添加远征每日重置
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@@ -133,7 +133,6 @@ export const EVENT_ANSWER_STATUS = {
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};
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export const EVENT_START_BATTLE = 101;
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export const EXPEDITION_INCREASE_POINT = 2; // 远征每成功一次累计的点数
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export const HANG_UP_CONSTS = {
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ENABLE_LV: 2, // 第几层开始可以挂机
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@@ -154,6 +153,12 @@ export const DAILY_CONST = {
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REFRESH_TIME: 5
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}
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export const EXPEDITION_CONST = {
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REFRESH_TIME: 5, // 重置次数刷新时间
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INCREASE_POINT: 2, // 远征每成功一次累计的点数
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RESET_CNT: 1 // 可以免费重置的次数
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}
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export const WAR_JSON_ATTRIBUTE_TYPE = {
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"1": "hp", // 生命
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"2": "atk", // 物攻
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@@ -48,6 +48,7 @@ export const STATUS = {
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EXPEDITION_POINT_NOT_ENOUGH: { code: 20408, simStr: '点数不足' },
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EXPEDITION_POINT_RECORD_NOT_FOUND: { code: 20409, simStr: '点数宝箱已刷新' },
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EXPEDITION_POINT_NEED_ALL_RECEIVED: { code: 20410, simStr: '宝箱需要领取完才可以刷新' },
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EXPEDITION_RESET_NUM_NOT_ENOUGH: { code: 20411, simStr: '重置次数不足'},
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// 天梯 20500 - 20599
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TOWER_RESET_ERR: { code: 20501, simStr: '只能重置当前层' },
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TOWER_INFO_NOT_FOUND: { code: 20502, simStr: '镇念塔层数异常' },
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@@ -1,9 +1,10 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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import { genCode } from '../pubUtils/util';
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class Heroes {
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@prop({ required: true })
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hid: number; // 敌人id
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seqId: number; // 唯一id
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@prop({ required: true })
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hp: number; // 血量
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@prop({ required: true })
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@@ -13,7 +14,7 @@ class Heroes {
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/**
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* 远征记录
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*/
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@index({ roleId: 1 })
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@index({ roleId: 1, status: 1 })
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@index({ expeditionCode: 1 })
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export default class ExpeditionRecord extends BaseModel {
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@@ -24,18 +25,27 @@ export default class ExpeditionRecord extends BaseModel {
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@prop({ required: true, default: '' })
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expeditionCode: string; // 远征的唯一标识
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@prop({ required: true, default: 0 })
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time: number; // 时间
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myCe: number; // 我方在重置时的战力
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@prop({ required: true, type: Heroes, default: [] })
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heroes: Array<Heroes>; // 我方已出场武将
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@prop({ required: true, default: 1 })
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status: number; // 状态 1-显示 0-不显示
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public static async getTodayRecord(roleId: string, time: number, lean = true) {
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const result = await ExpeditionRecordModel.findOne({ roleId, time }).lean(lean);
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public static async getCurRecord(roleId: string, lean = true) {
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const result = await ExpeditionRecordModel.findOne({ roleId, status: 1 }).lean(lean);
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return result;
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}
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public static async createTodayRecord(expeditionCode: string, params: { roleId: string, roleName: string, time: number, heroes: Array<Heroes> }, lean = true) {
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const result = await ExpeditionRecordModel.findOneAndUpdate({ expeditionCode }, params, { new: true, upsert: true }).lean(lean);
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public static async createRecord(params: { roleId: string, roleName: string, heroes: Array<{seqId: number, hp: number, ap: number}>, myCe: number }, lean = true) {
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const code = genCode(8);
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const result = await ExpeditionRecordModel.findOneAndUpdate({ expeditionCode: code }, {...params, status: 1}, { new: true, upsert: true }).lean(lean);
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return result;
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}
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public static async hideRecord(roleId: string, lean = true) {
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const result = await ExpeditionRecordModel.findOneAndUpdate({ roleId, status: 1 }, { status: 0 }, { new: true }).lean(lean);
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return result;
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}
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@@ -44,22 +54,22 @@ export default class ExpeditionRecord extends BaseModel {
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return result
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}
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public static async updateHeroStatus(expeditionCode: string, oldHeroes: Array<Heroes>, heroes: Array<{actorId: number, hp: number, ap: number}>, lean=true) {
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public static async updateHeroStatus(expeditionCode: string, oldHeroes: Array<Heroes>, heroes: Array<{dataId: number, hp: number, ap: number}>, lean=true) {
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let pushArr = new Array(), updateArr = new Array();
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for(let hero of heroes) {
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let {actorId, hp, ap} = hero;
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let obj = oldHeroes.find(cur => cur.hid == actorId);
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let {dataId, hp, ap} = hero;
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let obj = oldHeroes.find(cur => cur.seqId == dataId);
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if(!!obj) {
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updateArr.push({hid: actorId, hp, ap});
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updateArr.push({seqId: dataId, hp, ap});
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} else {
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pushArr.push({hid: actorId, hp, ap})
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pushArr.push({seqId: dataId, hp, ap})
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}
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}
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for(let {hid, hp, ap} of updateArr) {
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for(let {seqId, hp, ap} of updateArr) {
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await ExpeditionRecordModel.findOneAndUpdate(
