fix bug 远征显示下一关等
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@@ -26,7 +26,11 @@ export async function checkTowerWar(roleId: string, battleId: number, heroes: Ar
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return { status: -1, resResult: resResult(STATUS.TOWER_WRONG_BATTLE_ID) };
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}
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let { heroes: recHeroes = [], warStatus = [] } = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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const tower = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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if(!tower) {
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return { status: -1, resResult: resResult(STATUS.TOWER_NOT_FOUND) };
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}
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let { heroes: recHeroes = [], warStatus = [] } = tower;
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for (let hid of heroes) {
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if (recHeroes.indexOf(hid) !== -1) {
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return { status: -1, resResult: resResult(STATUS.TOWER_DUPLICATE_HERO) };
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@@ -194,8 +198,8 @@ async function checkCond(roleId: string, heroes, type: number, param: number, cn
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switch (type) {
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case 1:
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for(let seqId of heroes) {
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const rec = await HeroModel.findBySeqIdAndRole(seqId, roleId);
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if (rec.star >= param) {
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const {star, fire} = await HeroModel.findBySeqIdAndRole(seqId, roleId);
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if (star + fire >= param) {
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heroCnt++;
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}
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}
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@@ -253,7 +257,7 @@ export async function createCurTasks(towerLv: number, batchCode: string, roleId:
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let dicTask = getGamedata('dic_zyz_search');
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for(let task of dicTask) {
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let {suitFloor} = task;
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let {min, max} = decodeStrSingle('suitLevel', suitFloor);
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let {min, max} = decodeStrSingle('suitLevelSingle', suitFloor);
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let flag = max?(towerLv >= min && towerLv <= max): (towerLv >= min);
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if(flag) {
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randomList.push(task);
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@@ -8,8 +8,9 @@ import { decodeStr, resResult, setLocalHours, shouldRefresh } from '../pubUtils/
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import { WAR_JSON_ATTRIBUTE_TYPE, EXPEDITION_CONST } from '../consts/consts';
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import Actor from '../pubUtils/actor';
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import { ExpeditionWarRecordModel } from '../db/ExpeditionWarRecord';
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import { stat } from 'fs';
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export async function findOrCreateEnemies(roleId: string, myCe: number, expeditionCode: string, expeditionId: number) {
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export async function findOrCreateEnemies(roleId: string, myCe: number, expeditionCode: string, expeditionId: number, battleStatus: number) {
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
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if(!expeditionWarRecord) { // 如果没有信息
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@@ -35,7 +36,7 @@ export async function findOrCreateEnemies(roleId: string, myCe: number, expediti
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// 保存
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let {warId} = curDicExpedition;
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expeditionWarRecord = await ExpeditionWarRecordModel.saveRecord(expeditionCode, expeditionId, {
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roleId, battleId: warId, ...enemyObj
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roleId, battleId: warId, ...enemyObj, battleStatus
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});
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}
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}
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@@ -30,8 +30,12 @@ export async function roleLevelup(roleId: string, kingExp: number) {
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export async function checkBattleHeroes(roleId: string, heroes: Array<number>) {
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let flag = true;
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if(heroes.length <= 0) flag = false;
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const findHeroes = await HeroModel.findBySeqIdRange(heroes, roleId);
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if(findHeroes.length != heroes.length) flag = false;
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for(let seqId of heroes) {
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let hero = await HeroModel.findBySeqIdAndRole(seqId||0, roleId);
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let hero = findHeroes.find(cur => cur.seqId == seqId);
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if(!hero) flag = false;
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}
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return flag;
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@@ -45,9 +45,9 @@ export class WarReward {
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let last = str.substr(str.length-1, 1);
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if(last == '&') str = str.substr(0, str.length - 1);
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if(str.length) {
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this.fixReward += reward;
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} else {
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this.fixReward += '|' + reward;
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} else {
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this.fixReward += reward;
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}
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}
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