活动:礼包添加批量参数

This commit is contained in:
qiaoxin
2021-06-21 18:19:37 +08:00
parent 789660a701
commit 7c28103192
13 changed files with 170 additions and 103 deletions
@@ -76,6 +76,7 @@ export class RefreshTaskHandler {
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, roundIndex, pageIndex, id, type },
item: dailyItemData,
totalPoint: playerData.totalPoint + dailyItemData.point,
}));
}
@@ -5,21 +5,21 @@ import { STATUS, TASK_TYPE } from '../../../consts';
import { DonationModel } from '../../../db/Donation';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { getArmyDonateBaseByLv, getArmyDonateBoxBaseById } from '../../../pubUtils/data';
import { GuildModel } from '../../../db/Guild';
import { GuildModel } from '../../../db/Guild';
import { handleCost, addItems } from '../../../services/rewardService';
import { CHAT_SERVER, GUILD_POINT_WAYS } from '../../../consts';
import { getDonation } from '../../../services/donateService';
import { getUserGuildWithRefActive } from '../../../services/guildService';
import { ARMY } from '../../../pubUtils/dicParam';
import { addActive } from '../../../services/guildService'
import { checkTask } from '../../../services/taskService';
export default function(app: Application) {
import { checkActivityTask, checkTask } from '../../../services/taskService';
export default function (app: Application) {
return new DonationHandler(app);
}
export class DonationHandler {
constructor(private app: Application) {
}
/**
* 捐献所的等级,捐献的次数,战报,捐献达到的基金,领取宝箱记录
@@ -31,18 +31,18 @@ export class DonationHandler {
const serverId: number = parseInt(session.get('serverId'));
let userGuild = await getUserGuildWithRefActive(roleId, 'donateCnt receiveBoxs guildCode');
if (!userGuild)
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code, donateCnt, receiveBoxs } = userGuild;
let { donateFund, reports, donationLv } = await getDonation(code, serverId);
return resResult(STATUS.SUCCESS, { receiveBoxs, donateFund, reports, donateCnt:donateCnt||0, donationLv});
return resResult(STATUS.SUCCESS, { receiveBoxs, donateFund, reports, donateCnt: donateCnt || 0, donationLv });
}
/**
* 捐献
* @param msg
* @param session
*/
async donate(msg: {id: number}, session: BackendSession) {
async donate(msg: { id: number }, session: BackendSession) {
const { id } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
@@ -50,20 +50,20 @@ export class DonationHandler {
const sid: string = session.get('sid');
const funcs: number[] = session.get('funcs');
let userGuild = await getUserGuildWithRefActive(roleId, 'donateCnt receiveBoxs guildCode');
if (!userGuild)
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code, donateCnt: resdonateCnt } = userGuild;
if (resdonateCnt >= ARMY.ARMY_DONATE_TIMES)
if (resdonateCnt >= ARMY.ARMY_DONATE_TIMES)
return resResult(STATUS.GUILD_DONATE_TIMES_NOT_ENOUGH);
let { donationLv } = await getDonation(code, serverId);
let { donateReward } = getArmyDonateBaseByLv(donationLv);
let { rewardGood, rewardFund, cosume } = donateReward.get(id);
let result = await handleCost(roleId, sid, [cosume]);
if(!result)
if (!result)
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let { donateCnt } = await UserGuildModel.donateFund(roleId, 1);
let { donateFund, reports } = await DonationModel.donation(code, rewardFund, { reports: {id, roleName, time: nowSeconds()}});
let { donateFund, reports } = await DonationModel.donation(code, rewardFund, { reports: { id, roleName, time: nowSeconds() } });
let goods = [];
if (!!rewardGood)
goods = await addItems(roleId, roleName, sid, [rewardGood]);
@@ -73,32 +73,34 @@ export class DonationHandler {
await addActive(roleId, serverId, GUILD_POINT_WAYS.DONATE, id);
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_DONATE, 1, true, {});
//活动任务
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_DONATE, 1);
