寻宝部分假数据改为读表
This commit is contained in:
@@ -1,12 +1,12 @@
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import { IT_TYPE } from '../../../consts/consts';
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import { IT_TYPE } from '../../../consts/consts';
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import { getGoodById } from '../../../pubUtils/gamedata';
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import { getGoodById, getBossHpByBlueprtId, getComBtlSetByQuality } from '../../../pubUtils/gamedata';
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import { COM_TEAM_STATUS, COM_TEAM_ENABLE_LV } from '../../../consts/consts';
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import { COM_TEAM_STATUS, COM_TEAM_ENABLE_LV } from '../../../consts/consts';
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import { ComBattleTeamModel } from './../../../db/ComBattleTeam';
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import { ComBattleTeamModel } from '../../../db/ComBattleTeam';
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import Role, { RoleModel } from './../../../db/Role';
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import Role, { RoleModel } from '../../../db/Role';
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import { STATUS } from '../../../consts/statusCode';
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import { STATUS } from '../../../consts/statusCode';
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import { Application, BackendSession } from 'pinus';
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { resResult } from '../../../pubUtils/util';
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import { RoleStatus } from './../../../db/ComBattleTeam';
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import { RoleStatus } from '../../../db/ComBattleTeam';
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export default function(app: Application) {
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export default function(app: Application) {
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return new ComBattleHandler(app);
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return new ComBattleHandler(app);
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@@ -67,8 +67,7 @@ export class ComBattleHandler {
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comTeam.roleIds = [roleId];
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comTeam.roleIds = [roleId];
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comTeam.status = COM_TEAM_STATUS.DEFAULT;
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comTeam.status = COM_TEAM_STATUS.DEFAULT;
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comTeam.ceLimit = ceLimit;
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comTeam.ceLimit = ceLimit;
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// TODO: boss 血量读表
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comTeam.bossHp = getBossHpByBlueprtId(blueprtId) || 10000;
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comTeam.bossHp = 10000;
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let roleStatus = new RoleStatus();
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let roleStatus = new RoleStatus();
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roleStatus.heroes = heroes;
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roleStatus.heroes = heroes;
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@@ -97,17 +96,20 @@ export class ComBattleHandler {
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async joinTeam(msg: {teamCode: string, isFrd: boolean}, session: BackendSession) {
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async joinTeam(msg: {teamCode: string, isFrd: boolean}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let sid = session.get('sid');
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console.log('teamMap:' + JSON.stringify(this.teamMap));
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console.log('teamMap:' + JSON.stringify(this.teamMap));
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let { teamCode, isFrd } = msg;
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let { teamCode, isFrd } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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let teamStatus = this.teamMap.get(teamCode);
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if (!teamStatus || teamStatus.status !== 0 || teamStatus.roleIds.length === 3) return resResult(STATUS.COM_BATTLE_MEMBER_LIMIT);
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if (!teamStatus || teamStatus.status !== 0 || teamStatus.roleIds.length === 3) return resResult(STATUS.COM_BATTLE_MEMBER_LIMIT);
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if (teamStatus.roleIds.indexOf(roleId) !== -1) return resResult(STATUS.COM_BATTLE_DUP_ENTER);
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if (teamStatus.roleIds.indexOf(roleId) !== -1) return resResult(STATUS.COM_BATTLE_DUP_ENTER);
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// TODO:助战等级限制,等表
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// TODO: 助战次数限制
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let { lv, headHid, topFiveCe } = await Role.findByRoleId(roleId);
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let { lv, headHid, topFiveCe } = await Role.findByRoleId(roleId);
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let { quality } = getGoodById(teamStatus.blueprtId);
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let { assistanceLevel } = getComBtlSetByQuality(quality);
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if (lv < COM_TEAM_ENABLE_LV) {
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if (lv < COM_TEAM_ENABLE_LV) {
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return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
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return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
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} else if (lv < assistanceLevel) {
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return resResult(STATUS.COM_BATTLE_ASSIST_LV_NOT_ENOUGH);
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} else if (topFiveCe < teamStatus.ceLimit) {
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} else if (topFiveCe < teamStatus.ceLimit) {
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return resResult(STATUS.COM_BATTLE_CE_LIMIT);
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return resResult(STATUS.COM_BATTLE_CE_LIMIT);
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}
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}
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@@ -86,7 +86,9 @@ export const STATUS = {
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COM_BATTLE_TEAM_NO_READY: { code: 20614, simStr: '队友未准备好' },
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COM_BATTLE_TEAM_NO_READY: { code: 20614, simStr: '队友未准备好' },
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COM_BATTLE_RESULT_ERR: { code: 20615, simStr: '结算信息更新失败' },
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COM_BATTLE_RESULT_ERR: { code: 20615, simStr: '结算信息更新失败' },
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COM_BATTLE_NOT_START: { code: 20616, simStr: '寻宝未开始' },
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COM_BATTLE_NOT_START: { code: 20616, simStr: '寻宝未开始' },
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COM_BATTLE_ALREADY_START: { code: 20616, simStr: '寻宝已开始' },
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COM_BATTLE_ALREADY_START: { code: 20617, simStr: '寻宝已开始' },
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COM_BATTLE_ASSIST_NOT_ENOUGH: { code: 20618, simStr: '助战次数不足' },
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COM_BATTLE_ASSIST_LV_NOT_ENOUGH: { code: 20618, simStr: '助阵等级不够' },
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// 秘境 20700 - 20799
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// 秘境 20700 - 20799
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DUNGEON_REFRESH_TIMES_LACK: { code: 20701, simStr: '购买次数不足' },
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DUNGEON_REFRESH_TIMES_LACK: { code: 20701, simStr: '购买次数不足' },
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@@ -1,6 +1,7 @@
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import fs = require('fs');
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import fs = require('fs');
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import path = require('path');
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import path = require('path');
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import { ABI_TYPE } from '../consts/abilityConst';
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import { ABI_TYPE } from '../consts/abilityConst';
