添加远征每日重置

This commit is contained in:
luying
2020-11-09 17:41:24 +08:00
parent 541e8a391d
commit 7fa9fe99ee
13 changed files with 187 additions and 87 deletions

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@@ -5,9 +5,9 @@ import { ExpeditionRecordModel } from '../../../db/ExpeditionRecord';
import { ExpeditionWarRecordModel } from '../../../db/ExpeditionWarRecord'; import { ExpeditionWarRecordModel } from '../../../db/ExpeditionWarRecord';
import { ExpeditionPointModel } from '../../../db/ExpeditionPoint'; import { ExpeditionPointModel } from '../../../db/ExpeditionPoint';
import { RoleModel } from '../../../db/Role'; import { RoleModel } from '../../../db/Role';
import { calculateSumCE, genCode, setLocalHours } from '../../../pubUtils/util'; import { calculateSumCE, genCode } from '../../../pubUtils/util';
import { matchPlayers, matchRobots, getPointRewardStatus, getCEScaleAndRange } from '../../../services/expeditionService'; import { matchPlayers, matchRobots, getPointRewardStatus, getCEScaleAndRange, getResetRemainCnt } from '../../../services/expeditionService';
import { EXPEDITION_INCREASE_POINT } from '../../../consts/consts'; import { EXPEDITION_CONST } from '../../../consts/consts';
import { WarReward } from '../../../services/warRewardService'; import { WarReward } from '../../../services/warRewardService';
import { handleFixedReward } from '../../../services/rewardService'; import { handleFixedReward } from '../../../services/rewardService';
import { getAp, setAp } from '../../../services/actionPointService'; import { getAp, setAp } from '../../../services/actionPointService';
@@ -31,14 +31,13 @@ export class ExpeditionBattleHandler {
let roleId = session.get('roleId'); let roleId = session.get('roleId');
let roleName = session.get('roleName'); let roleName = session.get('roleName');
// 每日刷新,刷新关卡进度,宝箱进度,武将状态 // 获取远征关卡状态
let now = new Date(); let expeditionRecord = await ExpeditionRecordModel.getCurRecord(roleId);
let today = setLocalHours(0, now); if(!expeditionRecord) { // 首次新建一条记录
let expeditionRecord = await ExpeditionRecordModel.getTodayRecord(roleId, today); // 我方战力(暂定)
if(!expeditionRecord) { // 每天新建一条记录 let myCe = await calculateSumCE(roleId, 1, { num: 5 });
let code = genCode(8); expeditionRecord = await ExpeditionRecordModel.createRecord({
expeditionRecord = await ExpeditionRecordModel.createTodayRecord(code, { roleId, roleName, heroes: [], myCe
roleId, roleName, time: today, heroes: []
}); });
} }
@@ -50,15 +49,54 @@ export class ExpeditionBattleHandler {
curLv = expeditionWarRecord[expeditionWarRecord.length - 1].expeditionId; curLv = expeditionWarRecord[expeditionWarRecord.length - 1].expeditionId;
} }
// 重置次数
let role = await RoleModel.findByRoleId(roleId);
let curTime = new Date();
let {resetCnt} = await getResetRemainCnt(curTime, roleId, role);
// 点数,和宝箱领取状态 // 点数,和宝箱领取状态
let pointRewards = await getPointRewardStatus(roleId); let pointRewards = await getPointRewardStatus(roleId, role);
return resResult(STATUS.SUCCESS, { return resResult(STATUS.SUCCESS, {
expeditionCode, expeditionCode,
curLv, curLv,
expeditionWarRecord, expeditionWarRecord,
pointRewards, pointRewards,
heroes heroes,
resetCnt
});
}
/**
* 重置远征本
* 每天5点可以重置远征本 */
async resetStatus(msg: { }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let curTime = new Date();
let {needRefresh, resetCnt} = await getResetRemainCnt(curTime, roleId);
if(resetCnt <= 0) {
return resResult(STATUS.EXPEDITION_RESET_NUM_NOT_ENOUGH)
