皮肤:周边相关功能影响
This commit is contained in:
@@ -140,7 +140,7 @@ export class ExpeditionBattleHandler {
|
||||
if (!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
|
||||
}
|
||||
|
||||
let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds);
|
||||
let { isOK, hids } = await checkBattleHeroes(roleId, seqIds);
|
||||
if (!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
|
||||
|
||||
let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
|
||||
@@ -158,7 +158,7 @@ export class ExpeditionBattleHandler {
|
||||
status: 0,
|
||||
warName: warInfo.gk_name,
|
||||
warType: warInfo.warType,
|
||||
record: { heroes, seqIds }
|
||||
record: { heroes: hids, seqIds }
|
||||
}
|
||||
}, true);
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@ export class NormalBattleHandler {
|
||||
if (preBattle == -1) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
|
||||
}
|
||||
|
||||
let { isOK, heroes, lineup } = await checkBattleHeroes(roleId, seqIds);
|
||||
let { isOK, hids, lineup } = await checkBattleHeroes(roleId, seqIds);
|
||||
if (!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
|
||||
|
||||
const battleCode = genCode(8); // 关卡唯一值
|
||||
@@ -72,7 +72,7 @@ export class NormalBattleHandler {
|
||||
}
|
||||
dailyNum = Object.assign(dailyNum, checkResult.data);
|
||||
} else if (warInfo.warType == WAR_TYPE.TOWER) {
|
||||
let checkResult = await checkTowerWar(roleId, battleId, seqIds, heroes);
|
||||
let checkResult = await checkTowerWar(roleId, battleId, seqIds, hids);
|
||||
if (checkResult.status == -1) {
|
||||
return checkResult.resResult
|
||||
}
|
||||
@@ -98,7 +98,7 @@ export class NormalBattleHandler {
|
||||
status: 0,
|
||||
warName: warInfo.gk_name,
|
||||
warType: warInfo.warType,
|
||||
record: { heroes, seqIds, lineup }
|
||||
record: { heroes: hids, seqIds, lineup }
|
||||
}
|
||||
}, true);
|
||||
|
||||
|
||||
@@ -34,73 +34,6 @@ export class PvpHandler {
|
||||
constructor(private app: Application) {
|
||||
}
|
||||
|
||||
async addRoleScore(msg: { heroScores: Array<{ hid: number, score: number }> }, session: BackendSession) {
|
||||
let { heroScores: addHeroScores } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
|
||||
let { heroScores, hisScore } = await PvpDefenseModel.findByRoleId(roleId);
|
||||
let score = 0;
|
||||
for (let { hid, score: heroScore } of addHeroScores) {
|
||||
if (heroScore < 0) continue;
|
||||
let index = findIndex(heroScores, { hid });
|
||||
if (index != -1) {
|
||||
heroScores[index].score = heroScore;
|
||||
} else {
|
||||
heroScores.push({ hid, score: heroScore });
|
||||
}
|
||||
}
|
||||
for (let heroScore of heroScores) {
|
||||
score += heroScore.score;
|
||||
}
|
||||
if (score < 0) {
|
||||
score = 0;
|
||||
}
|
||||
if (hisScore < score) {
|
||||
hisScore = score;
|
||||
}
|
||||
let pLv = getPLvByScore(score);
|
||||
let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore, pLv, heroScores });
|
||||
let roleName = session.get('roleName');
|
||||
const role = await RoleModel.findByRoleId(roleId);
|
||||
|
||||
// 加入排行榜
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, {});
|
||||
await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
|
||||
|
||||
return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
|
||||
}
|
||||
|
||||
async debugPvpSeasonReset(msg: {}, session: BackendSession) {
|
||||
await pvpSeasonEnd({ name: 'exce setPvpSeasonResult debug' });
|
||||
let systemConfig = await createNextPvpSeason();
|
||||
return resResult(STATUS.SUCCESS, { seasonNum: systemConfig.seasonNum, seasonEndTime: systemConfig.seasonEndTime })
|
||||
}
|
||||
|
||||
async debugPvpWarReset(msg: {}, session: BackendSession) {
|
||||
let systemConfig = await resetPvpWarId();
|
||||
return resResult(STATUS.SUCCESS, { systemConfig });
