皮肤:周边相关功能影响
This commit is contained in:
@@ -140,7 +140,7 @@ export class ExpeditionBattleHandler {
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if (!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
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}
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let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds);
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let { isOK, hids } = await checkBattleHeroes(roleId, seqIds);
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if (!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
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@@ -158,7 +158,7 @@ export class ExpeditionBattleHandler {
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status: 0,
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warName: warInfo.gk_name,
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warType: warInfo.warType,
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record: { heroes, seqIds }
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record: { heroes: hids, seqIds }
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}
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}, true);
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@@ -58,7 +58,7 @@ export class NormalBattleHandler {
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if (preBattle == -1) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
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}
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let { isOK, heroes, lineup } = await checkBattleHeroes(roleId, seqIds);
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let { isOK, hids, lineup } = await checkBattleHeroes(roleId, seqIds);
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if (!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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const battleCode = genCode(8); // 关卡唯一值
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@@ -72,7 +72,7 @@ export class NormalBattleHandler {
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}
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dailyNum = Object.assign(dailyNum, checkResult.data);
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} else if (warInfo.warType == WAR_TYPE.TOWER) {
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let checkResult = await checkTowerWar(roleId, battleId, seqIds, heroes);
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let checkResult = await checkTowerWar(roleId, battleId, seqIds, hids);
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if (checkResult.status == -1) {
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return checkResult.resResult
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}
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@@ -98,7 +98,7 @@ export class NormalBattleHandler {
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status: 0,
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warName: warInfo.gk_name,
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warType: warInfo.warType,
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record: { heroes, seqIds, lineup }
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record: { heroes: hids, seqIds, lineup }
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}
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}, true);
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@@ -34,73 +34,6 @@ export class PvpHandler {
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constructor(private app: Application) {
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}
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async addRoleScore(msg: { heroScores: Array<{ hid: number, score: number }> }, session: BackendSession) {
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let { heroScores: addHeroScores } = msg;
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let { heroScores, hisScore } = await PvpDefenseModel.findByRoleId(roleId);
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let score = 0;
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for (let { hid, score: heroScore } of addHeroScores) {
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if (heroScore < 0) continue;
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let index = findIndex(heroScores, { hid });
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if (index != -1) {
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heroScores[index].score = heroScore;
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} else {
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heroScores.push({ hid, score: heroScore });
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}
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}
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for (let heroScore of heroScores) {
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score += heroScore.score;
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}
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if (score < 0) {
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score = 0;
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}
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if (hisScore < score) {
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hisScore = score;
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}
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let pLv = getPLvByScore(score);
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let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore, pLv, heroScores });
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let roleName = session.get('roleName');
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const role = await RoleModel.findByRoleId(roleId);
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// 加入排行榜
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
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return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
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}
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async debugPvpSeasonReset(msg: {}, session: BackendSession) {
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await pvpSeasonEnd({ name: 'exce setPvpSeasonResult debug' });
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let systemConfig = await createNextPvpSeason();
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return resResult(STATUS.SUCCESS, { seasonNum: systemConfig.seasonNum, seasonEndTime: systemConfig.seasonEndTime })
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}
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async debugPvpWarReset(msg: {}, session: BackendSession) {
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let systemConfig = await resetPvpWarId();
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return resResult(STATUS.SUCCESS, { systemConfig });
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}
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async debugPvpSeasonResetTime(msg: { day: number }, session: BackendSession) {
