feat(节日活动): 中秋活动

This commit is contained in:
luying
2023-08-15 17:52:11 +08:00
parent 4be52d3dfe
commit 7c3a98bb9d
11 changed files with 442 additions and 8 deletions

View File

@@ -0,0 +1,183 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { genCode, getRandSingleEelm, parseNumberList, resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { addItems, handleCost } from '../../../services/role/rewardService';
import { ActivityMidAutumnRecModel } from '../../../db/ActivityMidAutumnRec';
import { RewardInter } from '../../../pubUtils/interface';
import { getPlayerMidAutumnData, getPlayerMidAutumnDataShow } from '../../../services/activity/midAutumnService';
import { combineItems } from '../../../services/role/util';
export default function (app: Application) {
new HandlerService(app, {});
return new MidAutumnHandler(app);
}
export class MidAutumnHandler {
constructor(private app: Application) {
}
/**
* @description 获取火神祭祀活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof MidAutumnHandler
*/
async getData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerMidAutumnDataShow(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 游戏开始
* @param {{ activityId: number }} msg
* @param {BackendSession} session
* @memberof MidAutumnHandler
*/
async gameStart(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerMidAutumnData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 挑战次数
if(playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_MID_AUTUMN_NO_NUM);
const gameCode = genCode(10);
let playerRecord = await ActivityMidAutumnRecModel.record(serverId, activityId, playerData.roundIndex, roleId, {
todayIndex: playerData.recordTodayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, hasPass: false, isSkip: false
});
playerData.updatePlayerRecord(playerRecord);
return resResult(STATUS.SUCCESS, {
activityId,
todayPlayCnt: playerData.todayPlayCnt,
playCnt: playerData.playCnt,
freeCnt: playerData.freeCnt,
gameCode
});
}
/**
* @description 游戏结束
* @param {{ activityId: number }} msg
* @param {BackendSession} session
* @memberof MidAutumnHandler
*/
async gameEnd(msg: { activityId: number, gameCode: string, isSuccess: boolean }, session: BackendSession) {
const { activityId, gameCode, isSuccess } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let playerData = await getPlayerMidAutumnData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 挑战次数
if(playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_MID_AUTUMN_NO_NUM);
let curRecord = playerData.records.find(cur => cur.gameCode == gameCode);
if(!curRecord) return resResult(STATUS.ACTIVITY_QIXI_GAMECODE_NOT_FOUND);
if(curRecord.hasPass) return resResult(STATUS.ACTIVITY_QIXI_GAMECODE_HAS_PLAY);
let playerRecord = await ActivityMidAutumnRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), playerData.rewards);
if(!playerRecord) return resResult(STATUS.ACTIVITY_QIXI_GAMECODE_NOT_FOUND);
playerData.updatePlayerRecord(playerRecord);
let goods: RewardInter[] = [];
if(isSuccess) {
let rewards = stringToRewardParam(playerData.rewards);
goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.MID_AUTUMN_REWARD)
}
return resResult(STATUS.SUCCESS, {
activityId,
todayPlayCnt: playerData.todayPlayCnt,
playCnt: playerData.playCnt,
freeCnt: playerData.freeCnt,
gameCode,
goods
});
}
/**
* @description 扫荡
* @param {{ activityId: number, count: number }} msg
* @param {BackendSession} session
* @memberof MidAutumnHandler
*/
async gameSweep(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let playerData = await getPlayerMidAutumnData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 挑战次数
if(playerData.playCnt + count > playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_MID_AUTUMN_NO_NUM);
if(playerData.todayPlayCnt <= 0) return resResult(STATUS.ACTIVITY_QIXI_CANNOT_SWEEP);
let rewards: RewardInter[] = [];
for(let i = 0; i < count; i++) {
let playerRecord = await ActivityMidAutumnRecModel.record(serverId, activityId, playerData.roundIndex, roleId, {
todayIndex: playerData.recordTodayIndex, gameCode: 'sweep', time: new Date(), rewards: playerData.rewards, isSuccess: true, hasPass: true, isSkip: true
});
if(!playerRecord) return resResult(STATUS.ACTIVITY_QIXI_GAMECODE_NOT_FOUND);
playerData.updatePlayerRecord(playerRecord);
rewards.push(...stringToRewardParam(playerData.rewards));
}
let goods = await addItems(roleId, roleName, sid, combineItems(rewards), ITEM_CHANGE_REASON.MID_AUTUMN_REWARD);
return resResult(STATUS.SUCCESS, {
activityId,
todayPlayCnt: playerData.todayPlayCnt,
playCnt: playerData.playCnt,
freeCnt: playerData.freeCnt,
goods
});
}
/**
* @description 购买次数
* @param {{ activityId: number, id: number, count: number}} msg
* @param {BackendSession} session
* @memberof MidAutumnHandler
*/
async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId = session.get('roleId');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerMidAutumnData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 可购买次数
if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_QIXI_BUY_COUNT_OVER);
// 扣材料
let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_ENTERTAIN_BUY_COST);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
// 保存数据
let buildResult = await ActivityMidAutumnRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count);
// // 更新数据
playerData.updatePlayerRecord(buildResult);
return resResult(STATUS.SUCCESS, {
activityId,
maxBuyCnt: playerData.maxBuyCnt,
buyCnt: playerData.buyCnt
});
}
}

