PvpDefense数据结构

This commit is contained in:
mamengke01
2021-01-05 10:23:48 +08:00
parent 255696e590
commit 85456940de
5 changed files with 288 additions and 63 deletions

View File

@@ -42,7 +42,7 @@ export class EntryHandler {
return resResult(STATUS.ROLE_NOT_FOUND);
}
self.remoteLogin(role.roleId);
await sessionService.akick(role.roleId);//踢掉之前登录的账号code1005
await sessionService.akick(role.roleId);//
await session.abind(role.roleId);
session.set('uid', role.roleId);
session.set('roleId', role.roleId);

View File

@@ -11,4 +11,165 @@ module.exports = {
"required string from": 3,
"required string target": 4
},
};
"role.equipHandler.composeEquip": {
"required uInt32 gid": 1,
"repeated uInt32 originalEquip": 2
},
"role.equipHandler.decomposeEquip": {
"repeated uInt32 originalEquip": 1
},
"role.equipHandler.putOnOrOff": {
"required uInt32 eid": 1,
"required uInt32 hid": 2,
"required uInt32 type": 3
},
"role.equipHandler.strengthen": {
"required uInt32 hid": 1,
"required uInt32 ePlaceId": 2,
"required uInt32 type": 3
},
"role.equipHandler.strengthenAll": {
"required uInt32 hid": 1,
"required uInt32 lv": 2
},
"role.equipHandler.refine": {
"message Material":{
"required uInt32 id": 1,
"required uInt32 count": 2
},
"required uInt32 hid": 1,
"required uInt32 ePlaceId": 2,
"repeated Material material": 3
},
"role.equipHandler.lockRandSe": {
"required uInt32 eid": 1,
"required uInt32 id": 2,
"required boolean lock": 3
},
"role.equipHandler.reStrengthen": {
"required uInt32 eid": 1
},
"role.equipHandler.digHole": {
"required uInt32 eid": 1,
"required uInt32 id": 2
},
"role.equipHandler.fillHole": {
"required uInt32 eid": 1,
"required uInt32 id": 2,
"required uInt32 jewel": 3
},
"role.equipHandler.composeJewel": {
"message Consumes":{
"required uInt32 id": 1,
"required uInt32 count": 2
},
"required uInt32 jewel": 1,
"required uInt32 count": 2,
"required uInt32 type": 3,
"repeated Consumes consumes": 4
},
"role.equipHandler.putOffHole": {
"required uInt32 eid": 1,
"required uInt32 id": 2
},
"role.equipHandler.composeAndPurchaseJewel": {
"message Consumes":{
"required uInt32 id": 1,
"required uInt32 count": 2
},
"required uInt32 jewel": 1,
"required uInt32 count": 2,
"repeated Consumes consumes": 3,
"repeated Consumes purchaseGoods": 4
},
"role.equipHandler.purchaseGoods": {
"message PurchaseGoods": {
"required uInt32 id": 1,
"required uInt32 count": 2
},
"repeated PurchaseGoods purchaseGoods": 1
},
"role.equipHandler.composeNextLevelJewel": {
"required uInt32 jewel": 1,
"required uInt32 count": 2,
"required uInt32 eid": 3,
"required uInt32 id": 4
},
"role.heroHandler.compose": {
"required uInt32 hid": 1
},
"role.heroHandler.lvUp": {
"message Material": {
"required uInt32 id": 1,
"required uInt32 count": 2
},
"required uInt32 hid": 1,
"required uInt32 type": 2,
"repeated Material material": 3
},
"role.heroHandler.starUp": {
"required uInt32 hid": 1,
"required uInt32 star": 2,
"required uInt32 starStage": 3
},
"role.heroHandler.wakeUp": {
"required uInt32 hid": 1,
"required uInt32 colorStar": 2,
"required uInt32 colorStarStage": 3
},
"role.heroHandler.qualityUp": {
"required uInt32 hid": 1,
"required uInt32 quality": 2
},
"role.heroHandler.heroJobTrain": {
"required uInt32 hid": 1
},
"role.heroHandler.heroJobStageUp": {
"required uInt32 hid": 1
},
"role.heroHandler.heroConectionActivate": {
"required uInt32 shipId": 1
},
"role.heroHandler.heroGiveFavor": {
"message Item": {
"required uInt32 id": 1,
"required uInt32 count": 2
},
"required uInt32 hid": 1,
"repeated Item items": 2
},
"role.heroHandler.heroWearSkin": {
"required uInt32 id": 1
},
"role.heroHandler.changeSchoolHero": {
"required uInt32 schoolId": 1,
"required uInt32 positionId": 2,
"required uInt32 hid": 3
},
"role.heroHandler.unlockSchoolPosition": {
"required uInt32 schoolId": 1,
"required uInt32 positionId": 2
},
"role.heroHandler.activeHeroScroll": {
"required uInt32 hid": 1
},
"role.heroHandler.roleTeraphStrengthen": {
"required uInt32 id": 1,
"required uInt32 count": 2
},
"role.heroHandler.roleTeraphQualityUp": {
"required uInt32 id": 1
},
"battle.normalBattleHandler.getBattleList": {
"required uInt32 type": 1
},
"battle.normalBattleHandler.checkBattle": {
"message Hero": {
"required uInt32 hid": 1
},
"required uInt32 battleId": 1,
"repeated Hero heroes": 2
}
}

