活动:礼包添加批量参数
This commit is contained in:
@@ -76,6 +76,7 @@ export class RefreshTaskHandler {
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId, roundIndex, pageIndex, id, type },
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param: { activityId, roundIndex, pageIndex, id, type },
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item: dailyItemData,
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item: dailyItemData,
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totalPoint: playerData.totalPoint + dailyItemData.point,
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}));
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}));
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}
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}
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@@ -12,7 +12,7 @@ import { getDonation } from '../../../services/donateService';
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import { getUserGuildWithRefActive } from '../../../services/guildService';
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import { getUserGuildWithRefActive } from '../../../services/guildService';
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import { ARMY } from '../../../pubUtils/dicParam';
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import { ARMY } from '../../../pubUtils/dicParam';
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import { addActive } from '../../../services/guildService'
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import { addActive } from '../../../services/guildService'
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import { checkTask } from '../../../services/taskService';
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import { checkActivityTask, checkTask } from '../../../services/taskService';
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export default function (app: Application) {
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export default function (app: Application) {
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return new DonationHandler(app);
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return new DonationHandler(app);
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}
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}
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@@ -73,6 +73,8 @@ export class DonationHandler {
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await addActive(roleId, serverId, GUILD_POINT_WAYS.DONATE, id);
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await addActive(roleId, serverId, GUILD_POINT_WAYS.DONATE, id);
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// 任务
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_DONATE, 1, true, {});
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_DONATE, 1, true, {});
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//活动任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_DONATE, 1);
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return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, goods });
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return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, goods });
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}
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}
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@@ -6,7 +6,7 @@ import { checkEvent, checkEventStatus, getEventSuccessStatus, getEvent, checkQui
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import { addItems } from '../../../services/rewardService';
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import { addItems } from '../../../services/rewardService';
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import { STATUS } from '../../../consts/statusCode';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { resResult } from '../../../pubUtils/util';
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import { checkTask } from '../../../services/taskService';
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import { checkActivityTask, checkTask } from '../../../services/taskService';
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import { gameData } from '../../../pubUtils/data';
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import { gameData } from '../../../pubUtils/data';
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export default function (app: Application) {
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export default function (app: Application) {
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@@ -80,6 +80,7 @@ export class EventBattleHandler {
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let roleName = session.get('roleName');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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let eventStatus = session.get('eventStatus');
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let sid = session.get('sid');
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let sid = session.get('sid');
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const serverId = session.get('serverId');
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const funcs: number[] = session.get('funcs');
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const funcs: number[] = session.get('funcs');
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let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
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let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
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@@ -122,6 +123,8 @@ export class EventBattleHandler {
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await checkEvent(session, true);
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await checkEvent(session, true);
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// 任务
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_EVENT, 1, true, { eventType: dicEvent.eventType })
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await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_EVENT, 1, true, { eventType: dicEvent.eventType })
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// 活动任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EVENT, 1, { eventType: dicEvent.eventType })
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return resResult(STATUS.SUCCESS, {
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return resResult(STATUS.SUCCESS, {
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isSuccess,
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isSuccess,
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eventCode: result.eventCode,
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eventCode: result.eventCode,
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@@ -4,7 +4,7 @@ import { resResult } from '../../../pubUtils/util';
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import { DEFAULT_MSG_PER_PAGE, STATUS, TASK_TYPE } from '../../../consts';
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import { DEFAULT_MSG_PER_PAGE, STATUS, TASK_TYPE } from '../../../consts';
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import { createAccuseData, createGroupMsg, createPrivateMsg, getPrivateMessages, pushGroupMsgToRoom, pushMsgToRole, updatePrivateMsgReadInfo, recentPrivateChatInfos, recentWorldMsgs, recentSysMsgs, recentGuildMsgs } from '../../../services/chatService';
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import { createAccuseData, createGroupMsg, createPrivateMsg, getPrivateMessages, pushGroupMsgToRoom, pushMsgToRole, updatePrivateMsgReadInfo, recentPrivateChatInfos, recentWorldMsgs, recentSysMsgs, recentGuildMsgs } from '../../../services/chatService';
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import { getSimpleRoleInfo } from '../../../services/roleService';
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import { getSimpleRoleInfo } from '../../../services/roleService';
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import { checkTaskWithArgs } from '../../../services/taskService';
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import { checkActivityTask, checkTaskWithArgs } from '../../../services/taskService';
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export default function (app: Application) {
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export default function (app: Application) {
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@@ -98,6 +98,8 @@ export class ChatHandler {
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await pushGroupMsgToRoom(msgData);
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await pushGroupMsgToRoom(msgData);
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// 任务
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// 任务
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await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.CHAT, [CHANNEL_TYPE.get(channel)]);
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await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.CHAT, [CHANNEL_TYPE.get(channel)]);
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//活动任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.CHAT, 1, { chatType: CHANNEL_TYPE.get(channel) })
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return resResult(STATUS.SUCCESS);
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return resResult(STATUS.SUCCESS);
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}
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}
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@@ -110,6 +112,7 @@ export class ChatHandler {
