皮肤:周边相关功能影响
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@@ -140,7 +140,7 @@ export class ExpeditionBattleHandler {
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if (!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
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}
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let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds);
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let { isOK, hids } = await checkBattleHeroes(roleId, seqIds);
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if (!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
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@@ -158,7 +158,7 @@ export class ExpeditionBattleHandler {
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status: 0,
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warName: warInfo.gk_name,
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warType: warInfo.warType,
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record: { heroes, seqIds }
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record: { heroes: hids, seqIds }
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}
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}, true);
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@@ -58,7 +58,7 @@ export class NormalBattleHandler {
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if (preBattle == -1) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
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}
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let { isOK, heroes, lineup } = await checkBattleHeroes(roleId, seqIds);
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let { isOK, hids, lineup } = await checkBattleHeroes(roleId, seqIds);
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if (!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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const battleCode = genCode(8); // 关卡唯一值
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@@ -72,7 +72,7 @@ export class NormalBattleHandler {
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}
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dailyNum = Object.assign(dailyNum, checkResult.data);
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} else if (warInfo.warType == WAR_TYPE.TOWER) {
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let checkResult = await checkTowerWar(roleId, battleId, seqIds, heroes);
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let checkResult = await checkTowerWar(roleId, battleId, seqIds, hids);
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if (checkResult.status == -1) {
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return checkResult.resResult
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}
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@@ -98,7 +98,7 @@ export class NormalBattleHandler {
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status: 0,
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warName: warInfo.gk_name,
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warType: warInfo.warType,
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record: { heroes, seqIds, lineup }
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record: { heroes: hids, seqIds, lineup }
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}
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}, true);
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@@ -34,73 +34,6 @@ export class PvpHandler {
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constructor(private app: Application) {
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}
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async addRoleScore(msg: { heroScores: Array<{ hid: number, score: number }> }, session: BackendSession) {
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let { heroScores: addHeroScores } = msg;
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let { heroScores, hisScore } = await PvpDefenseModel.findByRoleId(roleId);
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let score = 0;
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for (let { hid, score: heroScore } of addHeroScores) {
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if (heroScore < 0) continue;
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let index = findIndex(heroScores, { hid });
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if (index != -1) {
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heroScores[index].score = heroScore;
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} else {
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heroScores.push({ hid, score: heroScore });
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}
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}
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for (let heroScore of heroScores) {
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score += heroScore.score;
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}
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if (score < 0) {
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score = 0;
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}
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if (hisScore < score) {
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hisScore = score;
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}
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let pLv = getPLvByScore(score);
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let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore, pLv, heroScores });
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let roleName = session.get('roleName');
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const role = await RoleModel.findByRoleId(roleId);
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// 加入排行榜
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
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return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
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}
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async debugPvpSeasonReset(msg: {}, session: BackendSession) {
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await pvpSeasonEnd({ name: 'exce setPvpSeasonResult debug' });
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let systemConfig = await createNextPvpSeason();
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return resResult(STATUS.SUCCESS, { seasonNum: systemConfig.seasonNum, seasonEndTime: systemConfig.seasonEndTime })
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}
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async debugPvpWarReset(msg: {}, session: BackendSession) {
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let systemConfig = await resetPvpWarId();
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return resResult(STATUS.SUCCESS, { systemConfig });
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}
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async debugPvpSeasonResetTime(msg: { day: number }, session: BackendSession) {
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let { day: hour } = msg;
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let { seasonNum, seasonEndTime } = await pinus.app.rpc.systimer.systimerRemote.resetPvpSeasonTime.toServer('systimer-server-1', hour);
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return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
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}
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async debugAddChallengeCnt(msg: { challengeCnt: number }, session: BackendSession) {
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let { challengeCnt } = msg;
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let roleId = session.get('roleId');
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if (challengeCnt > PVP.PVP_CHALLENGE_COUNTS) {
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challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
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}
