聊天:系统推送(精炼,合成套装或橙装)
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@@ -1,5 +1,5 @@
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import { Application, BackendSession } from "pinus";
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import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, GOOD_TYPE, HERO_GROW_MAX } from "../../../consts";
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import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, GOOD_TYPE, HERO_GROW_MAX, MSG_SOURCE } from "../../../consts";
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import { ItemInter } from "../../../pubUtils/interface";
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import { resResult, parseGoodStr, getRandomByLen, deepCopy, mergeSameGoods, getRandValueByMinMax, getRandEelm } from "../../../pubUtils/util";
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@@ -11,10 +11,11 @@ import Role from "../../../db/Role";
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import { calPlayerCeAndSave } from "../../../services/playerCeService";
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import { getHeroJob, getGoodById, gameData, getSuit, getHeroEquipByClassId } from "../../../pubUtils/data";
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import { EQUIP } from "../../../pubUtils/dicParam";
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import { ITID, SPEICAL_ITEM, RANDOM_SE_COUNT } from "../../../consts/constModules/itemConst";
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import { ITID, SPEICAL_ITEM, RANDOM_SE_COUNT, QUALITY_TYPE } from "../../../consts/constModules/itemConst";
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import { changeEquip, dressEquip, checkMaterialEnough, takeOffEquipAndCalPlayerCe } from "../../../services/equipService";
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import { indexOf, findIndex } from 'underscore';
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import { pushEquipComposeOrangeMsg, pushEquipComposeSuitMsg, pushEquipRefineSucMsg, pushNormalEquipMsg } from "../../../services/chatService";
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export default function (app: Application) {
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return new EquipHandler(app);
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@@ -41,6 +42,7 @@ export class EquipHandler {
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let roleId: string = session.get('roleId');
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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const serverId = session.get('serverId');
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// 消耗材料
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// 获得装备
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let { gid, originalEquip } = msg;
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@@ -76,6 +78,12 @@ export class EquipHandler {
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let items = [{ id: gid, count: 1 }];
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let goods = await addItems(roleId, roleName, sid, items);
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if (targetGood.suitId) {
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pushNormalEquipMsg(roleId, roleName, serverId, MSG_SOURCE.EQUIP_COMPOSE_SUIT, gid, targetGood.name);
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}
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if (targetGood.quality >= QUALITY_TYPE.ORANGE) {
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pushNormalEquipMsg(roleId, roleName, serverId, MSG_SOURCE.EQUIP_COMPOSE_ORANGE, gid, targetGood.name);
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}
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return resResult(STATUS.SUCCESS, { goods });
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}
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@@ -208,7 +216,8 @@ export class EquipHandler {
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// 装备栏精炼
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public async refine(msg: { hid: number, ePlaceId: number, material: { id: number, count: number }[] }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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// let roleName: string = session.get('roleName');
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let roleName: string = session.get('roleName');
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let serverId = session.get('serverId');
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let sid: string = session.get('sid');
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let { hid, ePlaceId, material } = msg;
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@@ -267,6 +276,10 @@ export class EquipHandler {
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hid,
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ePlace: [curEplace]
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}
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if (isSuccess) {
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pushEquipRefineSucMsg(roleId, roleName, serverId, curEplace);
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}
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return resResult(STATUS.SUCCESS, { isSuccess, curHero });
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}
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@@ -13,7 +13,7 @@ import { pinus } from 'pinus';
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import { CHANNEL_PREFIX, MSG_CODE_LEN, MSG_SOURCE, MSG_STATUS, MSG_TYPE, ON_GROUP_MSG_ROUTE, ON_MSG_ROUTE, RICH_TEXT_TABLE, RECENT_PRIVATE_CHATS_CNT, MAX_PRIVATE_MSGS, RECENT_GROUP_MSGS_CNT } from '../consts';
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import { addRedisChannel, getRoleOnlineInfo, redisChannelServer } from './redisService';
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import { crc32 } from 'crc';
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import { HeroType } from '../db/Hero';
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import { EPlace, HeroType } from '../db/Hero';
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import { GuildType } from '../db/Guild';
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import { ChatInfoModel } from '../db/ChatInfo';
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@@ -268,7 +268,7 @@ export async function pushGuildUpStructureMsg(roleId: string, roleName: string,
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if (!code || !structure || !isArray(structure)) return null;
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const guild = pick(guildInfo, ['code', 'structure']);
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const content = JSON.stringify({ roleId, roleName, guild });
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, code, MSG_TYPE.TEXT, MSG_SOURCE.GUILD_STRUCTURE_LV_UP, content, null, null);