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import { decodeIdCntArrayStr } from './util';
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let gamedata = {};
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let gamedata = {};
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const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event', 'dic_zyz_gk_tower', 'dic_zyz_gk_expedition', 'dic_zyz_gk_dungeon','dic_zyz_gk_dungeonElite']; // 关卡相关的表
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const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event', 'dic_zyz_gk_tower', 'dic_zyz_gk_expedition', 'dic_zyz_gk_dungeon','dic_zyz_gk_dungeonElite']; // 关卡相关的表
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@@ -15,6 +16,9 @@ const heroSkillInfo = new Map<number, any>()
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const seidInfo = new Map<number, any>();
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const seidInfo = new Map<number, any>();
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const olySeidInfo = new Map<number, any>();
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const olySeidInfo = new Map<number, any>();
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const expeditionInfo = new Map<number, any> ();
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const expeditionInfo = new Map<number, any> ();
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const comBtlInfo = new Map<number, {quality: number, name: string, assistanceTime: number, assistanceLevel: number}>();
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const btlBossHp = new Map<number, number>();
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const blueprtBossHp = new Map<number, number>();
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function parseWarData() {
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function parseWarData() {
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let result = null;
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let result = null;
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@@ -176,6 +180,15 @@ function parseExpedition() {
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}
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}
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function parseComBtlData() {
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const file = 'dic_zyz_xunbao';
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const data = gamedata['jsons'][file] || [];
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data.forEach(elem => {
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if (elem && elem.quality) {
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comBtlInfo.set(elem.quality, elem);
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}
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});
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}
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function initData (folder: string) {
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function initData (folder: string) {
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if(!gamedata.hasOwnProperty(folder)) {
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if(!gamedata.hasOwnProperty(folder)) {
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@@ -213,6 +226,7 @@ function parseData() {
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parseSeidList();
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parseSeidList();
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parseOlySeidList();
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parseOlySeidList();
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parseExpedition();
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parseExpedition();
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parseComBtlData();
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}
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}
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initData('jsons'); // 加载一般json
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initData('jsons'); // 加载一般json
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@@ -301,6 +315,42 @@ export function getExpeditionById(id: number) {
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return expeditionInfo.get(id);
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return expeditionInfo.get(id);
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}
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}
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export function getComBtlSetByQuality(quality: number) {
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return comBtlInfo.get(quality);
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}
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export function getBossHpByWarId(warId: number) {
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let bossHp = btlBossHp.get(warId) || 0;
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if (!bossHp) {
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const warInfo = getWarJsons(warId).json;
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if (warInfo && warInfo.length) {
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warInfo.forEach(hero => {
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if (hero.relation === 2) {
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let { attribute } = hero;
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let attriData = decodeIdCntArrayStr(attribute, 1);
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const hp = parseInt(attriData.get('1'));
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if (hp > 0) {
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bossHp += hp;
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}
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}
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})
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}
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btlBossHp.set(warId, bossHp);
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}
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return bossHp;
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}
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export function getBossHpByBlueprtId(blueprtId: number) {
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let bossHp = blueprtBossHp.get(blueprtId) || 0;
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if (!bossHp) {
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const { specialAttr } = getGoodById(blueprtId);
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const attrData = decodeIdCntArrayStr(specialAttr, 1);
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const warId = parseInt(attrData.get('1'));
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bossHp = getBossHpByWarId(warId);
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blueprtBossHp.set(blueprtId, bossHp);
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}
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return bossHp;
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}
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export function hasExpeditionById(id: number) {
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export function hasExpeditionById(id: number) {
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return expeditionInfo.has(id);
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return expeditionInfo.has(id);
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}
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}
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@@ -123,6 +123,7 @@ export function decodeArrayStr(str: string, splitForm='|') {
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*/
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*/
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export function decodeIdCntArrayStr(str: string, multi: number) {
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export function decodeIdCntArrayStr(str: string, multi: number) {
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const strArr = decodeArrayStr(str);
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const strArr = decodeArrayStr(str);
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console.log('decodeIdCntArrayStr: ', strArr);
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const strMap = new Map();
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const strMap = new Map();
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strArr.forEach(item => {
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strArr.forEach(item => {
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const kv = item.split('&');
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const kv = item.split('&');
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