}
await ExpeditionRecordModel.hideRecord(roleId); // 刷掉旧关卡
// 我方战力(暂定)
let myCe = await calculateSumCE(roleId, 1, { num: 5 });
// 每一关的挑战状态
let { expeditionCode, heroes } = await ExpeditionRecordModel.createRecord({
roleId, roleName, heroes: [], myCe
});
await RoleModel.increaseExpeditionResetCnt(roleId, needRefresh, curTime);
return resResult(STATUS.SUCCESS, {
expeditionCode,
curLv: 0,
expeditionWarRecord: [],
heroes,
resetCnt: resetCnt - 1
}); });
} }
@@ -72,12 +110,10 @@ export class ExpeditionBattleHandler {
// const roleName = session.get('roleName'); // const roleName = session.get('roleName');
const { expeditionCode, expeditionId } = msg; const { expeditionCode, expeditionId } = msg;
let { myCe } = await ExpeditionRecordModel.getExpeditionRecordByCode(expeditionCode);
let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId); let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
if(!expeditionWarRecord) { // 如果没有信息 if(!expeditionWarRecord) { // 如果没有信息
// 计算我方战斗力(最高五人)
let myCe = await calculateSumCE(roleId, 1, { num: 5 });
console.log(myCe);
let enemyObj = { let enemyObj = {
enemyFrom: 0, enemyFrom: 0,
enemyId: '', enemyId: '',
@@ -139,7 +175,7 @@ export class ExpeditionBattleHandler {
if(!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK); if(!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
} }
let checkHeroes = checkBattleHeroes(roleId, heroes); let checkHeroes = await checkBattleHeroes(roleId, heroes);
if(!checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND); if(!checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId); let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
@@ -177,7 +213,7 @@ export class ExpeditionBattleHandler {
* 战斗结算 * 战斗结算
* 结算战斗奖励,更新远征状态 * 结算战斗奖励,更新远征状态
*/ */
async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{actorId: number, hp: number, ap: number}>, enemies: Array<{dataId: number, hp: number, ap: number}>, star: number }, session: BackendSession) { async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{dataId: number, hp: number, ap: number}>, enemies: Array<{dataId: number, hp: number, ap: number}>, star: number }, session: BackendSession) {
const { expeditionCode, battleCode, battleId, expeditionId, isSuccess, heroes, star, enemies } = msg; const { expeditionCode, battleCode, battleId, expeditionId, isSuccess, heroes, star, enemies } = msg;
let roleId = session.get('roleId'); let roleId = session.get('roleId');
@@ -198,8 +234,8 @@ export class ExpeditionBattleHandler {
let flag = 1; // 对比hero信息 let flag = 1; // 对比hero信息
let { record: { heroes: dbHeroes } } = BattleRecord; let { record: { heroes: dbHeroes } } = BattleRecord;
for(let {actorId} of heroes) { for(let {dataId} of heroes) {
if(dbHeroes.indexOf(actorId) == -1) flag = 0; if(dbHeroes.indexOf(dataId) == -1) flag = 0;
} }
if(!flag) { if(!flag) {
return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR); return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
@@ -226,7 +262,7 @@ export class ExpeditionBattleHandler {
$set: { status: isSuccess?1: 2, star } $set: { status: isSuccess?1: 2, star }
}, true); }, true);
// 更新点数 // 更新点数
let role = await RoleModel.increaseExpeditionPoint(roleId, isSuccess?EXPEDITION_INCREASE_POINT:0); let role = await RoleModel.increaseExpeditionPoint(roleId, isSuccess?EXPEDITION_CONST.INCREASE_POINT:0);
let { expeditionPoint = 0 } = role; let { expeditionPoint = 0 } = role;
// 关卡奖励 // 关卡奖励

