皮肤:周边相关功能影响

This commit is contained in:
luying
2021-10-19 14:24:05 +08:00
parent da5a43abba
commit 864f856c1c
16 changed files with 254 additions and 199 deletions

View File

@@ -8,6 +8,8 @@ export class ComRoleStatusHero {
@prop({ required: true })
id: number;
@prop({ required: true })
skinId: number;
@prop({ required: true })
quality: number;
@prop({ required: true })
star: number;
@@ -17,6 +19,7 @@ export class ComRoleStatusHero {
lv: number;
constructor(hero: HeroType) {
this.id = hero.hid;
this.skinId = hero.skinId;
this.quality = hero.quality;
this.star = hero.star;
this.colorStar = hero.colorStar;

View File

@@ -9,6 +9,8 @@ import { reduceCe } from '../pubUtils/util';
export class Heroes {
@prop({ required: true })
actorId: number; // 武将id
@prop({ required: true })
skinId: number; // 皮肤idfashions表的heroId
@prop({ ref: 'Hero', type: mongoose.Schema.Types.ObjectId })
hero: Ref<Hero>;
@prop({ required: true })

View File

@@ -9,6 +9,8 @@ export class HeroesRecord {
@prop({ required: true, default: 0 })
hid: number; // 武将id
@prop({ required: true, default: 0 })
skinId: number; // 皮肤idfashions表的heroId
@prop({ required: true, default: 0 })
quality: number; // 品质
@prop({ required: true, default: 0 })
star: number; // 星级
@@ -25,6 +27,7 @@ export class HeroesRecord {
constructor(pvpHero: PvpHeroInfo, damage: number, heal: number, underDamage: number) {
this.hid = pvpHero.actorId;
this.skinId = pvpHero.skinId;
this.quality = pvpHero.quality;
this.star = pvpHero.star;
this.colorStar = pvpHero.colorStar;

View File

@@ -3,6 +3,36 @@ import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoos
import { TOWER_TASK_STATUS } from '../consts';
import { genCode } from '../pubUtils/util';
import { getZeroPointD } from '../pubUtils/timeUtil';
import { HeroType } from './Hero';
import { gameData } from '../pubUtils/data';
export class TaskHero {
@prop({ required: true })
seqId: number;
@prop({ required: true })
hid: number;
@prop({ required: true })
skinId: number;
@prop({ required: true })
jobClass: number;
@prop({ required: true })
star: number;
@prop({ required: true })
colorStar: number;
@prop({ required: true })
camp: number;
constructor(hero: HeroType) {
let dicHero = gameData.hero.get(hero.hid);
this.seqId = hero.seqId;
this.hid = hero.hid;
this.skinId = hero.skinId;
this.jobClass = dicHero.jobClass;
this.star = hero.star;
this.colorStar = hero.colorStar;
this.camp = dicHero.camp;
}
}
/**
* 天梯派遣记录表
@@ -21,8 +51,8 @@ export default class TowerTaskRec extends BaseModel {
position: number; // 本批派遣任务当中的第几个任务
@prop({ required: true, default: 0, enum: TOWER_TASK_STATUS })
status: TOWER_TASK_STATUS; // 派遣任务当前状态0-可派遣1-已派遣2-已完成3-已领取
@prop({ required: true, type: Number, default: [] })
heroes: Array<number>; // 此批派遣使用的全部武将
@prop({ required: true, type: TaskHero, default: [], _id: false })
heroes: TaskHero[]; // 此批派遣使用的全部武将
@prop({ required: true })
taskId: number; // 任务唯一 Id来自任务表
@@ -82,12 +112,12 @@ export default class TowerTaskRec extends BaseModel {
return recs;
}
public static async sendHeroes(_roleId: string, batchCode: string, tasks: Array<{taskCode:string, heroes: Array<number>, completeTime: number}>, sendTime: Date, lean = true) {
public static async sendHeroes(_roleId: string, batchCode: string, tasks: {taskCode:string, heroes: TaskHero[], completeTime: number}[], sendTime: Date, lean = true) {
let recs = new Array();
for (let {taskCode, heroes, completeTime} of tasks) {
const rec: TowerTaskRecType = await TowerTaskRecModel.findOneAndUpdate(
{ batchCode, taskCode: taskCode },
{heroes: heroes, status: TOWER_TASK_STATUS.DOINING, sendTime, completeTime: new Date(sendTime.getTime() + completeTime * 1000)},
{ heroes, status: TOWER_TASK_STATUS.DOINING, sendTime, completeTime: new Date(sendTime.getTime() + completeTime * 1000)},
{new: true}).lean(lean);
recs.push(rec);