return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, goods });
}
/**
* 领取宝箱
* @param msg
* @param session
*/
async receiveBox(msg: {id: number}, session: BackendSession) {
*/
async receiveBox(msg: { id: number }, session: BackendSession) {
const { id } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const sid: string = session.get('sid');
const serverId: number = parseInt(session.get('serverId'));
let userGuild = await getUserGuildWithRefActive(roleId, 'donateCnt receiveBoxs guildCode');
if (!userGuild)
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code, receiveBoxs: resReceiveBoxs } = userGuild;
if (resReceiveBoxs.indexOf(id) != -1)
if (resReceiveBoxs.indexOf(id) != -1)
return resResult(STATUS.GUILD_DONATE_BOXS_IS_GOT);
let { boxRewards, fund } = getArmyDonateBoxBaseById(id);
let { donateFund, donationLv } = await getDonation(code, serverId);
let { boxRewardRatio, requireRewardRatio } = getArmyDonateBaseByLv(donationLv);
if (donateFund < Math.floor(fund * (100 + requireRewardRatio)/100) )
if (donateFund < Math.floor(fund * (100 + requireRewardRatio) / 100))
return resResult(STATUS.GUILD_DONATE_BOXS_NOT_GOT);
boxRewards = boxRewards.map(({id, count})=>{
boxRewards = boxRewards.map(({ id, count }) => {
return { id, count: count * (boxRewardRatio + 100) };
});
resReceiveBoxs.push(id);
@@ -106,4 +108,4 @@ export class DonationHandler {
let goods = await addItems(roleId, roleName, sid, boxRewards);
return resResult(STATUS.SUCCESS, { receiveBoxs, goods });
}
}
}
@@ -6,10 +6,10 @@ import { checkEvent, checkEventStatus, getEventSuccessStatus, getEvent, checkQui
import { addItems } from '../../../services/rewardService';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
import { checkTask } from '../../../services/taskService';
import { checkActivityTask, checkTask } from '../../../services/taskService';
import { gameData } from '../../../pubUtils/data';
export default function(app: Application) {
export default function (app: Application) {
return new EventBattleHandler(app);
}
@@ -18,11 +18,11 @@ export class EventBattleHandler {
}
// 主动获取奇遇事件
async getEvents(msg: { }, session: BackendSession) {
async getEvents(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus');
let event = await getEvent(eventStatus, roleId, roleName);
return resResult(STATUS.SUCCESS, { list: event });
@@ -30,44 +30,44 @@ export class EventBattleHandler {
// 回答问题
async checkAnswer(msg: { eventId: number, eventCode: string, questionId: number, answer: number }, session: BackendSession) {
const {eventId, eventCode, questionId, answer} = msg;
const { eventId, eventCode, questionId, answer } = msg;
let roleId = session.get('roleId');
// let roleName = session.get('roleName');
// let eventStatus = session.get('eventStatus');
let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
if(!event) {
if (!event) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { status, type, eventId: dataEventId, question } = event;
if(status != EVENT_RECORD_STATUS.WAITING) {
if (status != EVENT_RECORD_STATUS.WAITING) {
return resResult(STATUS.EVENT_STATUS_ERROR);
}
if(dataEventId != eventId) {
if (dataEventId != eventId) {
return resResult(STATUS.EVENT_WRONG_ID);
}
let curQuestion = question.find(cur => cur.id == questionId);
if(!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND);
if (!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND);
let {isCorrect, answerNo} = checkQuiz(questionId, answer);
let result = await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect?EVENT_ANSWER_STATUS.CORRECT:EVENT_ANSWER_STATUS.WRONG);
if(!result) {
let { isCorrect, answerNo } = checkQuiz(questionId, answer);
let result = await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect ? EVENT_ANSWER_STATUS.CORRECT : EVENT_ANSWER_STATUS.WRONG);
