🐞 fix(活动): 宴请百家解锁条件修改
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@@ -64,7 +64,7 @@ export class EntertainHandler {
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if(!randResult) return resResult(STATUS.ACTIVITY_ENTERTAIN_NO_NUM);
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let rewards = stringToRewardParam(randResult.reward);
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let playerRecord = await ActivityEntertainRecModel.record(serverId, activityId, playerData.roundIndex, roleId, { todayIndex: playerData.todayIndex, id: randResult.id, hid: randResult.hid, time: new Date(), reward: randResult.reward })
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let playerRecord = await ActivityEntertainRecModel.record(serverId, activityId, playerData.roundIndex, roleId, { todayIndex: playerData.todayIndex, id: randResult.id, hid: randResult.hid, index: randResult.index, time: new Date(), reward: randResult.reward })
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let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_ENTERTAIN);
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randResult.incNum();
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playerData.updateBuyCnt(playerRecord);
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@@ -14,6 +14,9 @@ class EntertainRecord {
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@prop({ required: true })
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hid: number; // 冗余,武将id
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@prop({ required: true })
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index: number; // 冗余,武将id
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@prop({ required: true })
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reward: string; // 冗余,奖励
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@@ -120,7 +120,7 @@ export class EntertainData extends ActivityBase {
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this.todayPlayCnt = 0;
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this.playCnt = 0;
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let recByDay = new Map<number, number>();
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for (let { id, hid, todayIndex } of (playerData.record || [])) {
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for (let { id, index, todayIndex } of (playerData.record || [])) {
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if (todayIndex == this.todayIndex) {
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this.todayPlayCnt++;
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this.playCnt++;
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@@ -136,8 +136,8 @@ export class EntertainData extends ActivityBase {
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let hero = this.findHeroById(id);
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hero.incNum();
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if(this.invitedHids.indexOf(hid) == -1) {
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this.invitedHids.push(hid);
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if(this.invitedHids.indexOf(index) == -1) {
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this.invitedHids.push(index);
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this.invitedHeroNum++;
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}
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}
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