✨ feat(节日活动): 中秋活动
This commit is contained in:
183
game-server/app/servers/activity/handler/midAutumnHandler.ts
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183
game-server/app/servers/activity/handler/midAutumnHandler.ts
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@@ -0,0 +1,183 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { genCode, getRandSingleEelm, parseNumberList, resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { addItems, handleCost } from '../../../services/role/rewardService';
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import { ActivityMidAutumnRecModel } from '../../../db/ActivityMidAutumnRec';
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import { RewardInter } from '../../../pubUtils/interface';
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import { getPlayerMidAutumnData, getPlayerMidAutumnDataShow } from '../../../services/activity/midAutumnService';
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import { combineItems } from '../../../services/role/util';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new MidAutumnHandler(app);
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}
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export class MidAutumnHandler {
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constructor(private app: Application) {
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}
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/**
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* @description 获取火神祭祀活动数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof MidAutumnHandler
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*/
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async getData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerMidAutumnDataShow(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 游戏开始
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* @param {{ activityId: number }} msg
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* @param {BackendSession} session
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* @memberof MidAutumnHandler
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*/
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async gameStart(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerMidAutumnData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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// 挑战次数
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if(playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_MID_AUTUMN_NO_NUM);
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const gameCode = genCode(10);
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let playerRecord = await ActivityMidAutumnRecModel.record(serverId, activityId, playerData.roundIndex, roleId, {
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todayIndex: playerData.recordTodayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, hasPass: false, isSkip: false
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});
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playerData.updatePlayerRecord(playerRecord);
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return resResult(STATUS.SUCCESS, {
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activityId,
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todayPlayCnt: playerData.todayPlayCnt,
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playCnt: playerData.playCnt,
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freeCnt: playerData.freeCnt,
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gameCode
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});
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}
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/**
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* @description 游戏结束
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* @param {{ activityId: number }} msg
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* @param {BackendSession} session
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* @memberof MidAutumnHandler
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*/
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async gameEnd(msg: { activityId: number, gameCode: string, isSuccess: boolean }, session: BackendSession) {
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const { activityId, gameCode, isSuccess } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const serverId: number = session.get('serverId');
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const sid: string = session.get('sid');
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let playerData = await getPlayerMidAutumnData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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// 挑战次数
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if(playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_MID_AUTUMN_NO_NUM);
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let curRecord = playerData.records.find(cur => cur.gameCode == gameCode);
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if(!curRecord) return resResult(STATUS.ACTIVITY_QIXI_GAMECODE_NOT_FOUND);
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if(curRecord.hasPass) return resResult(STATUS.ACTIVITY_QIXI_GAMECODE_HAS_PLAY);
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let playerRecord = await ActivityMidAutumnRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), playerData.rewards);
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if(!playerRecord) return resResult(STATUS.ACTIVITY_QIXI_GAMECODE_NOT_FOUND);
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playerData.updatePlayerRecord(playerRecord);
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let goods: RewardInter[] = [];
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if(isSuccess) {
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let rewards = stringToRewardParam(playerData.rewards);
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goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.MID_AUTUMN_REWARD)
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}
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return resResult(STATUS.SUCCESS, {
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activityId,
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todayPlayCnt: playerData.todayPlayCnt,
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playCnt: playerData.playCnt,
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freeCnt: playerData.freeCnt,
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gameCode,
