皮肤:周边相关功能影响

This commit is contained in:
luying
2021-10-19 14:26:21 +08:00
parent da5a43abba
commit 864f856c1c
16 changed files with 254 additions and 199 deletions
+15 -19
View File
@@ -7,7 +7,7 @@ import { RoleModel, RoleType } from './../db/Role';
import { shouldRefresh, resResult, cal, getRandEelmWithWeight, genCode, } from '../pubUtils/util';
import { STATUS } from '../consts/statusCode';
import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
import { TowerTaskRecModel, TowerTaskRecType } from '../db/TowerTaskRec';
import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from '../db/TowerTaskRec';
import { cloneDeep } from 'lodash';
import { Rank } from './rankService';
import { checkActivityTask, checkTask } from './taskService';
@@ -97,7 +97,7 @@ export async function getTasks(role: RoleType) {
const batchCode = genCode(8);
let preTasks = await TowerTaskRecModel.getPreTasks(roleId);
if(preTasks && preTasks.length) {
let checkResult = await checkTaskRewards(roleId, preTasks[0].batchCode, preTasks );
let checkResult = checkTaskRewards(preTasks[0].batchCode, preTasks );
if(!checkResult) return false;
await sendMailByContent(MAIL_TYPE.TOWER_TASK_REWARD, roleId, { goods: checkResult.rewards });
await TowerTaskRecModel.finishTask(preTasks[0].batchCode, preTasks.map(cur => cur.taskCode));
@@ -116,7 +116,7 @@ export async function getTasks(role: RoleType) {
return {curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold}
}
export async function checkTaskRewards(roleId: string, batchCode: string, tasks: TowerTaskRecType[]) {
export function checkTaskRewards(batchCode: string, tasks: TowerTaskRecType[]) {
const curTime = new Date();
let compTasks: string[] = [];
let rewards: RewardInter[] = [];
@@ -128,7 +128,7 @@ export async function checkTaskRewards(roleId: string, batchCode: string, tasks:
compTasks.push(task.taskCode);
rewards.push(...reward);
if(termsForAdd) {
const result = await checkTaskConditions(roleId, task.heroes, termsForAdd);
const result = checkTaskConditions(task.heroes, termsForAdd);
if(result) {
rewards.push(...additionalReward);
}
@@ -356,33 +356,28 @@ export async function calcuHangUpReward(roleId: string, speedUp = false, speedUp
};
}
async function checkCond(roleId: string, heroes, type: number, param: number, cnt: number) {
function checkCond(heroes: TaskHero[], type: number, param: number, cnt: number) {
let heroCnt = 0;
switch (type) {
case 1:
for (let seqId of heroes) {
const { star, colorStar } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
for (let { star, colorStar } of heroes) {
if (star + colorStar >= param) {
heroCnt++;
}
}
break;
case 2:
for (let seqId of heroes) {
let { hid } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
const hInfo = gameData.hero.get(hid);
if (hInfo.camp === param) {
for (let { camp } of heroes) {
if (camp === param) {
heroCnt++;
}
}
break;
case 3:
for (let seqId of heroes) {
let { hid } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
const hInfo = gameData.hero.get(hid);
if (gameData.job.get(hInfo.jobid).job_class === param) {
for (let { jobClass } of heroes) {
if (jobClass === param) {
heroCnt++;
}
}
@@ -396,11 +391,11 @@ async function checkCond(roleId: string, heroes, type: number, param: number, cn
return false;
}
export async function checkTaskConditions(roleId: string, heroes: number[], condition: { type: number, param: number, count: number }[]) {
export function checkTaskConditions(heroes: TaskHero[], condition: { type: number, param: number, count: number }[]) {
let res = true;
