网安:修复sms获取bug

This commit is contained in:
luying
2021-04-09 13:59:12 +08:00
parent b9e59202da
commit 7b8b009d1a
2 changed files with 4 additions and 11 deletions

View File

@@ -33,9 +33,7 @@ export default class Sms extends BaseModel {
isFixed: boolean;
public static async findByTel(tel: string, lean = true) {
let _tel = aesEncryptcfb(tel, ENCRYPT_KEY, ENCRYPT_IV);
const sms: SmsType = await smsModel.findOne({ tel: _tel }).lean(lean);
const sms: SmsType = await smsModel.findOne({ tel }).lean(lean);
return sms;
}
@@ -72,9 +70,8 @@ export default class Sms extends BaseModel {
}
public static async fixSms(tel: string) {
let _tel = aesEncryptcfb(tel, ENCRYPT_KEY, ENCRYPT_IV);
const sms: SmsType = await smsModel.findOneAndUpdate({ tel: _tel }, { $setOnInsert: {
const sms: SmsType = await smsModel.findOneAndUpdate({ tel }, { $setOnInsert: {
tel,
code: generateNum(6),
used: false,

View File

@@ -2,7 +2,7 @@
* 体力系统
*/
import { HERO_SYSTEM_TYPE, ABI_TYPE, HERO_CE_RATIO, HERO_SUB_ATTR_RATIO, LINEUP_NUM, REDIS_KEY } from '../consts';
import { HERO_SYSTEM_TYPE, ABI_TYPE, HERO_CE_RATIO, HERO_SUB_ATTR_RATIO, LINEUP_NUM } from '../consts';
import { deepCopy, getAllAttrStage, reduceCe } from './util';
import { HeroModel, HeroType, HeroUpdate } from '../db/Hero';
@@ -19,7 +19,6 @@ import { PvpDefenseModel } from '../db/PvpDefense';
import { findIndex } from 'underscore';
import { GuildModel } from '../db/Guild';
import { DicJob } from './dictionary/DicJob';
import { redisUserInfoUpdate } from '../services/redisService';
// 修改并下发战力
export async function calPlayerCeAndSave(type: number, roleId: string, originHero: HeroType, update: HeroUpdate, args?: Array<number>) {
@@ -46,9 +45,6 @@ export async function calPlayerCeAndSave(type: number, roleId: string, originHer
await PvpDefenseModel.updateCe(roleId, originHero.hid, heroCe); // 更新pvp防守阵战力
let guild = await GuildModel.updateCe(roleId, incCe); // 公会更新战力
if(guild) {
await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }])
}
let pushHeros = new Array<{ hid: number, ce: number, incHeroCe: number }>();
pushHeros.push({
@@ -56,7 +52,7 @@ export async function calPlayerCeAndSave(type: number, roleId: string, originHer
ce: reduceCe(heroCe),
incHeroCe: reduceCe(incCe),
});
return { pushHeros, role, topLineupCe, hero }
return { pushHeros, role, topLineupCe, hero, guild }
}
//全局属性加成