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@@ -25,7 +25,7 @@ export class NormalBattleHandler {
} }
// 获取关卡列表 // 获取关卡列表
async checkBattle(msg: {battleId: number, heroes: Array<any> }, session: BackendSession) { async checkBattle(msg: {battleId: number, heroes: Array<number> }, session: BackendSession) {
const { battleId, heroes } = msg; const { battleId, heroes } = msg;
let roleId = session.get('roleId'); let roleId = session.get('roleId');
let roleName = session.get('roleName'); let roleName = session.get('roleName');
@@ -50,7 +50,7 @@ export class NormalBattleHandler {
if(!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK); if(!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
} }
let checkHeroes = checkBattleHeroes(roleId, heroes); let checkHeroes = await checkBattleHeroes(roleId, heroes);
if(!checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND); if(!checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
const battleCode = genCode(8); // 关卡唯一值 const battleCode = genCode(8); // 关卡唯一值

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@@ -177,7 +177,8 @@ export class TowerBattleHandler {
let curTasks = await createCurTasks(towerLv, roleId, roleName); // 刷出新的任务 let curTasks = await createCurTasks(towerLv, roleId, roleName); // 刷出新的任务
let nextCostGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt + 1}, 200); let nextCostGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt + 1}, 200);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold}); let refRemainTime = getRemainTime(curTime);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime});
} }
async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) { async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
@@ -209,7 +210,7 @@ export class TowerBattleHandler {
return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND); return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND);
} }
if (usedHeroes.length > 0) { // 是否在其他任务重使用了武将 if (usedHeroes.length > 0) { // 是否在其他任务重使用了武将
let used = !!task.heroes.find(hid => usedHeroes.indexOf(hid) !== -1); let used = !!task.heroes.find(seqId => usedHeroes.indexOf(seqId) !== -1);
if (used) { if (used) {
return resResult(STATUS.TOWER_TASK_HERO_HAS_USED); return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
} }
@@ -221,7 +222,9 @@ export class TowerBattleHandler {
if (!recs || recs.length === 0) { if (!recs || recs.length === 0) {
return resResult(STATUS.TOWER_TASK_SEND_ERR); return resResult(STATUS.TOWER_TASK_SEND_ERR);
} }
return resResult(STATUS.SUCCESS, { tasks: treatTask(recs, curTime) }); let refRemainTime = getRemainTime(curTime);
return resResult(STATUS.SUCCESS, { tasks: treatTask(recs, curTime), refRemainTime });
} }
async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) { async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
@@ -256,7 +259,9 @@ export class TowerBattleHandler {
} }
} }
const rec = await TowerTaskRecModel.finishTask(msg.batchCode, compTasks); const rec = await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
return resResult(STATUS.SUCCESS, { compTasks: treatTask(rec, curTime), goods }); let refRemainTime = getRemainTime(curTime);
return resResult(STATUS.SUCCESS, { compTasks: treatTask(rec, curTime), goods, refRemainTime });
} }

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@@ -5,8 +5,8 @@ import { HANG_UP_CONSTS, TOWER_TASK_CONST } from './../consts/consts';
import { BattleRecordModel } from './../db/BattleRecord'; import { BattleRecordModel } from './../db/BattleRecord';
import { TowerRecordModel } from './../db/TowerRecord'; import { TowerRecordModel } from './../db/TowerRecord';
import { RoleModel } from './../db/Role'; import { RoleModel } from './../db/Role';
import { getHeroInfoById, getJobInfoById, getTowerDataByLv, getTaskById, getTaskIdByFloor } from "../pubUtils/gamedata" import { getHeroInfoById, getJobInfoById, getTowerDataByLv, getTaskById, getGamedata } from "../pubUtils/gamedata"
import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal, getRandomWithWeight, getRefTime } from '../pubUtils/util'; import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal, getRandomWithWeight, getRefTime, decodeStrSingle } from '../pubUtils/util';
import { handleFixedReward } from './rewardService'; import { handleFixedReward } from './rewardService';
import { STATUS } from '../consts/statusCode'; import { STATUS } from '../consts/statusCode';
import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec'; import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
@@ -197,15 +197,16 @@ async function checkCond(roleId: string, heroes, type: number, param: number, cn
switch (type) { switch (type) {
case 1: case 1:
for(let hid of heroes) { for(let seqId of heroes) {
const rec = await HeroModel.findByHidAndRole(hid, roleId); const rec = await HeroModel.findBySeqIdAndRole(seqId, roleId);
if (rec.star >= param) { if (rec.star >= param) {
heroCnt++; heroCnt++;
} }
} }
break; break;
case 2: case 2:
for(let hid of heroes) { for(let seqId of heroes) {
let {hid} = await HeroModel.findBySeqIdAndRole(seqId, roleId);
const hInfo = getHeroInfoById(hid); const hInfo = getHeroInfoById(hid);
if (hInfo.camp === param) { if (hInfo.camp === param) {
heroCnt++; heroCnt++;
@@ -213,7 +214,8 @@ async function checkCond(roleId: string, heroes, type: number, param: number, cn
} }
break; break;
case 3: case 3:
for(let hid of heroes) { for(let seqId of heroes) {
let {hid} = await HeroModel.findBySeqIdAndRole(seqId, roleId);
const hInfo = getHeroInfoById(hid); const hInfo = getHeroInfoById(hid);
if (getJobInfoById(hInfo.jobid) === param) { if (getJobInfoById(hInfo.jobid) === param) {
heroCnt++; heroCnt++;
@@ -252,8 +254,16 @@ export async function checkTaskConditions(roleId: string, heroes: Array<number>,
export async function createCurTasks(towerLv: number, roleId: string, roleName: string) { export async function createCurTasks(towerLv: number, roleId: string, roleName: string) {
let taskIds = []; let taskIds = [];
const taskList = getTaskIdByFloor(towerLv)||[]; let randomList = [];
const randomList = taskList.map(taskId => getTaskById(taskId)); let dicTask = getGamedata('dic_zyz_search');
for(let task of dicTask) {
let {suitFloor} = task;
let {min, max} = decodeStrSingle('suitLevel', suitFloor);
let flag = max?(towerLv >= min && towerLv <= max): (towerLv >= min);
if(flag) {
randomList.push(task);
}
}
for(let i = 0; i < TOWER_TASK_CONST.RAND_CNT; i++) { for(let i = 0; i < TOWER_TASK_CONST.RAND_CNT; i++) {
let list = randomList.filter(cur => !taskIds.includes(cur.taskId)); let list = randomList.filter(cur => !taskIds.includes(cur.taskId));
let {dic: tmp} = getRandomWithWeight(list); let {dic: tmp} = getRandomWithWeight(list);

