✨ feat(幸运转盘优化): 新增
This commit is contained in:
98
game-server/app/servers/activity/handler/luckyHandler.ts
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98
game-server/app/servers/activity/handler/luckyHandler.ts
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@@ -0,0 +1,98 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { getPlayerLuckyDataShow, getPlayerLuckyData } from '../../../services/activity/luckyService';
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import { addItems, handleCost } from '../../../services/role/rewardService';
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import { pick } from 'underscore';
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import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { ActivityLuckyModel } from '../../../db/ActivityLuckyRec';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new LuckyTurntableNewHandler(app);
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}
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export class LuckyTurntableNewHandler {
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constructor(private app: Application) {
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}
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/************************幸运转盘****************************/
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/**
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* @description 幸运转盘活动
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* @param {{ activityId: number, }} msg
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* @param {BackendSession} session
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* @memberof LuckyHandler
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*/
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async getTurntableData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerLuckyDataShow(activityId, serverId, roleId);
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if (!playerData) {
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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return resResult(STATUS.SUCCESS, { playerData });
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}
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/**
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* @description 转转盘
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* @param {{ activityId: number, }} msg
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* @param {BackendSession} session
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* @memberof LuckyHandler
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*/
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async pull(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerLuckyData(activityId, serverId, roleId);
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if (!playerData) {
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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let cost = playerData.getCost(count);
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let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
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if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let { result, records, goodResult, pool, floorCount } = playerData.pull(roleName, count);
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await ActivityLuckyModel.updateData(serverId, activityId, roleId, playerData.roundIndex, { ...pick(playerData, ['todayCount', 'count', 'records', 'greatRewardCount']), refTodayCount: new Date() });
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await addItems(roleId, roleName, sid, goodResult, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
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return resResult(STATUS.SUCCESS, { result, records, todayCount: playerData.todayCount, count: playerData.count, pool, floorCount });
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}
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/**
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* @description 领宝箱
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* @param {{ activityId: number, boxCount: number }} msg
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* @param {BackendSession} session
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* @memberof LuckyHandler
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*/
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async receiveBox(msg: { activityId: number, boxCount: number }, session: BackendSession) {
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const { activityId, boxCount } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerLuckyData(activityId, serverId, roleId);
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if (!playerData) {
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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let canReceive = playerData.canReceive(boxCount);
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if (!canReceive) return resResult(STATUS.BOX_CAN_NOT_RECEIVE);
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let box = playerData.findBox(boxCount);
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let rewardArray = stringToRewardParam(box.rewards)
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_TURNTABLE_RECEIVE_BOX);
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await ActivityLuckyModel.receiveBox(serverId, activityId, roleId, playerData.roundIndex, boxCount);
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return resResult(STATUS.SUCCESS, { ...result, box: { ...box, isReceived: true } });
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}
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}
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@@ -54,6 +54,7 @@ import { getPlayerMidAutumnDataShow } from './midAutumnService';
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import { getPlayerAuthorGachaDataShow } from './authorGachaService';
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import { getPlayerChongYangDataShow } from './chongyangService';
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import { getPlayerNovemberDataShow } from './novemberServices';
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import { getPlayerLuckyDataShow } from './luckyService';
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/**
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* 获取活动数据
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@@ -314,6 +315,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
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activityData = await getPlayerNovemberDataShow(activityId, serverId, roleId);
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break;
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}
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case ACTIVITY_TYPE.LUCKY://幸运转盘新
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{
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activityData = await getPlayerLuckyDataShow(activityId, serverId, roleId);
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break;
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}
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default: {
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console.log('未知活动类型.........', activityType)
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break;
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35
game-server/app/services/activity/luckyService.ts
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35
game-server/app/services/activity/luckyService.ts
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@@ -0,0 +1,35 @@
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import { ActivityLuckyModel } from "../../db/ActivityLuckyRec";
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import { LuckyData } from "../../domain/activityField/luckyField";
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import { shouldRefresh } from "../../pubUtils/util";
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import { getRoleCreateTime, getServerCreateTime } from "../redisService";