if (!result) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { question: newQuestion } = result;
let isClear = true, allCorrect = true;
for(let {status} of newQuestion) {
if(status) {
if(status == EVENT_ANSWER_STATUS.WRONG) {
allCorrect = false;
}
}else {
isClear = false; allCorrect = false;
for (let { status } of newQuestion) {
if (status) {
if (status == EVENT_ANSWER_STATUS.WRONG) {
allCorrect = false;
}
} else {
isClear = false; allCorrect = false;
}
}
if(isClear) {
await EventRecordModel.setStatusByCode(roleId, eventCode, allCorrect?EVENT_RECORD_STATUS.BATTLE_SUCCESS:EVENT_RECORD_STATUS.BATTLE_FAIL);
if (isClear) {
await EventRecordModel.setStatusByCode(roleId, eventCode, allCorrect ? EVENT_RECORD_STATUS.BATTLE_SUCCESS : EVENT_RECORD_STATUS.BATTLE_FAIL);
}
return resResult(STATUS.SUCCESS, { eventCode, eventId, questionId, isCorrect, answerNo });
@@ -75,59 +75,62 @@ export class EventBattleHandler {
// 获取关卡列表
async receiveEventReward(msg: { eventId: number, eventCode: string }, session: BackendSession) {
const {eventId, eventCode} = msg;
const { eventId, eventCode } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus');
let sid = session.get('sid');
const serverId = session.get('serverId');
const funcs: number[] = session.get('funcs');
let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
if(!event) {
if (!event) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { status, type, eventId: dataEventId, question } = event;
let flag = checkEventStatus(type, status);
if(!flag) {
if (!flag) {
return resResult(STATUS.EVENT_STATUS_ERROR);
}
let checkResult = getEventSuccessStatus(type, status, question);
if(checkResult.status == -1) {
if (checkResult.status == -1) {
return resResult(STATUS.EVENT_QUESTION_NO_ANSWER);
}
let isSuccess = checkResult.isSuccess;
if(dataEventId != eventId) {
if (dataEventId != eventId) {
return resResult(STATUS.EVENT_WRONG_ID);
}
let dicEvent = gameData.event.get(eventId);
if(!dicEvent) {
if (!dicEvent) {
return resResult(STATUS.EVENT_INFO_NOT_FOUND);
}
// 保存状态
let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess?EVENT_RECORD_STATUS.SUCCESS_RECEIVED:EVENT_RECORD_STATUS.FAIL_RECEIVED);
let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess ? EVENT_RECORD_STATUS.SUCCESS_RECEIVED : EVENT_RECORD_STATUS.FAIL_RECEIVED);
// 保存奖励
let reward = isSuccess?dicEvent.winReward:dicEvent.loseReward;
let reward = isSuccess ? dicEvent.winReward : dicEvent.loseReward;
let goods = await addItems(roleId, roleName, sid, reward);
if(eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
if (eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN);
// 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来
session.set('eventStatus', EVENT_STATUS.OPEN);
session.push('eventStatus', () => {});
session.push('eventStatus', () => { });
}
// 推送消息刷新
await checkEvent(session, true);
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_EVENT, 1, true, { eventType: dicEvent.eventType })
// 活动任务
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EVENT, 1, { eventType: dicEvent.eventType })
return resResult(STATUS.SUCCESS, {
isSuccess,
eventCode: result.eventCode,
eventId: result.eventId,
status: result.status,
goods
isSuccess,
eventCode: result.eventCode,
eventId: result.eventId,
status: result.status,
goods
});
}
}
@@ -1,13 +1,13 @@
import { CHANNEL_PREFIX, MSG_SOURCE, CHANNEL_TYPE } from './../../../consts/constModules/chatConst';
import {Application, BackendSession} from 'pinus';
import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { DEFAULT_MSG_PER_PAGE, STATUS, TASK_TYPE } from '../../../consts';
import { createAccuseData, createGroupMsg, createPrivateMsg, getPrivateMessages, pushGroupMsgToRoom, pushMsgToRole, updatePrivateMsgReadInfo, recentPrivateChatInfos, recentWorldMsgs, recentSysMsgs, recentGuildMsgs } from '../../../services/chatService';
