活动:礼包添加批量参数
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@@ -29,22 +29,33 @@ export class ItemHandler {
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// 道具的使用
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public async useItem(msg: { id: number, selected: Array<number> }, session: BackendSession) {
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let { id, selected } = msg;
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public async useItem(msg: { id: number, selected: Array<number>, count: number }, session: BackendSession) {
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let { id, selected, count } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs = session.get('funcs');
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let consumeResult = await handleCost(roleId, sid, [{ id: id, count: 1 }]);
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if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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if (count > 0) {
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// let consumeResult = await handleCost(roleId, sid, [{ id: id, count: count }]);
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// if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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let dicGoods = gameData.goods.get(id);
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let giftID = dicGoods.gift;
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let result = await useGiftPackage(roleId, roleName, sid, serverId, funcs, giftID, selected)
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let dicGoods = gameData.goods.get(id);
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if (!dicGoods) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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let giftID = dicGoods.gift;
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if (!giftID) {
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return resResult(STATUS.NOT_GIFTPACKAGE);
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}
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let result = await useGiftPackage(roleId, roleName, sid, serverId, funcs, giftID, selected, count)
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return resResult(STATUS.SUCCESS, result);
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}
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return resResult(STATUS.WRONG_PARMS);
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return resResult(STATUS.SUCCESS, result);
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}
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}
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