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async sendPrivateMessage(msg: { type: number, content: string, targetRoleId: string, targetMsgCode: string }, session: BackendSession) {
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async sendPrivateMessage(msg: { type: number, content: string, targetRoleId: string, targetMsgCode: string }, session: BackendSession) {
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const { type, content, targetRoleId, targetMsgCode } = msg;
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const { type, content, targetRoleId, targetMsgCode } = msg;
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const roleId = session.get('roleId');
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const roleName = session.get('roleName');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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const funcs: number[] = session.get('funcs');
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const sid = session.get('sid');
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const sid = session.get('sid');
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@@ -119,6 +122,9 @@ export class ChatHandler {
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// 任务
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// 任务
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await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.CHAT, [CHANNEL_TYPE.get('private')]);
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await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.CHAT, [CHANNEL_TYPE.get('private')]);
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//活动任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.CHAT, 1, { chatType: CHANNEL_TYPE.get('private') })
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return resResult(STATUS.SUCCESS, msgData);
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return resResult(STATUS.SUCCESS, msgData);
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}
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}
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@@ -210,10 +210,10 @@ export class orderHandler {
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* @param {BackendSession} session
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* @param {BackendSession} session
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* @memberof orderHandler
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* @memberof orderHandler
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*/
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*/
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async debugOrder(msg: { productID: string, magicWord: string, paramStr: string }, session: BackendSession) {
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async debugOrder(msg: { productID: string, magicWord: string, paramStr: string, activityId: number }, session: BackendSession) {
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const { magicWord, productID, paramStr } = msg;
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const { magicWord, productID, paramStr, activityId } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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if (magicWord !== DEBUG_MAGIC_WORD || !activityId) {
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return resResult(STATUS.TOKEN_ERR);
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return resResult(STATUS.WRONG_PARMS);
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}
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}
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const roleId = session.get('roleId');
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const roleId = session.get('roleId');
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@@ -241,13 +241,13 @@ export class orderHandler {
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let orderID = '';//平台订单号
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let orderID = '';//平台订单号
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let sdkOrderInfo = null;//客户端需要的平台订单信息
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let sdkOrderInfo = null;//客户端需要的平台订单信息
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let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
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// let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
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let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(activityGroupId, productType, -1);
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// let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(activityGroupId, productType, -1);
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if (activityArray.length === 0) {
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// if (activityArray.length === 0) {
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return resResult(STATUS.ACTIVITY_MISSING);
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// return resResult(STATUS.ACTIVITY_MISSING);
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}
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// }
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let activityData = activityArray[0];
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let activityData = await ActivityModel.findActivity(activityId);
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let activityId = activityData.activityId;
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if (!activityData) return resResult(STATUS.ACTIVITY_MISSING);
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await UserOrderModel.applyOrder(serverId, roleId, productID, localOrderID, orderID, price, payType, activityId, paramStr, message);
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await UserOrderModel.applyOrder(serverId, roleId, productID, localOrderID, orderID, price, payType, activityId, paramStr, message);
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//订单成功
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//订单成功
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@@ -29,22 +29,33 @@ export class ItemHandler {
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// 道具的使用
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// 道具的使用
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public async useItem(msg: { id: number, selected: Array<number> }, session: BackendSession) {
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public async useItem(msg: { id: number, selected: Array<number>, count: number }, session: BackendSession) {
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let { id, selected } = msg;
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let { id, selected, count } = msg;
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const roleId = session.get('roleId');
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const roleName = session.get('roleName');
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const funcs = session.get('funcs');
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const funcs = session.get('funcs');
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let consumeResult = await handleCost(roleId, sid, [{ id: id, count: 1 }]);
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if (count > 0) {
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if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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// let consumeResult = await handleCost(roleId, sid, [{ id: id, count: count }]);
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// if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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let dicGoods = gameData.goods.get(id);
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let dicGoods = gameData.goods.get(id);
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if (!dicGoods) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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let giftID = dicGoods.gift;
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let giftID = dicGoods.gift;
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let result = await useGiftPackage(roleId, roleName, sid, serverId, funcs, giftID, selected)
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if (!giftID) {
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return resResult(STATUS.NOT_GIFTPACKAGE);
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}
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let result = await useGiftPackage(roleId, roleName, sid, serverId, funcs, giftID, selected, count)
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return resResult(STATUS.SUCCESS, result);
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return resResult(STATUS.SUCCESS, result);
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}
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}
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return resResult(STATUS.WRONG_PARMS);
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}
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}
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}
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@@ -167,7 +167,7 @@ export async function getActivity(serverId: number, roleId: string, activityId:
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break;
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break;
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}
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}
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default: {
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default: {
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console.log('未知活动类型.........')