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goods
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});
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}
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/**
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* @description 扫荡
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* @param {{ activityId: number, count: number }} msg
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* @param {BackendSession} session
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* @memberof MidAutumnHandler
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*/
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async gameSweep(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const serverId: number = session.get('serverId');
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const sid: string = session.get('sid');
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let playerData = await getPlayerMidAutumnData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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// 挑战次数
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if(playerData.playCnt + count > playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_MID_AUTUMN_NO_NUM);
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if(playerData.todayPlayCnt <= 0) return resResult(STATUS.ACTIVITY_QIXI_CANNOT_SWEEP);
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let rewards: RewardInter[] = [];
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for(let i = 0; i < count; i++) {
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let playerRecord = await ActivityMidAutumnRecModel.record(serverId, activityId, playerData.roundIndex, roleId, {
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todayIndex: playerData.recordTodayIndex, gameCode: 'sweep', time: new Date(), rewards: playerData.rewards, isSuccess: true, hasPass: true, isSkip: true
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});
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if(!playerRecord) return resResult(STATUS.ACTIVITY_QIXI_GAMECODE_NOT_FOUND);
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playerData.updatePlayerRecord(playerRecord);
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rewards.push(...stringToRewardParam(playerData.rewards));
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}
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let goods = await addItems(roleId, roleName, sid, combineItems(rewards), ITEM_CHANGE_REASON.MID_AUTUMN_REWARD);
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return resResult(STATUS.SUCCESS, {
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activityId,
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todayPlayCnt: playerData.todayPlayCnt,
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playCnt: playerData.playCnt,
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freeCnt: playerData.freeCnt,
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goods
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});
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}
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/**
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* @description 购买次数
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* @param {{ activityId: number, id: number, count: number}} msg
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* @param {BackendSession} session
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* @memberof MidAutumnHandler
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*/
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async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerMidAutumnData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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// 可购买次数
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if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_QIXI_BUY_COUNT_OVER);
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// 扣材料
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let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_ENTERTAIN_BUY_COST);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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// 保存数据
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let buildResult = await ActivityMidAutumnRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count);
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// // 更新数据
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playerData.updatePlayerRecord(buildResult);
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return resResult(STATUS.SUCCESS, {
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activityId,
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maxBuyCnt: playerData.maxBuyCnt,
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buyCnt: playerData.buyCnt
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});
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}
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}
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@@ -9,10 +9,10 @@ import { RewardInter } from '../../../pubUtils/interface';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new EntertainHandler(app);
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return new QiXiHandler(app);
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}
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export class EntertainHandler {
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export class QiXiHandler {
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constructor(private app: Application) {
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}
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@@ -20,7 +20,7 @@ export class EntertainHandler {
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* @description 获取火神祭祀活动数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof EntertainHandler
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* @memberof QiXiHandler
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*/
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async getData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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@@ -38,7 +38,7 @@ export class EntertainHandler {
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* @description 召唤鹊桥游戏
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* @param {{ activityId: number }} msg
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* @param {BackendSession} session