import { getSimpleRoleInfo } from '../../../services/roleService';
import { checkTaskWithArgs } from '../../../services/taskService';
import { checkActivityTask, checkTaskWithArgs } from '../../../services/taskService';
export default function(app: Application) {
export default function (app: Application) {
return new ChatHandler(app);
}
@@ -22,7 +22,7 @@ export class ChatHandler {
* @param {Object} session
*
*/
async send(msg: {content: string , target: string}, session: BackendSession) {
async send(msg: { content: string, target: string }, session: BackendSession) {
let rid = session.get('rid');
let username = session.uid.split('*')[0];
let channelService = this.app.get('channelService');
@@ -48,7 +48,7 @@ export class ChatHandler {
}
}
async send2(msg: {content: string , target: string}, session: BackendSession) {
async send2(msg: { content: string, target: string }, session: BackendSession) {
let rid = session.get('rid');
let username = session.uid.split('*')[0];
let channelService = this.app.get('channelService');
@@ -97,7 +97,9 @@ export class ChatHandler {
if (!msgData) return resResult(STATUS.WRONG_PARMS);
await pushGroupMsgToRoom(msgData);
// 任务
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.CHAT, [ CHANNEL_TYPE.get(channel) ]);
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.CHAT, [CHANNEL_TYPE.get(channel)]);
//活动任务
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.CHAT, 1, { chatType: CHANNEL_TYPE.get(channel) })
return resResult(STATUS.SUCCESS);
}
@@ -110,6 +112,7 @@ export class ChatHandler {
async sendPrivateMessage(msg: { type: number, content: string, targetRoleId: string, targetMsgCode: string }, session: BackendSession) {
const { type, content, targetRoleId, targetMsgCode } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
const sid = session.get('sid');
@@ -118,7 +121,10 @@ export class ChatHandler {
if (!msgData) return resResult(STATUS.WRONG_PARMS);
// 任务
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.CHAT, [ CHANNEL_TYPE.get('private') ]);
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.CHAT, [CHANNEL_TYPE.get('private')]);
//活动任务
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.CHAT, 1, { chatType: CHANNEL_TYPE.get('private') })
return resResult(STATUS.SUCCESS, msgData);
}
@@ -141,8 +147,8 @@ export class ChatHandler {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const recentPrivateChats = await recentPrivateChatInfos(roleId, roleName)||[];
const recentPrivateChats = await recentPrivateChatInfos(roleId, roleName) || [];
return resResult(STATUS.SUCCESS, {
recentPrivateChats
});
@@ -169,7 +175,7 @@ export class ChatHandler {
* @param {{targetRoleId: string, fromSeqId: number, count: number}} msg 聊天对象;聊天消息的顺序 id,不传为从最新开始;count 为消息条数
* @memberof ChatHandler
*/
async getPrivateMessage(msg: {targetRoleId: string, fromSeqId: number, count: number}, session: BackendSession) {
async getPrivateMessage(msg: { targetRoleId: string, fromSeqId: number, count: number }, session: BackendSession) {
const roleId = session.get('roleId');
const { targetRoleId, fromSeqId = Infinity, count = DEFAULT_MSG_PER_PAGE } = msg;
const msgs = await getPrivateMessages(roleId, targetRoleId, fromSeqId, count);
@@ -201,7 +207,7 @@ export class ChatHandler {
* @returns
* @memberof ChatHandler
*/
async accuse(msg: {targetRoleId: string, targetMsgCode: string; reason: number}, session: BackendSession) {
async accuse(msg: { targetRoleId: string, targetMsgCode: string; reason: number }, session: BackendSession) {
const roleId = session.get('roleId');
const { targetRoleId, targetMsgCode, reason } = msg;
const accuseRec = await createAccuseData(roleId, targetRoleId, targetMsgCode, reason);
@@ -210,10 +210,10 @@ export class orderHandler {
* @param {BackendSession} session
* @memberof orderHandler