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let { day: hour } = msg;
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let { seasonNum, seasonEndTime } = await pinus.app.rpc.systimer.systimerRemote.resetPvpSeasonTime.toServer('systimer-server-1', hour);
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return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
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}
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async debugAddChallengeCnt(msg: { challengeCnt: number }, session: BackendSession) {
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let { challengeCnt } = msg;
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let roleId = session.get('roleId');
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if (challengeCnt > PVP.PVP_CHALLENGE_COUNTS) {
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challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
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}
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let { challengeRefTime } = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, challengeRefTime: nowSeconds(), refOppCnt: 0 });
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return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime });
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}
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//1获取主界面
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async getData(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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@@ -383,7 +316,7 @@ export class PvpHandler {
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let defIndex = findIndex(defHeros, { dataId });
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if (defIndex == -1) {
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defIndex = defHeros.length;
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defHeros.push({ actorId: 0, order: 0, ce: 0, hero: null, dataId });
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defHeros.push({ actorId: 0, skinId: 0, order: 0, ce: 0, hero: null, dataId });
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}
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if (index == -1) {
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defHeros[defIndex].actorId = 0;
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@@ -462,10 +395,10 @@ export class PvpHandler {
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let role = await RoleModel.findByRoleId(oppoRoleId);
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let heroes = new Array<PlayerDetailHero>();
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for (let { hid, lv, star, colorStar, quality } of dbHeroes) {
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for (let { hid, lv, star, colorStar, quality, skinId } of dbHeroes) {
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let heroScore = pvpDefense.heroScores.find(cur => cur.hid == hid);
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heroes.push({
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actorId: hid, lv, star, colorStar, quality,
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actorId: hid, lv, star, colorStar, quality, skinId,
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score: heroScore ? heroScore.score : 0
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});
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}
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@@ -511,4 +444,74 @@ export class PvpHandler {
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let pvpRecords = await PvpRecordModel.getRecByRoleId(roleId);
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return resResult(STATUS.SUCCESS, { list: pvpRecords });
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}
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// debug接口
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async addRoleScore(msg: { heroScores: Array<{ hid: number, score: number }> }, session: BackendSession) {
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let { heroScores: addHeroScores } = msg;
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let { heroScores, hisScore } = await PvpDefenseModel.findByRoleId(roleId);
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let score = 0;
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for (let { hid, score: heroScore } of addHeroScores) {
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if (heroScore < 0) continue;
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let index = findIndex(heroScores, { hid });
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if (index != -1) {
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heroScores[index].score = heroScore;
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} else {
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heroScores.push({ hid, score: heroScore });
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}
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}
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for (let heroScore of heroScores) {
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score += heroScore.score;
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}
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if (score < 0) {
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score = 0;
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}
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if (hisScore < score) {
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hisScore = score;
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}
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let pLv = getPLvByScore(score);
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let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore, pLv, heroScores });
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let roleName = session.get('roleName');
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const role = await RoleModel.findByRoleId(roleId);
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// 加入排行榜
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
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return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
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}
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async debugPvpSeasonReset(msg: {}, session: BackendSession) {
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await pvpSeasonEnd({ name: 'exce setPvpSeasonResult debug' });
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let systemConfig = await createNextPvpSeason();
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return resResult(STATUS.SUCCESS, { seasonNum: systemConfig.seasonNum, seasonEndTime: systemConfig.seasonEndTime })
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}
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async debugPvpWarReset(msg: {}, session: BackendSession) {