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@@ -1,11 +1,11 @@
import { ExpeditionPointModel } from '../db/ExpeditionPoint'; import { ExpeditionPointModel } from '../db/ExpeditionPoint';
import { RoleModel } from '../db/Role'; import Role, { RoleModel } from '../db/Role';
import { PvpDefenseModel } from '../db/PvpDefense'; import { PvpDefenseModel } from '../db/PvpDefense';
import { getWarJsons, getGamedata } from '../pubUtils/gamedata'; import { getWarJsons, getGamedata } from '../pubUtils/gamedata';
import { decodeStr, resResult, setLocalHours } from '../pubUtils/util'; import { decodeStr, resResult, setLocalHours, shouldRefresh } from '../pubUtils/util';
import { WAR_JSON_ATTRIBUTE_TYPE } from '../consts/consts'; import { WAR_JSON_ATTRIBUTE_TYPE, EXPEDITION_CONST } from '../consts/consts';
// 匹配玩家 // 匹配玩家
@@ -95,8 +95,10 @@ export function decodeWarJsonAttribute(attribute) {
} }
// 远征累计点数获取 // 远征累计点数获取
export async function getPointRewardStatus(roleId: string) { export async function getPointRewardStatus(roleId: string, role?: Role) {
let role = await RoleModel.findByRoleId(roleId); if(!role) {
role = await RoleModel.findByRoleId(roleId);
}
let {expeditionPoint = 0} = role; let {expeditionPoint = 0} = role;
let dicExpeditionPoint = getGamedata('dic_expedition_point'); let dicExpeditionPoint = getGamedata('dic_expedition_point');
let pointRewards = { let pointRewards = {
@@ -115,3 +117,22 @@ export async function getPointRewardStatus(roleId: string) {
} }
return pointRewards return pointRewards
} }
export async function getResetRemainCnt(curTime: Date, roleId: string, role?: Role, ) {
if(!role) {
role = await RoleModel.findByRoleId(roleId);
}
let { expeditionResetCnt, expeditionResetRefTime } = role;
let needRefresh = !expeditionResetRefTime || shouldRefresh(expeditionResetRefTime, curTime, EXPEDITION_CONST.REFRESH_TIME);
if(needRefresh) {
expeditionResetCnt = 0; expeditionResetRefTime = curTime;
}
let maxCnt = EXPEDITION_CONST.RESET_CNT;
return {
resetCnt: maxCnt - expeditionResetCnt,
needRefresh
};
}

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@@ -30,8 +30,8 @@ export async function roleLevelup(roleId: string, kingExp: number) {
export async function checkBattleHeroes(roleId: string, heroes: Array<number>) { export async function checkBattleHeroes(roleId: string, heroes: Array<number>) {
let flag = true; let flag = true;
for(let hid of heroes) { for(let seqId of heroes) {
let hero = await HeroModel.findByHidAndRole(hid, roleId); let hero = await HeroModel.findBySeqIdAndRole(seqId, roleId);
if(!hero) flag = false; if(!hero) flag = false;
} }
return flag; return flag;