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{expeditionCode, 'heroes.hid': hid },
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{$set: {'heroes.$.hid': hid, 'heroes.$.hp': hp, 'heroes.$.ap': ap}}
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{expeditionCode, 'heroes.seqId': seqId },
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{$set: {'heroes.$.seqId': seqId, 'heroes.$.hp': hp, 'heroes.$.ap': ap}}
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)
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}
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const result = await ExpeditionRecordModel.findOneAndUpdate(
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@@ -57,6 +57,10 @@ export default class Hero extends BaseModel {
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return heros || [];
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}
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public static async findBySeqIdAndRole(seqId: number, roleId: string, lean = true) {
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const hero = await HeroModel.findOne({ seqId, roleId }).lean(lean);
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return hero;
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}
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public static async findByHidAndRole(hid: number, roleId: string, lean = true) {
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const hero = await HeroModel.findOne({ hid, roleId }).lean(lean);
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return hero;
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@@ -114,11 +114,17 @@ export default class Role extends BaseModel {
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@prop({ required: true, default: new Date()})
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towerTaskRefTime: Date; // 刷新派遣任务的时间
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@prop({ required: true })
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// 奇遇事件相关
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@prop({ required: true, default: 0 })
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eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启
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@prop({ required: true })
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// 远征相关
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@prop({ required: true, default: 0 })
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expeditionPoint: number; // 远征点数
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@prop({ required: true, default: 0 })
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expeditionResetCnt: number; // 远征重置次数
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@prop({ required: true, default: new Date() })
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expeditionResetRefTime: Date; // 远征重置次数刷新时间
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public static async findByUid(uid: number, serverId: number, lean = true) {
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@@ -250,13 +256,25 @@ export default class Role extends BaseModel {
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let role = null;
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if (needRefresh) {
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role = await RoleModel.findOneAndUpdate({roleId}, {towerTaskReCnt: 0, towerTaskRefTime: curTime}, {new: true}).lean(lean);
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role = await RoleModel.findOneAndUpdate({roleId}, {towerTaskReCnt: 1, towerTaskRefTime: curTime}, {new: true}).lean(lean);
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} else {
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role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskReCnt: 1}}, {new: true}).lean(lean);
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}
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return role;
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}
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// 刷新远征重置次数
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public static async increaseExpeditionResetCnt(roleId: string, needRefresh: boolean, curTime: Date, lean = true) {
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let role = null;
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if (needRefresh) {
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role = await RoleModel.findOneAndUpdate({roleId}, {expeditionResetCnt: 1, expeditionResetRefTime: curTime}, {new: true}).lean(lean);
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} else {
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role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {expeditionResetCnt: 1}}, {new: true}).lean(lean);
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}
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return role;
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}
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// 获取排行榜
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public static async getRank(type: string, fields: Array<string>, page = 1, limit = 100, lean = true) {
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let sortBy = {};
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@@ -1,13 +1,11 @@
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import fs = require('fs');
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import path = require('path');
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import { decodeStr, decodeStrSingle } from './util';
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let gamedata = {};
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const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event', 'dic_zyz_gk_tower', 'dic_zyz_gk_expedition']; // 关卡相关的表
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const allWarInfos = new Map<number, any>();
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const towerInfos = new Map<number, any>();
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const towerTaskInfos = new Map<number, any>();
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const towerTasksByFloor = new Map<number, Array<number>>();
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const heroInfos = new Map<number, any>();
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const jobInfos = new Map<number, any>();
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const levelInfos = new Map<number, {sum: number, cur: number}>();
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@@ -41,9 +39,6 @@ function parseTowerTaskData() {
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towerTaskData.forEach(elem => {
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if (elem && elem.taskId) {
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towerTaskInfos.set(elem.taskId, elem);
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let tasks = towerTasksByFloor.get(elem.suitFloor) || [];
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tasks.push(elem.taskId);
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towerTasksByFloor.set(elem.suitFloor, tasks);
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}
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});
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}
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@@ -154,11 +149,6 @@ export function getTaskById(tid: number) {
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return taskInfo;
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}
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export function getTaskIdByFloor(floor: number) {
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const taskIds = towerTasksByFloor.get(floor);
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return taskIds;
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}
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export function getHeroInfoById(hid: number) {
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const heroInfo = heroInfos.get(hid);
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return heroInfo;
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@@ -8,7 +8,7 @@
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"termsForAdd": "1&2&2|2&2&1|3&1&1",
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"actorNeeded": 2,
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"completeTime": 60,
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"suitFloor": 1,
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"suitFloor": "1&",
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"weight": 1
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},