|
||||
}
|
||||
|
||||
async debugPvpSeasonResetTime(msg: { day: number }, session: BackendSession) {
|
||||
let { day: hour } = msg;
|
||||
let { seasonNum, seasonEndTime } = await pinus.app.rpc.systimer.systimerRemote.resetPvpSeasonTime.toServer('systimer-server-1', hour);
|
||||
return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
|
||||
}
|
||||
|
||||
async debugAddChallengeCnt(msg: { challengeCnt: number }, session: BackendSession) {
|
||||
let { challengeCnt } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
if (challengeCnt > PVP.PVP_CHALLENGE_COUNTS) {
|
||||
challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
|
||||
}
|
||||
let { challengeRefTime } = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, challengeRefTime: nowSeconds(), refOppCnt: 0 });
|
||||
return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime });
|
||||
}
|
||||
|
||||
//1获取主界面
|
||||
async getData(msg: {}, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
@@ -383,7 +316,7 @@ export class PvpHandler {
|
||||
let defIndex = findIndex(defHeros, { dataId });
|
||||
if (defIndex == -1) {
|
||||
defIndex = defHeros.length;
|
||||
defHeros.push({ actorId: 0, order: 0, ce: 0, hero: null, dataId });
|
||||
defHeros.push({ actorId: 0, skinId: 0, order: 0, ce: 0, hero: null, dataId });
|
||||
}
|
||||
if (index == -1) {
|
||||
defHeros[defIndex].actorId = 0;
|
||||
@@ -462,10 +395,10 @@ export class PvpHandler {
|
||||
let role = await RoleModel.findByRoleId(oppoRoleId);
|
||||
|
||||
let heroes = new Array<PlayerDetailHero>();
|
||||
for (let { hid, lv, star, colorStar, quality } of dbHeroes) {
|
||||
for (let { hid, lv, star, colorStar, quality, skinId } of dbHeroes) {
|
||||
let heroScore = pvpDefense.heroScores.find(cur => cur.hid == hid);
|
||||
heroes.push({
|
||||
actorId: hid, lv, star, colorStar, quality,
|
||||
actorId: hid, lv, star, colorStar, quality, skinId,
|
||||
score: heroScore ? heroScore.score : 0
|
||||
});
|
||||
}
|
||||
@@ -511,4 +444,74 @@ export class PvpHandler {
|
||||
let pvpRecords = await PvpRecordModel.getRecByRoleId(roleId);
|
||||
return resResult(STATUS.SUCCESS, { list: pvpRecords });
|
||||
}
|
||||
|
||||
// debug接口
|
||||
|
||||
|
||||
async addRoleScore(msg: { heroScores: Array<{ hid: number, score: number }> }, session: BackendSession) {
|
||||
let { heroScores: addHeroScores } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
|
||||
let { heroScores, hisScore } = await PvpDefenseModel.findByRoleId(roleId);
|
||||
let score = 0;
|
||||
for (let { hid, score: heroScore } of addHeroScores) {
|
||||
if (heroScore < 0) continue;
|
||||
let index = findIndex(heroScores, { hid });
|
||||
if (index != -1) {
|
||||
heroScores[index].score = heroScore;
|
||||
} else {
|
||||
heroScores.push({ hid, score: heroScore });
|
||||
}
|
||||
}
|
||||
for (let heroScore of heroScores) {
|
||||
score += heroScore.score;
|
||||
}
|
||||
if (score < 0) {
|
||||
score = 0;
|
||||
}
|
||||
if (hisScore < score) {
|
||||
hisScore = score;
|
||||
}
|
||||
let pLv = getPLvByScore(score);
|
||||
let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore, pLv, heroScores });
|
||||
let roleName = session.get('roleName');
|
||||
const role = await RoleModel.findByRoleId(roleId);
|
||||
|
||||
// 加入排行榜
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, {});
|
||||
await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
|
||||
|
||||
return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
|
||||
}
|
||||
|
||||
async debugPvpSeasonReset(msg: {}, session: BackendSession) {
|
||||
await pvpSeasonEnd({ name: 'exce setPvpSeasonResult debug' });
|
||||
let systemConfig = await createNextPvpSeason();
|
||||
return resResult(STATUS.SUCCESS, { seasonNum: systemConfig.seasonNum, seasonEndTime: systemConfig.seasonEndTime })