View File

@@ -7,6 +7,7 @@ import { EXTERIOR } from "../../pubUtils/dicParam";
export class PlayerDetailHero {
actorId: number;
skinId: number;
lv: number;
star: number;
colorStar: number;
@@ -15,6 +16,7 @@ export class PlayerDetailHero {
setPvpHeroInfo?(hero: PvpEnemies|PvpOtherHeroes) {
this.actorId = hero.actorId;
this.skinId = hero.skinId;
this.lv = hero.lv;
this.star = hero.star;
this.colorStar = hero.colorStar;

View File

@@ -7,6 +7,8 @@ import { nowSeconds } from '../pubUtils/timeUtil';
export class PvpHeroInfo {
@prop({ required: true })
actorId?: number = 0; // 敌人id
@prop({ required: true })
skinId?: number = 0; // 时装idfashions表的heroId字段
@prop({ required: false })
actorName?: string = ""; // 敌人名
@prop({ required: false })
@@ -31,6 +33,7 @@ export class PvpHeroInfo {
setHeroInfo(hero: HeroType) {
this.actorId = hero.hid;
this.skinId = hero.skinId;
this.actorName = hero.hName;
this.star = hero.star;
this.lv = hero.lv;
@@ -40,6 +43,7 @@ export class PvpHeroInfo {
setRobotInfo(warjson: DicWarJson, lv: number, initialStar: number, quality: number) {
this.actorId = warjson.actorId;
this.skinId = warjson.actorId;
this.actorName = warjson.actorName;
this.star = initialStar;
this.lv = lv;
@@ -60,6 +64,8 @@ export class Enemies extends PvpHeroInfo {
@prop({ required: true })
actorId: number; // 敌人id
@prop({ required: false })
skinId: number; // 皮肤idfashions表的heroId
@prop({ required: false })
actorName: string; // 敌人名
@prop({ required: false })
dataId: number; // 战场中唯一指向武将的代码
@@ -85,6 +91,7 @@ export class Enemies extends PvpHeroInfo {
constructor(warjson: DicWarJson, heroInfo: PvpHeroInfo, ce: number) {
super();
this.actorId = heroInfo.actorId != undefined ? heroInfo.actorId : warjson.actorId;
this.skinId = heroInfo.skinId != undefined ? heroInfo.skinId: warjson.actorId;
this.actorName = heroInfo.actorName != undefined ? heroInfo.actorName : warjson.actorName;
this.dataId = warjson.dataId;
this.relation = warjson.relation;