View File

@@ -31,6 +31,16 @@ export enum ROLE_TERAPH {
END = 4
}
export enum PVP_POS {
START = 1,
END = 3
}
export enum PVP_PLAYER_POS {
START = 1,
END = 9
}
export enum EQUIP_TYPE {
START = 1,
WEAPON = 1, // 神兵(武器)

View File

@@ -142,7 +142,9 @@ export default class Hero extends BaseModel {
@prop({ required: true, type: EPlace, default: getInitialEplace(), _id: false })
ePlace: EPlace[]; // 武将装备引用数组
@prop({ required: true, default: 0 })
score: number;
public static async findByRole(roleId: string, lean = true) {
const heros: HeroType[] = await HeroModel.find({ roleId }).lean(lean);
return heros;

View File

@@ -1,85 +1,137 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose';
import Hero, { } from './Hero';
import Role, { } from './Role';
import PvpDef, { } from './PvpDefense';
import { PVP_PLAYER_POS, PVP_POS } from '../consts';
class Heroes {
@prop({ required: true })
actorId: number; // 武将id
@prop({ required: true })
actorName: string; // 武将名
@prop({ required: true })
attribute: { hp: number, atk: number, matk: number, def: number, mdef: number, agi: number, luk: number, speed: number, hit: number, cri: number, flee: number, antCri: number, damageIncrease: number, damageDecrease: number, defIgnore: number, bloodSuck: number, ap: number }; // 属性
@prop({ required: true })
lv: number; // 角色等级
@prop({ ref: Hero, type: mongoose.Schema.Types.ObjectId })
hero: Ref<Hero>;
@prop({ required: true })
ce: number; // 战斗力
@prop({ required: false })
skill: string; // 技能
@prop({ required: false })
seid: string; // 技能
@prop({ required: false })
star: number; // 角色星级
@prop({ required: true })
pos: number;
@prop({ required: true })
order: number;
}
// 初始化
function getInitialOppPlayers() {
let players = new Array<OppPlayers>();
for(let i = PVP_PLAYER_POS.START; i <= PVP_PLAYER_POS.END; i++) {
let p = new OppPlayers();
p.pos = i;
players.push(p);
}
return players;
}
// 初始化
function getInitialOppHeros() {
let players = new Array<OppPlayers>();
for(let i = PVP_POS.START; i <= PVP_POS.END; i++) {
let p = new OppPlayers();
p.pos = i;
players.push(p);
}
return players;
}
class Robot {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
roleName: string; // 角色名称
@prop({ required: true })
headHid: number;
@prop({ required: true })
sHid: number;
@prop({ required: true })
topFiveCe: number;
}
class OppPlayers {
@prop({ ref: PvpDef, type: mongoose.Schema.Types.ObjectId })
oppDef: Ref<PvpDef>;
@prop({ required: true })
pos: number;
@prop({ required: true })
isRobot: boolean;
@prop({ required: true, type: Robot, default: [], _id: false })
robot: Robot
}
@index({ roleId: 1 })
@index({ ce: 1 })
export default class PvpDefense extends BaseModel {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
roleName: string; // 角色名称
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
roleName: string; // 角色名称
@prop({ ref: Role, type: mongoose.Schema.Types.ObjectId })
role: Ref<Role>;
@prop({ required: true, type: Heroes, default: [], _id: false})
heroes: Array<Heroes>;
@prop({ required: true, default: 0})
ce: number;
@prop({ required: true, type: Heroes, default: getInitialOppHeros(), _id: false })
heroes: Array<Heroes>;
@prop({ required: true, default: 0 })
score: number;
@prop({ required: true, default: 0 })
hisScore: number; //历史最高积分
@prop({ required: true, default: 0 })
winStreakNum: number; //连胜次数
@prop({ required: true, default: 0 })
defCe: number; //防守ce
@prop({ required: true, type: OppPlayers, default: getInitialOppPlayers(), _id: false })
oppPlayers: Array<OppPlayers>;