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let { challengeRefTime } = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, challengeRefTime: nowSeconds(), refOppCnt: 0 });
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return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime });
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}
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//1获取主界面
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async getData(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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@@ -383,7 +316,7 @@ export class PvpHandler {
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let defIndex = findIndex(defHeros, { dataId });
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if (defIndex == -1) {
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defIndex = defHeros.length;
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defHeros.push({ actorId: 0, order: 0, ce: 0, hero: null, dataId });
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defHeros.push({ actorId: 0, skinId: 0, order: 0, ce: 0, hero: null, dataId });
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}
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if (index == -1) {
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defHeros[defIndex].actorId = 0;
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@@ -462,10 +395,10 @@ export class PvpHandler {
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let role = await RoleModel.findByRoleId(oppoRoleId);
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let heroes = new Array<PlayerDetailHero>();
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for (let { hid, lv, star, colorStar, quality } of dbHeroes) {
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for (let { hid, lv, star, colorStar, quality, skinId } of dbHeroes) {
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let heroScore = pvpDefense.heroScores.find(cur => cur.hid == hid);
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heroes.push({
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actorId: hid, lv, star, colorStar, quality,
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actorId: hid, lv, star, colorStar, quality, skinId,
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score: heroScore ? heroScore.score : 0
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});
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}
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@@ -511,4 +444,74 @@ export class PvpHandler {
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let pvpRecords = await PvpRecordModel.getRecByRoleId(roleId);
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return resResult(STATUS.SUCCESS, { list: pvpRecords });
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}
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// debug接口
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async addRoleScore(msg: { heroScores: Array<{ hid: number, score: number }> }, session: BackendSession) {
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let { heroScores: addHeroScores } = msg;
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let { heroScores, hisScore } = await PvpDefenseModel.findByRoleId(roleId);
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let score = 0;
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for (let { hid, score: heroScore } of addHeroScores) {
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if (heroScore < 0) continue;
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let index = findIndex(heroScores, { hid });
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if (index != -1) {
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heroScores[index].score = heroScore;
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} else {
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heroScores.push({ hid, score: heroScore });
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}
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}
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for (let heroScore of heroScores) {
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score += heroScore.score;
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}
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if (score < 0) {
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score = 0;
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}
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if (hisScore < score) {
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hisScore = score;
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}
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let pLv = getPLvByScore(score);
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let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore, pLv, heroScores });
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let roleName = session.get('roleName');
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const role = await RoleModel.findByRoleId(roleId);
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// 加入排行榜
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
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return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
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}
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async debugPvpSeasonReset(msg: {}, session: BackendSession) {
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await pvpSeasonEnd({ name: 'exce setPvpSeasonResult debug' });
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let systemConfig = await createNextPvpSeason();
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return resResult(STATUS.SUCCESS, { seasonNum: systemConfig.seasonNum, seasonEndTime: systemConfig.seasonEndTime })
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}
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async debugPvpWarReset(msg: {}, session: BackendSession) {
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let systemConfig = await resetPvpWarId();
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return resResult(STATUS.SUCCESS, { systemConfig });
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}
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async debugPvpSeasonResetTime(msg: { day: number }, session: BackendSession) {
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let { day: hour } = msg;
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let { seasonNum, seasonEndTime } = await pinus.app.rpc.systimer.systimerRemote.resetPvpSeasonTime.toServer('systimer-server-1', hour);
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return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
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}
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async debugAddChallengeCnt(msg: { challengeCnt: number }, session: BackendSession) {
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let { challengeCnt } = msg;
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let roleId = session.get('roleId');
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if (challengeCnt > PVP.PVP_CHALLENGE_COUNTS) {
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challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
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}
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let { challengeRefTime } = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, challengeRefTime: nowSeconds(), refOppCnt: 0 });
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return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime });
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}
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}
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@@ -1,19 +1,17 @@
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import { STATUS } from './../../../consts/statusCode';
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import { HANG_UP_CONSTS, REDIS_KEY } from './../../../consts';
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import { TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
