活动:礼包添加批量参数
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@@ -5,21 +5,21 @@ import { STATUS, TASK_TYPE } from '../../../consts';
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import { DonationModel } from '../../../db/Donation';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { getArmyDonateBaseByLv, getArmyDonateBoxBaseById } from '../../../pubUtils/data';
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import { GuildModel } from '../../../db/Guild';
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import { GuildModel } from '../../../db/Guild';
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import { handleCost, addItems } from '../../../services/rewardService';
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import { CHAT_SERVER, GUILD_POINT_WAYS } from '../../../consts';
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import { getDonation } from '../../../services/donateService';
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import { getUserGuildWithRefActive } from '../../../services/guildService';
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import { ARMY } from '../../../pubUtils/dicParam';
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import { addActive } from '../../../services/guildService'
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import { checkTask } from '../../../services/taskService';
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export default function(app: Application) {
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import { checkActivityTask, checkTask } from '../../../services/taskService';
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export default function (app: Application) {
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return new DonationHandler(app);
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}
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export class DonationHandler {
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constructor(private app: Application) {
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}
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/**
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* 捐献所的等级,捐献的次数,战报,捐献达到的基金,领取宝箱记录
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@@ -31,18 +31,18 @@ export class DonationHandler {
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const serverId: number = parseInt(session.get('serverId'));
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let userGuild = await getUserGuildWithRefActive(roleId, 'donateCnt receiveBoxs guildCode');
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if (!userGuild)
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code, donateCnt, receiveBoxs } = userGuild;
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let { donateFund, reports, donationLv } = await getDonation(code, serverId);
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return resResult(STATUS.SUCCESS, { receiveBoxs, donateFund, reports, donateCnt:donateCnt||0, donationLv});
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return resResult(STATUS.SUCCESS, { receiveBoxs, donateFund, reports, donateCnt: donateCnt || 0, donationLv });
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}
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/**
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* 捐献
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* @param msg
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* @param session
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*/
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async donate(msg: {id: number}, session: BackendSession) {
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async donate(msg: { id: number }, session: BackendSession) {
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const { id } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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@@ -50,20 +50,20 @@ export class DonationHandler {
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let userGuild = await getUserGuildWithRefActive(roleId, 'donateCnt receiveBoxs guildCode');
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if (!userGuild)
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code, donateCnt: resdonateCnt } = userGuild;
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if (resdonateCnt >= ARMY.ARMY_DONATE_TIMES)
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if (resdonateCnt >= ARMY.ARMY_DONATE_TIMES)
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return resResult(STATUS.GUILD_DONATE_TIMES_NOT_ENOUGH);
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let { donationLv } = await getDonation(code, serverId);
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let { donateReward } = getArmyDonateBaseByLv(donationLv);
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let { rewardGood, rewardFund, cosume } = donateReward.get(id);
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let result = await handleCost(roleId, sid, [cosume]);
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if(!result)
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if (!result)
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return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let { donateCnt } = await UserGuildModel.donateFund(roleId, 1);
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let { donateFund, reports } = await DonationModel.donation(code, rewardFund, { reports: {id, roleName, time: nowSeconds()}});
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let { donateFund, reports } = await DonationModel.donation(code, rewardFund, { reports: { id, roleName, time: nowSeconds() } });
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let goods = [];
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if (!!rewardGood)
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goods = await addItems(roleId, roleName, sid, [rewardGood]);
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@@ -73,32 +73,34 @@ export class DonationHandler {
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await addActive(roleId, serverId, GUILD_POINT_WAYS.DONATE, id);
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_DONATE, 1, true, {});
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//活动任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_DONATE, 1);
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return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, goods });
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}
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/**
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* 领取宝箱
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* @param msg
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* @param session
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*/
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async receiveBox(msg: {id: number}, session: BackendSession) {
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*/
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async receiveBox(msg: { id: number }, session: BackendSession) {
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const { id } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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const serverId: number = parseInt(session.get('serverId'));
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let userGuild = await getUserGuildWithRefActive(roleId, 'donateCnt receiveBoxs guildCode');
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if (!userGuild)
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code, receiveBoxs: resReceiveBoxs } = userGuild;
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if (resReceiveBoxs.indexOf(id) != -1)
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if (resReceiveBoxs.indexOf(id) != -1)
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return resResult(STATUS.GUILD_DONATE_BOXS_IS_GOT);
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let { boxRewards, fund } = getArmyDonateBoxBaseById(id);
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let { donateFund, donationLv } = await getDonation(code, serverId);
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let { boxRewardRatio, requireRewardRatio } = getArmyDonateBaseByLv(donationLv);
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if (donateFund < Math.floor(fund * (100 + requireRewardRatio)/100) )
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if (donateFund < Math.floor(fund * (100 + requireRewardRatio) / 100))
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return resResult(STATUS.GUILD_DONATE_BOXS_NOT_GOT);
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boxRewards = boxRewards.map(({id, count})=>{
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boxRewards = boxRewards.map(({ id, count }) => {
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return { id, count: count * (boxRewardRatio + 100) };
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});
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resReceiveBoxs.push(id);
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@@ -106,4 +108,4 @@ export class DonationHandler {
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let goods = await addItems(roleId, roleName, sid, boxRewards);
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return resResult(STATUS.SUCCESS, { receiveBoxs, goods });
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}
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}
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}
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@@ -6,10 +6,10 @@ import { checkEvent, checkEventStatus, getEventSuccessStatus, getEvent, checkQui
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import { addItems } from '../../../services/rewardService';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { checkTask } from '../../../services/taskService';
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import { checkActivityTask, checkTask } from '../../../services/taskService';
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import { gameData } from '../../../pubUtils/data';
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export default function(app: Application) {
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export default function (app: Application) {
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return new EventBattleHandler(app);
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}
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@@ -18,11 +18,11 @@ export class EventBattleHandler {
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}
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// 主动获取奇遇事件
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async getEvents(msg: { }, session: BackendSession) {
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async getEvents(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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let event = await getEvent(eventStatus, roleId, roleName);
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return resResult(STATUS.SUCCESS, { list: event });
