indexOf(this.count) != -1) {
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this.isReceived = true;
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}
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}
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}
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// 新云转盘活动数据
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export class LuckyTurntableData extends ActivityBase {
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cost: string; // 抽1次的消耗
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freeCount: number; // 免费次数
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pool: LuckyTurntablePool[] = [];
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greateReward: LuckyTurntablePool; // 头奖,weight最小的那一个
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box: LuckyTurntableBox[] = [];
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floor: { // 保底
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sum: number;
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count: number;
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};
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todayCount: number = 0; // 今天抽了几次
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count: number = 0; // 一共抽了几次
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records: TurntableRecord[] = []; // 奖励记录
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greatRewardCount: number = 0; // 中头奖次数
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public getCost(count: number) {
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if(this.todayCount < this.freeCount) {
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count -= this.freeCount - this.todayCount;
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}
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let cost = parseGoodStr(this.cost);
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return cost.map(cur => ({...cur, count: cur.count * count}));
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}
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public pull(roleName: string, count: number) {
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let records: TurntableRecord[] = [];
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let result: number[] = [];
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let goodResult: RewardInter[] = [];
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for(let i = 0; i < count; i++) {
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let pool = this.pool;
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let numNow = this.count % this.floor.sum;
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let getNumNow = this.greatRewardCount % this.floor.count;
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if(getNumNow >= this.floor.count) { // 不再抽到
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pool = this.pool.filter(cur => cur.id != this.greateReward.id);
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if(pool.length <= 0) pool = this.pool;
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} else if (this.floor.sum - numNow - getNumNow <= this.floor.count) { // 到最后几个了,直接给保底
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pool = [this.greateReward];
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}
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let { dic: randResult } = getRandEelmWithWeight(this.pool);
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if(randResult) {
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this.count++;
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this.todayCount++;
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let record = { roleName, gid: randResult.gid, count: randResult.count };
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records.push(record);
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this.records.push(record);
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result.push(randResult.id);
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goodResult.push({ id: randResult.gid, count: randResult.count });
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if(randResult.id == this.greateReward.id) {
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this.greatRewardCount++
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}
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}
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}
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return { result, records, goodResult };
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}
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// 宝箱是否可以领取
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public canReceive(boxCount: number) {
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if(this.count < boxCount) return false;
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let box = this.box.find(cur => cur.count == boxCount);
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if(!box) return false
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if(box.isReceived) return false;
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return true;
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}
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public findBox(boxCount: number) {
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let box = this.box.find(cur => cur.count == boxCount);
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return box;
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}
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public setPlayerRecords(playerData: ActivityTurntableModelType) {
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if(!playerData) return null
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let { todayCount, count, records, box, greatRewardCount } = playerData;
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this.todayCount = todayCount;
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this.count = count;
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this.records = records;
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for(let boxData of this.box) {
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boxData.setReceived(box);
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}
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this.greatRewardCount = greatRewardCount;
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}
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public initData(data: string) {
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let dataObj: TurntableInDb = JSON.parse(data);
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this.cost = dataObj.cost;
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this.freeCount = dataObj.freeCount;
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for(let pool of dataObj.pool) {
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let poolObj = new LuckyTurntablePool(pool);
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this.pool.push(poolObj);
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if(!this.greateReward || this.greateReward.weight > poolObj.weight) {
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this.greateReward = poolObj;
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}
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}
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for(let box of dataObj.box) {
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this.box.push(new LuckyTurntableBox(box));
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}
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this.floor = dataObj.floor;
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}
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public getShowResult() {
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return {
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...pick(this, ['cost', 'freeCount', 'todayCount', 'count', 'box', 'records']),
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pool: this.pool.map(pool => pool.getShowResult())
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}
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}
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constructor(activityData: ActivityModelType, createTime: number) {
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super(activityData, createTime)
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this.initData(activityData.data)
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}
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}
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