皮肤:周边相关功能影响
This commit is contained in:
@@ -34,73 +34,6 @@ export class PvpHandler {
|
||||
constructor(private app: Application) {
|
||||
}
|
||||
|
||||
async addRoleScore(msg: { heroScores: Array<{ hid: number, score: number }> }, session: BackendSession) {
|
||||
let { heroScores: addHeroScores } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
|
||||
let { heroScores, hisScore } = await PvpDefenseModel.findByRoleId(roleId);
|
||||
let score = 0;
|
||||
for (let { hid, score: heroScore } of addHeroScores) {
|
||||
if (heroScore < 0) continue;
|
||||
let index = findIndex(heroScores, { hid });
|
||||
if (index != -1) {
|
||||
heroScores[index].score = heroScore;
|
||||
} else {
|
||||
heroScores.push({ hid, score: heroScore });
|
||||
}
|
||||
}
|
||||
for (let heroScore of heroScores) {
|
||||
score += heroScore.score;
|
||||
}
|
||||
if (score < 0) {
|
||||
score = 0;
|
||||
}
|
||||
if (hisScore < score) {
|
||||
hisScore = score;
|
||||
}
|
||||
let pLv = getPLvByScore(score);
|
||||
let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore, pLv, heroScores });
|
||||
let roleName = session.get('roleName');
|
||||
const role = await RoleModel.findByRoleId(roleId);
|
||||
|
||||
// 加入排行榜
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, {});
|
||||
await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
|
||||
|
||||
return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
|
||||
}
|
||||
|
||||
async debugPvpSeasonReset(msg: {}, session: BackendSession) {
|
||||
await pvpSeasonEnd({ name: 'exce setPvpSeasonResult debug' });
|
||||
let systemConfig = await createNextPvpSeason();
|
||||
return resResult(STATUS.SUCCESS, { seasonNum: systemConfig.seasonNum, seasonEndTime: systemConfig.seasonEndTime })
|
||||
}
|
||||
|
||||
async debugPvpWarReset(msg: {}, session: BackendSession) {
|
||||
let systemConfig = await resetPvpWarId();
|
||||
return resResult(STATUS.SUCCESS, { systemConfig });
|
||||
}
|
||||
|
||||
async debugPvpSeasonResetTime(msg: { day: number }, session: BackendSession) {
|
||||
let { day: hour } = msg;
|
||||
let { seasonNum, seasonEndTime } = await pinus.app.rpc.systimer.systimerRemote.resetPvpSeasonTime.toServer('systimer-server-1', hour);
|
||||
return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
|
||||
}
|
||||
|
||||
async debugAddChallengeCnt(msg: { challengeCnt: number }, session: BackendSession) {
|
||||
let { challengeCnt } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
if (challengeCnt > PVP.PVP_CHALLENGE_COUNTS) {
|
||||
challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
|
||||
}
|
||||
let { challengeRefTime } = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, challengeRefTime: nowSeconds(), refOppCnt: 0 });
|
||||
return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime });
|
||||
}
|
||||
|
||||
//1获取主界面
|
||||
async getData(msg: {}, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
@@ -383,7 +316,7 @@ export class PvpHandler {
|
||||
let defIndex = findIndex(defHeros, { dataId });
|
||||
if (defIndex == -1) {
|
||||
defIndex = defHeros.length;
|
||||
defHeros.push({ actorId: 0, order: 0, ce: 0, hero: null, dataId });
|
||||
defHeros.push({ actorId: 0, skinId: 0, order: 0, ce: 0, hero: null, dataId });
|
||||
}
|
||||
if (index == -1) {
|
||||
defHeros[defIndex].actorId = 0;
|
||||
@@ -462,10 +395,10 @@ export class PvpHandler {
|
||||
let role = await RoleModel.findByRoleId(oppoRoleId);
|
||||
|
||||
let heroes = new Array<PlayerDetailHero>();
|
||||
for (let { hid, lv, star, colorStar, quality } of dbHeroes) {
|
||||
for (let { hid, lv, star, colorStar, quality, skinId } of dbHeroes) {
|
||||
let heroScore = pvpDefense.heroScores.find(cur => cur.hid == hid);
|
||||
heroes.push({
|
||||
actorId: hid, lv, star, colorStar, quality,
|
||||
actorId: hid, lv, star, colorStar, quality, skinId,
|
||||
score: heroScore ? heroScore.score : 0
|
||||
});
|
||||
}
|
||||
@@ -511,4 +444,74 @@ export class PvpHandler {
|
||||
let pvpRecords = await PvpRecordModel.getRecByRoleId(roleId);
|
||||
return resResult(STATUS.SUCCESS, { list: pvpRecords });
|
||||
}
|
||||
|
||||
// debug接口
|
||||
|
||||
|
||||
async addRoleScore(msg: { heroScores: Array<{ hid: number, score: number }> }, session: BackendSession) {
|
||||
let { heroScores: addHeroScores } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
|
||||
let { heroScores, hisScore } = await PvpDefenseModel.findByRoleId(roleId);
|
||||
let score = 0;
|
||||
for (let { hid, score: heroScore } of addHeroScores) {
|
||||
if (heroScore < 0) continue;
|
||||
let index = findIndex(heroScores, { hid });
|
||||
if (index != -1) {
|
||||
heroScores[index].score = heroScore;
|
||||
} else {
|
||||
heroScores.push({ hid, score: heroScore });
|
||||
}
|
||||
}
|
||||
for (let heroScore of heroScores) {
|
||||
score += heroScore.score;
|
||||
}
|
||||
if (score < 0) {
|
||||
score = 0;
|
||||
}
|
||||
if (hisScore < score) {
|
||||
hisScore = score;
|
||||
}
|
||||
let pLv = getPLvByScore(score);
|
||||
let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore, pLv, heroScores });
|
||||
let roleName = session.get('roleName');
|
||||
const role = await RoleModel.findByRoleId(roleId);
|
||||
|
||||
// 加入排行榜
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, {});
|
||||
await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
|
||||
|
||||
return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
|
||||
}
|
||||
|
||||
async debugPvpSeasonReset(msg: {}, session: BackendSession) {
|
||||
await pvpSeasonEnd({ name: 'exce setPvpSeasonResult debug' });
|
||||
let systemConfig = await createNextPvpSeason();
|
||||
return resResult(STATUS.SUCCESS, { seasonNum: systemConfig.seasonNum, seasonEndTime: systemConfig.seasonEndTime })
|
||||
}
|
||||
|
||||
async debugPvpWarReset(msg: {}, session: BackendSession) {
|
||||
let systemConfig = await resetPvpWarId();
|
||||
return resResult(STATUS.SUCCESS, { systemConfig });
|
||||
}
|
||||
|
||||
async debugPvpSeasonResetTime(msg: { day: number }, session: BackendSession) {
|
||||
let { day: hour } = msg;
|
||||
let { seasonNum, seasonEndTime } = await pinus.app.rpc.systimer.systimerRemote.resetPvpSeasonTime.toServer('systimer-server-1', hour);
|
||||
return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
|
||||
}
|
||||
|
||||
async debugAddChallengeCnt(msg: { challengeCnt: number }, session: BackendSession) {
|
||||
let { challengeCnt } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
if (challengeCnt > PVP.PVP_CHALLENGE_COUNTS) {
|
||||
challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
|
||||
}
|
||||
let { challengeRefTime } = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, challengeRefTime: nowSeconds(), refOppCnt: 0 });
|
||||
return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime });
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user