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@@ -30,44 +30,44 @@ export class EventBattleHandler {
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// 回答问题
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async checkAnswer(msg: { eventId: number, eventCode: string, questionId: number, answer: number }, session: BackendSession) {
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const {eventId, eventCode, questionId, answer} = msg;
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const { eventId, eventCode, questionId, answer } = msg;
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let roleId = session.get('roleId');
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// let roleName = session.get('roleName');
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// let eventStatus = session.get('eventStatus');
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let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
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if(!event) {
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if (!event) {
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return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
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}
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let { status, type, eventId: dataEventId, question } = event;
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if(status != EVENT_RECORD_STATUS.WAITING) {
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if (status != EVENT_RECORD_STATUS.WAITING) {
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return resResult(STATUS.EVENT_STATUS_ERROR);
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}
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if(dataEventId != eventId) {
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if (dataEventId != eventId) {
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return resResult(STATUS.EVENT_WRONG_ID);
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}
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let curQuestion = question.find(cur => cur.id == questionId);
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if(!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND);
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if (!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND);
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let {isCorrect, answerNo} = checkQuiz(questionId, answer);
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let result = await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect?EVENT_ANSWER_STATUS.CORRECT:EVENT_ANSWER_STATUS.WRONG);
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if(!result) {
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let { isCorrect, answerNo } = checkQuiz(questionId, answer);
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let result = await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect ? EVENT_ANSWER_STATUS.CORRECT : EVENT_ANSWER_STATUS.WRONG);
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if (!result) {
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return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
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}
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let { question: newQuestion } = result;
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let isClear = true, allCorrect = true;
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for(let {status} of newQuestion) {
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if(status) {
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if(status == EVENT_ANSWER_STATUS.WRONG) {
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allCorrect = false;
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}
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}else {
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isClear = false; allCorrect = false;
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for (let { status } of newQuestion) {
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if (status) {
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if (status == EVENT_ANSWER_STATUS.WRONG) {
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allCorrect = false;
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}
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} else {
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isClear = false; allCorrect = false;
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}
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}
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if(isClear) {
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await EventRecordModel.setStatusByCode(roleId, eventCode, allCorrect?EVENT_RECORD_STATUS.BATTLE_SUCCESS:EVENT_RECORD_STATUS.BATTLE_FAIL);
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if (isClear) {
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await EventRecordModel.setStatusByCode(roleId, eventCode, allCorrect ? EVENT_RECORD_STATUS.BATTLE_SUCCESS : EVENT_RECORD_STATUS.BATTLE_FAIL);
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}
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return resResult(STATUS.SUCCESS, { eventCode, eventId, questionId, isCorrect, answerNo });
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@@ -75,59 +75,62 @@ export class EventBattleHandler {
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// 获取关卡列表
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async receiveEventReward(msg: { eventId: number, eventCode: string }, session: BackendSession) {
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const {eventId, eventCode} = msg;
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const { eventId, eventCode } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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let sid = session.get('sid');
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const serverId = session.get('serverId');
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const funcs: number[] = session.get('funcs');
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let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
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if(!event) {
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if (!event) {
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return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
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}
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let { status, type, eventId: dataEventId, question } = event;
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let flag = checkEventStatus(type, status);
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if(!flag) {
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if (!flag) {
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return resResult(STATUS.EVENT_STATUS_ERROR);
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}
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let checkResult = getEventSuccessStatus(type, status, question);
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if(checkResult.status == -1) {
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if (checkResult.status == -1) {
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return resResult(STATUS.EVENT_QUESTION_NO_ANSWER);
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}
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let isSuccess = checkResult.isSuccess;
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if(dataEventId != eventId) {
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if (dataEventId != eventId) {
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return resResult(STATUS.EVENT_WRONG_ID);
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}
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let dicEvent = gameData.event.get(eventId);
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if(!dicEvent) {
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if (!dicEvent) {
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return resResult(STATUS.EVENT_INFO_NOT_FOUND);
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}
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// 保存状态
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let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess?EVENT_RECORD_STATUS.SUCCESS_RECEIVED:EVENT_RECORD_STATUS.FAIL_RECEIVED);
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let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess ? EVENT_RECORD_STATUS.SUCCESS_RECEIVED : EVENT_RECORD_STATUS.FAIL_RECEIVED);
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// 保存奖励
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let reward = isSuccess?dicEvent.winReward:dicEvent.loseReward;
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let reward = isSuccess ? dicEvent.winReward : dicEvent.loseReward;
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let goods = await addItems(roleId, roleName, sid, reward);
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if(eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
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if (eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
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await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN);
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// 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来
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session.set('eventStatus', EVENT_STATUS.OPEN);
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session.push('eventStatus', () => {});
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session.push('eventStatus', () => { });
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}
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// 推送消息刷新
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await checkEvent(session, true);
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_EVENT, 1, true, { eventType: dicEvent.eventType })
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// 活动任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EVENT, 1, { eventType: dicEvent.eventType })
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return resResult(STATUS.SUCCESS, {
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isSuccess,
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eventCode: result.eventCode,
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eventId: result.eventId,
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status: result.status,
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goods
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isSuccess,
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eventCode: result.eventCode,
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eventId: result.eventId,
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status: result.status,
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goods
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});
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}
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}
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