皮肤:周边相关功能影响
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@@ -7,7 +7,7 @@ import { RoleModel, RoleType } from './../db/Role';
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import { shouldRefresh, resResult, cal, getRandEelmWithWeight, genCode, } from '../pubUtils/util';
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import { STATUS } from '../consts/statusCode';
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import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
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import { TowerTaskRecModel, TowerTaskRecType } from '../db/TowerTaskRec';
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import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from '../db/TowerTaskRec';
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import { cloneDeep } from 'lodash';
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import { Rank } from './rankService';
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import { checkActivityTask, checkTask } from './taskService';
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@@ -97,7 +97,7 @@ export async function getTasks(role: RoleType) {
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const batchCode = genCode(8);
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let preTasks = await TowerTaskRecModel.getPreTasks(roleId);
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if(preTasks && preTasks.length) {
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let checkResult = await checkTaskRewards(roleId, preTasks[0].batchCode, preTasks );
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let checkResult = checkTaskRewards(preTasks[0].batchCode, preTasks );
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if(!checkResult) return false;
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await sendMailByContent(MAIL_TYPE.TOWER_TASK_REWARD, roleId, { goods: checkResult.rewards });
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await TowerTaskRecModel.finishTask(preTasks[0].batchCode, preTasks.map(cur => cur.taskCode));
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@@ -116,7 +116,7 @@ export async function getTasks(role: RoleType) {
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return {curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold}
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}
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export async function checkTaskRewards(roleId: string, batchCode: string, tasks: TowerTaskRecType[]) {
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export function checkTaskRewards(batchCode: string, tasks: TowerTaskRecType[]) {
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const curTime = new Date();
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let compTasks: string[] = [];
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let rewards: RewardInter[] = [];
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@@ -128,7 +128,7 @@ export async function checkTaskRewards(roleId: string, batchCode: string, tasks:
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compTasks.push(task.taskCode);
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rewards.push(...reward);
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if(termsForAdd) {
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const result = await checkTaskConditions(roleId, task.heroes, termsForAdd);
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const result = checkTaskConditions(task.heroes, termsForAdd);
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if(result) {
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rewards.push(...additionalReward);
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}
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@@ -356,33 +356,28 @@ export async function calcuHangUpReward(roleId: string, speedUp = false, speedUp
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};
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}
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async function checkCond(roleId: string, heroes, type: number, param: number, cnt: number) {
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function checkCond(heroes: TaskHero[], type: number, param: number, cnt: number) {
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let heroCnt = 0;
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switch (type) {
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case 1:
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for (let seqId of heroes) {
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const { star, colorStar } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
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for (let { star, colorStar } of heroes) {
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if (star + colorStar >= param) {
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heroCnt++;
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}
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}
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break;
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case 2:
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for (let seqId of heroes) {
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let { hid } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
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const hInfo = gameData.hero.get(hid);
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if (hInfo.camp === param) {
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for (let { camp } of heroes) {
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if (camp === param) {
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heroCnt++;
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}
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}
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break;
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case 3:
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for (let seqId of heroes) {
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let { hid } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
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const hInfo = gameData.hero.get(hid);
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if (gameData.job.get(hInfo.jobid).job_class === param) {
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for (let { jobClass } of heroes) {
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if (jobClass === param) {
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heroCnt++;
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}
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}
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@@ -396,11 +391,11 @@ async function checkCond(roleId: string, heroes, type: number, param: number, cn
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return false;
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}
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export async function checkTaskConditions(roleId: string, heroes: number[], condition: { type: number, param: number, count: number }[]) {
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export function checkTaskConditions(heroes: TaskHero[], condition: { type: number, param: number, count: number }[]) {
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let res = true;
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for (let { type, param, count } of condition) {
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const checkRes = await checkCond(roleId, heroes, type, param, count);
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const checkRes = checkCond(heroes, type, param, count);
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if (!checkRes) {
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res = false;
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break;
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@@ -556,9 +551,9 @@ export async function getTasksReward(roleId: string, curTime: Date) {
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if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
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goods = goods.concat(reward);
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if (termsForAdd) {
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const result = checkTaskConditions(roleId, task.heroes, termsForAdd);
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const result = checkTaskConditions(task.heroes, termsForAdd);
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if (result) {
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goods = goods.concat(additionalReward);
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goods.push(...additionalReward);
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}
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}
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}
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@@ -587,6 +582,7 @@ export function getRandRobot(cnt = 1, withAttr = false) {
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let dicHero = gameData.hero.get(hero.actorId);
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heroes.push({
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id: hero.actorId,
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skinId: hero.actorId,
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star: hero.star||dicHero.initialStars,
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colorStar: 0,
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lv: hero.lv,
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