*/
async debugOrder(msg: { productID: string, magicWord: string, paramStr: string }, session: BackendSession) {
const { magicWord, productID, paramStr } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
async debugOrder(msg: { productID: string, magicWord: string, paramStr: string, activityId: number }, session: BackendSession) {
const { magicWord, productID, paramStr, activityId } = msg;
if (magicWord !== DEBUG_MAGIC_WORD || !activityId) {
return resResult(STATUS.WRONG_PARMS);
}
const roleId = session.get('roleId');
@@ -241,13 +241,13 @@ export class orderHandler {
let orderID = '';//平台订单号
let sdkOrderInfo = null;//客户端需要的平台订单信息
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(activityGroupId, productType, -1);
if (activityArray.length === 0) {
return resResult(STATUS.ACTIVITY_MISSING);
}
let activityData = activityArray[0];
let activityId = activityData.activityId;
// let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
// let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(activityGroupId, productType, -1);
// if (activityArray.length === 0) {
// return resResult(STATUS.ACTIVITY_MISSING);
// }
let activityData = await ActivityModel.findActivity(activityId);
if (!activityData) return resResult(STATUS.ACTIVITY_MISSING);
await UserOrderModel.applyOrder(serverId, roleId, productID, localOrderID, orderID, price, payType, activityId, paramStr, message);
//订单成功
@@ -29,22 +29,33 @@ export class ItemHandler {
// 道具的使用
public async useItem(msg: { id: number, selected: Array<number> }, session: BackendSession) {
let { id, selected } = msg;
public async useItem(msg: { id: number, selected: Array<number>, count: number }, session: BackendSession) {
let { id, selected, count } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs = session.get('funcs');
let consumeResult = await handleCost(roleId, sid, [{ id: id, count: 1 }]);
if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
if (count > 0) {
// let consumeResult = await handleCost(roleId, sid, [{ id: id, count: count }]);
// if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
let dicGoods = gameData.goods.get(id);
let giftID = dicGoods.gift;
let result = await useGiftPackage(roleId, roleName, sid, serverId, funcs, giftID, selected)
let dicGoods = gameData.goods.get(id);
if (!dicGoods) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
let giftID = dicGoods.gift;
if (!giftID) {
return resResult(STATUS.NOT_GIFTPACKAGE);
}
let result = await useGiftPackage(roleId, roleName, sid, serverId, funcs, giftID, selected, count)
return resResult(STATUS.SUCCESS, result);
}
return resResult(STATUS.WRONG_PARMS);
return resResult(STATUS.SUCCESS, result);
}
}
+1 -1
View File
@@ -167,7 +167,7 @@ export async function getActivity(serverId: number, roleId: string, activityId:
break;
}
default: {
console.log('未知活动类型.........')
console.log('未知活动类型.........', activityType)
break;
}
}
+37 -11
View File
@@ -14,9 +14,10 @@ import { decodeArrayListStr } from '../pubUtils/util';
* @param giftID 礼包id
* @param roleId 角色id
* @param roleName 角色名称
* @param giftCount 一共消耗多少个礼包
* @param sid
*/
export async function useGiftPackage(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], giftID: number, selected: Array<number> = []) {
export async function useGiftPackage(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], giftID: number, selected: Array<number> = [], giftCount: number) {
console.log("bbbbbbbb", giftID, selected)
let result = { goods: [], addHeros: [] }
let giftPackageData = gameData.giftPackage.get(giftID);
@@ -29,7 +30,16 @@ export async function useGiftPackage(roleId: string, roleName: string, sid: stri
switch (giftType) {
case GIFT_PACKAGE_TYPE.ALL://全部
{
result = await addReward(roleId, roleName, sid, serverId, funcs, reward);
let allReward = [];
if (giftCount > 1) {
for (let obj of reward) {