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* @memberof EntertainHandler
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* @memberof QiXiHandler
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*/
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async gameStart(msg: { activityId: number, progress: number }, session: BackendSession) {
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const { activityId, progress } = msg;
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@@ -72,7 +72,7 @@ export class EntertainHandler {
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* @description 召唤鹊桥游戏
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* @param {{ activityId: number }} msg
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* @param {BackendSession} session
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* @memberof EntertainHandler
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* @memberof QiXiHandler
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*/
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async gameEnd(msg: { activityId: number, gameCode: string, progress: number, addProgress: number }, session: BackendSession) {
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const { activityId, gameCode, progress, addProgress } = msg;
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@@ -116,7 +116,7 @@ export class EntertainHandler {
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* @description 扫荡
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* @param {{ activityId: number }} msg
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* @param {BackendSession} session
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* @memberof EntertainHandler
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* @memberof QiXiHandler
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*/
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async gameSweep(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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@@ -154,7 +154,7 @@ export class EntertainHandler {
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* @description 购买次数
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* @param {{ activityId: number, id: number, count: number}} msg
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* @param {BackendSession} session
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* @memberof EntertainHandler
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* @memberof QiXiHandler
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*/
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async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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@@ -50,6 +50,7 @@ import { getWebviewDataShow } from './webviewService';
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import { getPlayerDragonBoatDataShow } from './dragonBoatService';
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import { getPlayerEntertainDataShow } from './entertainService';
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import { getPlayerQixiDataShow } from './qixiService';
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import { getPlayerMidAutumnDataShow } from './midAutumnService';
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/**
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* 获取活动数据
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@@ -286,6 +287,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
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activityData = await getPlayerQixiDataShow(activityId, serverId, roleId);
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break;
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}
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case ACTIVITY_TYPE.MID_AUTUMN:
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{
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activityData = await getPlayerMidAutumnDataShow(activityId, serverId, roleId);
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break;
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}
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default: {
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console.log('未知活动类型.........', activityType)
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break;
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38
game-server/app/services/activity/midAutumnService.ts
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38
game-server/app/services/activity/midAutumnService.ts
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@@ -0,0 +1,38 @@
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import { ActivityMidAutumnRecModel } from "../../db/ActivityMidAutumnRec";
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import { MidAutumnData } from "../../domain/activityField/midAutumnField";
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import { getRoleCreateTime, getServerCreateTime } from "../redisService";
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import { getActivityById } from "./activityService";
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerMidAutumnData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new MidAutumnData(activityData, createTime, serverTime);
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let playerRecord = await ActivityMidAutumnRecModel.findData(serverId, activityId, playerData.roundIndex, roleId);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerMidAutumnDataShow(activityId: number, serverId: number, roleId: string) {
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let playerData = await getPlayerMidAutumnData(activityId, serverId, roleId);
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if(playerData && playerData.canShow && playerData.canShow()) {
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return playerData.getShowResult();
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}
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return null
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}
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@@ -130,6 +130,7 @@ export function checkRouteParam(route: string, msg: any) {
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case 'activity.bindPhoneHandler.skipOutSide':
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case 'activity.dragonBoatHandler.getData':
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case 'activity.qixiHandler.getData':
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case 'activity.midAutumnHandler.getData':