|
||||
}
|
||||
|
||||
async debugPvpWarReset(msg: {}, session: BackendSession) {
|
||||
let systemConfig = await resetPvpWarId();
|
||||
return resResult(STATUS.SUCCESS, { systemConfig });
|
||||
}
|
||||
|
||||
async debugPvpSeasonResetTime(msg: { day: number }, session: BackendSession) {
|
||||
let { day: hour } = msg;
|
||||
let { seasonNum, seasonEndTime } = await pinus.app.rpc.systimer.systimerRemote.resetPvpSeasonTime.toServer('systimer-server-1', hour);
|
||||
return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
|
||||
}
|
||||
|
||||
async debugAddChallengeCnt(msg: { challengeCnt: number }, session: BackendSession) {
|
||||
let { challengeCnt } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
if (challengeCnt > PVP.PVP_CHALLENGE_COUNTS) {
|
||||
challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
|
||||
}
|
||||
let { challengeRefTime } = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, challengeRefTime: nowSeconds(), refOppCnt: 0 });
|
||||
return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +1,17 @@
|
||||
import { STATUS } from './../../../consts/statusCode';
|
||||
import { HANG_UP_CONSTS, REDIS_KEY } from './../../../consts';
|
||||
import { TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
|
||||
import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
|
||||
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
|
||||
import { HangUpRecordModel } from './../../../db/HangUpRecord';
|
||||
import { RoleModel } from './../../../db/Role';
|
||||
import { TowerRecordModel } from './../../../db/TowerRecord';
|
||||
import { Application, BackendSession } from 'pinus';
|
||||
import { resResult, shouldRefresh, genCode } from '../../../pubUtils/util';
|
||||
import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getDoingOrWaitingTasks, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
|
||||
import { resResult, genCode } from '../../../pubUtils/util';
|
||||
import { calcuHangUpReward, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
|
||||
import { addItems, handleCost } from '../../../services/rewardService';
|
||||
import { checkBattleHeroes } from '../../../services/normalBattleService';
|
||||
import { getGoldObject } from '../../../pubUtils/itemUtils';
|
||||
import { Rank } from '../../../services/rankService';
|
||||
import { gameData } from '../../../pubUtils/data';
|
||||
import { ItemInter } from '../../../pubUtils/interface';
|
||||
import * as dicParam from '../../../pubUtils/dicParam';
|
||||
|
||||
export default function(app: Application) {
|
||||
@@ -154,7 +152,7 @@ export class TowerBattleHandler {
|
||||
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime});
|
||||
}
|
||||
|
||||
async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
|
||||
async sendTaskHero(msg: {batchCode: string, tasks: {taskCode: string, heroes: number[]}[]}, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
|
||||
const curTime = new Date();
|
||||
@@ -162,36 +160,44 @@ export class TowerBattleHandler {
|
||||
if (!curTasks || curTasks.length == 0) {
|
||||
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
|
||||
}
|
||||
let usedHeroes = [], tasks = [];
|
||||
const tasksCode = [];
|
||||
let usedHeroes: number[] = [], tasks: {taskCode:string, heroes: TaskHero[], completeTime: number}[] = [];
|
||||
const tasksCode: string[] = [];
|
||||
const taskMap = new Map<string, any>()
|
||||
curTasks.forEach(task => {
|
||||
let getStatusResult = getTaskStatus(task.status, task.completeTime, curTime);
|
||||
if(getStatusResult.status == 1) usedHeroes = usedHeroes.concat(task.heroes);
|
||||
if(getStatusResult.status == 1) {
|
||||
for(let { seqId } of task.heroes) {
|
||||
usedHeroes.push(seqId);
|
||||
}
|
||||
}
|
||||
