许愿池
This commit is contained in:
@@ -29,7 +29,7 @@ export class DonationHandler {
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code, donateCnt, receiveBoxs } = userGuild;
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let { donateFund, reports } = await getDonation(code, serverId);
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return resResult(STATUS.SUCCESS, { receiveBoxs, donateFund, reports, donateCnt });
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return resResult(STATUS.SUCCESS, { receiveBoxs, donateFund, reports, donateCnt:donateCnt||0 });
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}
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async donate(msg: {id: number}, session: BackendSession) {
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@@ -5,7 +5,7 @@ import { STATUS, GUILD_OPERATE } from '../../../consts';
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import { GuildRefineModel } from '../../../db/GuildRefine';
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import { getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { handleCost, addItems } from '../../../services/rewardService';
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import { handleCost, addItems, checkGoods } from '../../../services/rewardService';
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import { GuildModel } from '../../../db/Guild';
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import { findIndex, findWhere } from 'underscore';
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import { lockData } from '../../../services/redLockService';
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@@ -41,12 +41,12 @@ export class GuildRefineHandler {
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const roleId: string = session.get('roleId');
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const sid: string = session.get('sid');
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const roleName: string = session.get('roleName');
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let pieceInfo = getGoodById(pid);
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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let { guildCode: code } = userGuild;
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let pieceInfo = getGoodById(pid);
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//判断是否有该装备或物品
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let { scienceTrees } = await GuildRefineModel.getRefine(code);
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let findDevelopConsume;
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for (let scienceTree of scienceTrees) {
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@@ -60,7 +60,6 @@ export class GuildRefineHandler {
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}
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if (!findDevelopConsume)
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return resResult(STATUS.GUILD_NOT_REFINE_THE_EQUIP);
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let result = await handleCost(roleId, sid, findDevelopConsume.honourConsume);
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if(!result)
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return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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@@ -4,14 +4,14 @@ import { GuildModel } from '../../../db/Guild';
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import { WishPoolReportModel } from '../../../db/WishPoolReport';
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import { resResult, genCode } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { getArmyWishPoolBaseByLv, getGoodById } from '../../../pubUtils/data';
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import { handleCost, addItems } from '../../../services/rewardService';
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import { CHAT_SERVER } from '../../../consts';
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import { addItems, checkGoods } from '../../../services/rewardService';
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import { IT_TYPE } from '../../../consts/constModules/itemConst';
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import { GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
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import { getUserGuildWithRefActive } from '../../../services/guildService';
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import { ARMY } from '../../../pubUtils/dicParam';
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import { findIndex, findWhere } from 'underscore';
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import { RoleModel } from '../../../db/Role';
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import { getRedis } from '../../../services/redisService';
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export default function(app: Application) {
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return new WishPoolHandler(app);
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}
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@@ -23,18 +23,18 @@ export class WishPoolHandler {
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async getWishPool(msg: {}, session: BackendSession) {
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const roleId: string = session.get('roleId');
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let userGuild = await getUserGuildWithRefActive(roleId, 'donateCnt receiveBoxs guildCode');
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let userGuild = await getUserGuildWithRefActive(roleId, 'wishDntCnt wishGoods guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code, wishDntCnt, wishGoods } = userGuild;
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let userGuilds = await UserGuildModel.getWishPoolGoods(code, ' wishDntCnt wishGoods');
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let userGuilds = await UserGuildModel.getWishPoolGoods(code, ' wishDntCnt wishGoods roleId');
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let list = [];
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userGuilds.map(({ wishGoods })=>{