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@@ -133,7 +133,6 @@ export const EVENT_ANSWER_STATUS = {
}; };
export const EVENT_START_BATTLE = 101; export const EVENT_START_BATTLE = 101;
export const EXPEDITION_INCREASE_POINT = 2; // 远征每成功一次累计的点数
export const HANG_UP_CONSTS = { export const HANG_UP_CONSTS = {
ENABLE_LV: 2, // 第几层开始可以挂机 ENABLE_LV: 2, // 第几层开始可以挂机
@@ -154,6 +153,12 @@ export const DAILY_CONST = {
REFRESH_TIME: 5 REFRESH_TIME: 5
} }
export const EXPEDITION_CONST = {
REFRESH_TIME: 5, // 重置次数刷新时间
INCREASE_POINT: 2, // 远征每成功一次累计的点数
RESET_CNT: 1 // 可以免费重置的次数
}
export const WAR_JSON_ATTRIBUTE_TYPE = { export const WAR_JSON_ATTRIBUTE_TYPE = {
"1": "hp", // 生命 "1": "hp", // 生命
"2": "atk", // 物攻 "2": "atk", // 物攻

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@@ -48,6 +48,7 @@ export const STATUS = {
EXPEDITION_POINT_NOT_ENOUGH: { code: 20408, simStr: '点数不足' }, EXPEDITION_POINT_NOT_ENOUGH: { code: 20408, simStr: '点数不足' },
EXPEDITION_POINT_RECORD_NOT_FOUND: { code: 20409, simStr: '点数宝箱已刷新' }, EXPEDITION_POINT_RECORD_NOT_FOUND: { code: 20409, simStr: '点数宝箱已刷新' },
EXPEDITION_POINT_NEED_ALL_RECEIVED: { code: 20410, simStr: '宝箱需要领取完才可以刷新' }, EXPEDITION_POINT_NEED_ALL_RECEIVED: { code: 20410, simStr: '宝箱需要领取完才可以刷新' },
EXPEDITION_RESET_NUM_NOT_ENOUGH: { code: 20411, simStr: '重置次数不足'},
// 天梯 20500 - 20599 // 天梯 20500 - 20599
TOWER_RESET_ERR: { code: 20501, simStr: '只能重置当前层' }, TOWER_RESET_ERR: { code: 20501, simStr: '只能重置当前层' },
TOWER_INFO_NOT_FOUND: { code: 20502, simStr: '镇念塔层数异常' }, TOWER_INFO_NOT_FOUND: { code: 20502, simStr: '镇念塔层数异常' },