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import { getActivityById } from "./activityService";
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerLuckyData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new LuckyData(activityData, createTime, serverTime);
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let playerRecord = await ActivityLuckyModel.findByActivityId(serverId, activityId, roleId, playerData.roundIndex);
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if(playerRecord && shouldRefresh(playerRecord.refTodayCount, new Date())) {
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playerRecord = await ActivityLuckyModel.refreshTodayCount(serverId, activityId, roleId, playerData.roundIndex);
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}
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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export async function getPlayerLuckyDataShow(activityId: number, serverId: number, roleId: string) {
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let playerData = await getPlayerLuckyData(activityId, serverId, roleId);
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if(playerData && playerData.canShow && playerData.canShow()) {
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return playerData.getShowResult();
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}
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return null
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}
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@@ -101,6 +101,7 @@ export function checkRouteParam(route: string, msg: any) {
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case 'activity.guildPayHandler.getGuildPayData':
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case 'activity.limitPackageHandler.getNewPlayerLimitPackageActivity':
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case 'activity.luckyTurntableHandler.getTurntableData':
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case 'activity.luckyHandler.getTurntableData':
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case 'activity.monthlyTicketHandler.getMonthlyTicketActivity':
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case 'activity.newHeroGachaHandler.getNewHeroGachaActivity':
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case 'activity.newHeroGiftsHandler.getNewHeroGiftsActivity':
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@@ -283,6 +284,16 @@ export function checkRouteParam(route: string, msg: any) {
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if (!checkNaturalNumbers(msg.activityId, msg.boxCount)) return false;
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break;
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}
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case 'activity.luckyHandler.pull':
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{
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if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
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break;
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}
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case 'activity.luckyHandler.receiveBox':
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{
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if (!checkNaturalNumbers(msg.activityId, msg.boxCount)) return false;
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break;
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}
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case 'activity.monthlyTicketHandler.getMonthlyTicketReward':
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{
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if (!checkNaturalNumbers(msg.activityId)) return false;
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@@ -78,6 +78,7 @@ export enum ACTIVITY_TYPE {
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GROWTH_FUND_AUTHOR_VIP = 63, //列传高级密卷
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CHONGYANG = 64, //重阳集会
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NOVEMBER = 65, // 辜月集会
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LUCKY = 66, //幸运转盘新
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}
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/**
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76
shared/db/ActivityLuckyRec.ts
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76
shared/db/ActivityLuckyRec.ts
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@@ -0,0 +1,76 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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export class TurntableRecord {
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@prop({ required: true })
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roleName: string;
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@prop({ required: true })
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gid: number;
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@prop({ required: true })
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count: number;
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}
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/**
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* 幸运转盘活动
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*/
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@index({ roleId: 1, activityId: 1 })
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export default class Activity_Lucky_Rec extends BaseModel {
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@prop({ required: true })
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activityId: number; // 活动id
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@prop({ required: true })
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serverId: number; // 区id
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@prop({ required: true })
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roleId: string; // 用户id
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@prop({ required: true })
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roundIndex: number; // 循环次数
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@prop({ required: true })
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count: number; // 抽卡次数
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@prop({ required: true })
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greatRewardCount: number; // 中头奖次数
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@prop({ required: true })
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todayCount: number; // 本日抽卡
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@prop({ required: true })
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refTodayCount: Date; // 本日抽卡刷新时间
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@prop({ required: true, type: TurntableRecord, _id: false })
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records: TurntableRecord[]; // 本日抽卡刷新时间
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@prop({ required: true, type: Number })
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box: number[]; // 宝箱已领取次数
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public static async findByActivityId(serverId: number, activityId: number, roleId: string, roundIndex: number) {
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let rec: ActivityLuckyModelType = await ActivityLuckyModel.findOne({ roleId, activityId, serverId, roundIndex }).lean();
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return rec;
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}
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public static async updateData(serverId: number, activityId: number, roleId: string, roundIndex: number, update: ActivityLuckyModelTypeParam) {
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let rec: ActivityLuckyModelType = await ActivityLuckyModel.findOneAndUpdate({ roleId, activityId, serverId, roundIndex }, { $set: update }, { upsert: true, new: true }).lean();
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return rec;
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}
