🐞 fix(幸运转盘优化): 修改保底
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@@ -59,11 +59,11 @@ export class LuckyTurntableNewHandler {
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let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
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if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let { result, records, goodResult, pool, floorCount } = playerData.pull(roleName, count);
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await ActivityLuckyModel.updateData(serverId, activityId, roleId, playerData.roundIndex, { ...pick(playerData, ['todayCount', 'count', 'records', 'greatRewardCount']), refTodayCount: new Date() });
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let { result, records, goodResult, pool, floor } = playerData.pull(roleName, count);
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await ActivityLuckyModel.updateData(serverId, activityId, roleId, playerData.roundIndex, { ...pick(playerData, ['todayCount', 'count', 'records', 'floorRecord']), refTodayCount: new Date() });
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await addItems(roleId, roleName, sid, goodResult, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
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return resResult(STATUS.SUCCESS, { result, records, todayCount: playerData.todayCount, count: playerData.count, pool, floorCount });
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return resResult(STATUS.SUCCESS, { result, records, todayCount: playerData.todayCount, count: playerData.count, pool, floor });
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}
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