fix
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@@ -217,7 +217,7 @@ export class CityActivityHandler {
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const sid = session.get('sid');
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let { cityId, code, damage, hid, round } = msg;
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if (!damage || damage < 0) return resResult(STATUS.WRONG_PARMS);
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if (damage == undefined || damage < 0) return resResult(STATUS.WRONG_PARMS);
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const dicCity = gameData.cityActivity.get(cityId);
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let obj = getCityActivityObj();
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@@ -234,7 +234,7 @@ export class CityActivityHandler {
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let tomorrow = <number>getTimeFun().getAfterDayWithHour();
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// 更新redis数据
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let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode });
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let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode }, true);
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let myScore = await myR.setRankWithRoleInfo(roleId, damage, Date.now(), null, true);
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await myR.setExpire(tomorrow);
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@@ -285,7 +285,7 @@ export class CityActivityHandler {
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// 发放活跃
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await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
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// 返回当前军团总军功
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let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode });
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let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode }, true);
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let myScore = await myR.getMyScore({ roleId });
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let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
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let guildScore = await r.getMyScore({ guildCode });
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