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public static async refreshTodayCount(serverId: number, activityId: number, roleId: string, roundIndex: number) {
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let rec: ActivityLuckyModelType = await ActivityLuckyModel.findOneAndUpdate({ roleId, activityId, serverId, roundIndex }, {$set: { todayCount: 0, refTodayCount: new Date() }}).lean();
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return rec;
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}
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public static async receiveBox(serverId: number, activityId: number, roleId: string, roundIndex: number, boxCount: number) {
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let rec: ActivityLuckyModelType = await ActivityLuckyModel.findOneAndUpdate({ roleId, activityId, serverId, roundIndex }, {$addToSet: { box: boxCount }}, { new: true }).lean();
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return rec;
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}
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}
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export const ActivityLuckyModel = getModelForClass(Activity_Lucky_Rec);
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export interface ActivityLuckyModelType extends Pick<DocumentType<Activity_Lucky_Rec>, keyof Activity_Lucky_Rec> { }
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export type ActivityLuckyModelTypeParam = Partial<ActivityLuckyModelType>; // 将所有字段变成可选项
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256
shared/domain/activityField/luckyField.ts
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256
shared/domain/activityField/luckyField.ts
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@@ -0,0 +1,256 @@
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import { pick } from 'underscore';
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import { ActivityModelType } from '../../db/Activity';
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import { RewardInter } from '../../pubUtils/interface';
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import { getRandEelmWithWeight, parseGoodStr } from '../../pubUtils/util';
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import { ActivityBase } from './activityField';
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import { ActivityLuckyModelType, TurntableRecord } from '../../db/ActivityLuckyRec';
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/************** 在数据库中的格式 ***********/
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interface TurntablePoolInDb {
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id: number; // 奖池id
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gid: number; // 物品id
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count: number; // 道具数量
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weight: number; // 权重
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numLimit: number; // 次数上限
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}
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interface TurntableFloorInDb { // 保底,每sum次必出count个头奖,头奖:权重最低的一项
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sum: number;
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count: number;
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id: number;
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}
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interface TurntableBoxInDb {
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count: number; // 次数
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rewards: string; // 奖励 type&id&count
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}
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interface TurntableInDb {
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cost: string; // 抽1次的消耗,id&count
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freeCount: number; // 免费次数
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pool: TurntablePoolInDb[]; // 奖池
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floor: TurntableFloorInDb[]; // 保底
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box: TurntableBoxInDb[];
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}
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/************** 给客户端返回的数据 ***********/
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// 转盘数据
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export class LuckyPool {
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id: number; // 奖池项唯一id
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gid: number; // 物品id
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count: number; // 物品数量
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weight: number; // 权重-最好填写整数,会自动做加和,如weight为1,2,则他们的概率为1/3和2/3
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numLimit: number; // 次数上限
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getCnt: number
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constructor(data: TurntablePoolInDb) {
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this.id = data.id;
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this.gid = data.gid;
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this.count = data.count;
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this.weight = data.weight;
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this.numLimit = data.numLimit; // 次数上限
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this.getCnt = 0; //对应numLimit已抽次数
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}
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public getShowResult() {
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return pick(this, ['id', 'gid', 'count', 'numLimit', 'getCnt']);
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}
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}
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export class LuckyBox {
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count: number; // 次数
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rewards: string; // 奖励
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isReceived: boolean = false; // 是否已领取
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constructor(data: TurntableBoxInDb) {
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this.count = data.count;
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this.rewards = data.rewards;
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}
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public setReceived(box: number[] = []) {
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if (box.indexOf(this.count) != -1) {
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this.isReceived = true;
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}
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}
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}
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// 新云转盘活动数据
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export class LuckyData extends ActivityBase {
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cost: string; // 抽1次的消耗
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freeCount: number; // 免费次数
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pool: LuckyPool[] = [];
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// greateReward: LuckyPool; // 头奖,weight最小的那一个
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box: LuckyBox[] = [];
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floor: { // 保底
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sum: number;
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count: number;
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id: number;
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}[];
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todayCount: number = 0; // 今天抽了几次
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count: number = 0; // 一共抽了几次
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records: TurntableRecord[] = []; // 奖励记录
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greatRewardCount: number = 0; // 已抽次数,用于计算保底