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console.log('未知活动类型.........', activityType)
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break;
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break;
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}
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}
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}
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}
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@@ -14,9 +14,10 @@ import { decodeArrayListStr } from '../pubUtils/util';
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* @param giftID 礼包id
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* @param giftID 礼包id
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* @param roleId 角色id
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* @param roleId 角色id
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* @param roleName 角色名称
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* @param roleName 角色名称
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* @param giftCount 一共消耗多少个礼包
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* @param sid
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* @param sid
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*/
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*/
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export async function useGiftPackage(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], giftID: number, selected: Array<number> = []) {
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export async function useGiftPackage(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], giftID: number, selected: Array<number> = [], giftCount: number) {
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console.log("bbbbbbbb", giftID, selected)
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console.log("bbbbbbbb", giftID, selected)
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let result = { goods: [], addHeros: [] }
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let result = { goods: [], addHeros: [] }
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let giftPackageData = gameData.giftPackage.get(giftID);
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let giftPackageData = gameData.giftPackage.get(giftID);
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@@ -29,7 +30,16 @@ export async function useGiftPackage(roleId: string, roleName: string, sid: stri
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switch (giftType) {
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switch (giftType) {
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case GIFT_PACKAGE_TYPE.ALL://全部
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case GIFT_PACKAGE_TYPE.ALL://全部
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{
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{
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result = await addReward(roleId, roleName, sid, serverId, funcs, reward);
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let allReward = [];
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if (giftCount > 1) {
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for (let obj of reward) {
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allReward.push({ type: obj.type, id: obj.id, count: obj.count * giftCount })
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}
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} else {
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allReward = reward;
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}
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result = await addReward(roleId, roleName, sid, serverId, funcs, allReward);
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break;
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break;
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}
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}
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case GIFT_PACKAGE_TYPE.SELECTED_X://手选
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case GIFT_PACKAGE_TYPE.SELECTED_X://手选
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@@ -39,16 +49,27 @@ export async function useGiftPackage(roleId: string, roleName: string, sid: stri
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break;
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break;
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}
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}
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let selectedReward = getSelectedReward(giftPackageData, selected)
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let selectedReward = getSelectedReward(giftPackageData, selected)
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result = await addReward(roleId, roleName, sid, serverId, funcs, selectedReward);
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let allReward = [];
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if (giftCount > 1) {
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for (let obj of selectedReward) {
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allReward.push({ type: obj.type, id: obj.id, count: obj.count * giftCount })
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}
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} else {
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allReward = selectedReward;
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}
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result = await addReward(roleId, roleName, sid, serverId, funcs, allReward);
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break;
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break;
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}
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}
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case GIFT_PACKAGE_TYPE.RANDOM_X://随机
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case GIFT_PACKAGE_TYPE.RANDOM_X://随机
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{
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{
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let count = giftPackageData.count;//随机个数
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let count = giftPackageData.count;//随机个数
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let randomArray = randomSelectedData(count);
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let allReward = [];
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let selectedReward = getSelectedReward(giftPackageData, randomArray)
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for (let i = 0; i < giftCount; i++) {
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result = await addReward(roleId, roleName, sid, serverId, funcs, selectedReward);
