好友:寻宝关系加成及黑名单屏蔽

This commit is contained in:
luying
2021-02-05 11:29:38 +08:00
parent f48be637af
commit 871e71ab54
8 changed files with 113 additions and 10 deletions

View File

@@ -7,7 +7,7 @@ import { difference } from 'underscore';
*/
import { IT_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, COM_TEAM_STATUS, COM_BTL_CONST, CONSUME_TYPE, COM_BTL_QUALITY, QUALITY_TYPE } from './../../../consts';
import { getGoodById, getBossHpByBlueprtId, getBlueprtComposeByQuality, getBluePrtByQuality, getWarById, getWarIdByBlueprtId, comBtlRangeInfo, comBtlRangeByLv } from '../../../pubUtils/gamedata';
import { ComBattleTeamModel, BossHp } from '../../../db/ComBattleTeam';
import { ComBattleTeamModel, BossHp, ComBattleTeamType } from '../../../db/ComBattleTeam';
import Role, { RoleModel } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode';
import { Application, BackendSession } from 'pinus';
@@ -17,9 +17,10 @@ import { ItemModel } from '../../../db/Item';
import { handleFixedReward, addItems, handleCost, decreaseItems } from '../../../services/rewardService';
import { checkRoleInQueue, getTeamSearchByQuality, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService';
import { transBossHpArr } from '../../../services/battleService';
import { getRandBlueprtId, getRandComBtlRobots, checkComBattleResult, clearComBtlTimer, getRealReward, getAssistTimesByQuality, getFrd, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam, incEquipPrintDrop, randEquipPrintId, handleComBtlProgress } from '../../../services/comBattleService';
import { getRandBlueprtId, getRandComBtlRobots, checkComBattleResult, clearComBtlTimer, getRealReward, getAssistTimesByQuality, getFrd, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam, incEquipPrintDrop, randEquipPrintId, handleComBtlProgress, getComBattleFriendAdd } from '../../../services/comBattleService';
import { setAp } from '../../../services/actionPointService';
import { roleLevelup } from '../../../services/normalBattleService';
import { FriendRelationModel } from '../../../db/FriendRelation';
export default function(app: Application) {
return new ComBattleHandler(app);
@@ -127,11 +128,22 @@ export class ComBattleHandler {
let roleInfo = await RoleModel.findByRoleId(teammate.roleId);
if (!roleInfo || roleIds.indexOf(teammate.roleId) !== -1) continue;
let {roleId, roleName, headHid = 19, sHid = 19, topFiveCe, lv} = roleInfo;
// 黑名单屏蔽
let hasBlackList = false;
for(let hisRoleId of roleIds) {
let isInBlackList = await FriendRelationModel.isInBlackList(roleId, hisRoleId);
if(isInBlackList) { hasBlackList = true; break; }
}
if(hasBlackList) continue;
topFiveCe = reduceCe(topFiveCe);
if (topFiveCe < ceLimit) continue;
let isFrd = await getFrd(roleId, goodData.quality);
const st = new RoleStatus(roleId, roleName, false, isFrd, headHid, sHid, topFiveCe, lv);
await getComBattleFriendAdd(st, roleStatus);
roleStatus.push(st);
roleIds.push(roleInfo.roleId);
}
@@ -215,7 +227,22 @@ export class ComBattleHandler {
return resResult(STATUS.COM_BLUEPRT_QUALITY_ERROR);
}
const team = await ComBattleTeamModel.getOtherTeamByQualityAndSt(roleId, qualityArr, COM_TEAM_STATUS.DEFAULT, lvRange, topFiveCe);
const teams = await ComBattleTeamModel.getOtherTeamByQualityAndSt(roleId, qualityArr, COM_TEAM_STATUS.DEFAULT, lvRange, topFiveCe);
let team: ComBattleTeamType;
for(let curTeam of teams) {
let { roleIds } = curTeam;
// 黑名单屏蔽
let hasBlackList = false;
for(let hisRoleId of roleIds) {
let isInBlackList = await FriendRelationModel.isInBlackList(roleId, hisRoleId);
if(isInBlackList) { hasBlackList = true; break; }
}
if(!hasBlackList) {
team = curTeam; break;
}
}
// TODO: 有匹配的队伍还需要重新 joinTeam 加入,有失败可能,体验不好,需优化
if (team && team.roleIds.length < 3 && team.status === COM_TEAM_STATUS.DEFAULT && team.roleIds.indexOf(roleId) === -1) {
return resResult(STATUS.SUCCESS, {teamCode: team.teamCode});
@@ -312,6 +339,13 @@ export class ComBattleHandler {
if (!isFrd) {
isFrd = await getFrd(roleId, quality);
}
// 一般不会匹配到,手动邀请的可以加入
// for(let hisRoleId of teamStatus.roleIds) {
// let isInBlackList = await FriendRelationModel.isInBlackList(roleId, hisRoleId);
// if(isInBlackList) return resResult(STATUS.COM_BATTLE_BLACKLIST);
// }
// 加入队伍
let roleStatus = new RoleStatus(roleId, roleName, false, isFrd, headHid, sHid, topFiveCe, lv);
const team = await ComBattleTeamModel.addRole(teamCode, roleStatus);
@@ -324,6 +358,10 @@ export class ComBattleHandler {
let channel = channelService.getChannel(teamCode, false);
teamStatus.roleIds.push(roleId);
teamStatus.roleStatus.push(roleStatus);
// 好友加成
await getComBattleFriendAdd(roleStatus, teamStatus.roleStatus);
let users = channel.getMembers();
if (users.indexOf(roleId) === -1) {
channel.add(roleId, sid);