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let systemConfig = await resetPvpWarId();
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return resResult(STATUS.SUCCESS, { systemConfig });
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}
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async debugPvpSeasonResetTime(msg: { day: number }, session: BackendSession) {
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let { day: hour } = msg;
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let { seasonNum, seasonEndTime } = await pinus.app.rpc.systimer.systimerRemote.resetPvpSeasonTime.toServer('systimer-server-1', hour);
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return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
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}
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async debugAddChallengeCnt(msg: { challengeCnt: number }, session: BackendSession) {
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let { challengeCnt } = msg;
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let roleId = session.get('roleId');
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if (challengeCnt > PVP.PVP_CHALLENGE_COUNTS) {
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challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
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}
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let { challengeRefTime } = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, challengeRefTime: nowSeconds(), refOppCnt: 0 });
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return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime });
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}
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}
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@@ -1,19 +1,17 @@
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import { STATUS } from './../../../consts/statusCode';
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import { HANG_UP_CONSTS, REDIS_KEY } from './../../../consts';
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import { TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
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import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
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import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
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import { HangUpRecordModel } from './../../../db/HangUpRecord';
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import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { resResult, shouldRefresh, genCode } from '../../../pubUtils/util';
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import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getDoingOrWaitingTasks, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
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import { resResult, genCode } from '../../../pubUtils/util';
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import { calcuHangUpReward, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
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import { addItems, handleCost } from '../../../services/rewardService';
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import { checkBattleHeroes } from '../../../services/normalBattleService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { Rank } from '../../../services/rankService';
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import { gameData } from '../../../pubUtils/data';
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import { ItemInter } from '../../../pubUtils/interface';
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import * as dicParam from '../../../pubUtils/dicParam';
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export default function(app: Application) {
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@@ -154,7 +152,7 @@ export class TowerBattleHandler {
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime});
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}
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async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
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async sendTaskHero(msg: {batchCode: string, tasks: {taskCode: string, heroes: number[]}[]}, session: BackendSession) {
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let roleId = session.get('roleId');
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const curTime = new Date();
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@@ -162,36 +160,44 @@ export class TowerBattleHandler {
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if (!curTasks || curTasks.length == 0) {
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return resResult(STATUS.TOWER_TASK_NOT_FOUND);
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}
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let usedHeroes = [], tasks = [];
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const tasksCode = [];
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let usedHeroes: number[] = [], tasks: {taskCode:string, heroes: TaskHero[], completeTime: number}[] = [];
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const tasksCode: string[] = [];
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const taskMap = new Map<string, any>()
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curTasks.forEach(task => {
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let getStatusResult = getTaskStatus(task.status, task.completeTime, curTime);
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if(getStatusResult.status == 1) usedHeroes = usedHeroes.concat(task.heroes);
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if(getStatusResult.status == 1) {
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for(let { seqId } of task.heroes) {
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usedHeroes.push(seqId);
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}
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}
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tasksCode.push(task.taskCode);
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taskMap.set(task.taskCode, task);
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});
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for (let task of msg.tasks) {
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let curTask = taskMap.get(task.taskCode); // 数据库中,这个任务的数据
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for (let { taskCode, heroes: seqIds } of msg.tasks) {
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let curTask = taskMap.get(taskCode); // 数据库中,这个任务的数据
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if(!curTask) {
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return resResult(STATUS.TOWER_TASK_MISSING)
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}
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let taskInfo = gameData.towerTask.get(curTask.taskId);
