更新军团战力数据
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@@ -629,6 +629,8 @@ export class GuildHandler {
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const guild = await GuildModel.quit(code, roleId, serverId, role.ce, userGuild.auth == GUILD_AUTH.MANAGER);
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if(!guild) return resResult(STATUS.GUILD_QUIT_ERROR);
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }])
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//删除排名信息
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await removeBossRank(code, roleId);
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await removeTrainRank(code, roleId, guild.trainId);
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@@ -669,7 +671,8 @@ export class GuildHandler {
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const guild = await GuildModel.quit(code, memberRoleId, serverId, role.ce, userGuild.auth == GUILD_AUTH.MANAGER);
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if(!guild) return resResult(STATUS.GUILD_KICK_ERROR);
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }])
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//删除排名信息
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await removeBossRank(code, roleId);
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await removeTrainRank(code, roleId, guild.trainId);
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@@ -57,7 +57,10 @@ export class RoleHandler {
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{ hid: 11, star: 6, colorStar: 6, lv: 96, quality: 3, job: 11 },
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{ hid: 12, star: 6, colorStar: 6, lv: 96, quality: 3, job: 16 },
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{ hid: 8, star: 6, colorStar: 6, lv: 96, quality: 3, job: 1 }
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]
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];
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if(type == 2) {
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lineup = [{ hid: 27, star: 6, colorStar: 6, lv: 96, quality: 3, job: 11 }]
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}
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let ranks = await RoleModel.getRank('tower', serverId, ["lv", "roleName", "vLv", "head", "frame", "spine", "guildName", "ce"], 1, 10);
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@@ -10,7 +10,7 @@ import { nowSeconds } from "../pubUtils/timeUtil";
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import { pinus, BackendSession } from "pinus";
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import { ARMY } from "../pubUtils/dicParam";
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import { sendMail } from "./mailService";
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import { setRank, getMyRank, initSingleRank, getRoleOnlineInfo } from "./redisService";
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import { setRank, getMyRank, initSingleRank, getRoleOnlineInfo, redisUserInfoUpdate } from "./redisService";
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import { GuildRankParam, GuildLeader } from "../domain/rank";
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import { lockData, lockDataNoRetry } from '../services/redLockService';
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import { ErrLogModel } from '../db/ErrLog';
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@@ -70,6 +70,8 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
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if(!guild) {
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res.releaseCallback();//解锁
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return { status: -1, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
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} else {
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }])
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}
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const role = await RoleModel.findByRoleId(roleId);
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@@ -2,7 +2,7 @@
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* 体力系统
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*/
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import { HERO_SYSTEM_TYPE, ABI_TYPE, HERO_CE_RATIO, HERO_SUB_ATTR_RATIO, LINEUP_NUM } from '../consts';
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import { HERO_SYSTEM_TYPE, ABI_TYPE, HERO_CE_RATIO, HERO_SUB_ATTR_RATIO, LINEUP_NUM, REDIS_KEY } from '../consts';
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import { deepCopy, getAllAttrStage, reduceCe } from './util';
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import { HeroModel, HeroType, HeroUpdate } from '../db/Hero';
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@@ -19,6 +19,7 @@ import { PvpDefenseModel } from '../db/PvpDefense';
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import { findIndex } from 'underscore';
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import { GuildModel } from '../db/Guild';
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import { DicJob } from './dictionary/DicJob';
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import { redisUserInfoUpdate } from '../services/redisService';
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// 修改并下发战力
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export async function calPlayerCeAndSave(type: number, roleId: string, originHero: HeroType, update: HeroUpdate, args?: Array<number>) {
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@@ -44,7 +45,10 @@ export async function calPlayerCeAndSave(type: number, roleId: string, originHer
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role = await RoleModel.updateRoleInfo(roleId, { ce: role.ce + incCe, topLineup, topLineupCe });
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await PvpDefenseModel.updateCe(roleId, originHero.hid, heroCe); // 更新pvp防守阵战力
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await GuildModel.updateCe(roleId, incCe); // 公会更新战力
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let guild = await GuildModel.updateCe(roleId, incCe); // 公会更新战力
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if(guild) {
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }])
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}
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let pushHeros = new Array<{ hid: number, ce: number, incHeroCe: number }>();
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pushHeros.push({
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