allReward.push({ type: obj.type, id: obj.id, count: obj.count * giftCount })
}
} else {
allReward = reward;
}
result = await addReward(roleId, roleName, sid, serverId, funcs, allReward);
break;
}
case GIFT_PACKAGE_TYPE.SELECTED_X://手选
@@ -39,16 +49,27 @@ export async function useGiftPackage(roleId: string, roleName: string, sid: stri
break;
}
let selectedReward = getSelectedReward(giftPackageData, selected)
result = await addReward(roleId, roleName, sid, serverId, funcs, selectedReward);
let allReward = [];
if (giftCount > 1) {
for (let obj of selectedReward) {
allReward.push({ type: obj.type, id: obj.id, count: obj.count * giftCount })
}
} else {
allReward = selectedReward;
}
result = await addReward(roleId, roleName, sid, serverId, funcs, allReward);
break;
}
case GIFT_PACKAGE_TYPE.RANDOM_X://随机
{
let count = giftPackageData.count;//随机个数
let randomArray = randomSelectedData(count);
let selectedReward = getSelectedReward(giftPackageData, randomArray)
result = await addReward(roleId, roleName, sid, serverId, funcs, selectedReward);
let allReward = [];
for (let i = 0; i < giftCount; i++) {
let selectedArray = randomSelectedData(giftPackageData.reward.length, count);
let selectedReward = getSelectedReward(giftPackageData, selectedArray)
allReward = allReward.concat(selectedReward);
}
result = await addReward(roleId, roleName, sid, serverId, funcs, allReward);
break;
}
default:
@@ -114,10 +135,15 @@ export function getSelectedReward(giftData: DicGiftPackage, selected: Array<numb
return selectedReward;
}
function randomSelectedData(count: number) {
let arr = [];
return arr;
function randomSelectedData(total: number, count: number) {
var selected: number[] = []; //temp存放生成的随机数组
var arr = Array.from({ length: total }, (v, k) => k);
for (let i = 0; i < count; i++) {
var num = Math.floor(Math.random() * arr.length); //生成随机数num
selected.push(arr[num]); //获取arr[num]并放入temp
arr.splice(num, 1);
}
return selected;
}
//数据格式转换'类型&id&数量|类型&id&数量|' ->> Array<RewardParam> 活动奖励
+1 -1
View File
@@ -123,7 +123,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
//统计装备
if (equipInfos.length > 0) {
let { serverId } = await RoleModel.findByRoleId(roleId);
await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.EQUIP_QUALITY_COUNT, equipInfos.length, { equips: equipInfos })
await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.EQUIP_QUALITY_COUNT, equipInfos.length, { equips: equipInfos.map(obj => { return { quality: obj.quality } }) })
}
//货币推送
+1 -1
View File
@@ -646,7 +646,7 @@ export enum TASK_TYPE {
EQUIP_QUALITY_COUNT = 83, // 获得*件品质的*装备
HERO_WAKE_UP_COUNT = 84, // *名武将觉醒
GUILD_JOIN_ACTIVITY_END = 85, // 参与*军团活动到结束
ACTIVITY_RMB = 86, // 某个活动累计充值*元
ACTIVITY_RMB = 86, // 累计充值*元
}
// 卡池类型
+1
View File
@@ -367,6 +367,7 @@ export const STATUS = {
MONOPOLY_BANK: { code: 50030, simStr: '已经存过' },
MONOPOLY_BANK_COUNT_ERROR: { code: 50031, simStr: '数量错误' },
MONOPOLY_BANK_SAVE_MAX: { code: 50032, simStr: '超过最大限制数量' },
NOT_GIFTPACKAGE: { code: 50033, simStr: '非礼包类型' },
// GM后台相关状态 60000 - 69999
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
GM_MISS_API: { code: 60002, simStr: '未找到该接口' },
+18 -1
View File
@@ -1176,11 +1176,28 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
}
case TASK_TYPE.ACTIVITY_RMB:
{
if (paramObj.activityId == param[0]) {
addCount = count;
break;
}
case TASK_TYPE.BATTLE_EVENT:
{
if (param[0] == paramObj.eventType) {
addCount = count;
}
break;
}
case TASK_TYPE.GUILD_DONATE:
{
addCount = count;
break;
}
case TASK_TYPE.CHAT:
{
if (param[0] == paramObj.chatType) {
addCount = count;
break;
}
}
default:
addCount = 0;
break;
+2 -2
View File
@@ -767,8 +767,8 @@
{
"id": 86,
"name": "充值RMB",
"info": "某个活动充值*元",
"param": "activityId&RMB",
"info": "累计充值*元",
"param": "RMB",
"string": "累计充值金额",
"content": 0,
"condition": "RMB"