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public getCost(count: number) {
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if (this.todayCount < this.freeCount) {
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count -= this.freeCount - this.todayCount;
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}
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let cost = parseGoodStr(this.cost);
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return cost.map(cur => ({ ...cur, count: cur.count * count }));
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}
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private getGidMap() {
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let gidMap = new Map<number, number>();
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for (let { gid } of this.records) {
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let num = (gidMap.get(gid) || 0) + 1;
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gidMap.set(gid, num);
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}
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return gidMap;
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}
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// 奖池剔除numLimit限制
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private getPoolByRecordNum() {
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let gidMap = this.getGidMap();
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let pool: LuckyPool[] = [];
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for (let obj of this.pool) {
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let { gid, numLimit } = obj;
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if (numLimit != -1 || numLimit > (gidMap.get(gid) || 0)) pool.push(obj);
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}
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return pool;
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}
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// 保底
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private getFloor(pool: LuckyPool[]) {
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let ret: TurntableFloorInDb = { sum: 0, count: 0, id: 0 };
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for (let { sum, count, id } of this.floor) {
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if (this.greatRewardCount > (sum - count) && this.greatRewardCount <= sum) {
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if ((ret?.sum || 0) < sum) ret = { sum, count, id };
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}
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}
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if (ret && ret.id > 0) {
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let newPool = pool.find(cur => cur.id == ret.id)
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if (newPool) {
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return { newPool };
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}
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}
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return {};
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}
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public pull(roleName: string, count: number) {
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let records: (string | number)[][] = [];
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let result: number[] = [];
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let goodResult: RewardInter[] = [];
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for (let i = 0; i < count; i++) {
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// 1.次数上限
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let pool = this.getPoolByRecordNum();
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// 2.保底
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this.greatRewardCount++;
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let { newPool } = this.getFloor(pool);
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let randResult = newPool;
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if (newPool) {
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let floor = this.floor.find(cur => cur.id == newPool.id)
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if (floor && floor.sum == this.greatRewardCount) {
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this.greatRewardCount = 0;
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}
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let tempPool = this.pool.find(cur => cur.id == randResult.id);
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if (tempPool) {
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tempPool.getCnt = (tempPool.getCnt || 0) + 1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
randResult = getRandEelmWithWeight(pool).dic;
|
||||
if (randResult) {
|
||||
let floor = this.floor.find(cur => cur.id == randResult.id);
|
||||
let tempPool = this.pool.find(cur => cur.id == randResult.id);
|
||||
if (tempPool) {
|
||||
tempPool.getCnt = (tempPool.getCnt || 0) + 1;
|
||||
}
|
||||
|
||||
if (floor && floor.count <= tempPool.getCnt) {
|
||||
this.greatRewardCount = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (randResult) {
|
||||
this.count++;
|
||||
this.todayCount++;
|
||||
let record = { roleName, gid: randResult.gid, count: randResult.count };
|
||||
records.push([record.roleName, record.gid, record.count]);
|
||||
this.records.push(record);
|
||||
result.push(randResult.id);
|
||||
goodResult.push({ id: randResult.gid, count: randResult.count });
|
||||
}
|
||||
}
|
||||
return { result, records, goodResult, pool: this.pool.map(pool => pool.getShowResult()), floorCount: this.greatRewardCount };
|
||||
}
|
||||
|
||||
// 宝箱是否可以领取
|
||||
public canReceive(boxCount: number) {
|
||||
if (this.count < boxCount) return false;
|
||||
let box = this.box.find(cur => cur.count == boxCount);
|
||||
if (!box) return false
|
||||
if (box.isReceived) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public findBox(boxCount: number) {
|
||||
let box = this.box.find(cur => cur.count == boxCount);
|
||||
return box;
|
||||
}
|
||||
|
||||
public setPlayerRecords(playerData: ActivityLuckyModelType) {
|
||||
if (!playerData) return null
|
||||
let { todayCount, count, records, box, greatRewardCount } = playerData;
|
||||
this.todayCount = todayCount;
|
||||
this.count = count;
|
||||
this.records = records;
|
||||
for (let boxData of this.box) {
|
||||
boxData.setReceived(box);
|
||||
}
|
||||
this.greatRewardCount = greatRewardCount;
|
||||
|
||||
let gidMap = this.getGidMap();
|
||||
for (let obj of this.pool) {
|
||||
obj.getCnt = (gidMap.get(obj.gid) || 0);
|
||||
}
|
||||
}
|
||||
|
||||
public initData(data: string) {
|
||||
let dataObj: TurntableInDb = JSON.parse(data);
|
||||
this.cost = dataObj.cost;
|
||||
this.freeCount = dataObj.freeCount;
|
||||
for (let pool of dataObj.pool) {
|
||||
let poolObj = new LuckyPool(pool);
|
||||
this.pool.push(poolObj);
|
||||
// if (!this.greateReward || this.greateReward.weight > poolObj.weight) {
|
||||
// this.greateReward = poolObj;
|
||||
// }
|
||||
}
|
||||
for (let box of dataObj.box) {
|
||||
this.box.push(new LuckyBox(box));
|
||||
}
|
||||
this.floor = dataObj.floor;
|
||||
}
|
||||
|
||||
public getShowResult() {
|
||||
return {
|
||||
...this.getBaseKeys(),
|
||||
cost: this.cost,
|
||||
freeCount: this.freeCount,
|
||||
todayCount: this.todayCount,
|
||||
count: this.count,
|
||||
box: this.box,
|
||||
pool: this.pool.map(pool => pool.getShowResult()),
|
||||
records: this.records.map(record => [record.roleName, record.gid, record.count]),
|
||||
floorCount: this.greatRewardCount,
|
||||
}
|
||||
}
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
|
||||
super(activityData, createTime, serverTime)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
}
|
||||
@@ -364,5 +364,11 @@
|
||||
"activityType": 65,
|
||||
"name": "MID_AUTUMN",
|
||||
"string": "辜月集会活动"
|
||||
},
|
||||
{
|
||||
"id": 66,
|
||||
"activityType": 66,
|
||||
"name": "LUCKY_TURNTABLE",
|
||||
"string": "幸运转盘新"
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user