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if (task.heroes.length !== taskInfo.actorNeeded) { // 武将数,从策划表中读取
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let dicTask = gameData.towerTask.get(curTask.taskId);
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if (seqIds.length !== dicTask.actorNeeded) { // 武将数,从策划表中读取
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return resResult(STATUS.TOWER_TASK_MAX_HERO);
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}
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let { isOK } = await checkBattleHeroes(roleId, task.heroes);
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let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds);
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if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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if (tasksCode.indexOf(task.taskCode) === -1) {
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if (tasksCode.indexOf(taskCode) === -1) {
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return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND);
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}
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if (usedHeroes.length > 0) { // 是否在其他任务重使用了武将
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let used = !!task.heroes.find(seqId => usedHeroes.indexOf(seqId) !== -1);
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let used = !!seqIds.find(seqId => usedHeroes.indexOf(seqId) !== -1);
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if (used) {
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return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
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}
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}
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tasks.push({...task, completeTime: taskInfo.completeTime})
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let taskHeroes = heroes.map(hero => {
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return new TaskHero(hero);
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});
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tasks.push({ taskCode, heroes: taskHeroes, completeTime: dicTask.completeTime})
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}
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const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, tasks, curTime,);
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@@ -225,7 +231,7 @@ export class TowerBattleHandler {
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if (!tasks || tasks.length == 0) {
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return resResult(STATUS.TOWER_TASK_NOT_FOUND);
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}
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const checkResult = await checkTaskRewards(roleId, batchCode, tasks);
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const checkResult = checkTaskRewards(batchCode, tasks);
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if (!checkResult) {
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return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND);
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}
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@@ -668,9 +668,9 @@ export class FriendHandler {
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for (let hid of showLineup) {
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let curHero = dbHeroes.find(cur => cur.hid == hid);
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if (curHero) {
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let { lv, star, colorStar, quality } = curHero;
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let { lv, star, colorStar, quality, skinId } = curHero;
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heroes.push({
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actorId: hid, lv, star, colorStar, quality,
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actorId: hid, skinId, lv, star, colorStar, quality,
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score: 0
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});
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}
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@@ -679,9 +679,9 @@ export class FriendHandler {
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for (let { hid } of topLineup) {
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let curHero = dbHeroes.find(cur => cur.hid == hid);
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if (curHero) {
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let { lv, star, colorStar, quality } = curHero;
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let { lv, star, colorStar, quality, skinId } = curHero;
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heroes.push({
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actorId: hid, lv, star, colorStar, quality,
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actorId: hid, lv, skinId, star, colorStar, quality,
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score: 0
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});
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}
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@@ -7,7 +7,7 @@ import { RoleModel, RoleType } from './../db/Role';
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import { shouldRefresh, resResult, cal, getRandEelmWithWeight, genCode, } from '../pubUtils/util';
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import { STATUS } from '../consts/statusCode';
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import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
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import { TowerTaskRecModel, TowerTaskRecType } from '../db/TowerTaskRec';
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import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from '../db/TowerTaskRec';
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import { cloneDeep } from 'lodash';
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import { Rank } from './rankService';
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import { checkActivityTask, checkTask } from './taskService';
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@@ -97,7 +97,7 @@ export async function getTasks(role: RoleType) {
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const batchCode = genCode(8);
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let preTasks = await TowerTaskRecModel.getPreTasks(roleId);
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if(preTasks && preTasks.length) {
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let checkResult = await checkTaskRewards(roleId, preTasks[0].batchCode, preTasks );
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let checkResult = checkTaskRewards(preTasks[0].batchCode, preTasks );
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if(!checkResult) return false;