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let selectedArray = randomSelectedData(giftPackageData.reward.length, count);
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let selectedReward = getSelectedReward(giftPackageData, selectedArray)
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allReward = allReward.concat(selectedReward);
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}
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result = await addReward(roleId, roleName, sid, serverId, funcs, allReward);
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break;
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break;
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}
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}
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default:
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default:
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@@ -114,10 +135,15 @@ export function getSelectedReward(giftData: DicGiftPackage, selected: Array<numb
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return selectedReward;
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return selectedReward;
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}
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}
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function randomSelectedData(count: number) {
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function randomSelectedData(total: number, count: number) {
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let arr = [];
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var selected: number[] = []; //temp存放生成的随机数组
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var arr = Array.from({ length: total }, (v, k) => k);
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return arr;
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for (let i = 0; i < count; i++) {
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var num = Math.floor(Math.random() * arr.length); //生成随机数num
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selected.push(arr[num]); //获取arr[num]并放入temp
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arr.splice(num, 1);
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}
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return selected;
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}
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}
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//数据格式转换'类型&id&数量|类型&id&数量|' ->> Array<RewardParam> 活动奖励
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//数据格式转换'类型&id&数量|类型&id&数量|' ->> Array<RewardParam> 活动奖励
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@@ -123,7 +123,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
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//统计装备
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//统计装备
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if (equipInfos.length > 0) {
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if (equipInfos.length > 0) {
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let { serverId } = await RoleModel.findByRoleId(roleId);
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let { serverId } = await RoleModel.findByRoleId(roleId);
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await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.EQUIP_QUALITY_COUNT, equipInfos.length, { equips: equipInfos })
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await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.EQUIP_QUALITY_COUNT, equipInfos.length, { equips: equipInfos.map(obj => { return { quality: obj.quality } }) })
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}
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}
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//货币推送
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//货币推送
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@@ -646,7 +646,7 @@ export enum TASK_TYPE {
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EQUIP_QUALITY_COUNT = 83, // 获得*件品质的*装备
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EQUIP_QUALITY_COUNT = 83, // 获得*件品质的*装备
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HERO_WAKE_UP_COUNT = 84, // *名武将觉醒
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HERO_WAKE_UP_COUNT = 84, // *名武将觉醒
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GUILD_JOIN_ACTIVITY_END = 85, // 参与*军团活动到结束
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GUILD_JOIN_ACTIVITY_END = 85, // 参与*军团活动到结束
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ACTIVITY_RMB = 86, // 某个活动累计充值*元
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ACTIVITY_RMB = 86, // 累计充值*元
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}
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}
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|
||||||
// 卡池类型
|
// 卡池类型
|
||||||
|
|||||||
@@ -367,6 +367,7 @@ export const STATUS = {
|
|||||||
MONOPOLY_BANK: { code: 50030, simStr: '已经存过' },
|
MONOPOLY_BANK: { code: 50030, simStr: '已经存过' },
|
||||||
MONOPOLY_BANK_COUNT_ERROR: { code: 50031, simStr: '数量错误' },
|
MONOPOLY_BANK_COUNT_ERROR: { code: 50031, simStr: '数量错误' },
|
||||||
MONOPOLY_BANK_SAVE_MAX: { code: 50032, simStr: '超过最大限制数量' },
|
MONOPOLY_BANK_SAVE_MAX: { code: 50032, simStr: '超过最大限制数量' },
|
||||||
|
NOT_GIFTPACKAGE: { code: 50033, simStr: '非礼包类型' },
|
||||||
// GM后台相关状态 60000 - 69999
|
// GM后台相关状态 60000 - 69999
|
||||||
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
|
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
|
||||||
GM_MISS_API: { code: 60002, simStr: '未找到该接口' },
|
GM_MISS_API: { code: 60002, simStr: '未找到该接口' },
|
||||||
|
|||||||
@@ -1176,11 +1176,28 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
|
|||||||
}
|
}
|
||||||
case TASK_TYPE.ACTIVITY_RMB:
|
case TASK_TYPE.ACTIVITY_RMB:
|
||||||
{
|
{
|
||||||
if (paramObj.activityId == param[0]) {
|
addCount = count;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case TASK_TYPE.BATTLE_EVENT:
|
||||||
|
{
|
||||||
|
if (param[0] == paramObj.eventType) {
|
||||||
addCount = count;
|
addCount = count;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case TASK_TYPE.GUILD_DONATE:
|
||||||
|
{
|
||||||
|
addCount = count;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case TASK_TYPE.CHAT:
|
||||||
|
{
|
||||||
|
if (param[0] == paramObj.chatType) {
|
||||||
|
addCount = count;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
addCount = 0;
|
addCount = 0;
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -767,8 +767,8 @@
|
|||||||
{
|
{
|
||||||
"id": 86,
|
"id": 86,
|
||||||
"name": "充值RMB",
|
"name": "充值RMB",
|
||||||
"info": "某个活动充值*元",
|
"info": "累计充值*元",
|
||||||
"param": "activityId&RMB",
|
"param": "RMB",
|
||||||
"string": "累计充值金额",
|
"string": "累计充值金额",
|
||||||
"content": 0,
|
"content": 0,
|
||||||
"condition": "RMB"
|
"condition": "RMB"
|
||||||
|
|||||||
Reference in New Issue
Block a user