PvpDefense数据结构
This commit is contained in:
@@ -42,7 +42,7 @@ export class EntryHandler {
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return resResult(STATUS.ROLE_NOT_FOUND);
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}
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self.remoteLogin(role.roleId);
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await sessionService.akick(role.roleId);//踢掉之前登录的账号code:1005
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await sessionService.akick(role.roleId);//
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await session.abind(role.roleId);
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session.set('uid', role.roleId);
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session.set('roleId', role.roleId);
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@@ -11,4 +11,165 @@ module.exports = {
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"required string from": 3,
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"required string target": 4
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},
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};
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"role.equipHandler.composeEquip": {
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"required uInt32 gid": 1,
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"repeated uInt32 originalEquip": 2
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},
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"role.equipHandler.decomposeEquip": {
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"repeated uInt32 originalEquip": 1
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},
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"role.equipHandler.putOnOrOff": {
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"required uInt32 eid": 1,
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"required uInt32 hid": 2,
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"required uInt32 type": 3
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},
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"role.equipHandler.strengthen": {
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"required uInt32 hid": 1,
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"required uInt32 ePlaceId": 2,
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"required uInt32 type": 3
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},
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"role.equipHandler.strengthenAll": {
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"required uInt32 hid": 1,
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"required uInt32 lv": 2
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},
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"role.equipHandler.refine": {
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"message Material":{
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"required uInt32 id": 1,
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"required uInt32 count": 2
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},
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"required uInt32 hid": 1,
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"required uInt32 ePlaceId": 2,
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"repeated Material material": 3
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},
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"role.equipHandler.lockRandSe": {
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"required uInt32 eid": 1,
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"required uInt32 id": 2,
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"required boolean lock": 3
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},
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"role.equipHandler.reStrengthen": {
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"required uInt32 eid": 1
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},
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"role.equipHandler.digHole": {
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"required uInt32 eid": 1,
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"required uInt32 id": 2
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},
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"role.equipHandler.fillHole": {
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"required uInt32 eid": 1,
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"required uInt32 id": 2,
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"required uInt32 jewel": 3
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},
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"role.equipHandler.composeJewel": {
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"message Consumes":{
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"required uInt32 id": 1,
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"required uInt32 count": 2
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},
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"required uInt32 jewel": 1,
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"required uInt32 count": 2,
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"required uInt32 type": 3,
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"repeated Consumes consumes": 4
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},
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"role.equipHandler.putOffHole": {
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"required uInt32 eid": 1,
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"required uInt32 id": 2
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},
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"role.equipHandler.composeAndPurchaseJewel": {
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"message Consumes":{
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"required uInt32 id": 1,
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"required uInt32 count": 2
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},
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"required uInt32 jewel": 1,
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"required uInt32 count": 2,
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"repeated Consumes consumes": 3,
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"repeated Consumes purchaseGoods": 4
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},
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"role.equipHandler.purchaseGoods": {
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"message PurchaseGoods": {
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"required uInt32 id": 1,
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"required uInt32 count": 2
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},
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"repeated PurchaseGoods purchaseGoods": 1
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},
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"role.equipHandler.composeNextLevelJewel": {
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"required uInt32 jewel": 1,
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"required uInt32 count": 2,
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"required uInt32 eid": 3,
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"required uInt32 id": 4
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},
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"role.heroHandler.compose": {
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"required uInt32 hid": 1
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},
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"role.heroHandler.lvUp": {
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"message Material": {
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"required uInt32 id": 1,
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"required uInt32 count": 2
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},
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"required uInt32 hid": 1,
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"required uInt32 type": 2,
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"repeated Material material": 3
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},
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"role.heroHandler.starUp": {
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"required uInt32 hid": 1,
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"required uInt32 star": 2,
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"required uInt32 starStage": 3
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},
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"role.heroHandler.wakeUp": {
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"required uInt32 hid": 1,
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"required uInt32 colorStar": 2,
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"required uInt32 colorStarStage": 3
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},
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"role.heroHandler.qualityUp": {
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"required uInt32 hid": 1,
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"required uInt32 quality": 2
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},
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"role.heroHandler.heroJobTrain": {
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"required uInt32 hid": 1
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},
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"role.heroHandler.heroJobStageUp": {
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"required uInt32 hid": 1
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},
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"role.heroHandler.heroConectionActivate": {