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await sendMailByContent(MAIL_TYPE.TOWER_TASK_REWARD, roleId, { goods: checkResult.rewards });
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await TowerTaskRecModel.finishTask(preTasks[0].batchCode, preTasks.map(cur => cur.taskCode));
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@@ -116,7 +116,7 @@ export async function getTasks(role: RoleType) {
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return {curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold}
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}
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export async function checkTaskRewards(roleId: string, batchCode: string, tasks: TowerTaskRecType[]) {
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export function checkTaskRewards(batchCode: string, tasks: TowerTaskRecType[]) {
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const curTime = new Date();
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let compTasks: string[] = [];
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let rewards: RewardInter[] = [];
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@@ -128,7 +128,7 @@ export async function checkTaskRewards(roleId: string, batchCode: string, tasks:
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compTasks.push(task.taskCode);
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rewards.push(...reward);
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if(termsForAdd) {
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const result = await checkTaskConditions(roleId, task.heroes, termsForAdd);
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const result = checkTaskConditions(task.heroes, termsForAdd);
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if(result) {
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rewards.push(...additionalReward);
|
||||
}
|
||||
@@ -356,33 +356,28 @@ export async function calcuHangUpReward(roleId: string, speedUp = false, speedUp
|
||||
};
|
||||
}
|
||||
|
||||
async function checkCond(roleId: string, heroes, type: number, param: number, cnt: number) {
|
||||
function checkCond(heroes: TaskHero[], type: number, param: number, cnt: number) {
|
||||
|
||||
let heroCnt = 0;
|
||||
|
||||
switch (type) {
|
||||
case 1:
|
||||
for (let seqId of heroes) {
|
||||
const { star, colorStar } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
|
||||
for (let { star, colorStar } of heroes) {
|
||||
if (star + colorStar >= param) {
|
||||
heroCnt++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
for (let seqId of heroes) {
|
||||
let { hid } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
|
||||
const hInfo = gameData.hero.get(hid);
|
||||
if (hInfo.camp === param) {
|
||||
for (let { camp } of heroes) {
|
||||
if (camp === param) {
|
||||
heroCnt++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
for (let seqId of heroes) {
|
||||
let { hid } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
|
||||
const hInfo = gameData.hero.get(hid);
|
||||
if (gameData.job.get(hInfo.jobid).job_class === param) {
|
||||
for (let { jobClass } of heroes) {
|
||||
if (jobClass === param) {
|
||||
heroCnt++;
|
||||
}
|
||||
}
|
||||
@@ -396,11 +391,11 @@ async function checkCond(roleId: string, heroes, type: number, param: number, cn
|
||||
return false;
|
||||
}
|
||||
|
||||
export async function checkTaskConditions(roleId: string, heroes: number[], condition: { type: number, param: number, count: number }[]) {
|
||||
export function checkTaskConditions(heroes: TaskHero[], condition: { type: number, param: number, count: number }[]) {
|
||||
|
||||
let res = true;
|
||||
for (let { type, param, count } of condition) {
|
||||
const checkRes = await checkCond(roleId, heroes, type, param, count);
|
||||
const checkRes = checkCond(heroes, type, param, count);
|
||||
if (!checkRes) {
|
||||
res = false;
|
||||
break;
|
||||
@@ -556,9 +551,9 @@ export async function getTasksReward(roleId: string, curTime: Date) {
|
||||
if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
|
||||
goods = goods.concat(reward);
|
||||
if (termsForAdd) {
|
||||
const result = checkTaskConditions(roleId, task.heroes, termsForAdd);
|
||||
const result = checkTaskConditions(task.heroes, termsForAdd);
|
||||
if (result) {
|
||||
goods = goods.concat(additionalReward);
|
||||
goods.push(...additionalReward);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -587,6 +582,7 @@ export function getRandRobot(cnt = 1, withAttr = false) {
|
||||
let dicHero = gameData.hero.get(hero.actorId);
|
||||
heroes.push({
|
||||
id: hero.actorId,
|
||||
skinId: hero.actorId,
|
||||
star: hero.star||dicHero.initialStars,
|
||||
colorStar: 0,
|
||||
lv: hero.lv,
|
||||
|
||||
@@ -157,6 +157,7 @@ export async function matchPlayers(roleId: string, scale: number, range: number,
|
||||
let { attribute } = getPlayerAttribute(lv, heroAttrs, roleAttrs);
|
||||
let heroInfo = {
|
||||
actorId: hero.actorId,
|
||||
skinId: hero.skinId,
|
||||
actorName: dicHero.name,
|
||||
skill:0,
|
||||
seid:'&',
|
||||
@@ -202,7 +203,7 @@ export async function matchRobots(scale: number, myCe: number, robotCe: number,
|
||||
const { attribute, enemyCount } = json;
|
||||
|
||||
let { attribute: newAttribute, ce } = getRobotAttribute(attribute, enemyCount, dicExpeditionSubAttr.attribute, dicExpeditionSubAttr.lv, myCe, robotCe, scale);
|
||||
enemyObj.enemies.push({...json, attribute: newAttribute, lv, ce});
|
||||
enemyObj.enemies.push({...json, skinId: json.actorId, attribute: newAttribute, lv, ce});
|
||||
allCe += ce;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
import { HeroModel } from '../db/Hero';
|
||||
import { HeroModel, HeroType } from '../db/Hero';
|
||||
import Role, { RoleModel, RoleType } from '../db/Role'
|
||||
import { getLvByExp, getExpByLv, gameData, getDicApByLv } from '../pubUtils/data';
|
||||
import { updateUserInfo } from './redisService';
|
||||
@@ -83,7 +83,7 @@ export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kin
|
||||
|
||||
|
||||
export async function checkBattleHeroes(roleId: string, seqIds: Array<number> = []) {
|
||||
let heroes: number[] = [], lineup: LineupParam[] = [];
|
||||
let hids: number[] = [], lineup: LineupParam[] = [], heroes: HeroType[] = [];
|
||||
let flag = true;
|
||||
// if (seqIds.length <= 0) flag = false;
|
||||
|
||||
@@ -94,10 +94,11 @@ export async function checkBattleHeroes(roleId: string, seqIds: Array<number> =
|
||||
if (!hero) {
|
||||
flag = false; break;
|
||||
}
|
||||
heroes.push(hero.hid);
|
||||
hids.push(hero.hid);
|
||||
lineup.push(new LineupParam(hero));
|
||||
heroes.push(hero);
|
||||
}
|
||||
return { isOK: flag, heroes, seqIds, lineup };
|
||||
return { isOK: flag, hids, heroes, seqIds, lineup };
|
||||
}
|
||||
|
||||
export async function checkBattleHeroesByHid(roleId: string, heroes: Array<number> = []) {
|
||||
|
||||
@@ -36,6 +36,7 @@ export async function initPvpInfo(role: RoleType) {
|
||||
if (item) defCe += item.ce;
|
||||
heroes.push({
|
||||
actorId: item?.hid || 0,
|
||||
skinId: item?.hid || 0,
|
||||
hero: item?.hero || null,
|
||||
ce: item?.ce || 0,
|
||||
dataId: i,