View File

@@ -67,7 +67,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "72&95&30",
"initialSkin": 41003,
"initialSkin": 41002,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9902,
@@ -104,7 +104,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "96&62&30",
"initialSkin": 41004,
"initialSkin": 41003,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9903,
@@ -141,7 +141,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "90&60&50",
"initialSkin": 41005,
"initialSkin": 41004,
"gender": 1,
"atkSpineEffect": "gong",
"probation": 9904,
@@ -178,7 +178,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "93&56&57",
"initialSkin": 41006,
"initialSkin": 41005,
"gender": 1,
"atkSpineEffect": "faqi",
"probation": 9905,
@@ -215,7 +215,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "90&70&5",
"initialSkin": 41008,
"initialSkin": 41007,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9906,
@@ -252,7 +252,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "71&87&15",
"initialSkin": 41009,
"initialSkin": 41008,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9907,
@@ -289,7 +289,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "72&75&38",
"initialSkin": 41011,
"initialSkin": 41010,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9908,
@@ -326,7 +326,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "82&64&32",
"initialSkin": 41012,
"initialSkin": 41011,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9909,
@@ -363,7 +363,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "81&65&15",
"initialSkin": 41013,
"initialSkin": 41012,
"gender": 1,
"atkSpineEffect": "gong",
"probation": 9910,
@@ -400,7 +400,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "54&54&69",
"initialSkin": 41014,
"initialSkin": 41013,
"gender": 2,
"atkSpineEffect": "faqi",
"probation": 9911,
@@ -437,7 +437,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "84&54&15",
"initialSkin": 41015,
"initialSkin": 41014,
"gender": 1,
"atkSpineEffect": "faqi",
"probation": 9912,
@@ -474,7 +474,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "65&64&5",
"initialSkin": 41017,
"initialSkin": 41016,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9913,
@@ -511,7 +511,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "94&75&15",
"initialSkin": 41018,
"initialSkin": 41017,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9914,
@@ -548,7 +548,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "96&72&40",
"initialSkin": 41019,
"initialSkin": 41018,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9915,
@@ -585,7 +585,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "80&65&40",
"initialSkin": 41020,
"initialSkin": 41019,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9916,
@@ -622,7 +622,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "76&60&72",
"initialSkin": 41021,
"initialSkin": 41020,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9917,
@@ -659,7 +659,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "90&62&15",
"initialSkin": 41022,
"initialSkin": 41021,
"gender": 1,
"atkSpineEffect": "gong",
"probation": 9918,
@@ -696,7 +696,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "100&53&55",
"initialSkin": 41023,
"initialSkin": 41022,
"gender": 1,
"atkSpineEffect": "faqi",
"probation": 9919,
@@ -733,7 +733,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "89&82&15",
"initialSkin": 41025,
"initialSkin": 41024,
"gender": 1,
"atkSpineEffect": "dunqi",
"probation": 9920,
@@ -770,7 +770,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "80&69&15",
"initialSkin": 41026,
"initialSkin": 41025,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9921,
@@ -807,7 +807,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "82&65&35",
"initialSkin": 41027,
"initialSkin": 41026,
"gender": 2,
"atkSpineEffect": "liqi",
"probation": 9922,
@@ -844,7 +844,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "84&63&5",
"initialSkin": 41028,
"initialSkin": 41027,
"gender": 2,
"atkSpineEffect": "liqi",
"probation": 9923,
@@ -881,7 +881,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "54&50&59",
"initialSkin": 41029,
"initialSkin": 41028,
"gender": 1,
"atkSpineEffect": "faqi",
"probation": 9924,
@@ -918,7 +918,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "81&54&15",
"initialSkin": 41031,
"initialSkin": 41030,
"gender": 1,
"atkSpineEffect": "gong",
"probation": 9925,
@@ -955,7 +955,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "73&46&32",
"initialSkin": 41032,
"initialSkin": 41031,
"gender": 1,
"atkSpineEffect": "faqi",
"probation": 9926,
@@ -992,7 +992,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "70&100&30",
"initialSkin": 41033,
"initialSkin": 41032,
"gender": 1,
"atkSpineEffect": "dunqi",
"probation": 9927,
@@ -1029,7 +1029,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "92&70&15",
"initialSkin": 41034,
"initialSkin": 41033,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9928,
@@ -1066,7 +1066,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "93&52&55",
"initialSkin": 41035,
"initialSkin": 41034,
"gender": 1,
"atkSpineEffect": "faqi",
"probation": 9929,
@@ -1103,7 +1103,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "89&70&55",
"initialSkin": 41036,
"initialSkin": 41035,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9930,
@@ -1140,7 +1140,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "63&76&80",
"initialSkin": 41037,
"initialSkin": 41036,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9931,
@@ -1177,7 +1177,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "72&68&65",
"initialSkin": 41038,
"initialSkin": 41037,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9932,