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"required uInt32 shipId": 1
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},
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"role.heroHandler.heroGiveFavor": {
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"message Item": {
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"required uInt32 id": 1,
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"required uInt32 count": 2
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},
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"required uInt32 hid": 1,
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"repeated Item items": 2
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},
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"role.heroHandler.heroWearSkin": {
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"required uInt32 id": 1
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},
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"role.heroHandler.changeSchoolHero": {
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"required uInt32 schoolId": 1,
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"required uInt32 positionId": 2,
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"required uInt32 hid": 3
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},
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"role.heroHandler.unlockSchoolPosition": {
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"required uInt32 schoolId": 1,
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"required uInt32 positionId": 2
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},
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"role.heroHandler.activeHeroScroll": {
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"required uInt32 hid": 1
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},
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"role.heroHandler.roleTeraphStrengthen": {
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"required uInt32 id": 1,
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"required uInt32 count": 2
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},
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"role.heroHandler.roleTeraphQualityUp": {
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"required uInt32 id": 1
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},
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"battle.normalBattleHandler.getBattleList": {
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"required uInt32 type": 1
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},
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"battle.normalBattleHandler.checkBattle": {
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"message Hero": {
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"required uInt32 hid": 1
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},
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"required uInt32 battleId": 1,
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"repeated Hero heroes": 2
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}
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}
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@@ -31,6 +31,16 @@ export enum ROLE_TERAPH {
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END = 4
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}
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export enum PVP_POS {
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START = 1,
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END = 3
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}
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export enum PVP_PLAYER_POS {
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START = 1,
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END = 9
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}
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export enum EQUIP_TYPE {
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START = 1,
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WEAPON = 1, // 神兵(武器)
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@@ -142,7 +142,9 @@ export default class Hero extends BaseModel {
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@prop({ required: true, type: EPlace, default: getInitialEplace(), _id: false })
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ePlace: EPlace[]; // 武将装备引用数组
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@prop({ required: true, default: 0 })
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score: number;
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public static async findByRole(roleId: string, lean = true) {
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const heros: HeroType[] = await HeroModel.find({ roleId }).lean(lean);
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return heros;
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@@ -1,85 +1,137 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose';
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import Hero, { } from './Hero';
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import Role, { } from './Role';
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import PvpDef, { } from './PvpDefense';
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import { PVP_PLAYER_POS, PVP_POS } from '../consts';
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class Heroes {
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@prop({ required: true })
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actorId: number; // 武将id
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@prop({ required: true })
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actorName: string; // 武将名
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@prop({ required: true })
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attribute: { hp: number, atk: number, matk: number, def: number, mdef: number, agi: number, luk: number, speed: number, hit: number, cri: number, flee: number, antCri: number, damageIncrease: number, damageDecrease: number, defIgnore: number, bloodSuck: number, ap: number }; // 属性
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@prop({ required: true })
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lv: number; // 角色等级
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@prop({ ref: Hero, type: mongoose.Schema.Types.ObjectId })
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hero: Ref<Hero>;
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@prop({ required: true })
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ce: number; // 战斗力
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@prop({ required: false })
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skill: string; // 技能
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@prop({ required: false })
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seid: string; // 技能
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@prop({ required: false })
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star: number; // 角色星级
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@prop({ required: true })
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pos: number;
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@prop({ required: true })
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order: number;
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}
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// 初始化
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function getInitialOppPlayers() {
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let players = new Array<OppPlayers>();
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for(let i = PVP_PLAYER_POS.START; i <= PVP_PLAYER_POS.END; i++) {
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let p = new OppPlayers();
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p.pos = i;
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players.push(p);
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}
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return players;
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}
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// 初始化
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function getInitialOppHeros() {
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let players = new Array<OppPlayers>();
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for(let i = PVP_POS.START; i <= PVP_POS.END; i++) {
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let p = new OppPlayers();
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p.pos = i;
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players.push(p);
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}
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return players;
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}
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class Robot {
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色名称
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@prop({ required: true })
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headHid: number;
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@prop({ required: true })
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sHid: number;
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@prop({ required: true })
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topFiveCe: number;
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}
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class OppPlayers {
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@prop({ ref: PvpDef, type: mongoose.Schema.Types.ObjectId })
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oppDef: Ref<PvpDef>;
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@prop({ required: true })