@prop({ required: true, default: 0 })
map: number;
public static async findByRoleId(roleId: string, lean = true) {
const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId }).lean(lean);
return result;
}
public static async findByScale(roleId: string, min: number, max: number, lean = true) {
const result: PvpDefenseType[] = await PvpDefenseModel.find({ roleId: { $ne: roleId }, ce: { $lte: max, $gte: min } }).sort({ updatedAt: -1 }).limit(100).lean(lean);
return result;
}
public static async findByRoleId(roleId: string, lean = true) {
const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId }).lean(lean);
return result;
}
public static async createPvpDefense(params: { roleId: string, roleName: string, heroes: Array<any>, ce: number }, lean = true) {
const doc = new PvpDefenseModel();
const update = Object.assign(doc.toJSON(), params);
const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: params.roleId }, update, { upsert: true, new: true }).lean(lean);
return defense;
public static async findByScale(roleId: string, min: number, max: number, lean = true) {
const result: PvpDefenseType[] = await PvpDefenseModel.find({ roleId: {$ne: roleId}, ce: { $lte: max, $gte: min } }).sort({updatedAt: -1}).limit(100).lean(lean);
return result;
}
}
public static async createPvpDefense(params: {roleId: string, roleName: string, heroes: Array<any>, ce: number}, lean=true) {
const doc = new PvpDefenseModel();
const update = Object.assign(doc.toJSON(), params);
const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: params.roleId }, update, {upsert: true, new: true}).lean(lean);
return defense;
public static async addHeroToDefense(roleId: string, heroInfo: any, ce: number, lean = true) {
const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: roleId }, {
$inc: { ce },
$push: { heroes: heroInfo }
}, { upsert: true, new: true }).lean(lean);
return defense;
}
}
public static async addHeroToDefense(roleId: string, heroInfo: any, ce: number, lean=true) {
const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: roleId }, {
$inc: {ce},
$push: { heroes: heroInfo }
}, {upsert: true, new: true}).lean(lean);
return defense;
public static async removeHeroFromDefense(roleId: string, hid: number, ce: number, lean = true) {
const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: roleId }, {
$inc: { ce: -1 * ce },
$pull: { heroes: { actorId: hid } }
}, { upsert: true, new: true }).lean(lean);
return defense;
}
}
public static async removeHeroFromDefense(roleId: string, hid: number, ce: number, lean=true) {
const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: roleId }, {
$inc: {ce: -1 * ce},
$pull: { heroes: { actorId: hid }}
}, {upsert: true, new: true}).lean(lean);
return defense;
public static async updateCe(roleId: string, hid: number, ce: number, lean = true) {
const rec: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId, 'heroes.actorId': hid }, { $set: { ce } }).lean(lean);
return rec
}
}
public static async updateCe(roleId: string, hid: number, ce: number, lean = true) {
const rec: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId, 'heroes.actorId': hid}, {$set: { ce }}).lean(lean);
return rec
}
public static async deleteAccount(roleId: string) {
let result = await PvpDefenseModel.deleteMany({roleId});
return result;
}
public static async deleteAccount(roleId: string) {
let result = await PvpDefenseModel.deleteMany({ roleId });
return result;
}
}
export const PvpDefenseModel = getModelForClass(PvpDefense);