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{
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if (!checkNaturalNumbers(msg.activityId)) return false;
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break;
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@@ -2087,6 +2088,28 @@ export function checkRouteParam(route: string, msg: any) {
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if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
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break;
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}
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case 'activity.midAutumnHandler.gameStart':
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{
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if (!checkNaturalNumbers(msg.activityId)) return false;
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break;
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}
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case 'activity.midAutumnHandler.gameEnd':
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{
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if (!checkNaturalNumbers(msg.activityId)) return false;
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if (!checkNaturalStrings(msg.gameCode)) return false;
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if (!checkBoolean(msg.isSuccess)) return false;
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break;
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}
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case 'activity.midAutumnHandler.buyCnt':
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{
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if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
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break;
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}
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case 'activity.midAutumnHandler.gameSweep':
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{
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if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
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break;
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}
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case 'activity.activityHandler.debugActivityMemory':
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case 'activity.popUpShopHandler.debugPushPopUpShop':
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case 'activity.popUpShopHandler.debugPushPopUpInterval':
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@@ -70,6 +70,7 @@ export enum ACTIVITY_TYPE {
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DRAGON_BOAT = 55, // 龙舟
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ENTERTAIN = 56, // 宴请百家
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QIXI = 57, // 七夕活动
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MID_AUTUMN = 58, // 中秋活动
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}
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/**
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@@ -1208,6 +1208,7 @@ export enum ITEM_CHANGE_REASON {
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DECOMPOSE_SPIRIT = 193, // 分解英灵
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BUY_SPIRIT = 194, // 购买英灵
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QIXI_REWARD = 195, // 七夕活动奖励
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MID_AUTUMN_REWARD = 196, // 中秋活动奖励
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}
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export enum TA_EVENT {
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@@ -706,7 +706,7 @@ export const STATUS = {
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ACTIVITY_QIXI_BUY_COUNT_OVER: { code: 50080, simStr: '购买挑战次数不足' },
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ACTIVITY_QIXI_CANNOT_BUY: { code: 50081, simStr: '不可在免费次数未用完的时候购买次数' },
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ACTIVITY_QIXI_CANNOT_SWEEP: { code: 50082, simStr: '必须在当天手动玩一次后才可以碾压' },
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ACTIVITY_MID_AUTUMN_NO_NUM: { code: 50083, simStr: '游戏次数不足' },
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// GM后台相关状态 60000 - 69999
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GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
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70
shared/db/ActivityMidAutumnRec.ts
Normal file
70
shared/db/ActivityMidAutumnRec.ts
Normal file
@@ -0,0 +1,70 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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/**
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* 中秋找茬
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*/
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export class MidAutumnRecord {
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@prop({ required: true })
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todayIndex: number; // 今天index
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@prop({ required: true })
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gameCode: string; // 唯一挑战id
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@prop({ required: true })
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time: Date; // 时间
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@prop({ required: true })
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rewards: string; // 奖励
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@prop({ required: true })
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isSuccess: boolean; // 是否通过
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@prop({ required: true })
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hasPass: boolean; // 是否通过
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@prop({ required: true })
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isSkip: boolean; // 是否跳过
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}
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@index({ roleId: 1, activityId: 1 })
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export default class Activity_MidAutumn_Rec extends BaseModel {
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@prop({ required: true })
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serverId: number; // 服Id
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@prop({ required: true })
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activityId: number; // 活动Id