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@@ -1,9 +1,10 @@
import BaseModel from './BaseModel'; import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose'; import { index, getModelForClass, prop } from '@typegoose/typegoose';
import { genCode } from '../pubUtils/util';
class Heroes { class Heroes {
@prop({ required: true }) @prop({ required: true })
hid: number; // 敌人id seqId: number; // 唯一id
@prop({ required: true }) @prop({ required: true })
hp: number; // 血量 hp: number; // 血量
@prop({ required: true }) @prop({ required: true })
@@ -13,7 +14,7 @@ class Heroes {
/** /**
* 远征记录 * 远征记录
*/ */
@index({ roleId: 1 }) @index({ roleId: 1, status: 1 })
@index({ expeditionCode: 1 }) @index({ expeditionCode: 1 })
export default class ExpeditionRecord extends BaseModel { export default class ExpeditionRecord extends BaseModel {
@@ -24,18 +25,27 @@ export default class ExpeditionRecord extends BaseModel {
@prop({ required: true, default: '' }) @prop({ required: true, default: '' })
expeditionCode: string; // 远征的唯一标识 expeditionCode: string; // 远征的唯一标识
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
time: number; // 时间 myCe: number; // 我方在重置时的战力
@prop({ required: true, type: Heroes, default: [] }) @prop({ required: true, type: Heroes, default: [] })
heroes: Array<Heroes>; // 我方已出场武将 heroes: Array<Heroes>; // 我方已出场武将
@prop({ required: true, default: 1 })
status: number; // 状态 1-显示 0-不显示
public static async getTodayRecord(roleId: string, time: number, lean = true) { public static async getCurRecord(roleId: string, lean = true) {
const result = await ExpeditionRecordModel.findOne({ roleId, time }).lean(lean); const result = await ExpeditionRecordModel.findOne({ roleId, status: 1 }).lean(lean);
return result; return result;
} }
public static async createTodayRecord(expeditionCode: string, params: { roleId: string, roleName: string, time: number, heroes: Array<Heroes> }, lean = true) { public static async createRecord(params: { roleId: string, roleName: string, heroes: Array<{seqId: number, hp: number, ap: number}>, myCe: number }, lean = true) {
const result = await ExpeditionRecordModel.findOneAndUpdate({ expeditionCode }, params, { new: true, upsert: true }).lean(lean); const code = genCode(8);
const result = await ExpeditionRecordModel.findOneAndUpdate({ expeditionCode: code }, {...params, status: 1}, { new: true, upsert: true }).lean(lean);
return result;
}
public static async hideRecord(roleId: string, lean = true) {
const result = await ExpeditionRecordModel.findOneAndUpdate({ roleId, status: 1 }, { status: 0 }, { new: true }).lean(lean);
return result; return result;
} }
@@ -44,22 +54,22 @@ export default class ExpeditionRecord extends BaseModel {
return result return result
} }
public static async updateHeroStatus(expeditionCode: string, oldHeroes: Array<Heroes>, heroes: Array<{actorId: number, hp: number, ap: number}>, lean=true) { public static async updateHeroStatus(expeditionCode: string, oldHeroes: Array<Heroes>, heroes: Array<{dataId: number, hp: number, ap: number}>, lean=true) {
let pushArr = new Array(), updateArr = new Array(); let pushArr = new Array(), updateArr = new Array();
for(let hero of heroes) { for(let hero of heroes) {
let {actorId, hp, ap} = hero; let {dataId, hp, ap} = hero;
let obj = oldHeroes.find(cur => cur.hid == actorId); let obj = oldHeroes.find(cur => cur.seqId == dataId);
if(!!obj) { if(!!obj) {
updateArr.push({hid: actorId, hp, ap}); updateArr.push({seqId: dataId, hp, ap});
} else { } else {
pushArr.push({hid: actorId, hp, ap}) pushArr.push({seqId: dataId, hp, ap})
} }
} }
for(let {hid, hp, ap} of updateArr) { for(let {seqId, hp, ap} of updateArr) {
await ExpeditionRecordModel.findOneAndUpdate( await ExpeditionRecordModel.findOneAndUpdate(
{expeditionCode, 'heroes.hid': hid }, {expeditionCode, 'heroes.seqId': seqId },
{$set: {'heroes.$.hid': hid, 'heroes.$.hp': hp, 'heroes.$.ap': ap}} {$set: {'heroes.$.seqId': seqId, 'heroes.$.hp': hp, 'heroes.$.ap': ap}}
) )
} }
const result = await ExpeditionRecordModel.findOneAndUpdate( const result = await ExpeditionRecordModel.findOneAndUpdate(

View File

@@ -57,6 +57,10 @@ export default class Hero extends BaseModel {
return heros || []; return heros || [];
} }
public static async findBySeqIdAndRole(seqId: number, roleId: string, lean = true) {
const hero = await HeroModel.findOne({ seqId, roleId }).lean(lean);
return hero;
}
public static async findByHidAndRole(hid: number, roleId: string, lean = true) { public static async findByHidAndRole(hid: number, roleId: string, lean = true) {
const hero = await HeroModel.findOne({ hid, roleId }).lean(lean); const hero = await HeroModel.findOne({ hid, roleId }).lean(lean);
return hero; return hero;

View File

@@ -114,11 +114,17 @@ export default class Role extends BaseModel {
@prop({ required: true, default: new Date()}) @prop({ required: true, default: new Date()})
towerTaskRefTime: Date; // 刷新派遣任务的时间 towerTaskRefTime: Date; // 刷新派遣任务的时间
@prop({ required: true }) // 奇遇事件相关
@prop({ required: true, default: 0 })
eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启 eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启
@prop({ required: true }) // 远征相关
@prop({ required: true, default: 0 })
expeditionPoint: number; // 远征点数 expeditionPoint: number; // 远征点数
@prop({ required: true, default: 0 })
expeditionResetCnt: number; // 远征重置次数
@prop({ required: true, default: new Date() })
expeditionResetRefTime: Date; // 远征重置次数刷新时间
public static async findByUid(uid: number, serverId: number, lean = true) { public static async findByUid(uid: number, serverId: number, lean = true) {
@@ -250,13 +256,25 @@ export default class Role extends BaseModel {
let role = null; let role = null;
if (needRefresh) { if (needRefresh) {
role = await RoleModel.findOneAndUpdate({roleId}, {towerTaskReCnt: 0, towerTaskRefTime: curTime}, {new: true}).lean(lean); role = await RoleModel.findOneAndUpdate({roleId}, {towerTaskReCnt: 1, towerTaskRefTime: curTime}, {new: true}).lean(lean);
} else { } else {
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskReCnt: 1}}, {new: true}).lean(lean); role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskReCnt: 1}}, {new: true}).lean(lean);
} }
return role; return role;
} }
// 刷新远征重置次数
public static async increaseExpeditionResetCnt(roleId: string, needRefresh: boolean, curTime: Date, lean = true) {
let role = null;
if (needRefresh) {
role = await RoleModel.findOneAndUpdate({roleId}, {expeditionResetCnt: 1, expeditionResetRefTime: curTime}, {new: true}).lean(lean);
} else {
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {expeditionResetCnt: 1}}, {new: true}).lean(lean);
}
return role;
}
// 获取排行榜 // 获取排行榜
public static async getRank(type: string, fields: Array<string>, page = 1, limit = 100, lean = true) { public static async getRank(type: string, fields: Array<string>, page = 1, limit = 100, lean = true) {
let sortBy = {}; let sortBy = {};