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pos: number;
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@prop({ required: true })
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isRobot: boolean;
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@prop({ required: true, type: Robot, default: [], _id: false })
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robot: Robot
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}
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@index({ roleId: 1 })
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@index({ ce: 1 })
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export default class PvpDefense extends BaseModel {
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色名称
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色名称
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@prop({ ref: Role, type: mongoose.Schema.Types.ObjectId })
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role: Ref<Role>;
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@prop({ required: true, type: Heroes, default: [], _id: false})
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heroes: Array<Heroes>;
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@prop({ required: true, default: 0})
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ce: number;
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@prop({ required: true, type: Heroes, default: getInitialOppHeros(), _id: false })
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heroes: Array<Heroes>;
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@prop({ required: true, default: 0 })
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score: number;
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@prop({ required: true, default: 0 })
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hisScore: number; //历史最高积分
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@prop({ required: true, default: 0 })
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winStreakNum: number; //连胜次数
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@prop({ required: true, default: 0 })
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defCe: number; //防守ce
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@prop({ required: true, type: OppPlayers, default: getInitialOppPlayers(), _id: false })
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oppPlayers: Array<OppPlayers>;
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@prop({ required: true, default: 0 })
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map: number;
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public static async findByRoleId(roleId: string, lean = true) {
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const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId }).lean(lean);
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return result;
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}
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public static async findByScale(roleId: string, min: number, max: number, lean = true) {
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const result: PvpDefenseType[] = await PvpDefenseModel.find({ roleId: { $ne: roleId }, ce: { $lte: max, $gte: min } }).sort({ updatedAt: -1 }).limit(100).lean(lean);
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return result;
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}
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public static async findByRoleId(roleId: string, lean = true) {
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const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId }).lean(lean);
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return result;
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}
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public static async createPvpDefense(params: { roleId: string, roleName: string, heroes: Array<any>, ce: number }, lean = true) {
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const doc = new PvpDefenseModel();
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const update = Object.assign(doc.toJSON(), params);
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const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: params.roleId }, update, { upsert: true, new: true }).lean(lean);
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return defense;
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public static async findByScale(roleId: string, min: number, max: number, lean = true) {
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const result: PvpDefenseType[] = await PvpDefenseModel.find({ roleId: {$ne: roleId}, ce: { $lte: max, $gte: min } }).sort({updatedAt: -1}).limit(100).lean(lean);
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return result;
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}
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}
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public static async createPvpDefense(params: {roleId: string, roleName: string, heroes: Array<any>, ce: number}, lean=true) {
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const doc = new PvpDefenseModel();
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const update = Object.assign(doc.toJSON(), params);
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const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: params.roleId }, update, {upsert: true, new: true}).lean(lean);
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return defense;
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public static async addHeroToDefense(roleId: string, heroInfo: any, ce: number, lean = true) {
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const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: roleId }, {
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$inc: { ce },
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$push: { heroes: heroInfo }
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}, { upsert: true, new: true }).lean(lean);
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return defense;
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}
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}
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public static async addHeroToDefense(roleId: string, heroInfo: any, ce: number, lean=true) {
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const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: roleId }, {
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$inc: {ce},
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$push: { heroes: heroInfo }
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}, {upsert: true, new: true}).lean(lean);
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return defense;
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public static async removeHeroFromDefense(roleId: string, hid: number, ce: number, lean = true) {
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const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: roleId }, {
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$inc: { ce: -1 * ce },
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$pull: { heroes: { actorId: hid } }
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}, { upsert: true, new: true }).lean(lean);
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return defense;
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}
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}
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public static async removeHeroFromDefense(roleId: string, hid: number, ce: number, lean=true) {
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const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: roleId }, {
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$inc: {ce: -1 * ce},
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$pull: { heroes: { actorId: hid }}
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}, {upsert: true, new: true}).lean(lean);
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return defense;
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public static async updateCe(roleId: string, hid: number, ce: number, lean = true) {
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const rec: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId, 'heroes.actorId': hid }, { $set: { ce } }).lean(lean);
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return rec
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}
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}
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public static async updateCe(roleId: string, hid: number, ce: number, lean = true) {
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const rec: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId, 'heroes.actorId': hid}, {$set: { ce }}).lean(lean);
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return rec
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}
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public static async deleteAccount(roleId: string) {
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let result = await PvpDefenseModel.deleteMany({roleId});
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return result;
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}
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public static async deleteAccount(roleId: string) {
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let result = await PvpDefenseModel.deleteMany({ roleId });
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return result;
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}
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}
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export const PvpDefenseModel = getModelForClass(PvpDefense);
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Block a user