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userGuilds.map(({ wishGoods, roleId })=>{
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wishGoods.map(({ type, goodId, count, receiveCnt, drawCnt, id })=>{
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list.push({ type, goodId, count, receiveCnt, drawCnt, id })
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list.push({ type, goodId, count, receiveCnt, drawCnt, id, roleId })
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});
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});
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return resResult(STATUS.SUCCESS, { list, wishDntCnt, wishGoods });
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return resResult(STATUS.SUCCESS, { list, wishDntCnt:wishDntCnt||0, wishGoods });
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}
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// 许愿
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@@ -46,10 +46,24 @@ export class WishPoolHandler {
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let goodInfo = getGoodById(goodId)
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if (!goodInfo)
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return resResult(STATUS.WRONG_PARMS);
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if (!(goodInfo.goodType == IT_TYPE.HERO_PIECE && type == 2 ) && !(goodInfo.goodType == IT_TYPE.EQUIP_PIECE && type == 1 ))
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return resResult(STATUS.WRONG_PARMS);
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let userGuild = await getUserGuildWithRefActive(roleId, ' wishDntCnt wishGoods guildCode wishGoods');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code, wishDntCnt, wishGoods } = userGuild;
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let result = await checkGoods(roleId, [goodId]);
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if (!result) {
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if (goodInfo.goodType == IT_TYPE.HERO_PIECE ) {
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result = await checkGoods(roleId, [goodInfo.hid]);
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if (!result)
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return resResult(STATUS.GUILD_WISH_POOL_NOT_OWN_HERO);
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} else if (goodInfo.goodType == IT_TYPE.EQUIP_PIECE ) {
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result = await checkGoods(roleId, [goodInfo.equipId]);
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if (!result)
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return resResult(STATUS.GUILD_WISH_POOL_NOT_OWN_EQUIP);
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}
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}
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const { guildCode: code, wishGoods } = userGuild;
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let { structure } = await GuildModel.findGuild(code, serverId, 'structure');
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let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.DONATE});
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let { wishGoodsEquips, wishGoodsHeros } = getArmyWishPoolBaseByLv(lv);
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@@ -58,33 +72,59 @@ export class WishPoolHandler {
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return resResult(STATUS.WRONG_PARMS);
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if (type == 1) {
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let wishGoodsEquip = findWhere(wishGoodsEquips, { quality: goodInfo.quality});
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if (!wishGoodsEquip)
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return resResult(STATUS.WRONG_PARMS);
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count = wishGoodsEquip.count;
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} else {
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let wishGoodsHero = findWhere(wishGoodsHeros, { quality: goodInfo.quality});
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if (!wishGoodsHero)
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return resResult(STATUS.WRONG_PARMS);
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count = wishGoodsHero.count;
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}
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const id = genCode(6);
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let { wishGoods : resWishGoods } = await UserGuildModel.pushAndUpdate(roleId, { wishGoods }, { wishGoods: { type, goodId, count, receiveCnt: 0, drawCnt: 0, id} }, 'wishGoods');
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return resResult(STATUS.SUCCESS, { wishDntCnt, wishGoods: resWishGoods });
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let { wishGoods : resWishGoods } = await UserGuildModel.pushAndUpdate(roleId, {}, { wishGoods: { type, goodId, count, receiveCnt: 0, drawCnt: 0, id} }, 'wishGoods');
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return resResult(STATUS.SUCCESS, { wishGoods: resWishGoods });
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}
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// 捐赠
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async donateGoods(msg: {wishRoleId: string, id: string}, session: BackendSession) {
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let { wishRoleId, id } = msg;
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const dntRoleId: string = session.get('roleId');
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const serverId: number = parseInt(session.get('serverId'));
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const dntRoleName: string = session.get('roleName');
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let wishUserGuild = await getUserGuildWithRefActive(wishRoleId, ' wishDntCnt wishGoods guildCode wishGoods');
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if (wishRoleId == dntRoleId)
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return resResult(STATUS.WRONG_PARMS);