|
||||
@@ -592,11 +593,11 @@ export async function generMyRecInfo(heroScores: HeroScores[], winStreakNum: num
|
||||
hid, addScore: 0, plusScore: 0, score: curHeroScore ? curHeroScore.score : 0
|
||||
});
|
||||
}
|
||||
const myHero = await HeroModel.findByHidAndRole(hid, roleId, 'quality star colorStar lv');
|
||||
let { quality, star, colorStar, lv } = myHero;
|
||||
const myHero = await HeroModel.findByHidAndRole(hid, roleId, 'quality star colorStar lv skinId');
|
||||
let { quality, star, colorStar, lv, skinId } = myHero;
|
||||
|
||||
myHeroRecords.push({
|
||||
hid, quality, star, colorStar, lv, damage, heal, underDamage
|
||||
hid, quality, star, colorStar, lv, damage, heal, underDamage, skinId
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,8 @@ export class ComRoleStatusHero {
|
||||
@prop({ required: true })
|
||||
id: number;
|
||||
@prop({ required: true })
|
||||
skinId: number;
|
||||
@prop({ required: true })
|
||||
quality: number;
|
||||
@prop({ required: true })
|
||||
star: number;
|
||||
@@ -17,6 +19,7 @@ export class ComRoleStatusHero {
|
||||
lv: number;
|
||||
constructor(hero: HeroType) {
|
||||
this.id = hero.hid;
|
||||
this.skinId = hero.skinId;
|
||||
this.quality = hero.quality;
|
||||
this.star = hero.star;
|
||||
this.colorStar = hero.colorStar;
|
||||
|
||||
@@ -9,6 +9,8 @@ import { reduceCe } from '../pubUtils/util';
|
||||
export class Heroes {
|
||||
@prop({ required: true })
|
||||
actorId: number; // 武将id
|
||||
@prop({ required: true })
|
||||
skinId: number; // 皮肤id,fashions表的heroId
|
||||
@prop({ ref: 'Hero', type: mongoose.Schema.Types.ObjectId })
|
||||
hero: Ref<Hero>;
|
||||
@prop({ required: true })
|
||||
|
||||
@@ -9,6 +9,8 @@ export class HeroesRecord {
|
||||
@prop({ required: true, default: 0 })
|
||||
hid: number; // 武将id
|
||||
@prop({ required: true, default: 0 })
|
||||
skinId: number; // 皮肤id,fashions表的heroId
|
||||
@prop({ required: true, default: 0 })
|
||||
quality: number; // 品质
|
||||
@prop({ required: true, default: 0 })
|
||||
star: number; // 星级
|
||||
@@ -25,6 +27,7 @@ export class HeroesRecord {
|
||||
|
||||
constructor(pvpHero: PvpHeroInfo, damage: number, heal: number, underDamage: number) {
|
||||
this.hid = pvpHero.actorId;
|
||||
this.skinId = pvpHero.skinId;
|
||||
this.quality = pvpHero.quality;
|
||||
this.star = pvpHero.star;
|
||||
this.colorStar = pvpHero.colorStar;
|
||||
|
||||
@@ -3,6 +3,36 @@ import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoos
|
||||
import { TOWER_TASK_STATUS } from '../consts';
|
||||
import { genCode } from '../pubUtils/util';
|
||||
import { getZeroPointD } from '../pubUtils/timeUtil';
|
||||
import { HeroType } from './Hero';
|
||||
import { gameData } from '../pubUtils/data';
|
||||
|
||||
export class TaskHero {
|
||||
@prop({ required: true })
|
||||
seqId: number;
|
||||
@prop({ required: true })
|
||||
hid: number;
|
||||
@prop({ required: true })
|
||||
skinId: number;
|
||||
@prop({ required: true })
|
||||
jobClass: number;
|
||||
@prop({ required: true })
|
||||
star: number;
|
||||
@prop({ required: true })
|
||||
colorStar: number;
|
||||
@prop({ required: true })
|
||||
camp: number;
|
||||
|
||||
constructor(hero: HeroType) {
|
||||
let dicHero = gameData.hero.get(hero.hid);
|
||||
this.seqId = hero.seqId;
|
||||
this.hid = hero.hid;
|
||||
this.skinId = hero.skinId;
|
||||
this.jobClass = dicHero.jobClass;
|
||||
this.star = hero.star;
|
||||
this.colorStar = hero.colorStar;
|
||||
this.camp = dicHero.camp;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 天梯派遣记录表
|
||||
@@ -21,8 +51,8 @@ export default class TowerTaskRec extends BaseModel {
|
||||
position: number; // 本批派遣任务当中的第几个任务
|
||||
@prop({ required: true, default: 0, enum: TOWER_TASK_STATUS })
|
||||
status: TOWER_TASK_STATUS; // 派遣任务当前状态,0-可派遣,1-已派遣,2-已完成,3-已领取
|
||||
@prop({ required: true, type: Number, default: [] })
|
||||
heroes: Array<number>; // 此批派遣使用的全部武将
|
||||
@prop({ required: true, type: TaskHero, default: [], _id: false })
|
||||
heroes: TaskHero[]; // 此批派遣使用的全部武将
|
||||
|
||||
@prop({ required: true })
|
||||
taskId: number; // 任务唯一 Id,来自任务表
|
||||
@@ -82,12 +112,12 @@ export default class TowerTaskRec extends BaseModel {
|
||||
return recs;
|
||||
}
|
||||
|
||||
public static async sendHeroes(_roleId: string, batchCode: string, tasks: Array<{taskCode:string, heroes: Array<number>, completeTime: number}>, sendTime: Date, lean = true) {
|
||||
public static async sendHeroes(_roleId: string, batchCode: string, tasks: {taskCode:string, heroes: TaskHero[], completeTime: number}[], sendTime: Date, lean = true) {
|
||||
let recs = new Array();
|
||||
for (let {taskCode, heroes, completeTime} of tasks) {
|
||||
const rec: TowerTaskRecType = await TowerTaskRecModel.findOneAndUpdate(
|
||||
{ batchCode, taskCode: taskCode },
|
||||
{heroes: heroes, status: TOWER_TASK_STATUS.DOINING, sendTime, completeTime: new Date(sendTime.getTime() + completeTime * 1000)},
|
||||
{ heroes, status: TOWER_TASK_STATUS.DOINING, sendTime, completeTime: new Date(sendTime.getTime() + completeTime * 1000)},
|
||||
{new: true}).lean(lean);
|
||||
|
||||
recs.push(rec);
|
||||
|
||||
@@ -7,6 +7,7 @@ import { EXTERIOR } from "../../pubUtils/dicParam";
|
||||
|
||||
export class PlayerDetailHero {
|
||||
actorId: number;
|
||||
skinId: number;
|
||||
lv: number;
|
||||
star: number;
|
||||
colorStar: number;
|
||||
@@ -15,6 +16,7 @@ export class PlayerDetailHero {
|
||||
|
||||
setPvpHeroInfo?(hero: PvpEnemies|PvpOtherHeroes) {
|
||||
this.actorId = hero.actorId;
|
||||
this.skinId = hero.skinId;
|
||||
this.lv = hero.lv;
|
||||
this.star = hero.star;
|
||||
this.colorStar = hero.colorStar;
|
||||
|
||||
@@ -7,6 +7,8 @@ import { nowSeconds } from '../pubUtils/timeUtil';
|
||||
export class PvpHeroInfo {
|
||||
@prop({ required: true })
|
||||
actorId?: number = 0; // 敌人id
|
||||
@prop({ required: true })
|
||||
skinId?: number = 0; // 时装id,fashions表的heroId字段
|
||||
@prop({ required: false })
|
||||
actorName?: string = ""; // 敌人名
|
||||
@prop({ required: false })
|
||||
@@ -31,6 +33,7 @@ export class PvpHeroInfo {
|
||||
|
||||
setHeroInfo(hero: HeroType) {
|
||||
this.actorId = hero.hid;
|
||||
this.skinId = hero.skinId;
|
||||
this.actorName = hero.hName;
|
||||
this.star = hero.star;
|
||||
this.lv = hero.lv;
|
||||
@@ -40,6 +43,7 @@ export class PvpHeroInfo {
|
||||
|
||||
setRobotInfo(warjson: DicWarJson, lv: number, initialStar: number, quality: number) {
|
||||
this.actorId = warjson.actorId;
|
||||
this.skinId = warjson.actorId;
|
||||
this.actorName = warjson.actorName;
|
||||
this.star = initialStar;
|
||||
this.lv = lv;
|
||||
@@ -60,6 +64,8 @@ export class Enemies extends PvpHeroInfo {
|
||||
@prop({ required: true })
|
||||
actorId: number; // 敌人id
|
||||
@prop({ required: false })
|
||||
skinId: number; // 皮肤id,fashions表的heroId
|
||||
@prop({ required: false })
|
||||
actorName: string; // 敌人名
|
||||
@prop({ required: false })
|
||||
dataId: number; // 战场中唯一指向武将的代码
|
||||
@@ -85,6 +91,7 @@ export class Enemies extends PvpHeroInfo {
|
||||
constructor(warjson: DicWarJson, heroInfo: PvpHeroInfo, ce: number) {
|
||||
super();
|
||||
