fix
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@@ -217,7 +217,7 @@ export class CityActivityHandler {
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const sid = session.get('sid');
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let { cityId, code, damage, hid, round } = msg;
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if (!damage || damage < 0) return resResult(STATUS.WRONG_PARMS);
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if (damage == undefined || damage < 0) return resResult(STATUS.WRONG_PARMS);
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const dicCity = gameData.cityActivity.get(cityId);
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let obj = getCityActivityObj();
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@@ -234,7 +234,7 @@ export class CityActivityHandler {
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let tomorrow = <number>getTimeFun().getAfterDayWithHour();
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// 更新redis数据
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let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode });
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let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode }, true);
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let myScore = await myR.setRankWithRoleInfo(roleId, damage, Date.now(), null, true);
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await myR.setExpire(tomorrow);
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@@ -285,7 +285,7 @@ export class CityActivityHandler {
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// 发放活跃
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await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
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// 返回当前军团总军功
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let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode });
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let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode }, true);
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let myScore = await myR.getMyScore({ roleId });
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let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
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let guildScore = await r.getMyScore({ guildCode });
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@@ -140,7 +140,7 @@ export class GateActivityHandler {
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let tomorrow = <number>getTimeFun().getAfterDayWithHour();
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// 更新redis数据
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode }, false);
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode }, true);
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let myScore = await myR.setRankWithRoleInfo(roleId, score, Date.now(), null, true);
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await myR.setExpire(tomorrow);
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@@ -186,7 +186,7 @@ export class GateActivityHandler {
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pinus.app.rpc.chat.guildRemote.pushGateHp.toServer(chatSid, guildCode, gateHp);
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// 返回当前军团总军功
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode }, true);
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let myScore = await myR.getMyScore({ roleId });
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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let guildScore = await r.getMyScore({ guildCode });
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@@ -231,7 +231,7 @@ export class GateActivityHandler {
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}
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}
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode }, true);
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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if (isSuccess) {
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let score = gameData.gateActivityPoint.get(GET_POINT_WAYS.DEFENSE_SUCCESS);
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@@ -185,7 +185,7 @@ export async function getGateActivityRank(guildCode: string, serverId: number, r
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myGuildRank = await r.generMyRankWithGuild(guildCode, 0, 0);
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}
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode }, true);
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myR.setGenerFieldsFun(generGuildActivityMemberRankField);
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let { ranks: memberRank, myRank: myMemberRank } = await myR.getRankListWithMyRank({ roleId });
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if (roleName && !myMemberRank) {
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@@ -204,7 +204,7 @@ export async function getCityActivityRank(guildCode: string, serverId: number, c
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myGuildRank = await r.generMyRankWithGuild(guildCode, 0, 0);
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}
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let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode });
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let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode }, true);
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myR.setGenerFieldsFun(generGuildActivityMemberRankField);
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let { ranks: memberRank, myRank: myMemberRank } = await myR.getRankListWithMyRank({ roleId });
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if (roleName && !myMemberRank) {
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@@ -403,7 +403,7 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
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// 结算功勋等奖励
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let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode }, true);
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let ranks = <RoleRankInfo[]>await myR.getRankByRange();
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for (let { rank, roleId, num: myScore } of ranks) {
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@@ -468,7 +468,7 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
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await genAuction(guildCode, AUCTION_SOURCE.CITY, rec.code, serverId, rewards);
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let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode }, true);
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let ranks = <RoleRankInfo[]>await myR.getRankByRange();
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let userRank = 0;
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for (let { rank, roleId, num: myScore } of ranks) {
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@@ -400,7 +400,7 @@ export class Rank {
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let key = this.keyName.getNameWithPlus(config.name);
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if(config.isTimestamp) score = this.handleTimestamp(score, config.len);
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if(config.reverse) {
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let pow = Math.pow(10, config.len + 1);
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let pow = Math.pow(10, config.len);
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score = pow - 1 - score;
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}
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await redisClient().zaddAsync(key, score, this.composeFields(this.key, myId));
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@@ -348,6 +348,14 @@ export async function guildActivitySchedule() {
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if (guildActStartJobId) {
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guildActStartJobId.cancel();
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}
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if (guildActSecondsJobId) {
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guildActSecondsJobId.cancel();
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guildActSecondsJobId = undefined;
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}
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if (guildActEndJobId) {
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guildActEndJobId.cancel();
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guildActEndJobId = undefined;
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}
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let dicGuildActivity = getTodayGuildActivity();
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await delGuildActivityRank(dicGuildActivity.id);
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@@ -367,10 +375,6 @@ export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
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if (!dicGuildActivity) dicGuildActivity = getTodayGuildActivity();
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if (!dicGuildActivity) return;
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if (guildActSecondsJobId || guildActEndJobId) {
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return false
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}
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console.log('********', dicGuildActivity.id, Date.now() + dicGuildActivity.duringTime * 1000)
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let servers = await getAllServers(); // 玩家serverId列表
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if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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@@ -71,7 +71,7 @@ export default class GuildActivityRecord extends BaseModel {
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let update = Object.assign(docs, { code, guildCode, serverId, aid, createdAt: new Date() });
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if(events) update = Object.assign(update, { events });
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let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
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{ guildCode, createdAt: { $gte: today }, status: 1},
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{ aid, guildCode, createdAt: { $gte: today }, status: 1},
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{ $setOnInsert: update },
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{new: true, upsert: true}).lean();
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return rec;
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