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let role = await RoleModel.findByRoleId(wishRoleId);
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if (!role)
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return resResult(STATUS.WRONG_PARMS);//没有玩家
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let wishUserGuild = await getUserGuildWithRefActive(wishRoleId, ' wishDntCnt wishGoods guildCode');
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if (!wishUserGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code, wishGoods } = wishUserGuild;
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const { } = await GuildModel.findGuild(code, serverId);
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let dntRoleGuild = await getUserGuildWithRefActive(dntRoleId, ' wishDntCnt wishGoods guildCode');
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if (!dntRoleGuild)
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return resResult(STATUS.WRONG_PARMS);
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if (dntRoleGuild.guildCode != code)
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return resResult(STATUS.WRONG_PARMS);
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if (dntRoleGuild.wishDntCnt >= 3)
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return resResult(STATUS.WRONG_PARMS);
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let wishGood = findWhere(wishGoods, { id });
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if (wishGood) {
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if (!wishGood)
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return resResult(STATUS.WRONG_PARMS);//没有该许愿
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if (wishGood.receiveCnt >= wishGood.count)
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return resResult(STATUS.WRONG_PARMS);//已经收到
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let { wishDntCnt } = await UserGuildModel.donateGoods(dntRoleId, 1, 'wishDntCnt');
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let { wishGoods: resWishGoods } = await UserGuildModel.donateUpdate(wishRoleId, id, 'wishGoods');
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let key = 'login_roleId_' + wishRoleId;
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let sid = await getRedis(key);
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let goods = await addItems(wishRoleId, role.roleName , sid , [{ id : wishGood.goodId, count: 1 }]);
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if (!!sid) {
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this.app.channelService.pushMessageByUids('onWishGoodsRecive', resResult(STATUS.SUCCESS, { goods }), [{uid:wishRoleId, sid}]);
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}
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// WishPoolReportModel.addReport(code, roleId: wishRoleId, roleName: , dntRoleId, dntRoleName, goodId, 1);
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await WishPoolReportModel.addReport(code, wishRoleId, role.roleName , dntRoleId, dntRoleName, wishGood.goodId, 1);
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return resResult(STATUS.SUCCESS, { wishDntCnt, updateWishGoods: resWishGoods.map(({type, goodId, count, receiveCnt, drawCnt, id})=>{
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return { type, goodId, count, receiveCnt, drawCnt, id, roleId: wishRoleId };
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})});
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}
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async receiveGoods(msg: { id: string }, session: BackendSession) {
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@@ -92,7 +132,7 @@ export class WishPoolHandler {
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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let userGuild = await getUserGuildWithRefActive(roleId, 'donateCnt receiveBoxs guildCode');
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let userGuild = await getUserGuildWithRefActive(roleId, 'wishDntCnt wishGoods guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code, wishGoods } = userGuild;
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@@ -114,7 +154,7 @@ export class WishPoolHandler {
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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const reports = await WishPoolReportModel.getReportsByTime(code, 1);
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const reports = await WishPoolReportModel.getReportsByTime(code, 1);//获得今天的捐赠日报
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return resResult(STATUS.SUCCESS, { reports });
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}
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@@ -11,7 +11,8 @@ import { pinus } from 'pinus';
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import { addEquips, addBags, addSkins } from '../pubUtils/itemUtils';
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import { EquipInter, ItemInter, BagInter } from '../pubUtils/interface';
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import { gameData } from '../pubUtils/data';
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import { indexOf, findIndex } from 'underscore';
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import { uniq, indexOf, findIndex } from 'underscore';
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import { HeroModel } from '../db/Hero';
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export async function handleFixedReward(roleId: string, roleName: string, sid: string, rewardStr: string, multi: number) {
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let reward = parseGoodStr(rewardStr);
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@@ -217,4 +218,48 @@ export async function decreaseItems(roleId: string, sid: string, bags: Array<{id
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pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, {goods: result} ), uids);
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}
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return false;
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}