tasksCode.push(task.taskCode);
|
||||
taskMap.set(task.taskCode, task);
|
||||
});
|
||||
for (let task of msg.tasks) {
|
||||
let curTask = taskMap.get(task.taskCode); // 数据库中,这个任务的数据
|
||||
for (let { taskCode, heroes: seqIds } of msg.tasks) {
|
||||
let curTask = taskMap.get(taskCode); // 数据库中,这个任务的数据
|
||||
if(!curTask) {
|
||||
return resResult(STATUS.TOWER_TASK_MISSING)
|
||||
}
|
||||
let taskInfo = gameData.towerTask.get(curTask.taskId);
|
||||
if (task.heroes.length !== taskInfo.actorNeeded) { // 武将数,从策划表中读取
|
||||
let dicTask = gameData.towerTask.get(curTask.taskId);
|
||||
if (seqIds.length !== dicTask.actorNeeded) { // 武将数,从策划表中读取
|
||||
return resResult(STATUS.TOWER_TASK_MAX_HERO);
|
||||
}
|
||||
let { isOK } = await checkBattleHeroes(roleId, task.heroes);
|
||||
let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds);
|
||||
if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
|
||||
if (tasksCode.indexOf(task.taskCode) === -1) {
|
||||
if (tasksCode.indexOf(taskCode) === -1) {
|
||||
return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND);
|
||||
}
|
||||
if (usedHeroes.length > 0) { // 是否在其他任务重使用了武将
|
||||
let used = !!task.heroes.find(seqId => usedHeroes.indexOf(seqId) !== -1);
|
||||
let used = !!seqIds.find(seqId => usedHeroes.indexOf(seqId) !== -1);
|
||||
if (used) {
|
||||
return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
|
||||
}
|
||||
}
|
||||
tasks.push({...task, completeTime: taskInfo.completeTime})
|
||||
|
||||
let taskHeroes = heroes.map(hero => {
|
||||
return new TaskHero(hero);
|
||||
});
|
||||
tasks.push({ taskCode, heroes: taskHeroes, completeTime: dicTask.completeTime})
|
||||
|
||||
}
|
||||
const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, tasks, curTime,);
|
||||
@@ -225,7 +231,7 @@ export class TowerBattleHandler {
|
||||
if (!tasks || tasks.length == 0) {
|
||||
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
|
||||
}
|
||||
const checkResult = await checkTaskRewards(roleId, batchCode, tasks);
|
||||
const checkResult = checkTaskRewards(batchCode, tasks);
|
||||
if (!checkResult) {
|
||||
return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND);
|
||||
}
|
||||
|
||||
@@ -668,9 +668,9 @@ export class FriendHandler {
|
||||
for (let hid of showLineup) {
|
||||
let curHero = dbHeroes.find(cur => cur.hid == hid);
|
||||
if (curHero) {
|
||||
let { lv, star, colorStar, quality } = curHero;
|
||||
let { lv, star, colorStar, quality, skinId } = curHero;
|
||||
heroes.push({
|
||||
actorId: hid, lv, star, colorStar, quality,
|
||||
actorId: hid, skinId, lv, star, colorStar, quality,
|
||||
score: 0
|
||||
});
|
||||
}
|
||||
@@ -679,9 +679,9 @@ export class FriendHandler {
|
||||
for (let { hid } of topLineup) {
|
||||
let curHero = dbHeroes.find(cur => cur.hid == hid);
|
||||
if (curHero) {
|
||||
let { lv, star, colorStar, quality } = curHero;
|
||||
let { lv, star, colorStar, quality, skinId } = curHero;
|
||||
heroes.push({
|
||||
actorId: hid, lv, star, colorStar, quality,
|
||||
actorId: hid, lv, skinId, star, colorStar, quality,
|
||||
score: 0
|
||||
});
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ import { RoleModel, RoleType } from './../db/Role';
|
||||
import { shouldRefresh, resResult, cal, getRandEelmWithWeight, genCode, } from '../pubUtils/util';
|
||||
import { STATUS } from '../consts/statusCode';
|
||||
import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
|
||||
import { TowerTaskRecModel, TowerTaskRecType } from '../db/TowerTaskRec';
|
||||
import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from '../db/TowerTaskRec';
|
||||
import { cloneDeep } from 'lodash';
|
||||
import { Rank } from './rankService';
|
||||
import { checkActivityTask, checkTask } from './taskService';
|
||||