@@ -1214,7 +1214,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "81&60&40",
"initialSkin": 41039,
"initialSkin": 41038,
"gender": 2,
"atkSpineEffect": "gong",
"probation": 9933,
@@ -1251,7 +1251,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "60&52&100",
"initialSkin": 41041,
"initialSkin": 41040,
"gender": 2,
"atkSpineEffect": "faqi",
"probation": 9934,
@@ -1288,7 +1288,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "85&54&40",
"initialSkin": 41042,
"initialSkin": 41041,
"gender": 2,
"atkSpineEffect": "faqi",
"probation": 9935,
@@ -1325,7 +1325,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "95&76&30",
"initialSkin": 41045,
"initialSkin": 41044,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9936,
@@ -1362,7 +1362,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "90&60&30",
"initialSkin": 41046,
"initialSkin": 41045,
"gender": 1,
"atkSpineEffect": "gong",
"probation": 9937,
@@ -1399,7 +1399,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "60&48&65",
"initialSkin": 41047,
"initialSkin": 41046,
"gender": 1,
"atkSpineEffect": "faqi",
"probation": 9938,
@@ -1436,7 +1436,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "92&52&55",
"initialSkin": 41048,
"initialSkin": 41047,
"gender": 1,
"atkSpineEffect": "faqi",
"probation": 9939,
@@ -1473,7 +1473,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "70&100&40",
"initialSkin": 41050,
"initialSkin": 41049,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9940,
@@ -1510,7 +1510,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "81&60&40",
"initialSkin": 41051,
"initialSkin": 41050,
"gender": 1,
"atkSpineEffect": "gong",
"probation": 9941,
@@ -1547,7 +1547,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "54&49&65",
"initialSkin": 41052,
"initialSkin": 41051,
"gender": 1,
"atkSpineEffect": "faqi",
"probation": 9942,
@@ -1584,7 +1584,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "72&63&5",
"initialSkin": 41053,
"initialSkin": 41052,
"gender": 2,
"atkSpineEffect": "liqi",
"probation": 9943,
@@ -1621,7 +1621,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "64&64&15",
"initialSkin": 41054,
"initialSkin": 41053,
"gender": 2,
"atkSpineEffect": "dunqi",
"probation": 9944,
@@ -1658,7 +1658,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "64&62&15",
"initialSkin": 41055,
"initialSkin": 41054,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9945,
@@ -1695,7 +1695,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "75&60&15",
"initialSkin": 41056,
"initialSkin": 41055,
"gender": 1,
"atkSpineEffect": "dunqi",
"probation": 9946,
@@ -1732,7 +1732,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "80&67&65",
"initialSkin": 41057,
"initialSkin": 41056,
"gender": 2,
"atkSpineEffect": "faqi",
"probation": 9947,
@@ -1769,7 +1769,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "&",
"initialSkin": 0,
"initialSkin": 41057,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 0,
@@ -1806,7 +1806,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "&",
"initialSkin": 0,
"initialSkin": 41058,
"gender": 1,
"atkSpineEffect": "dunqi",
"probation": 0,
@@ -1843,7 +1843,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "&",
"initialSkin": 0,
"initialSkin": 41059,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 0,
@@ -1880,7 +1880,7 @@
"actorinfo": "物理职业的弓兵,勉强还行。",
"skillScroll": "&",
"position": "&",
"initialSkin": 0,
"initialSkin": 41060,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 0,
@@ -1917,7 +1917,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "&",
"initialSkin": 0,
"initialSkin": 41061,
"gender": 1,
"atkSpineEffect": "dunqi",
"probation": 0,
@@ -1954,7 +1954,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "64&64&5",
"initialSkin": 41114,
"initialSkin": 41062,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9948,
@@ -1991,7 +1991,7 @@
"actorinfo": "物理职业的步兵,强的一笔。",
"skillScroll": "&",
"position": "75&59&5",
"initialSkin": 41116,
"initialSkin": 41063,
"gender": 1,
"atkSpineEffect": "dunqi",
"probation": 9949,
@@ -2028,7 +2028,7 @@
"actorinfo": "远程职业的法师,菜的一笔。",
"skillScroll": "&",
"position": "72&63&5",
"initialSkin": 41118,
"initialSkin": 41064,
"gender": 1,
"atkSpineEffect": "liqi",
"probation": 9950,
@@ -6044,7 +6044,7 @@
"area": 0,
"cost": 0,
"jobid": 3,
"jobClass": 3,
"jobClass": 1,
"skill": 1047,
"pieceId": 0,
"hp": 10000,
@@ -6414,7 +6414,7 @@
"area": 0,
"cost": 0,
"jobid": 2,
"jobClass": 2,
"jobClass": 10,
"skill": 1004,
"pieceId": 0,
"hp": 1000,
@@ -7043,7 +7043,7 @@
"area": 0,
"cost": 0,
"jobid": 3,
"jobClass": 3,
"jobClass": 11,
"skill": 1001,
"pieceId": 0,
"hp": 1000,
@@ -14661,11 +14661,11 @@
"quality": 3,
"initialStars": 3,
"pieceCount": 80,
"camp": 1,
"camp": 2,
"area": 0,
"cost": 0,
"jobid": 100,
"jobClass": 1,
"jobid": 200,
"jobClass": 2,
"skill": 1,
"pieceId": 21001,
"hp": 218,
@@ -14809,11 +14809,11 @@
"quality": 3,
"initialStars": 3,
"pieceCount": 80,
"camp": 2,
"camp": 1,
"area": 0,
"cost": 0,
"jobid": 200,
"jobClass": 2,
"jobid": 600,
"jobClass": 6,
"skill": 17,
"pieceId": 21017,
"hp": 186,
@@ -14846,11 +14846,11 @@
"quality": 3,
"initialStars": 3,
"pieceCount": 80,
"camp": 2,
"camp": 1,
"area": 0,
"cost": 0,
"jobid": 300,
"jobClass": 3,
"jobid": 200,
"jobClass": 1,
"skill": 18,
"pieceId": 21018,
"hp": 132,
@@ -14886,8 +14886,8 @@
"camp": 2,
"area": 0,
"cost": 0,
"jobid": 200,
"jobClass": 2,
"jobid": 300,
"jobClass": 3,
"skill": 19,
"pieceId": 21019,
"hp": 186,
@@ -14920,11 +14920,11 @@
"quality": 3,
"initialStars": 3,
"pieceCount": 80,
"camp": 2,
"camp": 3,
"area": 0,
"cost": 0,
"jobid": 600,
"jobClass": 6,
"jobid": 700,
"jobClass": 7,
"skill": 22,
"pieceId": 21022,
"hp": 122,