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export async function checkGoods(roleId: string, goodIds: Array<number>) {
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let equipIds: Array<number> = [];
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let itemIds: Array<number> = [];
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let hids: Array<number> = [];
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goodIds = uniq(goodIds);
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for (let goodId of goodIds) {
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let goodInfo = getGoodById(goodId);
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if (!!goodInfo) {
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let { table } = ITID.get(goodInfo.itid);
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if(table == ITEM_TABLE.EQUIP) {
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equipIds.push(goodId);
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} else if (table == ITEM_TABLE.ITEM) {
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itemIds.push(goodId);
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}
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} else {
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hids.push(goodId);
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}
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}
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if (!!hids.length) {
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let heros = await HeroModel.findByHidRange(hids, roleId);
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if (heros.length < hids.length)
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return false;
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}
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//检查装备是否存在
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if (!!equipIds.length) {
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let resEquips = await EquipModel.getEquipsByIds(roleId, equipIds);
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resEquips = uniq(resEquips, function(resEquip){
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return resEquip.id;
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});
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if (resEquips.length < equipIds.length)
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return false;
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}
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//检查并修改道具
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if(itemIds.length > 0) {
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let items = await ItemModel.findbyRoleAndIds(roleId, itemIds);
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if (items.length < itemIds.length)
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return false;
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}
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return true;
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}
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@@ -1,5 +1,8 @@
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export const IT_TYPE = {
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BLUEPRT: 28,
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EQUIP_PIECE: 3,
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EQUIP: 2,
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HERO_PIECE: 7,
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}
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@@ -152,6 +152,8 @@ export const STATUS = {
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GUILD_DONATE_TIMES_NOT_ENOUGH: { code: 20922, simStr: '今日捐献的次数不够' },
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GUILD_DONATE_BOXS_IS_GOT: { code: 20923, simStr: '该捐献宝箱已领取' },
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GUILD_DONATE_BOXS_NOT_GOT: { code: 20924, simStr: '该捐献宝箱未达到领取条件' },
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GUILD_WISH_POOL_NOT_OWN_EQUIP: { code: 20926, simStr: '未拥有此装备或碎片,不能许愿' },
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GUILD_WISH_POOL_NOT_OWN_HERO: { code: 20927, simStr: '未拥有此武将或碎片,不能许愿' },
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GUILD_SCRIPT_IS_OPENED_TODAY: { code: 20950, simStr: '今日演武场已开启' },
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GUILD_SCRIPT_NOT_OPENED: { code: 20951, simStr: '演武场未开启' },
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@@ -154,6 +154,12 @@ export default class Equip extends BaseModel {
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const user: EquipType[] = await EquipModel.find(searchObj).lean(lean);
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return user;
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}
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public static async getEquipsByIds(roleId: string, ids: Array<number>) {
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let result = await EquipModel.find({ roleId, id: { $in: ids } });
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return result;
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}
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}
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export const EquipModel = getModelForClass(Equip);
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@@ -24,12 +24,12 @@ export default class Item extends BaseModel {
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public static async findbyRole(roleId: string, lean = true) {
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const items: ItemType[] = await ItemModel.find({ roleId }).select('id count type').lean(lean);
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const items: ItemType[] = await ItemModel.find({ roleId, count: {$gte: 0} }).select('id count type').lean(lean);
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return items;
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}
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public static async findbyRoleAndIds(roleId: string, ids: Array<number>, lean = true) {