View File

@@ -9,10 +9,10 @@ import { RewardInter } from '../../../pubUtils/interface';
export default function (app: Application) {
new HandlerService(app, {});
return new EntertainHandler(app);
return new QiXiHandler(app);
}
export class EntertainHandler {
export class QiXiHandler {
constructor(private app: Application) {
}
@@ -20,7 +20,7 @@ export class EntertainHandler {
* @description 获取火神祭祀活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof EntertainHandler
* @memberof QiXiHandler
*/
async getData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
@@ -38,7 +38,7 @@ export class EntertainHandler {
* @description 召唤鹊桥游戏
* @param {{ activityId: number }} msg
* @param {BackendSession} session
* @memberof EntertainHandler
* @memberof QiXiHandler
*/
async gameStart(msg: { activityId: number, progress: number }, session: BackendSession) {
const { activityId, progress } = msg;
@@ -72,7 +72,7 @@ export class EntertainHandler {
* @description 召唤鹊桥游戏
* @param {{ activityId: number }} msg
* @param {BackendSession} session
* @memberof EntertainHandler
* @memberof QiXiHandler
*/
async gameEnd(msg: { activityId: number, gameCode: string, progress: number, addProgress: number }, session: BackendSession) {
const { activityId, gameCode, progress, addProgress } = msg;
@@ -116,7 +116,7 @@ export class EntertainHandler {
* @description 扫荡
* @param {{ activityId: number }} msg
* @param {BackendSession} session
* @memberof EntertainHandler
* @memberof QiXiHandler
*/
async gameSweep(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
@@ -154,7 +154,7 @@ export class EntertainHandler {
* @description 购买次数
* @param {{ activityId: number, id: number, count: number}} msg
* @param {BackendSession} session
* @memberof EntertainHandler
* @memberof QiXiHandler
*/
async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;

View File

@@ -50,6 +50,7 @@ import { getWebviewDataShow } from './webviewService';
import { getPlayerDragonBoatDataShow } from './dragonBoatService';
import { getPlayerEntertainDataShow } from './entertainService';
import { getPlayerQixiDataShow } from './qixiService';
import { getPlayerMidAutumnDataShow } from './midAutumnService';
/**
* 获取活动数据
@@ -286,6 +287,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
activityData = await getPlayerQixiDataShow(activityId, serverId, roleId);
break;
}
case ACTIVITY_TYPE.MID_AUTUMN:
{
activityData = await getPlayerMidAutumnDataShow(activityId, serverId, roleId);
break;
}
default: {
console.log('未知活动类型.........', activityType)
break;

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@@ -0,0 +1,38 @@
import { ActivityMidAutumnRecModel } from "../../db/ActivityMidAutumnRec";
import { MidAutumnData } from "../../domain/activityField/midAutumnField";
import { getRoleCreateTime, getServerCreateTime } from "../redisService";
import { getActivityById } from "./activityService";
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerMidAutumnData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new MidAutumnData(activityData, createTime, serverTime);
let playerRecord = await ActivityMidAutumnRecModel.findData(serverId, activityId, playerData.roundIndex, roleId);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerMidAutumnDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getPlayerMidAutumnData(activityId, serverId, roleId);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}

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@@ -130,6 +130,7 @@ export function checkRouteParam(route: string, msg: any) {
case 'activity.bindPhoneHandler.skipOutSide':
case 'activity.dragonBoatHandler.getData':
case 'activity.qixiHandler.getData':
case 'activity.midAutumnHandler.getData':
{
if (!checkNaturalNumbers(msg.activityId)) return false;
break;
@@ -2087,6 +2088,28 @@ export function checkRouteParam(route: string, msg: any) {
if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
break;
}
case 'activity.midAutumnHandler.gameStart':
{
if (!checkNaturalNumbers(msg.activityId)) return false;
break;
}
case 'activity.midAutumnHandler.gameEnd':
{
if (!checkNaturalNumbers(msg.activityId)) return false;
if (!checkNaturalStrings(msg.gameCode)) return false;
if (!checkBoolean(msg.isSuccess)) return false;
break;
}
case 'activity.midAutumnHandler.buyCnt':
{
if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
break;
}
case 'activity.midAutumnHandler.gameSweep':
{
if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
break;
}
case 'activity.activityHandler.debugActivityMemory':
case 'activity.popUpShopHandler.debugPushPopUpShop':
case 'activity.popUpShopHandler.debugPushPopUpInterval':