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@prop({ required: true })
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roundIndex: number; // 第几轮
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@prop({ required: true })
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roleId: string; // 用户Id
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@prop({ required: true })
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buyCnt: number; // 购买次数
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@prop({ required: true, type: MidAutumnRecord, _id: false })
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record: MidAutumnRecord[]; // 记录
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|
||||
public static async findData(serverId: number, activityId: number, roundIndex: number, roleId: string) {
|
||||
let result: ActivityMidAutumnRecModelType = await ActivityMidAutumnRecModel.findOne({ serverId, roleId, activityId, roundIndex }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async record(serverId: number, activityId: number, roundIndex: number, roleId: string, record: MidAutumnRecord) {
|
||||
let result: ActivityMidAutumnRecModelType = await ActivityMidAutumnRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $push: { record }, $setOnInsert: { buyCnt: 0 } }, { new: true, upsert: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async buyCnt(serverId: number, activityId: number, roundIndex: number, roleId: string, count: number) {
|
||||
let result: ActivityMidAutumnRecModelType = await ActivityMidAutumnRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $inc: { buyCnt: count }, $setOnInsert: { record: [] } }, { new: true, upsert: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async gameEnd(serverId: number, activityId: number, roundIndex: number, roleId: string, gameCode: string, isSuccess: boolean, time: Date, rewards: string) {
|
||||
let result: ActivityMidAutumnRecModelType = await ActivityMidAutumnRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, 'record.gameCode': gameCode }, { $set: { 'record.$.time': time, 'record.$.hasPass': true, 'record.$.isSuccess': isSuccess, 'record.$.rewards': rewards } }, { new: true }).lean();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
export const ActivityMidAutumnRecModel = getModelForClass(Activity_MidAutumn_Rec);
|
||||
|
||||
export interface ActivityMidAutumnRecModelType extends Pick<DocumentType<Activity_MidAutumn_Rec>, keyof Activity_MidAutumn_Rec> { }
|
||||
export type ActivityMidAutumnRecModelTypeParam = Partial<ActivityMidAutumnRecModelType>; // 将所有字段变成可选项
|
||||
106
shared/domain/activityField/midAutumnField.ts
Normal file
106
shared/domain/activityField/midAutumnField.ts
Normal file
@@ -0,0 +1,106 @@
|
||||
// 节日活动 - 七夕鹊桥
|
||||
import { ActivityModelType } from '../../db/Activity';
|
||||
import { ActivityMidAutumnRecModelType, MidAutumnRecord } from '../../db/ActivityMidAutumnRec';
|
||||
import { ActivityBase } from './activityField';
|
||||
|
||||
// 后台格式
|
||||
interface MidAutumnSceneDataInDb {
|
||||
dayIndex: number; // 第几天
|
||||
id: number; // 场景
|
||||
img: string; // 图片
|
||||
}
|
||||
|
||||
interface MidAutumnDataInDb {
|
||||
buyCost: string; // 购买一次次数的消耗,type&id&count
|
||||
dailyBuyCnt: number; // 每天可以购买的次数
|
||||
freeCnt: number; // 每天可以免费的次数
|
||||
scenes: MidAutumnSceneDataInDb[];
|
||||
rewards: string; // 单局奖励
|
||||
}
|
||||
|
||||
export class MidAutumnData extends ActivityBase {
|
||||
buyCost: string; // 购买一次次数的消耗,type&id&count
|
||||
dailyBuyCnt: number; // 每天可以购买的次数
|
||||
freeCntDaily: number; // 每天可以免费的次数
|
||||
rewards: string; // 奖励
|
||||
|
||||
freeCnt: number = 0; // 累积到现在可以免费的次数
|
||||
maxBuyCnt: number = 0; // 累积到现在可以购买的次数
|
||||
buyCnt: number = 0; // 累积到现在已经购买了的次数
|
||||
todayPlayCnt: number = 0; // 今天玩的次数
|
||||
playCnt: number = 0; // 总玩的次数
|
||||
sceneId: number = 0; // 今天玩的场景id
|
||||
img: string = '&'; // 场景的图片
|
||||
|
||||
recordTodayIndex: number = 0;
|
||||
records: MidAutumnRecord[] = [];
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
|
||||
super(activityData, createTime, serverTime)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
|
||||
public initData(data: string): void {
|
||||
let dataObj: MidAutumnDataInDb = JSON.parse(data);
|
||||
if (!dataObj) return;
|
||||
|
||||
this.buyCost = dataObj.buyCost || '&';
|
||||
this.dailyBuyCnt = dataObj.dailyBuyCnt || 0;
|
||||
this.freeCntDaily = dataObj.freeCnt || 0;
|
||||
this.rewards = dataObj.rewards || '&';
|
||||
this.freeCnt = this.freeCntDaily * this.todayIndex;
|
||||
this.maxBuyCnt = this.todayIndex * this.dailyBuyCnt;
|
||||
this.recordTodayIndex = this.todayIndex;
|
||||
|
||||
let curScene = dataObj.scenes.find(cur => cur.dayIndex == this.todayIndex);
|
||||
if(curScene) {
|
||||
this.sceneId = curScene.id;
|
||||
this.img = curScene.img;
|
||||
}
|
||||
}
|
||||
|
||||
public setPlayerRecords(playerData: ActivityMidAutumnRecModelType) {
|
||||
this.updatePlayerRecord(playerData);
|
||||
}
|
||||
|
||||
public updatePlayerRecord(playerData: ActivityMidAutumnRecModelType) {
|
||||
if (!playerData) return;
|
||||
this.buyCnt = playerData.buyCnt || 0;
|
||||
this.todayPlayCnt = 0;
|
||||
this.playCnt = 0;
|
||||
this.recordTodayIndex = this.todayIndex;
|
||||
if(playerData.record) {
|
||||
playerData.record.sort((a, b) => a.time.getTime() - b.time.getTime());
|
||||
for(let data of playerData.record) {
|
||||
let { todayIndex, isSuccess } = data;
|
||||
if(todayIndex == this.todayIndex && isSuccess) this.todayPlayCnt ++;
|
||||
if(isSuccess) this.playCnt ++;
|
||||
this.records.push(data);
|
||||
}
|
||||
if(this.todayPlayCnt >= this.freeCntDaily && this.playCnt < this.freeCnt) {
|
||||
for(let i = 1; i <= this.todayIndex; i++) {
|
||||
let times = playerData.record.filter(cur => cur.todayIndex == i && cur.isSuccess).length;
|
||||
if(times < this.freeCntDaily) {
|
||||
this.recordTodayIndex = i; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public getShowResult() {
|
||||
return {
|
||||
...this.getBaseKeys(),
|
||||
buyCost: this.buyCost,
|
||||
dailyBuyCnt: this.dailyBuyCnt,
|
||||
freeCnt: this.freeCnt,
|
||||
maxBuyCnt: this.maxBuyCnt,
|
||||
buyCnt: this.buyCnt,
|
||||
todayPlayCnt: this.todayPlayCnt,
|
||||
playCnt: this.playCnt,
|
||||
sceneId: this.sceneId,
|
||||
img: this.img,
|
||||
rewards: this.rewards,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -316,5 +316,11 @@
|
||||
"activityType": 57,
|
||||
"name": "QIXI",
|
||||
"string": "七夕活动"
|
||||
},
|
||||
{
|
||||
"id": 58,
|
||||
"activityType": 58,
|
||||
"name": "MID_AUTUMN",
|
||||
"string": "中秋活动"
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user