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const items: ItemType[] = await ItemModel.find({ roleId, id: { $in: ids } }).select('id count type').lean(lean);
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const items: ItemType[] = await ItemModel.find({ roleId, id: { $in: ids }, count: {$gte: 0} }).select('id count type').lean(lean);
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return items;
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}
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@@ -83,10 +83,10 @@ export default class UserGuild extends BaseModel {
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@prop({ required: true, default: [], type: Number })
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receiveBoxs: Array<number>;
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@prop({ required: true })
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@prop({ required: true, default: 0 })
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wishDntCnt: number;//今天许愿池捐献次数
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@prop({ required: true })
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@prop({ required: true, default: 0 })
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donateCnt: number;//今天捐献所次数
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public static async getMyAuth(roleId: string, guildCode?: string, userGuild?: UserGuildType) {
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@@ -192,6 +192,16 @@ export default class UserGuild extends BaseModel {
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const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ roleId, status: USER_GUILD_STATUS.ON }, { $set: update, $push: pushData }, { new: true }).select(select).lean();
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return result;
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}
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public static async donateGoods(roleId: string, wishDntCnt: number, select?: string, lean = true) {
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const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ roleId, status: USER_GUILD_STATUS.ON }, { $inc: { wishDntCnt } }, { new: true }).select(select).lean();
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return result;
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}
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public static async donateUpdate(roleId: string, id: string, select?: string, lean = true) {
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const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ roleId, status: USER_GUILD_STATUS.ON, 'wishGoods.id': id }, { $inc: { 'wishGoods.$.receiveCnt': 1, 'wishGoods.$.drawCnt': 1} }, { new: true }).select(select).lean();
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return result;
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}
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}
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export const UserGuildModel = getModelForClass(UserGuild);
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@@ -12,10 +12,10 @@ export default class WishPoolReport extends BaseModel {
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dntTime: number; //捐献时间
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@prop({ required: true })
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roleId: string; //被捐献人
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wishRoleId: string; //被捐献人
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@prop({ required: true })
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roleName: string; //捐赠人
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wishRoleName: string; //捐赠人
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@prop({ required: true })
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goodId: number; //捐献物品
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@@ -29,9 +29,9 @@ export default class WishPoolReport extends BaseModel {
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@prop({ required: true })
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dntRoleName: string; //捐赠人
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public static async addReport(guildCode: string, roleId: string, roleName: string, dntRoleId: string, dntRoleName: string, goodId: number, count: number, lean = true) {
|
||||
public static async addReport(guildCode: string, wishRoleId: string, wishRoleName: string, dntRoleId: string, dntRoleName: string, goodId: number, count: number, lean = true) {
|
||||
const doc = new WishPoolReportModel();
|
||||
const report = Object.assign(doc.toJSON(), { guildCode, roleId, roleName, dntRoleId, dntRoleName, goodId, dntTime: nowSeconds(), count });
|
||||
const report = Object.assign(doc.toJSON(), { guildCode, wishRoleId, wishRoleName, dntRoleId, dntRoleName, goodId, dntTime: nowSeconds(), count });
|
||||
await WishPoolReportModel.create(report);
|
||||
return report;
|
||||
}
|
||||
|
||||
@@ -56,6 +56,8 @@ export interface DicGoods {
|
||||
readonly nextJewelId?: number;
|
||||
readonly specialCount?: number;
|
||||
readonly nextSpecialId?: number;
|
||||
// 对应的装备id
|
||||
readonly equipId?: number;
|
||||
}
|
||||
|
||||
const str = readJsonFile(FILENAME.DIC_GOODS);
|
||||
@@ -85,7 +87,8 @@ const DicGoodsKeys: KeysEnum<DicGoods> = {
|
||||
count: true,
|
||||
nextJewelId: true,
|
||||
specialCount: true,
|
||||
nextSpecialId: true
|
||||
nextSpecialId: true,
|
||||
equipId: true
|
||||
}
|
||||
export const dicJewel = new Map<number, DicGoods>();
|
||||
export const dicGoods = new Map<number, DicGoods>();
|
||||
@@ -98,6 +101,11 @@ arr.forEach(o => {
|
||||
o.specialAttr = parseSpecialAttr(o.specialAttr);
|
||||
o.specialMaterial = parseSpecialMaterial(o.specialMaterial);
|
||||
o.randomEffect = parseNumberList(o.randomEffect);
|
||||
if (o.goodType == IT_TYPE.EQUIP_PIECE) {
|
||||
let good = findWhere(arr, { pieceId: o.good_id });
|
||||
if (!!good)
|
||||
o.equipId = good.good_id;
|
||||
}
|
||||
dicGoods.set(o.good_id, _.pick(o, Object.keys(DicGoodsKeys)));
|
||||
|
||||
if (o.itid == IT_TYPE.BLUEPRT) {
|
||||
|
||||
Reference in New Issue
Block a user