@@ -97,7 +97,7 @@ export async function getTasks(role: RoleType) {
|
||||
const batchCode = genCode(8);
|
||||
let preTasks = await TowerTaskRecModel.getPreTasks(roleId);
|
||||
if(preTasks && preTasks.length) {
|
||||
let checkResult = await checkTaskRewards(roleId, preTasks[0].batchCode, preTasks );
|
||||
let checkResult = checkTaskRewards(preTasks[0].batchCode, preTasks );
|
||||
if(!checkResult) return false;
|
||||
await sendMailByContent(MAIL_TYPE.TOWER_TASK_REWARD, roleId, { goods: checkResult.rewards });
|
||||
await TowerTaskRecModel.finishTask(preTasks[0].batchCode, preTasks.map(cur => cur.taskCode));
|
||||
@@ -116,7 +116,7 @@ export async function getTasks(role: RoleType) {
|
||||
return {curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold}
|
||||
}
|
||||
|
||||
export async function checkTaskRewards(roleId: string, batchCode: string, tasks: TowerTaskRecType[]) {
|
||||
export function checkTaskRewards(batchCode: string, tasks: TowerTaskRecType[]) {
|
||||
const curTime = new Date();
|
||||
let compTasks: string[] = [];
|
||||
let rewards: RewardInter[] = [];
|
||||
@@ -128,7 +128,7 @@ export async function checkTaskRewards(roleId: string, batchCode: string, tasks:
|
||||
compTasks.push(task.taskCode);
|
||||
rewards.push(...reward);
|
||||
if(termsForAdd) {
|
||||
const result = await checkTaskConditions(roleId, task.heroes, termsForAdd);
|
||||
const result = checkTaskConditions(task.heroes, termsForAdd);
|
||||
if(result) {
|
||||
rewards.push(...additionalReward);
|
||||
}
|
||||
@@ -356,33 +356,28 @@ export async function calcuHangUpReward(roleId: string, speedUp = false, speedUp
|
||||
};
|
||||
}
|
||||
|
||||
async function checkCond(roleId: string, heroes, type: number, param: number, cnt: number) {
|
||||
function checkCond(heroes: TaskHero[], type: number, param: number, cnt: number) {
|
||||
|
||||
let heroCnt = 0;
|
||||
|
||||
switch (type) {
|
||||
case 1:
|
||||
for (let seqId of heroes) {
|
||||
const { star, colorStar } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
|
||||
for (let { star, colorStar } of heroes) {
|
||||
if (star + colorStar >= param) {
|
||||
heroCnt++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
for (let seqId of heroes) {
|
||||
let { hid } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
|
||||
const hInfo = gameData.hero.get(hid);
|
||||
if (hInfo.camp === param) {
|
||||
for (let { camp } of heroes) {
|
||||
if (camp === param) {
|
||||
heroCnt++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
for (let seqId of heroes) {
|
||||
let { hid } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
|
||||
const hInfo = gameData.hero.get(hid);
|
||||
if (gameData.job.get(hInfo.jobid).job_class === param) {
|
||||
for (let { jobClass } of heroes) {
|
||||
if (jobClass === param) {
|
||||
heroCnt++;
|
||||
}
|
||||
}
|
||||
@@ -396,11 +391,11 @@ async function checkCond(roleId: string, heroes, type: number, param: number, cn
|
||||
return false;
|
||||
}
|
||||
|
||||
export async function checkTaskConditions(roleId: string, heroes: number[], condition: { type: number, param: number, count: number }[]) {
|
||||
export function checkTaskConditions(heroes: TaskHero[], condition: { type: number, param: number, count: number }[]) {
|
||||
|
||||
let res = true;
|
||||
for (let { type, param, count } of condition) {
|
||||
const checkRes = await checkCond(roleId, heroes, type, param, count);
|
||||
const checkRes = checkCond(heroes, type, param, count);
|
||||
if (!checkRes) {
|
||||
res = false;
|
||||
break;
|
||||
@@ -556,9 +551,9 @@ export async function getTasksReward(roleId: string, curTime: Date) {
|
||||
if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
|
||||
goods = goods.concat(reward);
|
||||
if (termsForAdd) {
|
||||