View File

@@ -1,13 +1,11 @@
import fs = require('fs'); import fs = require('fs');
import path = require('path'); import path = require('path');
import { decodeStr, decodeStrSingle } from './util';
let gamedata = {}; let gamedata = {};
const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event', 'dic_zyz_gk_tower', 'dic_zyz_gk_expedition']; // 关卡相关的表 const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event', 'dic_zyz_gk_tower', 'dic_zyz_gk_expedition']; // 关卡相关的表
const allWarInfos = new Map<number, any>(); const allWarInfos = new Map<number, any>();
const towerInfos = new Map<number, any>(); const towerInfos = new Map<number, any>();
const towerTaskInfos = new Map<number, any>(); const towerTaskInfos = new Map<number, any>();
const towerTasksByFloor = new Map<number, Array<number>>();
const heroInfos = new Map<number, any>(); const heroInfos = new Map<number, any>();
const jobInfos = new Map<number, any>(); const jobInfos = new Map<number, any>();
const levelInfos = new Map<number, {sum: number, cur: number}>(); const levelInfos = new Map<number, {sum: number, cur: number}>();
@@ -41,9 +39,6 @@ function parseTowerTaskData() {
towerTaskData.forEach(elem => { towerTaskData.forEach(elem => {
if (elem && elem.taskId) { if (elem && elem.taskId) {
towerTaskInfos.set(elem.taskId, elem); towerTaskInfos.set(elem.taskId, elem);
let tasks = towerTasksByFloor.get(elem.suitFloor) || [];
tasks.push(elem.taskId);
towerTasksByFloor.set(elem.suitFloor, tasks);
} }
}); });
} }
@@ -154,11 +149,6 @@ export function getTaskById(tid: number) {
return taskInfo; return taskInfo;
} }
export function getTaskIdByFloor(floor: number) {
const taskIds = towerTasksByFloor.get(floor);
return taskIds;
}
export function getHeroInfoById(hid: number) { export function getHeroInfoById(hid: number) {
const heroInfo = heroInfos.get(hid); const heroInfo = heroInfos.get(hid);
return heroInfo; return heroInfo;