this.actorId = heroInfo.actorId != undefined ? heroInfo.actorId : warjson.actorId;
|
||||
this.skinId = heroInfo.skinId != undefined ? heroInfo.skinId: warjson.actorId;
|
||||
this.actorName = heroInfo.actorName != undefined ? heroInfo.actorName : warjson.actorName;
|
||||
this.dataId = warjson.dataId;
|
||||
this.relation = warjson.relation;
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "72&95&30",
|
||||
"initialSkin": 41003,
|
||||
"initialSkin": 41002,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9902,
|
||||
@@ -104,7 +104,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "96&62&30",
|
||||
"initialSkin": 41004,
|
||||
"initialSkin": 41003,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9903,
|
||||
@@ -141,7 +141,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "90&60&50",
|
||||
"initialSkin": 41005,
|
||||
"initialSkin": 41004,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "gong",
|
||||
"probation": 9904,
|
||||
@@ -178,7 +178,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "93&56&57",
|
||||
"initialSkin": 41006,
|
||||
"initialSkin": 41005,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "faqi",
|
||||
"probation": 9905,
|
||||
@@ -215,7 +215,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "90&70&5",
|
||||
"initialSkin": 41008,
|
||||
"initialSkin": 41007,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9906,
|
||||
@@ -252,7 +252,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "71&87&15",
|
||||
"initialSkin": 41009,
|
||||
"initialSkin": 41008,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9907,
|
||||
@@ -289,7 +289,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "72&75&38",
|
||||
"initialSkin": 41011,
|
||||
"initialSkin": 41010,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9908,
|
||||
@@ -326,7 +326,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "82&64&32",
|
||||
"initialSkin": 41012,
|
||||
"initialSkin": 41011,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9909,
|
||||
@@ -363,7 +363,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "81&65&15",
|
||||
"initialSkin": 41013,
|
||||
"initialSkin": 41012,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "gong",
|
||||
"probation": 9910,
|
||||
@@ -400,7 +400,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "54&54&69",
|
||||
"initialSkin": 41014,
|
||||
"initialSkin": 41013,
|
||||
"gender": 2,
|
||||
"atkSpineEffect": "faqi",
|
||||
"probation": 9911,
|
||||
@@ -437,7 +437,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "84&54&15",
|
||||
"initialSkin": 41015,
|
||||
"initialSkin": 41014,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "faqi",
|
||||
"probation": 9912,
|
||||
@@ -474,7 +474,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "65&64&5",
|
||||
"initialSkin": 41017,
|
||||
"initialSkin": 41016,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9913,
|
||||
@@ -511,7 +511,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "94&75&15",
|
||||
"initialSkin": 41018,
|
||||
"initialSkin": 41017,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9914,
|
||||
@@ -548,7 +548,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "96&72&40",
|
||||
"initialSkin": 41019,
|
||||
"initialSkin": 41018,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9915,
|
||||
@@ -585,7 +585,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "80&65&40",
|
||||
"initialSkin": 41020,
|
||||
"initialSkin": 41019,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9916,
|
||||
@@ -622,7 +622,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "76&60&72",
|
||||
"initialSkin": 41021,
|
||||
"initialSkin": 41020,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9917,
|
||||
@@ -659,7 +659,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "90&62&15",
|
||||
"initialSkin": 41022,
|
||||
"initialSkin": 41021,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "gong",
|
||||
"probation": 9918,
|
||||
@@ -696,7 +696,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "100&53&55",
|
||||
"initialSkin": 41023,
|
||||
"initialSkin": 41022,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "faqi",
|
||||
"probation": 9919,
|
||||
@@ -733,7 +733,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "89&82&15",
|
||||
"initialSkin": 41025,
|
||||
"initialSkin": 41024,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "dunqi",
|
||||
"probation": 9920,
|
||||
@@ -770,7 +770,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "80&69&15",
|
||||
"initialSkin": 41026,
|
||||
"initialSkin": 41025,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9921,
|
||||
@@ -807,7 +807,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "82&65&35",
|
||||
"initialSkin": 41027,
|
||||
"initialSkin": 41026,
|
||||
"gender": 2,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9922,
|
||||
@@ -844,7 +844,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "84&63&5",
|
||||
"initialSkin": 41028,
|
||||
"initialSkin": 41027,
|
||||
"gender": 2,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9923,
|
||||
@@ -881,7 +881,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "54&50&59",
|
||||
"initialSkin": 41029,
|
||||
"initialSkin": 41028,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "faqi",
|
||||
"probation": 9924,
|
||||
@@ -918,7 +918,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "81&54&15",
|
||||
"initialSkin": 41031,
|
||||
"initialSkin": 41030,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "gong",
|
||||
"probation": 9925,
|
||||
@@ -955,7 +955,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "73&46&32",
|
||||
"initialSkin": 41032,
|
||||
"initialSkin": 41031,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "faqi",
|
||||
"probation": 9926,
|
||||
@@ -992,7 +992,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "70&100&30",
|
||||
"initialSkin": 41033,
|
||||
"initialSkin": 41032,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "dunqi",
|
||||
"probation": 9927,
|
||||
@@ -1029,7 +1029,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "92&70&15",
|
||||
"initialSkin": 41034,
|
||||
"initialSkin": 41033,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9928,
|
||||
@@ -1066,7 +1066,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "93&52&55",
|
||||
"initialSkin": 41035,
|
||||
"initialSkin": 41034,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "faqi",
|
||||
"probation": 9929,
|
||||
@@ -1103,7 +1103,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "89&70&55",
|
||||
"initialSkin": 41036,
|
||||
"initialSkin": 41035,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9930,
|
||||
@@ -1140,7 +1140,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "63&76&80",
|
||||
"initialSkin": 41037,
|
||||
"initialSkin": 41036,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9931,
|
||||
@@ -1177,7 +1177,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "72&68&65",
|
||||
"initialSkin": 41038,
|
||||
"initialSkin": 41037,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9932,
|
||||
@@ -1214,7 +1214,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "81&60&40",
|
||||
"initialSkin": 41039,
|
||||
"initialSkin": 41038,