for (let { type, param, count } of condition) {
const checkRes = await checkCond(roleId, heroes, type, param, count);
const checkRes = checkCond(heroes, type, param, count);
if (!checkRes) {
res = false;
break;
@@ -556,9 +551,9 @@ export async function getTasksReward(roleId: string, curTime: Date) {
if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
goods = goods.concat(reward);
if (termsForAdd) {
const result = checkTaskConditions(roleId, task.heroes, termsForAdd);
const result = checkTaskConditions(task.heroes, termsForAdd);
if (result) {
goods = goods.concat(additionalReward);
goods.push(...additionalReward);
}
}
}
@@ -587,6 +582,7 @@ export function getRandRobot(cnt = 1, withAttr = false) {
let dicHero = gameData.hero.get(hero.actorId);
heroes.push({
id: hero.actorId,
skinId: hero.actorId,
star: hero.star||dicHero.initialStars,
colorStar: 0,
lv: hero.lv,
@@ -157,6 +157,7 @@ export async function matchPlayers(roleId: string, scale: number, range: number,
let { attribute } = getPlayerAttribute(lv, heroAttrs, roleAttrs);
let heroInfo = {
actorId: hero.actorId,
skinId: hero.skinId,
actorName: dicHero.name,
skill:0,
seid:'&',
@@ -202,7 +203,7 @@ export async function matchRobots(scale: number, myCe: number, robotCe: number,
const { attribute, enemyCount } = json;
let { attribute: newAttribute, ce } = getRobotAttribute(attribute, enemyCount, dicExpeditionSubAttr.attribute, dicExpeditionSubAttr.lv, myCe, robotCe, scale);
enemyObj.enemies.push({...json, attribute: newAttribute, lv, ce});
enemyObj.enemies.push({...json, skinId: json.actorId, attribute: newAttribute, lv, ce});
allCe += ce;
}
}
@@ -1,5 +1,5 @@
import { HeroModel } from '../db/Hero';
import { HeroModel, HeroType } from '../db/Hero';
import Role, { RoleModel, RoleType } from '../db/Role'
import { getLvByExp, getExpByLv, gameData, getDicApByLv } from '../pubUtils/data';
import { updateUserInfo } from './redisService';
@@ -83,7 +83,7 @@ export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kin
export async function checkBattleHeroes(roleId: string, seqIds: Array<number> = []) {
let heroes: number[] = [], lineup: LineupParam[] = [];
let hids: number[] = [], lineup: LineupParam[] = [], heroes: HeroType[] = [];
let flag = true;
// if (seqIds.length <= 0) flag = false;
@@ -94,10 +94,11 @@ export async function checkBattleHeroes(roleId: string, seqIds: Array<number> =
if (!hero) {
flag = false; break;
}
heroes.push(hero.hid);
hids.push(hero.hid);
lineup.push(new LineupParam(hero));
heroes.push(hero);
}
return { isOK: flag, heroes, seqIds, lineup };
return { isOK: flag, hids, heroes, seqIds, lineup };
}
export async function checkBattleHeroesByHid(roleId: string, heroes: Array<number> = []) {
+4 -3
View File
@@ -36,6 +36,7 @@ export async function initPvpInfo(role: RoleType) {
if (item) defCe += item.ce;
heroes.push({
actorId: item?.hid || 0,
skinId: item?.hid || 0,
hero: item?.hero || null,
ce: item?.ce || 0,
dataId: i,
@@ -592,11 +593,11 @@ export async function generMyRecInfo(heroScores: HeroScores[], winStreakNum: num
hid, addScore: 0, plusScore: 0, score: curHeroScore ? curHeroScore.score : 0
});
}
const myHero = await HeroModel.findByHidAndRole(hid, roleId, 'quality star colorStar lv');
let { quality, star, colorStar, lv } = myHero;
const myHero = await HeroModel.findByHidAndRole(hid, roleId, 'quality star colorStar lv skinId');
let { quality, star, colorStar, lv, skinId } = myHero;
myHeroRecords.push({
hid, quality, star, colorStar, lv, damage, heal, underDamage
hid, quality, star, colorStar, lv, damage, heal, underDamage, skinId
});
}