皮肤:周边相关功能影响

This commit is contained in:
luying
2021-10-19 14:26:21 +08:00
parent da5a43abba
commit 864f856c1c
16 changed files with 254 additions and 199 deletions
@@ -1,19 +1,17 @@
import { STATUS } from './../../../consts/statusCode';
import { HANG_UP_CONSTS, REDIS_KEY } from './../../../consts';
import { TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
import { HangUpRecordModel } from './../../../db/HangUpRecord';
import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { resResult, shouldRefresh, genCode } from '../../../pubUtils/util';
import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getDoingOrWaitingTasks, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
import { resResult, genCode } from '../../../pubUtils/util';
import { calcuHangUpReward, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
import { addItems, handleCost } from '../../../services/rewardService';
import { checkBattleHeroes } from '../../../services/normalBattleService';
import { getGoldObject } from '../../../pubUtils/itemUtils';
import { Rank } from '../../../services/rankService';
import { gameData } from '../../../pubUtils/data';
import { ItemInter } from '../../../pubUtils/interface';
import * as dicParam from '../../../pubUtils/dicParam';
export default function(app: Application) {
@@ -154,7 +152,7 @@ export class TowerBattleHandler {
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime});
}
async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
async sendTaskHero(msg: {batchCode: string, tasks: {taskCode: string, heroes: number[]}[]}, session: BackendSession) {
let roleId = session.get('roleId');
const curTime = new Date();
@@ -162,36 +160,44 @@ export class TowerBattleHandler {
if (!curTasks || curTasks.length == 0) {
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
let usedHeroes = [], tasks = [];
const tasksCode = [];
let usedHeroes: number[] = [], tasks: {taskCode:string, heroes: TaskHero[], completeTime: number}[] = [];
const tasksCode: string[] = [];
const taskMap = new Map<string, any>()
curTasks.forEach(task => {
let getStatusResult = getTaskStatus(task.status, task.completeTime, curTime);
if(getStatusResult.status == 1) usedHeroes = usedHeroes.concat(task.heroes);
if(getStatusResult.status == 1) {
for(let { seqId } of task.heroes) {
usedHeroes.push(seqId);
}
}
tasksCode.push(task.taskCode);
taskMap.set(task.taskCode, task);
});
for (let task of msg.tasks) {
let curTask = taskMap.get(task.taskCode); // 数据库中,这个任务的数据
for (let { taskCode, heroes: seqIds } of msg.tasks) {
let curTask = taskMap.get(taskCode); // 数据库中,这个任务的数据
if(!curTask) {
return resResult(STATUS.TOWER_TASK_MISSING)
}
let taskInfo = gameData.towerTask.get(curTask.taskId);
if (task.heroes.length !== taskInfo.actorNeeded) { // 武将数,从策划表中读取
let dicTask = gameData.towerTask.get(curTask.taskId);
if (seqIds.length !== dicTask.actorNeeded) { // 武将数,从策划表中读取
return resResult(STATUS.TOWER_TASK_MAX_HERO);
}
let { isOK } = await checkBattleHeroes(roleId, task.heroes);
let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds);
if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
if (tasksCode.indexOf(task.taskCode) === -1) {
if (tasksCode.indexOf(taskCode) === -1) {
return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND);
}
if (usedHeroes.length > 0) { // 是否在其他任务重使用了武将
let used = !!task.heroes.find(seqId => usedHeroes.indexOf(seqId) !== -1);
let used = !!seqIds.find(seqId => usedHeroes.indexOf(seqId) !== -1);
if (used) {
return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
}
}
tasks.push({...task, completeTime: taskInfo.completeTime})
let taskHeroes = heroes.map(hero => {
return new TaskHero(hero);
});
tasks.push({ taskCode, heroes: taskHeroes, completeTime: dicTask.completeTime})
}
const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, tasks, curTime,);
@@ -225,7 +231,7 @@ export class TowerBattleHandler {
if (!tasks || tasks.length == 0) {
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
const checkResult = await checkTaskRewards(roleId, batchCode, tasks);
const checkResult = checkTaskRewards(batchCode, tasks);
if (!checkResult) {
return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND);
}