View File

@@ -8,7 +8,7 @@
"termsForAdd": "1&2&2|2&2&1|3&1&1", "termsForAdd": "1&2&2|2&2&1|3&1&1",
"actorNeeded": 2, "actorNeeded": 2,
"completeTime": 60, "completeTime": 60,
"suitFloor": 1, "suitFloor": "1&",
"weight": 1 "weight": 1
}, },
{ {
@@ -20,7 +20,7 @@
"termsForAdd": "2&1&1|3&2&1", "termsForAdd": "2&1&1|3&2&1",
"actorNeeded": 2, "actorNeeded": 2,
"completeTime": 60, "completeTime": 60,
"suitFloor": 1, "suitFloor": "1&",
"weight": 1 "weight": 1
}, },
{ {
@@ -32,7 +32,7 @@
"termsForAdd": "2&3&1|3&3&1", "termsForAdd": "2&3&1|3&3&1",
"actorNeeded": 2, "actorNeeded": 2,
"completeTime": 60, "completeTime": 60,
"suitFloor": 1, "suitFloor": "1&",
"weight": 1 "weight": 1
}, },
{ {
@@ -44,7 +44,7 @@
"termsForAdd": "2&4&1|3&4&1", "termsForAdd": "2&4&1|3&4&1",
"actorNeeded": 2, "actorNeeded": 2,
"completeTime": 60, "completeTime": 60,
"suitFloor": 1, "suitFloor": "1&",
"weight": 1 "weight": 1
}, },
{ {
@@ -56,7 +56,7 @@
"termsForAdd": "1&1&1|2&4&1|3&5&1", "termsForAdd": "1&1&1|2&4&1|3&5&1",
"actorNeeded": 2, "actorNeeded": 2,
"completeTime": 60, "completeTime": 60,
"suitFloor": 1, "suitFloor": "1&",
"weight": 1 "weight": 1
}, },
{ {
@@ -68,7 +68,7 @@
"termsForAdd": "3&6&1", "termsForAdd": "3&6&1",
"actorNeeded": 2, "actorNeeded": 2,
"completeTime": 60, "completeTime": 60,
"suitFloor": 1, "suitFloor": "1&",
"weight": 1 "weight": 1
}, },
{ {
@@ -80,7 +80,7 @@
"termsForAdd": "3&7&1", "termsForAdd": "3&7&1",
"actorNeeded": 2, "actorNeeded": 2,
"completeTime": 60, "completeTime": 60,
"suitFloor": 1, "suitFloor": "1&",
"weight": 1 "weight": 1
}, },
{ {
@@ -92,7 +92,7 @@
"termsForAdd": "3&8&2", "termsForAdd": "3&8&2",
"actorNeeded": 3, "actorNeeded": 3,
"completeTime": 60, "completeTime": 60,
"suitFloor": 1, "suitFloor": "10&",
"weight": 1 "weight": 1
}, },
{ {
@@ -104,7 +104,7 @@
"termsForAdd": "1&1&1|2&1&1|3&1&1", "termsForAdd": "1&1&1|2&1&1|3&1&1",
"actorNeeded": 3, "actorNeeded": 3,
"completeTime": 60, "completeTime": 60,
"suitFloor": 1, "suitFloor": "10&",
"weight": 1 "weight": 1
}, },
{ {
@@ -116,7 +116,7 @@
"termsForAdd": "1&2&1|2&2&1|3&2&1", "termsForAdd": "1&2&1|2&2&1|3&2&1",
"actorNeeded": 3, "actorNeeded": 3,
"completeTime": 120, "completeTime": 120,
"suitFloor": 1, "suitFloor": "10&",
"weight": 1 "weight": 1
}, },
{ {
@@ -128,7 +128,7 @@
"termsForAdd": "1&1&1|2&3&1|3&3&1", "termsForAdd": "1&1&1|2&3&1|3&3&1",
"actorNeeded": 3, "actorNeeded": 3,
"completeTime": 120, "completeTime": 120,
"suitFloor": 1, "suitFloor": "10&",
"weight": 1 "weight": 1
}, },
{ {
@@ -140,7 +140,7 @@
"termsForAdd": "1&2&1|2&4&1|3&4&1", "termsForAdd": "1&2&1|2&4&1|3&4&1",
"actorNeeded": 3, "actorNeeded": 3,
"completeTime": 120, "completeTime": 120,
"suitFloor": 1, "suitFloor": "10&",
"weight": 1 "weight": 1
}, },
{ {
@@ -152,7 +152,7 @@
"termsForAdd": "1&1&1|2&1&1|3&5&1", "termsForAdd": "1&1&1|2&1&1|3&5&1",
"actorNeeded": 3, "actorNeeded": 3,
"completeTime": 120, "completeTime": 120,
"suitFloor": 1, "suitFloor": "10&",
"weight": 1 "weight": 1
}, },
{ {
@@ -164,7 +164,7 @@
"termsForAdd": "1&2&1|2&2&1|3&6&1", "termsForAdd": "1&2&1|2&2&1|3&6&1",
"actorNeeded": 3, "actorNeeded": 3,
"completeTime": 120, "completeTime": 120,
"suitFloor": 1, "suitFloor": "10&",
"weight": 1 "weight": 1
}, },
{ {
@@ -176,7 +176,7 @@
"termsForAdd": "1&1&1|2&3&1|3&7&1", "termsForAdd": "1&1&1|2&3&1|3&7&1",
"actorNeeded": 3, "actorNeeded": 3,
"completeTime": 120, "completeTime": 120,
"suitFloor": 1, "suitFloor": "10&",
"weight": 1 "weight": 1
} }
] ]