养成:修复武将升级

This commit is contained in:
luying
2021-12-30 17:31:40 +08:00
parent 24c2b06248
commit 822c48ac47

View File

@@ -79,8 +79,10 @@ export class HeroHandler {
let { lv: oldLv, exp: oldExp } = hero;
if (oldLv >= playerLv) return resResult(STATUS.ROLE_HERO_LV_OVER);
if (oldLv + addLv > playerLv) addLv = playerLv - oldLv;
console.log('******* addLv', addLv, oldLv, playerLv);
let nextExp = getHeroExpByLv(oldLv + addLv - 1);
console.log('nextExp', nextExp, oldLv + addLv - 1, oldExp)
let needExp = nextExp - oldExp;
let newExp = oldExp;
@@ -90,14 +92,17 @@ export class HeroHandler {
for (let { id, count } of originalConsumes) {
let dicGoods = gameData.goods.get(id);
if (!dicGoods) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if(needExp < 0) break;
let _count = Math.ceil(needExp / dicGoods.value);
if (_count < count) {
material.push({ id, count: _count });
newExp += dicGoods.value * _count;
needExp -= dicGoods.value * _count;
break;
} else {
material.push({ id, count });
newExp += dicGoods.value * count;
needExp -= dicGoods.value * count;
}
}