活动:修改任务接口
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@@ -15,8 +15,7 @@ import { changeEquip, dressEquip, checkMaterialEnough, takeOffEquipAndCalPlayerC
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import { indexOf, findIndex } from 'underscore';
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import { pushEquipRefineSucMsg, pushNormalEquipMsg, pushNormalItemMsg } from "../../../services/chatService";
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import { checkTaskWithHero, checkTaskWithEquip, checkTask, checkTaskWithArgs, checkTaskConditionEquipSuitJewelStage } from "../../../services/taskService";
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import { accomplishTask } from "../../../pubUtils/taskUtil";
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import { checkTaskWithHero, checkTaskWithEquip, checkTask, checkTaskWithArgs, checkTaskConditionEquipSuitJewelStage, checkActivityTask } from "../../../services/taskService";
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export default function (app: Application) {
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return new EquipHandler(app);
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@@ -168,7 +167,7 @@ export class EquipHandler {
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// 任务
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
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//成长任务
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await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
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const curHero = {
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hid,
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@@ -250,7 +249,7 @@ export class EquipHandler {
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// 任务
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
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//成长任务
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await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
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const curHero = {
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hid,
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@@ -328,7 +327,7 @@ export class EquipHandler {
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let curEquip = <EquipType>equip;
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pushEquipRefineSucMsg(roleId, roleName, serverId, curEplace, curEquip ? curEquip.quality : 0);
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await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_REFINE, 1, true, {});
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await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_REFINE_LV, 1, { lv: curEplace.refineLv });
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_REFINE_LV, 1, { lv: curEplace.refineLv });
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}
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return resResult(STATUS.SUCCESS, { isSuccess, curHero });
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}
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@@ -517,7 +516,7 @@ export class EquipHandler {
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//英雄满装备且都镶嵌相同阶数的宝石
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let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero)
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if (isTask) {
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await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
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}
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} else if (type == 2) {
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if (!equip.hid)
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@@ -597,7 +596,7 @@ export class EquipHandler {
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//英雄满装备且都镶嵌相同阶数的宝石
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let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero)
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if (isTask) {
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await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
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}
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}
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@@ -606,8 +605,8 @@ export class EquipHandler {
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await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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//成长任务
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await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, 1)
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await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_JEWEL_STAGE, 1)
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, 1)
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_JEWEL_STAGE, 1)
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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}
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@@ -777,7 +776,7 @@ export class EquipHandler {
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//英雄满装备且都镶嵌相同阶数的宝石
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let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero)
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if (isTask) {
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await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
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}
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}
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@@ -786,7 +785,7 @@ export class EquipHandler {
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await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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//成长任务
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await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, count)
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, count)
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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} else {
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