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{
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@@ -20,7 +20,7 @@
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"termsForAdd": "2&1&1|3&2&1",
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"actorNeeded": 2,
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"completeTime": 60,
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"suitFloor": 1,
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"suitFloor": "1&",
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"weight": 1
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},
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{
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@@ -32,7 +32,7 @@
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"termsForAdd": "2&3&1|3&3&1",
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"actorNeeded": 2,
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"completeTime": 60,
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"suitFloor": 1,
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"suitFloor": "1&",
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"weight": 1
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},
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{
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@@ -44,7 +44,7 @@
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"termsForAdd": "2&4&1|3&4&1",
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"actorNeeded": 2,
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"completeTime": 60,
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"suitFloor": 1,
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"suitFloor": "1&",
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"weight": 1
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},
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{
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@@ -56,7 +56,7 @@
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"termsForAdd": "1&1&1|2&4&1|3&5&1",
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"actorNeeded": 2,
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"completeTime": 60,
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"suitFloor": 1,
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"suitFloor": "1&",
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"weight": 1
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},
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{
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@@ -68,7 +68,7 @@
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"termsForAdd": "3&6&1",
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"actorNeeded": 2,
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"completeTime": 60,
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"suitFloor": 1,
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"suitFloor": "1&",
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"weight": 1
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},
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{
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@@ -80,7 +80,7 @@
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"termsForAdd": "3&7&1",
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"actorNeeded": 2,
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"completeTime": 60,
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"suitFloor": 1,
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"suitFloor": "1&",
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"weight": 1
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},
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{
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@@ -92,7 +92,7 @@
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"termsForAdd": "3&8&2",
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"actorNeeded": 3,
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"completeTime": 60,
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"suitFloor": 1,
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"suitFloor": "10&",
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"weight": 1
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},
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{
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@@ -104,7 +104,7 @@
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"termsForAdd": "1&1&1|2&1&1|3&1&1",
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"actorNeeded": 3,
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"completeTime": 60,
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"suitFloor": 1,
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"suitFloor": "10&",
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"weight": 1
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},
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{
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@@ -116,7 +116,7 @@
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"termsForAdd": "1&2&1|2&2&1|3&2&1",
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"actorNeeded": 3,
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"completeTime": 120,
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"suitFloor": 1,
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"suitFloor": "10&",
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"weight": 1
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},
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{
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@@ -128,7 +128,7 @@
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"termsForAdd": "1&1&1|2&3&1|3&3&1",
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"actorNeeded": 3,
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"completeTime": 120,
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"suitFloor": 1,
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"suitFloor": "10&",
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"weight": 1
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},
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{
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@@ -140,7 +140,7 @@
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"termsForAdd": "1&2&1|2&4&1|3&4&1",
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"actorNeeded": 3,
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"completeTime": 120,
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"suitFloor": 1,
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"suitFloor": "10&",
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"weight": 1
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},
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{
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@@ -152,7 +152,7 @@
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"termsForAdd": "1&1&1|2&1&1|3&5&1",
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"actorNeeded": 3,
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"completeTime": 120,
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"suitFloor": 1,
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"suitFloor": "10&",
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"weight": 1
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},
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{
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@@ -164,7 +164,7 @@
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"termsForAdd": "1&2&1|2&2&1|3&6&1",
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"actorNeeded": 3,
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"completeTime": 120,
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"suitFloor": 1,
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"suitFloor": "10&",
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"weight": 1
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},
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{
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@@ -176,7 +176,7 @@
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"termsForAdd": "1&1&1|2&3&1|3&7&1",
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"actorNeeded": 3,
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"completeTime": 120,
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"suitFloor": 1,
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"suitFloor": "10&",
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"weight": 1
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}
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]
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