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import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
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import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
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import { HangUpRecordModel } from './../../../db/HangUpRecord';
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import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { resResult, shouldRefresh, genCode } from '../../../pubUtils/util';
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import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getDoingOrWaitingTasks, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
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import { resResult, genCode } from '../../../pubUtils/util';
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import { calcuHangUpReward, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
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import { addItems, handleCost } from '../../../services/rewardService';
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import { checkBattleHeroes } from '../../../services/normalBattleService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { Rank } from '../../../services/rankService';
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import { gameData } from '../../../pubUtils/data';
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import { ItemInter } from '../../../pubUtils/interface';
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import * as dicParam from '../../../pubUtils/dicParam';
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export default function(app: Application) {
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@@ -154,7 +152,7 @@ export class TowerBattleHandler {
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime});
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}
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async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
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async sendTaskHero(msg: {batchCode: string, tasks: {taskCode: string, heroes: number[]}[]}, session: BackendSession) {
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let roleId = session.get('roleId');
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const curTime = new Date();
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@@ -162,36 +160,44 @@ export class TowerBattleHandler {
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if (!curTasks || curTasks.length == 0) {
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return resResult(STATUS.TOWER_TASK_NOT_FOUND);
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}
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let usedHeroes = [], tasks = [];
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const tasksCode = [];
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let usedHeroes: number[] = [], tasks: {taskCode:string, heroes: TaskHero[], completeTime: number}[] = [];
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const tasksCode: string[] = [];
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const taskMap = new Map<string, any>()
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curTasks.forEach(task => {
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let getStatusResult = getTaskStatus(task.status, task.completeTime, curTime);
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if(getStatusResult.status == 1) usedHeroes = usedHeroes.concat(task.heroes);
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if(getStatusResult.status == 1) {
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for(let { seqId } of task.heroes) {
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usedHeroes.push(seqId);
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}
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}
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tasksCode.push(task.taskCode);
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taskMap.set(task.taskCode, task);
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});
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for (let task of msg.tasks) {
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let curTask = taskMap.get(task.taskCode); // 数据库中,这个任务的数据
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for (let { taskCode, heroes: seqIds } of msg.tasks) {
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let curTask = taskMap.get(taskCode); // 数据库中,这个任务的数据
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if(!curTask) {
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return resResult(STATUS.TOWER_TASK_MISSING)
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}
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let taskInfo = gameData.towerTask.get(curTask.taskId);
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if (task.heroes.length !== taskInfo.actorNeeded) { // 武将数,从策划表中读取
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let dicTask = gameData.towerTask.get(curTask.taskId);
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if (seqIds.length !== dicTask.actorNeeded) { // 武将数,从策划表中读取
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return resResult(STATUS.TOWER_TASK_MAX_HERO);
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}
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let { isOK } = await checkBattleHeroes(roleId, task.heroes);
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let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds);
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if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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if (tasksCode.indexOf(task.taskCode) === -1) {
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if (tasksCode.indexOf(taskCode) === -1) {
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return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND);
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}
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if (usedHeroes.length > 0) { // 是否在其他任务重使用了武将
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let used = !!task.heroes.find(seqId => usedHeroes.indexOf(seqId) !== -1);
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let used = !!seqIds.find(seqId => usedHeroes.indexOf(seqId) !== -1);
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if (used) {
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return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
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}
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}
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tasks.push({...task, completeTime: taskInfo.completeTime})
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let taskHeroes = heroes.map(hero => {
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return new TaskHero(hero);
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});
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tasks.push({ taskCode, heroes: taskHeroes, completeTime: dicTask.completeTime})
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}
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const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, tasks, curTime,);
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@@ -225,7 +231,7 @@ export class TowerBattleHandler {
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if (!tasks || tasks.length == 0) {
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return resResult(STATUS.TOWER_TASK_NOT_FOUND);
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}
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const checkResult = await checkTaskRewards(roleId, batchCode, tasks);
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const checkResult = checkTaskRewards(batchCode, tasks);
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if (!checkResult) {
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return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND);
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}
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