|
||||
"gender": 2,
|
||||
"atkSpineEffect": "gong",
|
||||
"probation": 9933,
|
||||
@@ -1251,7 +1251,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "60&52&100",
|
||||
"initialSkin": 41041,
|
||||
"initialSkin": 41040,
|
||||
"gender": 2,
|
||||
"atkSpineEffect": "faqi",
|
||||
"probation": 9934,
|
||||
@@ -1288,7 +1288,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "85&54&40",
|
||||
"initialSkin": 41042,
|
||||
"initialSkin": 41041,
|
||||
"gender": 2,
|
||||
"atkSpineEffect": "faqi",
|
||||
"probation": 9935,
|
||||
@@ -1325,7 +1325,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "95&76&30",
|
||||
"initialSkin": 41045,
|
||||
"initialSkin": 41044,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9936,
|
||||
@@ -1362,7 +1362,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "90&60&30",
|
||||
"initialSkin": 41046,
|
||||
"initialSkin": 41045,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "gong",
|
||||
"probation": 9937,
|
||||
@@ -1399,7 +1399,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "60&48&65",
|
||||
"initialSkin": 41047,
|
||||
"initialSkin": 41046,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "faqi",
|
||||
"probation": 9938,
|
||||
@@ -1436,7 +1436,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "92&52&55",
|
||||
"initialSkin": 41048,
|
||||
"initialSkin": 41047,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "faqi",
|
||||
"probation": 9939,
|
||||
@@ -1473,7 +1473,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "70&100&40",
|
||||
"initialSkin": 41050,
|
||||
"initialSkin": 41049,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9940,
|
||||
@@ -1510,7 +1510,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "81&60&40",
|
||||
"initialSkin": 41051,
|
||||
"initialSkin": 41050,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "gong",
|
||||
"probation": 9941,
|
||||
@@ -1547,7 +1547,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "54&49&65",
|
||||
"initialSkin": 41052,
|
||||
"initialSkin": 41051,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "faqi",
|
||||
"probation": 9942,
|
||||
@@ -1584,7 +1584,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "72&63&5",
|
||||
"initialSkin": 41053,
|
||||
"initialSkin": 41052,
|
||||
"gender": 2,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9943,
|
||||
@@ -1621,7 +1621,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "64&64&15",
|
||||
"initialSkin": 41054,
|
||||
"initialSkin": 41053,
|
||||
"gender": 2,
|
||||
"atkSpineEffect": "dunqi",
|
||||
"probation": 9944,
|
||||
@@ -1658,7 +1658,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "64&62&15",
|
||||
"initialSkin": 41055,
|
||||
"initialSkin": 41054,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9945,
|
||||
@@ -1695,7 +1695,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "75&60&15",
|
||||
"initialSkin": 41056,
|
||||
"initialSkin": 41055,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "dunqi",
|
||||
"probation": 9946,
|
||||
@@ -1732,7 +1732,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "80&67&65",
|
||||
"initialSkin": 41057,
|
||||
"initialSkin": 41056,
|
||||
"gender": 2,
|
||||
"atkSpineEffect": "faqi",
|
||||
"probation": 9947,
|
||||
@@ -1769,7 +1769,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "&",
|
||||
"initialSkin": 0,
|
||||
"initialSkin": 41057,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 0,
|
||||
@@ -1806,7 +1806,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "&",
|
||||
"initialSkin": 0,
|
||||
"initialSkin": 41058,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "dunqi",
|
||||
"probation": 0,
|
||||
@@ -1843,7 +1843,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "&",
|
||||
"initialSkin": 0,
|
||||
"initialSkin": 41059,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 0,
|
||||
@@ -1880,7 +1880,7 @@
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"skillScroll": "&",
|
||||
"position": "&",
|
||||
"initialSkin": 0,
|
||||
"initialSkin": 41060,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 0,
|
||||
@@ -1917,7 +1917,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "&",
|
||||
"initialSkin": 0,
|
||||
"initialSkin": 41061,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "dunqi",
|
||||
"probation": 0,
|
||||
@@ -1954,7 +1954,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "64&64&5",
|
||||
"initialSkin": 41114,
|
||||
"initialSkin": 41062,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9948,
|
||||
@@ -1991,7 +1991,7 @@
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "75&59&5",
|
||||
"initialSkin": 41116,
|
||||
"initialSkin": 41063,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "dunqi",
|
||||
"probation": 9949,
|
||||
@@ -2028,7 +2028,7 @@
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"skillScroll": "&",
|
||||
"position": "72&63&5",
|
||||
"initialSkin": 41118,
|
||||
"initialSkin": 41064,
|
||||
"gender": 1,
|
||||
"atkSpineEffect": "liqi",
|
||||
"probation": 9950,
|
||||
@@ -6044,7 +6044,7 @@
|
||||
"area": 0,
|
||||
"cost": 0,
|
||||
"jobid": 3,
|
||||
"jobClass": 3,
|
||||
"jobClass": 1,
|
||||
"skill": 1047,
|
||||
"pieceId": 0,
|
||||
"hp": 10000,
|
||||
@@ -6414,7 +6414,7 @@
|
||||
"area": 0,
|
||||
"cost": 0,
|
||||
"jobid": 2,
|
||||
"jobClass": 2,
|
||||
"jobClass": 10,
|
||||
"skill": 1004,
|
||||
"pieceId": 0,
|
||||
"hp": 1000,
|
||||
@@ -7043,7 +7043,7 @@
|
||||
"area": 0,
|
||||
"cost": 0,
|
||||
"jobid": 3,
|
||||
"jobClass": 3,
|
||||
"jobClass": 11,
|
||||
"skill": 1001,
|
||||
"pieceId": 0,
|
||||
"hp": 1000,
|
||||
@@ -14661,11 +14661,11 @@
|
||||
"quality": 3,
|
||||
"initialStars": 3,
|
||||
"pieceCount": 80,
|
||||
"camp": 1,
|
||||
"camp": 2,
|
||||
"area": 0,
|
||||
"cost": 0,
|
||||
"jobid": 100,
|
||||
"jobClass": 1,
|
||||
"jobid": 200,
|
||||
"jobClass": 2,
|
||||
"skill": 1,
|
||||
"pieceId": 21001,
|
||||
"hp": 218,
|
||||
@@ -14809,11 +14809,11 @@
|
||||
"quality": 3,
|
||||
"initialStars": 3,
|
||||
"pieceCount": 80,
|
||||
"camp": 2,
|
||||
"camp": 1,
|
||||
"area": 0,
|
||||
"cost": 0,
|
||||
"jobid": 200,
|
||||
"jobClass": 2,
|
||||
"jobid": 600,
|
||||
"jobClass": 6,
|
||||
"skill": 17,
|
||||
"pieceId": 21017,
|
||||
"hp": 186,
|
||||
@@ -14846,11 +14846,11 @@
|
||||
"quality": 3,
|
||||
"initialStars": 3,
|
||||
"pieceCount": 80,
|
||||
"camp": 2,
|
||||
"camp": 1,
|
||||
"area": 0,
|
||||
"cost": 0,
|
||||
"jobid": 300,
|
||||
"jobClass": 3,
|
||||
"jobid": 200,
|
||||
"jobClass": 1,
|
||||
"skill": 18,
|
||||
"pieceId": 21018,
|
||||
"hp": 132,
|
||||
@@ -14886,8 +14886,8 @@
|
||||
"camp": 2,
|
||||
"area": 0,
|
||||
"cost": 0,
|
||||
"jobid": 200,
|
||||
"jobClass": 2,
|
||||
"jobid": 300,
|
||||
"jobClass": 3,
|
||||
"skill": 19,
|
||||
"pieceId": 21019,
|
||||
"hp": 186,
|
||||
@@ -14920,11 +14920,11 @@
|
||||
"quality": 3,
|
||||
"initialStars": 3,
|
||||
"pieceCount": 80,
|
||||
"camp": 2,
|
||||
"camp": 3,
|
||||
"area": 0,
|
||||
"cost": 0,
|
||||
"jobid": 600,
|
||||
"jobClass": 6,
|
||||
"jobid": 700,
|
||||
"jobClass": 7,
|
||||
"skill": 22,
|
||||
"pieceId": 21022,
|
||||
"hp": 122,
|
||||
|
||||
Reference in New Issue
Block a user