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, code, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_STRUCTURE_LV_UP, content, null, null);
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if (!msgData) return null;
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await pushGroupMsgToRoom(groupRoomId(CHANNEL_PREFIX.GUILD, code), msgData);
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return msgData;
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@@ -277,7 +277,7 @@ export async function pushGuildUpStructureMsg(roleId: string, roleName: string,
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export async function pushGuildTrainSucMsg(roleId: string, roleName: string, guildCode: string, hid: number) {
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if (!guildCode) return null;
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const content = JSON.stringify({ hid });
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.TEXT, MSG_SOURCE.GUILD_TRAIN_SUC, content, null, null);
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_TRAIN_SUC, content, null, null);
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if (!msgData) return null;
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await pushGroupMsgToRoom(groupRoomId(CHANNEL_PREFIX.GUILD, guildCode), msgData);
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return msgData;
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@@ -286,12 +286,45 @@ export async function pushGuildTrainSucMsg(roleId: string, roleName: string, gui
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export async function pushGuildBossSucMsg(roleId: string, roleName: string, guildCode: string, bossInstance: BossInstanceType) {
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const boss = pick(bossInstance, ['warId', 'bossLv']);
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const content = JSON.stringify({ boss });
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.TEXT, MSG_SOURCE.GUILD_BOSS_SUC, content, null, null);
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GUILD_BOSS_SUC, content, null, null);
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if (!msgData) return null;
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await pushGroupMsgToRoom(groupRoomId(CHANNEL_PREFIX.GUILD, guildCode), msgData);
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return msgData;
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}
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export async function pushEquipRefineSucMsg(roleId: string, roleName: string, serverId: number, eplace: Partial<EPlace>) {
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const data = pick(eplace, ['id', 'lv', 'refineLv']);
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const content = JSON.stringify({ eplace: data });
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.EQUIP_REFINE_SUC, content, null, null);
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if (!msgData) return null;
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await pushGroupMsgToRoom(groupRoomId(CHANNEL_PREFIX.SYS, serverId), msgData);
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return msgData;
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}
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export async function pushNormalEquipMsg(roleId: string, roleName: string, serverId: number, source: number, id: number, name: string) {
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const content = JSON.stringify({ id, name });
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
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if (!msgData) return null;
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await pushGroupMsgToRoom(groupRoomId(CHANNEL_PREFIX.SYS, serverId), msgData);
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return msgData;
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}
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export async function pushEquipComposeSuitMsg(roleId: string, roleName: string, serverId: number, id: number, name: string) {
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const content = JSON.stringify({ id, name });
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.EQUIP_COMPOSE_SUIT, content, null, null);
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if (!msgData) return null;
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await pushGroupMsgToRoom(groupRoomId(CHANNEL_PREFIX.SYS, serverId), msgData);
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return msgData;
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}
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export async function pushEquipComposeOrangeMsg(roleId: string, roleName: string, serverId: number, id: number, name: string) {
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const content = JSON.stringify({ id, name });
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.EQUIP_COMPOSE_SUIT, content, null, null);
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if (!msgData) return null;
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await pushGroupMsgToRoom(groupRoomId(CHANNEL_PREFIX.SYS, serverId), msgData);
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return msgData;
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}
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export async function roleChatInfos(roleId: string, roleName: string) {
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let result = await ChatInfoModel.findInfo(roleId);
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if (!result) {
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@@ -344,4 +377,4 @@ export async function recentSysMsgs(serverId: number, count?: number) {
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export async function recentGuildMsgs(guildCode: string, count?: number) {
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const result = await recentGroupMsgs(groupRoomId(CHANNEL_PREFIX.GUILD, guildCode), count);
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return result;
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}
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}
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@@ -33,6 +33,9 @@ export const MSG_SOURCE = {
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GUILD_STRUCTURE_LV_UP: 7,
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GUILD_TRAIN_SUC: 8,
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GUILD_BOSS_SUC: 9,
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EQUIP_REFINE_SUC: 10,
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EQUIP_COMPOSE_SUIT: 11,
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EQUIP_COMPOSE_ORANGE: 12,
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}
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export const ON_MSG_ROUTE = 'onMessage';
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