const result = checkTaskConditions(roleId, task.heroes, termsForAdd);
|
||||
const result = checkTaskConditions(task.heroes, termsForAdd);
|
||||
if (result) {
|
||||
goods = goods.concat(additionalReward);
|
||||
goods.push(...additionalReward);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -587,6 +582,7 @@ export function getRandRobot(cnt = 1, withAttr = false) {
|
||||
let dicHero = gameData.hero.get(hero.actorId);
|
||||
heroes.push({
|
||||
id: hero.actorId,
|
||||
skinId: hero.actorId,
|
||||
star: hero.star||dicHero.initialStars,
|
||||
colorStar: 0,
|
||||
lv: hero.lv,
|
||||
|
||||
@@ -157,6 +157,7 @@ export async function matchPlayers(roleId: string, scale: number, range: number,
|
||||
let { attribute } = getPlayerAttribute(lv, heroAttrs, roleAttrs);
|
||||
let heroInfo = {
|
||||
actorId: hero.actorId,
|
||||
skinId: hero.skinId,
|
||||
actorName: dicHero.name,
|
||||
skill:0,
|
||||
seid:'&',
|
||||
@@ -202,7 +203,7 @@ export async function matchRobots(scale: number, myCe: number, robotCe: number,
|
||||
const { attribute, enemyCount } = json;
|
||||
|
||||
let { attribute: newAttribute, ce } = getRobotAttribute(attribute, enemyCount, dicExpeditionSubAttr.attribute, dicExpeditionSubAttr.lv, myCe, robotCe, scale);
|
||||
enemyObj.enemies.push({...json, attribute: newAttribute, lv, ce});
|
||||
enemyObj.enemies.push({...json, skinId: json.actorId, attribute: newAttribute, lv, ce});
|
||||
allCe += ce;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
import { HeroModel } from '../db/Hero';
|
||||
import { HeroModel, HeroType } from '../db/Hero';
|
||||
import Role, { RoleModel, RoleType } from '../db/Role'
|
||||
import { getLvByExp, getExpByLv, gameData, getDicApByLv } from '../pubUtils/data';
|
||||
import { updateUserInfo } from './redisService';
|
||||
@@ -83,7 +83,7 @@ export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kin
|
||||
|
||||
|
||||
export async function checkBattleHeroes(roleId: string, seqIds: Array<number> = []) {
|
||||
let heroes: number[] = [], lineup: LineupParam[] = [];
|
||||
let hids: number[] = [], lineup: LineupParam[] = [], heroes: HeroType[] = [];
|
||||
let flag = true;
|
||||
// if (seqIds.length <= 0) flag = false;
|
||||
|
||||
@@ -94,10 +94,11 @@ export async function checkBattleHeroes(roleId: string, seqIds: Array<number> =
|
||||
if (!hero) {
|
||||
flag = false; break;
|
||||
}
|
||||
heroes.push(hero.hid);
|
||||
hids.push(hero.hid);
|
||||
lineup.push(new LineupParam(hero));
|
||||
heroes.push(hero);
|
||||
}
|
||||
return { isOK: flag, heroes, seqIds, lineup };
|
||||
return { isOK: flag, hids, heroes, seqIds, lineup };
|
||||
}
|
||||
|
||||
export async function checkBattleHeroesByHid(roleId: string, heroes: Array<number> = []) {
|
||||
|
||||
@@ -36,6 +36,7 @@ export async function initPvpInfo(role: RoleType) {
|
||||
if (item) defCe += item.ce;
|
||||
heroes.push({
|
||||
actorId: item?.hid || 0,
|
||||
skinId: item?.hid || 0,
|
||||
hero: item?.hero || null,
|
||||
ce: item?.ce || 0,
|
||||
dataId: i,
|
||||
@@ -592,11 +593,11 @@ export async function generMyRecInfo(heroScores: HeroScores[], winStreakNum: num
|
||||
hid, addScore: 0, plusScore: 0, score: curHeroScore ? curHeroScore.score : 0
|
||||
});
|
||||
}
|
||||
const myHero = await HeroModel.findByHidAndRole(hid, roleId, 'quality star colorStar lv');
|
||||
let { quality, star, colorStar, lv } = myHero;
|
||||
const myHero = await HeroModel.findByHidAndRole(hid, roleId, 'quality star colorStar lv skinId');
|
||||
let { quality, star, colorStar, lv, skinId } = myHero;
|
||||
|
||||
myHeroRecords.push({
|
||||
hid, quality, star, colorStar, lv, damage, heal, underDamage
|
||||
hid, quality, star, colorStar, lv, damage, heal, underDamage, skinId
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user